ProgramFragmentFixedFunction.java revision 2123b46ba85adb2cfb78068f8368e830640118d3
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.renderscript;
18
19
20import android.util.Log;
21
22
23/**
24 * <p>ProgramFragmentFixedFunction is a helper class that provides
25 * a way to make a simple fragment shader without writing any
26 * GLSL code. This class allows for display of constant color, interpolated
27 * color from the vertex shader, or combinations of the both
28 * blended with results of up to two texture lookups.</p
29 *
30 **/
31public class ProgramFragmentFixedFunction extends ProgramFragment {
32    ProgramFragmentFixedFunction(int id, RenderScript rs) {
33        super(id, rs);
34    }
35
36    static class InternalBuilder extends BaseProgramBuilder {
37        public InternalBuilder(RenderScript rs) {
38            super(rs);
39        }
40
41        /**
42         * Creates ProgramFragmentFixedFunction from the current state
43         * of the builder
44         *
45         * @return  ProgramFragmentFixedFunction
46         */
47        public ProgramFragmentFixedFunction create() {
48            mRS.validate();
49            int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
50            String[] texNames = new String[mTextureCount];
51            int idx = 0;
52
53            for (int i=0; i < mInputCount; i++) {
54                tmp[idx++] = ProgramParam.INPUT.mID;
55                tmp[idx++] = mInputs[i].getID();
56            }
57            for (int i=0; i < mOutputCount; i++) {
58                tmp[idx++] = ProgramParam.OUTPUT.mID;
59                tmp[idx++] = mOutputs[i].getID();
60            }
61            for (int i=0; i < mConstantCount; i++) {
62                tmp[idx++] = ProgramParam.CONSTANT.mID;
63                tmp[idx++] = mConstants[i].getID();
64            }
65            for (int i=0; i < mTextureCount; i++) {
66                tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
67                tmp[idx++] = mTextureTypes[i].mID;
68                texNames[i] = mTextureNames[i];
69            }
70
71            int id = mRS.nProgramFragmentCreate(mShader, texNames, tmp);
72            ProgramFragmentFixedFunction pf = new ProgramFragmentFixedFunction(id, mRS);
73            initProgram(pf);
74            return pf;
75        }
76    }
77
78    public static class Builder {
79        public static final int MAX_TEXTURE = 2;
80        int mNumTextures;
81        boolean mPointSpriteEnable;
82        boolean mVaryingColorEnable;
83        String mShader;
84        RenderScript mRS;
85
86        /**
87         * EnvMode describes how textures are combined with the existing
88         * color in the fixed function fragment shader
89         *
90         **/
91        public enum EnvMode {
92            REPLACE (1),
93            MODULATE (2),
94            DECAL (3);
95
96            int mID;
97            EnvMode(int id) {
98                mID = id;
99            }
100        }
101
102        /**
103         * Format describes the pixel format of textures in the fixed
104         * function fragment shader and how they are sampled
105         *
106         **/
107        public enum Format {
108            ALPHA (1),
109            LUMINANCE_ALPHA (2),
110            RGB (3),
111            RGBA (4);
112
113            int mID;
114            Format(int id) {
115                mID = id;
116            }
117        }
118
119        private class Slot {
120            EnvMode env;
121            Format format;
122            Slot(EnvMode _env, Format _fmt) {
123                env = _env;
124                format = _fmt;
125            }
126        }
127        Slot[] mSlots;
128
129        private void buildShaderString() {
130            mShader  = "//rs_shader_internal\n";
131            mShader += "varying lowp vec4 varColor;\n";
132            mShader += "varying vec2 varTex0;\n";
133
134            mShader += "void main() {\n";
135            if (mVaryingColorEnable) {
136                mShader += "  lowp vec4 col = varColor;\n";
137            } else {
138                mShader += "  lowp vec4 col = UNI_Color;\n";
139            }
140
141            if (mNumTextures != 0) {
142                if (mPointSpriteEnable) {
143                    mShader += "  vec2 t0 = gl_PointCoord;\n";
144                } else {
145                    mShader += "  vec2 t0 = varTex0.xy;\n";
146                }
147            }
148
149            for(int i = 0; i < mNumTextures; i ++) {
150                switch(mSlots[i].env) {
151                case REPLACE:
152                    switch (mSlots[i].format) {
153                    case ALPHA:
154                        mShader += "  col.a = texture2D(UNI_Tex0, t0).a;\n";
155                        break;
156                    case LUMINANCE_ALPHA:
157                        mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
158                        break;
159                    case RGB:
160                        mShader += "  col.rgb = texture2D(UNI_Tex0, t0).rgb;\n";
161                        break;
162                    case RGBA:
163                        mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
164                        break;
165                    }
166                    break;
167                case MODULATE:
168                    switch (mSlots[i].format) {
169                    case ALPHA:
170                        mShader += "  col.a *= texture2D(UNI_Tex0, t0).a;\n";
171                        break;
172                    case LUMINANCE_ALPHA:
173                        mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
174                        break;
175                    case RGB:
176                        mShader += "  col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n";
177                        break;
178                    case RGBA:
179                        mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
180                        break;
181                    }
182                    break;
183                case DECAL:
184                    mShader += "  col = texture2D(UNI_Tex0, t0);\n";
185                    break;
186                }
187            }
188
189            mShader += "  gl_FragColor = col;\n";
190            mShader += "}\n";
191        }
192
193        /**
194         * Creates a builder for fixed function fragment program
195         *
196         * @param rs Context to which the program will belong.
197         */
198        public Builder(RenderScript rs) {
199            mRS = rs;
200            mSlots = new Slot[MAX_TEXTURE];
201            mPointSpriteEnable = false;
202        }
203
204        /**
205         * Adds a texture to be fetched as part of the fixed function
206         * fragment program
207         *
208         * @param env specifies how the texture is combined with the
209         *            current color
210         * @param fmt specifies the format of the texture and how its
211         *            components will be used to combine with the
212         *            current color
213         * @param slot index of the texture to apply the operations on
214         *
215         * @return this
216         */
217        public Builder setTexture(EnvMode env, Format fmt, int slot)
218            throws IllegalArgumentException {
219            if((slot < 0) || (slot >= MAX_TEXTURE)) {
220                throw new IllegalArgumentException("MAX_TEXTURE exceeded.");
221            }
222            mSlots[slot] = new Slot(env, fmt);
223            return this;
224        }
225
226        /**
227         * Specifies whether the texture coordinate passed from the
228         * vertex program is replaced with an openGL internal point
229         * sprite texture coordinate
230         *
231         **/
232        public Builder setPointSpriteTexCoordinateReplacement(boolean enable) {
233            mPointSpriteEnable = enable;
234            return this;
235        }
236
237        /**
238         * Specifies whether the varying color passed from the vertex
239         * program or the constant color set on the fragment program is
240         * used in the final color calculation in the fixed function
241         * fragment shader
242         *
243         **/
244        public Builder setVaryingColor(boolean enable) {
245            mVaryingColorEnable = enable;
246            return this;
247        }
248
249        /**
250        * Creates the fixed function fragment program from the current
251        * state of the builder.
252        *
253        */
254        public ProgramFragmentFixedFunction create() {
255            InternalBuilder sb = new InternalBuilder(mRS);
256            mNumTextures = 0;
257            for(int i = 0; i < MAX_TEXTURE; i ++) {
258                if(mSlots[i] != null) {
259                    mNumTextures ++;
260                }
261            }
262            buildShaderString();
263            sb.setShader(mShader);
264
265            Type constType = null;
266            if (!mVaryingColorEnable) {
267                Element.Builder b = new Element.Builder(mRS);
268                b.add(Element.F32_4(mRS), "Color");
269                Type.Builder typeBuilder = new Type.Builder(mRS, b.create());
270                typeBuilder.setX(1);
271                constType = typeBuilder.create();
272                sb.addConstant(constType);
273            }
274            for (int i = 0; i < mNumTextures; i ++) {
275                sb.addTexture(TextureType.TEXTURE_2D);
276            }
277
278            ProgramFragmentFixedFunction pf = sb.create();
279            pf.mTextureCount = MAX_TEXTURE;
280            if (!mVaryingColorEnable) {
281                Allocation constantData = Allocation.createTyped(mRS,constType);
282                FieldPacker fp = new FieldPacker(16);
283                Float4 f4 = new Float4(1.f, 1.f, 1.f, 1.f);
284                fp.addF32(f4);
285                constantData.setFromFieldPacker(0, fp);
286                pf.bindConstants(constantData, 0);
287            }
288            return pf;
289        }
290    }
291}
292
293
294
295
296