RSSurfaceView.java revision 38da5086a65e8065e85bbca3638da752dba1dbe7
1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.renderscript; 18 19import java.io.Writer; 20import java.util.ArrayList; 21import java.util.concurrent.Semaphore; 22 23import android.content.Context; 24import android.os.Handler; 25import android.os.Message; 26import android.util.AttributeSet; 27import android.util.Log; 28import android.view.Surface; 29import android.view.SurfaceHolder; 30import android.view.SurfaceView; 31 32/** 33 * The Surface View for a graphics renderscript (RenderScriptGL) to draw on. 34 */ 35public class RSSurfaceView extends SurfaceView implements SurfaceHolder.Callback { 36 private SurfaceHolder mSurfaceHolder; 37 private RenderScriptGL mRS; 38 39 /** 40 * Standard View constructor. In order to render something, you 41 * must call {@link android.opengl.GLSurfaceView#setRenderer} to 42 * register a renderer. 43 */ 44 public RSSurfaceView(Context context) { 45 super(context); 46 init(); 47 //Log.v(RenderScript.LOG_TAG, "RSSurfaceView"); 48 } 49 50 /** 51 * Standard View constructor. In order to render something, you 52 * must call {@link android.opengl.GLSurfaceView#setRenderer} to 53 * register a renderer. 54 */ 55 public RSSurfaceView(Context context, AttributeSet attrs) { 56 super(context, attrs); 57 init(); 58 //Log.v(RenderScript.LOG_TAG, "RSSurfaceView"); 59 } 60 61 private void init() { 62 // Install a SurfaceHolder.Callback so we get notified when the 63 // underlying surface is created and destroyed 64 SurfaceHolder holder = getHolder(); 65 holder.addCallback(this); 66 } 67 68 /** 69 * This method is part of the SurfaceHolder.Callback interface, and is 70 * not normally called or subclassed by clients of RSSurfaceView. 71 */ 72 public void surfaceCreated(SurfaceHolder holder) { 73 mSurfaceHolder = holder; 74 } 75 76 /** 77 * This method is part of the SurfaceHolder.Callback interface, and is 78 * not normally called or subclassed by clients of RSSurfaceView. 79 */ 80 public void surfaceDestroyed(SurfaceHolder holder) { 81 synchronized (this) { 82 // Surface will be destroyed when we return 83 if (mRS != null) { 84 mRS.setSurface(null, 0, 0); 85 } 86 } 87 } 88 89 /** 90 * This method is part of the SurfaceHolder.Callback interface, and is 91 * not normally called or subclassed by clients of RSSurfaceView. 92 */ 93 public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { 94 synchronized (this) { 95 if (mRS != null) { 96 mRS.setSurface(holder, w, h); 97 } 98 } 99 } 100 101 /** 102 * Inform the view that the activity is paused. The owner of this view must 103 * call this method when the activity is paused. Calling this method will 104 * pause the rendering thread. 105 * Must not be called before a renderer has been set. 106 */ 107 public void pause() { 108 if(mRS != null) { 109 mRS.pause(); 110 } 111 } 112 113 /** 114 * Inform the view that the activity is resumed. The owner of this view must 115 * call this method when the activity is resumed. Calling this method will 116 * recreate the OpenGL display and resume the rendering 117 * thread. 118 * Must not be called before a renderer has been set. 119 */ 120 public void resume() { 121 if(mRS != null) { 122 mRS.resume(); 123 } 124 } 125 126 public RenderScriptGL createRenderScriptGL(RenderScriptGL.SurfaceConfig sc) { 127 RenderScriptGL rs = new RenderScriptGL(this.getContext(), sc); 128 setRenderScriptGL(rs); 129 return rs; 130 } 131 132 public void destroyRenderScriptGL() { 133 synchronized (this) { 134 mRS.destroy(); 135 mRS = null; 136 } 137 } 138 139 public void setRenderScriptGL(RenderScriptGL rs) { 140 mRS = rs; 141 } 142 143 public RenderScriptGL getRenderScriptGL() { 144 return mRS; 145 } 146} 147