Scroller.java revision d348bb4feff72d047a1037537be2d334a00c380c
1/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.content.Context;
20import android.hardware.SensorManager;
21import android.os.Build;
22import android.util.FloatMath;
23import android.view.ViewConfiguration;
24import android.view.animation.AnimationUtils;
25import android.view.animation.Interpolator;
26
27
28/**
29 * This class encapsulates scrolling.  The duration of the scroll
30 * can be passed in the constructor and specifies the maximum time that
31 * the scrolling animation should take.  Past this time, the scrolling is
32 * automatically moved to its final stage and computeScrollOffset()
33 * will always return false to indicate that scrolling is over.
34 */
35public class Scroller  {
36    private int mMode;
37
38    private int mStartX;
39    private int mStartY;
40    private int mFinalX;
41    private int mFinalY;
42
43    private int mMinX;
44    private int mMaxX;
45    private int mMinY;
46    private int mMaxY;
47
48    private int mCurrX;
49    private int mCurrY;
50    private long mStartTime;
51    private int mDuration;
52    private float mDurationReciprocal;
53    private float mDeltaX;
54    private float mDeltaY;
55    private float mViscousFluidScale;
56    private float mViscousFluidNormalize;
57    private boolean mFinished;
58    private Interpolator mInterpolator;
59    private boolean mFlywheel;
60
61    private float mCoeffX = 0.0f;
62    private float mCoeffY = 1.0f;
63    private float mVelocity;
64
65    private static final int DEFAULT_DURATION = 250;
66    private static final int SCROLL_MODE = 0;
67    private static final int FLING_MODE = 1;
68
69    private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9));
70    private static float ALPHA = 400; // pixels / seconds
71    private static float START_TENSION = 0.4f; // Tension at start: (0.4 * total T, 1.0 * Distance)
72    private static float END_TENSION = 1.0f - START_TENSION;
73    private static final int NB_SAMPLES = 100;
74    private static final float[] SPLINE = new float[NB_SAMPLES + 1];
75
76
77    private float mDeceleration;
78    private final float mPpi;
79
80    static {
81        float x_min = 0.0f;
82        for (int i = 0; i <= NB_SAMPLES; i++) {
83            final float t = (float) i / NB_SAMPLES;
84            float x_max = 1.0f;
85            float x, tx, coef;
86            while (true) {
87                x = x_min + (x_max - x_min) / 2.0f;
88                coef = 3.0f * x * (1.0f - x);
89                tx = coef * ((1.0f - x) * START_TENSION + x * END_TENSION) + x * x * x;
90                if (Math.abs(tx - t) < 1E-5) break;
91                if (tx > t) x_max = x;
92                else x_min = x;
93            }
94            final float d = coef + x * x * x;
95            SPLINE[i] = d;
96        }
97        SPLINE[NB_SAMPLES] = 1.0f;
98    }
99
100    /**
101     * Create a Scroller with the default duration and interpolator.
102     */
103    public Scroller(Context context) {
104        this(context, null);
105    }
106
107    public Scroller(Context context, Interpolator interpolator) {
108        this(context, interpolator,
109                context.getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.HONEYCOMB);
110    }
111
112    /**
113     * Create a Scroller with the specified interpolator. If the interpolator is
114     * null, the default (viscous) interpolator will be used.
115     */
116    public Scroller(Context context, Interpolator interpolator, boolean flywheel) {
117        mFinished = true;
118        mInterpolator = interpolator;
119        mPpi = context.getResources().getDisplayMetrics().density * 160.0f;
120        mDeceleration = computeDeceleration(ViewConfiguration.getScrollFriction());
121        mFlywheel = flywheel;
122    }
123
124    /**
125     * The amount of friction applied to flings. The default value
126     * is {@link ViewConfiguration#getScrollFriction}.
127     *
128     * @param friction A scalar dimension-less value representing the coefficient of
129     *         friction.
130     */
131    public final void setFriction(float friction) {
132        mDeceleration = computeDeceleration(friction);
133    }
134
135    private float computeDeceleration(float friction) {
136        return SensorManager.GRAVITY_EARTH   // g (m/s^2)
137                      * 39.37f               // inch/meter
138                      * mPpi                 // pixels per inch
139                      * friction;
140    }
141
142    /**
143     *
144     * Returns whether the scroller has finished scrolling.
145     *
146     * @return True if the scroller has finished scrolling, false otherwise.
147     */
148    public final boolean isFinished() {
149        return mFinished;
150    }
151
152    /**
153     * Force the finished field to a particular value.
154     *
155     * @param finished The new finished value.
156     */
157    public final void forceFinished(boolean finished) {
158        mFinished = finished;
159    }
160
161    /**
162     * Returns how long the scroll event will take, in milliseconds.
163     *
164     * @return The duration of the scroll in milliseconds.
165     */
166    public final int getDuration() {
167        return mDuration;
168    }
169
170    /**
171     * Returns the current X offset in the scroll.
172     *
173     * @return The new X offset as an absolute distance from the origin.
174     */
175    public final int getCurrX() {
176        return mCurrX;
177    }
178
179    /**
180     * Returns the current Y offset in the scroll.
181     *
182     * @return The new Y offset as an absolute distance from the origin.
183     */
184    public final int getCurrY() {
185        return mCurrY;
186    }
187
188    /**
189     * @hide
190     * Returns the current velocity.
191     *
192     * @return The original velocity less the deceleration. Result may be
193     * negative.
194     */
195    public float getCurrVelocity() {
196        return mVelocity - mDeceleration * timePassed() / 2000.0f;
197    }
198
199    /**
200     * Returns the start X offset in the scroll.
201     *
202     * @return The start X offset as an absolute distance from the origin.
203     */
204    public final int getStartX() {
205        return mStartX;
206    }
207
208    /**
209     * Returns the start Y offset in the scroll.
210     *
211     * @return The start Y offset as an absolute distance from the origin.
212     */
213    public final int getStartY() {
214        return mStartY;
215    }
216
217    /**
218     * Returns where the scroll will end. Valid only for "fling" scrolls.
219     *
220     * @return The final X offset as an absolute distance from the origin.
221     */
222    public final int getFinalX() {
223        return mFinalX;
224    }
225
226    /**
227     * Returns where the scroll will end. Valid only for "fling" scrolls.
228     *
229     * @return The final Y offset as an absolute distance from the origin.
230     */
231    public final int getFinalY() {
232        return mFinalY;
233    }
234
235    /**
236     * Call this when you want to know the new location.  If it returns true,
237     * the animation is not yet finished.  loc will be altered to provide the
238     * new location.
239     */
240    public boolean computeScrollOffset() {
241        if (mFinished) {
242            return false;
243        }
244
245        int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
246
247        if (timePassed < mDuration) {
248            switch (mMode) {
249            case SCROLL_MODE:
250                float x = timePassed * mDurationReciprocal;
251
252                if (mInterpolator == null)
253                    x = viscousFluid(x);
254                else
255                    x = mInterpolator.getInterpolation(x);
256
257                mCurrX = mStartX + Math.round(x * mDeltaX);
258                mCurrY = mStartY + Math.round(x * mDeltaY);
259                break;
260            case FLING_MODE:
261                final float t = (float) timePassed / mDuration;
262                final int index = (int) (NB_SAMPLES * t);
263                final float t_inf = (float) index / NB_SAMPLES;
264                final float t_sup = (float) (index + 1) / NB_SAMPLES;
265                final float d_inf = SPLINE[index];
266                final float d_sup = SPLINE[index + 1];
267                final float distanceCoef = d_inf + (t - t_inf) / (t_sup - t_inf) * (d_sup - d_inf);
268
269                mCurrX = mStartX + Math.round(distanceCoef * (mFinalX - mStartX));
270                // Pin to mMinX <= mCurrX <= mMaxX
271                mCurrX = Math.min(mCurrX, mMaxX);
272                mCurrX = Math.max(mCurrX, mMinX);
273
274                mCurrY = mStartY + Math.round(distanceCoef * (mFinalY - mStartY));
275                // Pin to mMinY <= mCurrY <= mMaxY
276                mCurrY = Math.min(mCurrY, mMaxY);
277                mCurrY = Math.max(mCurrY, mMinY);
278
279                if (mCurrX == mFinalX && mCurrY == mFinalY) {
280                    mFinished = true;
281                }
282
283                break;
284            }
285        }
286        else {
287            mCurrX = mFinalX;
288            mCurrY = mFinalY;
289            mFinished = true;
290        }
291        return true;
292    }
293
294    /**
295     * Start scrolling by providing a starting point and the distance to travel.
296     * The scroll will use the default value of 250 milliseconds for the
297     * duration.
298     *
299     * @param startX Starting horizontal scroll offset in pixels. Positive
300     *        numbers will scroll the content to the left.
301     * @param startY Starting vertical scroll offset in pixels. Positive numbers
302     *        will scroll the content up.
303     * @param dx Horizontal distance to travel. Positive numbers will scroll the
304     *        content to the left.
305     * @param dy Vertical distance to travel. Positive numbers will scroll the
306     *        content up.
307     */
308    public void startScroll(int startX, int startY, int dx, int dy) {
309        startScroll(startX, startY, dx, dy, DEFAULT_DURATION);
310    }
311
312    /**
313     * Start scrolling by providing a starting point and the distance to travel.
314     *
315     * @param startX Starting horizontal scroll offset in pixels. Positive
316     *        numbers will scroll the content to the left.
317     * @param startY Starting vertical scroll offset in pixels. Positive numbers
318     *        will scroll the content up.
319     * @param dx Horizontal distance to travel. Positive numbers will scroll the
320     *        content to the left.
321     * @param dy Vertical distance to travel. Positive numbers will scroll the
322     *        content up.
323     * @param duration Duration of the scroll in milliseconds.
324     */
325    public void startScroll(int startX, int startY, int dx, int dy, int duration) {
326        mMode = SCROLL_MODE;
327        mFinished = false;
328        mDuration = duration;
329        mStartTime = AnimationUtils.currentAnimationTimeMillis();
330        mStartX = startX;
331        mStartY = startY;
332        mFinalX = startX + dx;
333        mFinalY = startY + dy;
334        mDeltaX = dx;
335        mDeltaY = dy;
336        mDurationReciprocal = 1.0f / mDuration;
337        // This controls the viscous fluid effect (how much of it)
338        mViscousFluidScale = 8.0f;
339        // must be set to 1.0 (used in viscousFluid())
340        mViscousFluidNormalize = 1.0f;
341        mViscousFluidNormalize = 1.0f / viscousFluid(1.0f);
342    }
343
344    /**
345     * Start scrolling based on a fling gesture. The distance travelled will
346     * depend on the initial velocity of the fling.
347     *
348     * @param startX Starting point of the scroll (X)
349     * @param startY Starting point of the scroll (Y)
350     * @param velocityX Initial velocity of the fling (X) measured in pixels per
351     *        second.
352     * @param velocityY Initial velocity of the fling (Y) measured in pixels per
353     *        second
354     * @param minX Minimum X value. The scroller will not scroll past this
355     *        point.
356     * @param maxX Maximum X value. The scroller will not scroll past this
357     *        point.
358     * @param minY Minimum Y value. The scroller will not scroll past this
359     *        point.
360     * @param maxY Maximum Y value. The scroller will not scroll past this
361     *        point.
362     */
363    public void fling(int startX, int startY, int velocityX, int velocityY,
364            int minX, int maxX, int minY, int maxY) {
365        // Continue a scroll or fling in progress
366        if (mFlywheel && !mFinished) {
367            float oldVel = getCurrVelocity();
368
369            float dx = (float) (mFinalX - mStartX);
370            float dy = (float) (mFinalY - mStartY);
371            float hyp = FloatMath.sqrt(dx * dx + dy * dy);
372
373            float ndx = dx / hyp;
374            float ndy = dy / hyp;
375
376            float oldVelocityX = ndx * oldVel;
377            float oldVelocityY = ndy * oldVel;
378            if (Math.signum(velocityX) == Math.signum(oldVelocityX) &&
379                    Math.signum(velocityY) == Math.signum(oldVelocityY)) {
380                velocityX += oldVelocityX;
381                velocityY += oldVelocityY;
382            }
383        }
384
385        mMode = FLING_MODE;
386        mFinished = false;
387
388        float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY);
389
390        mVelocity = velocity;
391        final double l = Math.log(START_TENSION * velocity / ALPHA);
392        mDuration = (int) (1000.0 * Math.exp(l / (DECELERATION_RATE - 1.0)));
393        mStartTime = AnimationUtils.currentAnimationTimeMillis();
394        mStartX = startX;
395        mStartY = startY;
396
397        mCoeffX = velocity == 0 ? 1.0f : velocityX / velocity;
398        mCoeffY = velocity == 0 ? 1.0f : velocityY / velocity;
399
400        int totalDistance =
401                (int) (ALPHA * Math.exp(DECELERATION_RATE / (DECELERATION_RATE - 1.0) * l));
402
403        mMinX = minX;
404        mMaxX = maxX;
405        mMinY = minY;
406        mMaxY = maxY;
407
408        mFinalX = startX + Math.round(totalDistance * mCoeffX);
409        // Pin to mMinX <= mFinalX <= mMaxX
410        mFinalX = Math.min(mFinalX, mMaxX);
411        mFinalX = Math.max(mFinalX, mMinX);
412
413        mFinalY = startY + Math.round(totalDistance * mCoeffY);
414        // Pin to mMinY <= mFinalY <= mMaxY
415        mFinalY = Math.min(mFinalY, mMaxY);
416        mFinalY = Math.max(mFinalY, mMinY);
417    }
418
419
420
421    private float viscousFluid(float x)
422    {
423        x *= mViscousFluidScale;
424        if (x < 1.0f) {
425            x -= (1.0f - (float)Math.exp(-x));
426        } else {
427            float start = 0.36787944117f;   // 1/e == exp(-1)
428            x = 1.0f - (float)Math.exp(1.0f - x);
429            x = start + x * (1.0f - start);
430        }
431        x *= mViscousFluidNormalize;
432        return x;
433    }
434
435    /**
436     * Stops the animation. Contrary to {@link #forceFinished(boolean)},
437     * aborting the animating cause the scroller to move to the final x and y
438     * position
439     *
440     * @see #forceFinished(boolean)
441     */
442    public void abortAnimation() {
443        mCurrX = mFinalX;
444        mCurrY = mFinalY;
445        mFinished = true;
446    }
447
448    /**
449     * Extend the scroll animation. This allows a running animation to scroll
450     * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}.
451     *
452     * @param extend Additional time to scroll in milliseconds.
453     * @see #setFinalX(int)
454     * @see #setFinalY(int)
455     */
456    public void extendDuration(int extend) {
457        int passed = timePassed();
458        mDuration = passed + extend;
459        mDurationReciprocal = 1.0f / mDuration;
460        mFinished = false;
461    }
462
463    /**
464     * Returns the time elapsed since the beginning of the scrolling.
465     *
466     * @return The elapsed time in milliseconds.
467     */
468    public int timePassed() {
469        return (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime);
470    }
471
472    /**
473     * Sets the final position (X) for this scroller.
474     *
475     * @param newX The new X offset as an absolute distance from the origin.
476     * @see #extendDuration(int)
477     * @see #setFinalY(int)
478     */
479    public void setFinalX(int newX) {
480        mFinalX = newX;
481        mDeltaX = mFinalX - mStartX;
482        mFinished = false;
483    }
484
485    /**
486     * Sets the final position (Y) for this scroller.
487     *
488     * @param newY The new Y offset as an absolute distance from the origin.
489     * @see #extendDuration(int)
490     * @see #setFinalX(int)
491     */
492    public void setFinalY(int newY) {
493        mFinalY = newY;
494        mDeltaY = mFinalY - mStartY;
495        mFinished = false;
496    }
497
498    /**
499     * @hide
500     */
501    public boolean isScrollingInDirection(float xvel, float yvel) {
502        return !mFinished && Math.signum(xvel) == Math.signum(mFinalX - mStartX) &&
503                Math.signum(yvel) == Math.signum(mFinalY - mStartY);
504    }
505}
506