ProgramVertex.java revision f5c876e82d7cc647ba94d29eb914e64b7977c303
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.renderscript;
18
19
20import android.graphics.Matrix;
21import android.util.Config;
22import android.util.Log;
23
24
25/**
26 * ProgramVertex, also know as a vertex shader, describes a
27 * stage in the graphics pipeline responsible for manipulating
28 * geometric data in a user-defined way.
29 *
30 **/
31public class ProgramVertex extends Program {
32
33    ProgramVertex(int id, RenderScript rs) {
34        super(id, rs);
35    }
36
37    /**
38    * Builder class for creating ProgramVertex objects.
39    * The builder starts empty and the user must minimally provide
40    * the GLSL shader code, and the varying inputs. Constant, or
41    * uniform parameters to the shader may optionally be provided as
42    * well.
43    *
44    **/
45    public static class Builder extends BaseProgramBuilder {
46        /**
47         * Create a builder object.
48         *
49         * @param rs Context to which the program will belong.
50         */
51        public Builder(RenderScript rs) {
52            super(rs);
53        }
54
55        /**
56         * Add varying inputs to the program
57         *
58         * @param e element describing the layout of the varying input
59         *          structure
60         * @return  self
61         */
62        public Builder addInput(Element e) throws IllegalStateException {
63            // Should check for consistant and non-conflicting names...
64            if(mInputCount >= MAX_INPUT) {
65                throw new RSIllegalArgumentException("Max input count exceeded.");
66            }
67            if (e.isComplex()) {
68                throw new RSIllegalArgumentException("Complex elements not allowed.");
69            }
70            mInputs[mInputCount++] = e;
71            return this;
72        }
73
74        /**
75         * Creates ProgramVertex from the current state of the builder
76         *
77         * @return  ProgramVertex
78         */
79        public ProgramVertex create() {
80            mRS.validate();
81            int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
82            int idx = 0;
83
84            for (int i=0; i < mInputCount; i++) {
85                tmp[idx++] = ProgramParam.INPUT.mID;
86                tmp[idx++] = mInputs[i].getID();
87            }
88            for (int i=0; i < mOutputCount; i++) {
89                tmp[idx++] = ProgramParam.OUTPUT.mID;
90                tmp[idx++] = mOutputs[i].getID();
91            }
92            for (int i=0; i < mConstantCount; i++) {
93                tmp[idx++] = ProgramParam.CONSTANT.mID;
94                tmp[idx++] = mConstants[i].getID();
95            }
96            for (int i=0; i < mTextureCount; i++) {
97                tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
98                tmp[idx++] = mTextureTypes[i].mID;
99            }
100
101            int id = mRS.nProgramVertexCreate(mShader, tmp);
102            ProgramVertex pv = new ProgramVertex(id, mRS);
103            initProgram(pv);
104            return pv;
105        }
106    }
107
108}
109