ProgramVertexFixedFunction.java revision df27202debdc2573b7882405010fba31ee4d46e6
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.renderscript;
18
19
20import android.graphics.Matrix;
21import android.util.Config;
22import android.util.Log;
23
24
25/**
26 * ProgramVertexFixedFunction is a helper class that provides a
27 * simple way to create a fixed function emulation vertex shader
28 * without writing any GLSL code.
29 *
30 **/
31public class ProgramVertexFixedFunction extends ProgramVertex {
32
33    ProgramVertexFixedFunction(int id, RenderScript rs) {
34        super(id, rs);
35    }
36
37    /**
38     * Binds the constant buffer containing fixed function emulation
39     * matrices
40     *
41     * @param va allocation containing fixed function matrices
42     */
43    public void bindConstants(Constants va) {
44        mRS.validate();
45        bindConstants(va.getAllocation(), 0);
46    }
47
48    static class InternalBuilder extends BaseProgramBuilder {
49        public InternalBuilder(RenderScript rs) {
50            super(rs);
51        }
52
53        public InternalBuilder addInput(Element e) throws IllegalStateException {
54            // Should check for consistant and non-conflicting names...
55            if(mInputCount >= MAX_INPUT) {
56                throw new RSIllegalArgumentException("Max input count exceeded.");
57            }
58            if (e.isComplex()) {
59                throw new RSIllegalArgumentException("Complex elements not allowed.");
60            }
61            mInputs[mInputCount++] = e;
62            return this;
63        }
64
65        /**
66         * Creates ProgramVertexFixedFunction from the current state of
67         * the builder
68         *
69         * @return  ProgramVertexFixedFunction
70         */
71        public ProgramVertexFixedFunction create() {
72            mRS.validate();
73            int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
74            int idx = 0;
75
76            for (int i=0; i < mInputCount; i++) {
77                tmp[idx++] = ProgramParam.INPUT.mID;
78                tmp[idx++] = mInputs[i].getID();
79            }
80            for (int i=0; i < mOutputCount; i++) {
81                tmp[idx++] = ProgramParam.OUTPUT.mID;
82                tmp[idx++] = mOutputs[i].getID();
83            }
84            for (int i=0; i < mConstantCount; i++) {
85                tmp[idx++] = ProgramParam.CONSTANT.mID;
86                tmp[idx++] = mConstants[i].getID();
87            }
88            for (int i=0; i < mTextureCount; i++) {
89                tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
90                tmp[idx++] = mTextureTypes[i].mID;
91            }
92
93            int id = mRS.nProgramVertexCreate(mShader, tmp);
94            ProgramVertexFixedFunction pv = new ProgramVertexFixedFunction(id, mRS);
95            initProgram(pv);
96            return pv;
97        }
98    }
99
100    public static class Builder {
101        boolean mTextureMatrixEnable;
102        String mShader;
103        RenderScript mRS;
104
105        /**
106         * Creates a builder for fixed function vertex program
107         *
108         * @param rs
109         */
110        public Builder(RenderScript rs) {
111            mRS = rs;
112        }
113
114        /**
115         * Specifies whether texture matrix calculations are to be added
116         * to the shader
117         *
118         */
119        public Builder setTextureMatrixEnable(boolean enable) {
120            mTextureMatrixEnable = enable;
121            return this;
122        }
123        static Type getConstantInputType(RenderScript rs) {
124            Element.Builder b = new Element.Builder(rs);
125            b.add(Element.MATRIX4X4(rs), "MV");
126            b.add(Element.MATRIX4X4(rs), "P");
127            b.add(Element.MATRIX4X4(rs), "TexMatrix");
128            b.add(Element.MATRIX4X4(rs), "MVP");
129
130            Type.Builder typeBuilder = new Type.Builder(rs, b.create());
131            typeBuilder.setX(1);
132            return typeBuilder.create();
133        }
134
135        private void buildShaderString() {
136
137            mShader  = "//rs_shader_internal\n";
138            mShader += "varying vec4 varColor;\n";
139            mShader += "varying vec2 varTex0;\n";
140
141            mShader += "void main() {\n";
142            mShader += "  gl_Position = UNI_MVP * ATTRIB_position;\n";
143            mShader += "  gl_PointSize = 1.0;\n";
144
145            mShader += "  varColor = ATTRIB_color;\n";
146            if (mTextureMatrixEnable) {
147                mShader += "  varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n";
148            } else {
149                mShader += "  varTex0 = ATTRIB_texture0;\n";
150            }
151            mShader += "}\n";
152        }
153
154        /**
155         * Creates ProgramVertexFixedFunction from the current state of
156         * the builder
157         *
158         * @return Fixed function emulation ProgramVertex
159         */
160        public ProgramVertexFixedFunction create() {
161            buildShaderString();
162
163            InternalBuilder sb = new InternalBuilder(mRS);
164            sb.setShader(mShader);
165            sb.addConstant(getConstantInputType(mRS));
166
167            Element.Builder b = new Element.Builder(mRS);
168            b.add(Element.F32_4(mRS), "position");
169            b.add(Element.F32_4(mRS), "color");
170            b.add(Element.F32_3(mRS), "normal");
171            b.add(Element.F32_2(mRS), "texture0");
172            sb.addInput(b.create());
173
174            return sb.create();
175        }
176    }
177
178    /**
179     * Helper class to store modelview, projection and texture
180     * matrices for ProgramVertexFixedFunction
181     *
182     */
183    public static class Constants {
184        static final int MODELVIEW_OFFSET = 0;
185        static final int PROJECTION_OFFSET = 16;
186        static final int TEXTURE_OFFSET = 32;
187
188        Matrix4f mModel;
189        Matrix4f mProjection;
190        Matrix4f mTexture;
191
192        Allocation mAlloc;
193        Allocation getAllocation() {
194            return mAlloc;
195        }
196        private FieldPacker mIOBuffer;
197
198        /**
199        * Creates buffer to store fixed function emulation matrices
200        *
201        * @param rs
202        **/
203        public Constants(RenderScript rs) {
204            Type constInputType = ProgramVertexFixedFunction.Builder.getConstantInputType(rs);
205            mAlloc = Allocation.createTyped(rs, constInputType);
206            int bufferSize = constInputType.getElement().getSizeBytes()*
207                             constInputType.getCount();
208            mIOBuffer = new FieldPacker(bufferSize);
209            mModel = new Matrix4f();
210            mProjection = new Matrix4f();
211            mTexture = new Matrix4f();
212            setModelview(new Matrix4f());
213            setProjection(new Matrix4f());
214            setTexture(new Matrix4f());
215        }
216
217        /**
218        * Forces deallocation of memory backing the contant matrices.
219        * Normally, this is unnecessary and will be garbage collected
220        *
221        */
222        public void destroy() {
223            mAlloc.destroy();
224            mAlloc = null;
225        }
226
227        private void addToBuffer(int offset, Matrix4f m) {
228            mIOBuffer.reset(offset);
229            for(int i = 0; i < 16; i ++) {
230                mIOBuffer.addF32(m.mMat[i]);
231            }
232            mAlloc.copyFrom(mIOBuffer.getData());
233        }
234
235        /**
236        * Sets the modelview matrix in the fixed function matrix buffer
237        *
238        * @param m modelview matrix
239        */
240        public void setModelview(Matrix4f m) {
241            mModel.load(m);
242            addToBuffer(MODELVIEW_OFFSET*4, m);
243        }
244
245        /**
246        * Sets the projection matrix in the fixed function matrix buffer
247        *
248        * @param m projection matrix
249        */
250        public void setProjection(Matrix4f m) {
251            mProjection.load(m);
252            addToBuffer(PROJECTION_OFFSET*4, m);
253        }
254
255        /**
256        * Sets the texture matrix in the fixed function matrix buffer.
257        * Texture matrix must be enabled in the
258        * ProgramVertexFixedFunction builder for the shader to utilize
259        * it.
260        *
261        * @param m modelview matrix
262        */
263        public void setTexture(Matrix4f m) {
264            mTexture.load(m);
265            addToBuffer(TEXTURE_OFFSET*4, m);
266        }
267    }
268}
269