RenderScript.java revision 07ae40623737a6060b8a925fd2e6bba76780dcd4
1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.renderscript; 18 19import java.io.IOException; 20import java.io.InputStream; 21import java.lang.reflect.Field; 22 23import android.content.res.Resources; 24import android.graphics.Bitmap; 25import android.renderscript.Type; 26import android.util.Config; 27import android.util.Log; 28import android.view.Surface; 29 30 31/** 32 * @hide 33 * 34 **/ 35public class RenderScript { 36 static final String LOG_TAG = "libRS_jni"; 37 private static final boolean DEBUG = false; 38 private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV; 39 40 41 42 /* 43 * We use a class initializer to allow the native code to cache some 44 * field offsets. 45 */ 46 private static boolean sInitialized; 47 native private static void _nInit(); 48 49 50 static { 51 sInitialized = false; 52 try { 53 System.loadLibrary("rs_jni"); 54 _nInit(); 55 sInitialized = true; 56 } catch (UnsatisfiedLinkError e) { 57 Log.d(LOG_TAG, "RenderScript JNI library not found!"); 58 } 59 } 60 61 native int nDeviceCreate(); 62 native void nDeviceDestroy(int dev); 63 native int nContextCreate(int dev, Surface sur, int ver, boolean useDepth); 64 native void nContextDestroy(int con); 65 66 //void rsContextBindSampler (uint32_t slot, RsSampler sampler); 67 //void rsContextBindRootScript (RsScript sampler); 68 native void nContextBindRootScript(int script); 69 native void nContextBindSampler(int sampler, int slot); 70 native void nContextBindProgramFragmentStore(int pfs); 71 native void nContextBindProgramFragment(int pf); 72 native void nContextBindProgramVertex(int pf); 73 native void nContextAddDefineI32(String name, int value); 74 native void nContextAddDefineF(String name, float value); 75 76 native void nAssignName(int obj, byte[] name); 77 native void nObjDestroy(int id); 78 native void nObjDestroyOOB(int id); 79 native int nFileOpen(byte[] name); 80 81 native void nElementBegin(); 82 native void nElementAddPredefined(int predef); 83 native void nElementAdd(int kind, int type, int norm, int bits, String s); 84 native int nElementCreate(); 85 native int nElementGetPredefined(int predef); 86 87 native void nTypeBegin(int elementID); 88 native void nTypeAdd(int dim, int val); 89 native int nTypeCreate(); 90 native void nTypeFinalDestroy(Type t); 91 native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs); 92 93 native int nAllocationCreateTyped(int type); 94 native int nAllocationCreatePredefSized(int predef, int count); 95 native int nAllocationCreateSized(int elem, int count); 96 native int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp); 97 native int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp); 98 99 native void nAllocationUploadToTexture(int alloc, int baseMioLevel); 100 native void nAllocationUploadToBufferObject(int alloc); 101 native void nAllocationData(int id, int[] d, int sizeBytes); 102 native void nAllocationData(int id, float[] d, int sizeBytes); 103 native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes); 104 native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes); 105 native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes); 106 native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes); 107 native void nAllocationRead(int id, int[] d); 108 native void nAllocationRead(int id, float[] d); 109 native void nAllocationDataFromObject(int id, Type t, Object o); 110 111 native void nTriangleMeshBegin(int vertex, int index); 112 native void nTriangleMeshAddVertex_XY (float x, float y); 113 native void nTriangleMeshAddVertex_XYZ (float x, float y, float z); 114 native void nTriangleMeshAddVertex_XY_ST (float x, float y, float s, float t); 115 native void nTriangleMeshAddVertex_XYZ_ST (float x, float y, float z, float s, float t); 116 native void nTriangleMeshAddVertex_XYZ_ST_NORM (float x, float y, float z, float s, float t, float nx, float ny, float nz); 117 native void nTriangleMeshAddTriangle(int i1, int i2, int i3); 118 native int nTriangleMeshCreate(); 119 120 native void nAdapter1DBindAllocation(int ad, int alloc); 121 native void nAdapter1DSetConstraint(int ad, int dim, int value); 122 native void nAdapter1DData(int ad, int[] d); 123 native void nAdapter1DData(int ad, float[] d); 124 native void nAdapter1DSubData(int ad, int off, int count, int[] d); 125 native void nAdapter1DSubData(int ad, int off, int count, float[] d); 126 native int nAdapter1DCreate(); 127 128 native void nAdapter2DBindAllocation(int ad, int alloc); 129 native void nAdapter2DSetConstraint(int ad, int dim, int value); 130 native void nAdapter2DData(int ad, int[] d); 131 native void nAdapter2DData(int ad, float[] d); 132 native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d); 133 native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d); 134 native int nAdapter2DCreate(); 135 136 native void nScriptBindAllocation(int script, int alloc, int slot); 137 native void nScriptSetClearColor(int script, float r, float g, float b, float a); 138 native void nScriptSetClearDepth(int script, float depth); 139 native void nScriptSetClearStencil(int script, int stencil); 140 native void nScriptSetTimeZone(int script, byte[] timeZone); 141 native void nScriptSetType(int type, boolean writable, String name, int slot); 142 native void nScriptSetRoot(boolean isRoot); 143 144 native void nScriptCBegin(); 145 native void nScriptCSetScript(byte[] script, int offset, int length); 146 native int nScriptCCreate(); 147 native void nScriptCAddDefineI32(String name, int value); 148 native void nScriptCAddDefineF(String name, float value); 149 150 native void nSamplerBegin(); 151 native void nSamplerSet(int param, int value); 152 native int nSamplerCreate(); 153 154 native void nProgramFragmentStoreBegin(int in, int out); 155 native void nProgramFragmentStoreDepthFunc(int func); 156 native void nProgramFragmentStoreDepthMask(boolean enable); 157 native void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a); 158 native void nProgramFragmentStoreBlendFunc(int src, int dst); 159 native void nProgramFragmentStoreDither(boolean enable); 160 native int nProgramFragmentStoreCreate(); 161 162 native void nProgramFragmentBegin(int in, int out, boolean pointSpriteEnable); 163 native void nProgramFragmentBindTexture(int vpf, int slot, int a); 164 native void nProgramFragmentBindSampler(int vpf, int slot, int s); 165 native void nProgramFragmentSetSlot(int slot, boolean enable, int env, int vt); 166 native int nProgramFragmentCreate(); 167 168 native void nProgramVertexBindAllocation(int pv, int mID); 169 native void nProgramVertexBegin(int inID, int outID); 170 native void nProgramVertexSetTextureMatrixEnable(boolean enable); 171 native void nProgramVertexAddLight(int id); 172 native int nProgramVertexCreate(); 173 174 native void nLightBegin(); 175 native void nLightSetIsMono(boolean isMono); 176 native void nLightSetIsLocal(boolean isLocal); 177 native int nLightCreate(); 178 native void nLightSetColor(int l, float r, float g, float b); 179 native void nLightSetPosition(int l, float x, float y, float z); 180 181 native int nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim); 182 native void nSimpleMeshBindVertex(int id, int alloc, int slot); 183 native void nSimpleMeshBindIndex(int id, int alloc); 184 185 native void nAnimationBegin(int attribCount, int keyframeCount); 186 native void nAnimationAdd(float time, float[] attribs); 187 native int nAnimationCreate(); 188 189 private int mDev; 190 private int mContext; 191 private Surface mSurface; 192 193 private static boolean mElementsInitialized = false; 194 195 /////////////////////////////////////////////////////////////////////////////////// 196 // 197 198 public RenderScript(Surface sur, boolean useDepth) { 199 mSurface = sur; 200 mDev = nDeviceCreate(); 201 mContext = nContextCreate(mDev, mSurface, 0, useDepth); 202 203 // TODO: This should be protected by a lock 204 if(!mElementsInitialized) { 205 Element.init(this); 206 mElementsInitialized = true; 207 } 208 } 209 210 public void destroy() { 211 nContextDestroy(mContext); 212 mContext = 0; 213 214 nDeviceDestroy(mDev); 215 mDev = 0; 216 } 217 218 ////////////////////////////////////////////////////////////////////////////////// 219 // Triangle Mesh 220 221 public class TriangleMesh extends BaseObj { 222 TriangleMesh(int id) { 223 super(RenderScript.this); 224 mID = id; 225 } 226 } 227 228 public void triangleMeshBegin(Element vertex, Element index) { 229 Log.e("rs", "vtx " + vertex.toString() + " " + vertex.mID + " " + vertex.mPredefinedID); 230 nTriangleMeshBegin(vertex.mID, index.mID); 231 } 232 233 public void triangleMeshAddVertex_XY(float x, float y) { 234 nTriangleMeshAddVertex_XY(x, y); 235 } 236 237 public void triangleMeshAddVertex_XYZ(float x, float y, float z) { 238 nTriangleMeshAddVertex_XYZ(x, y, z); 239 } 240 241 public void triangleMeshAddVertex_XY_ST(float x, float y, float s, float t) { 242 nTriangleMeshAddVertex_XY_ST(x, y, s, t); 243 } 244 245 public void triangleMeshAddVertex_XYZ_ST(float x, float y, float z, float s, float t) { 246 nTriangleMeshAddVertex_XYZ_ST(x, y, z, s, t); 247 } 248 249 public void triangleMeshAddVertex_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) { 250 nTriangleMeshAddVertex_XYZ_ST_NORM(x, y, z, s, t, nx, ny, nz); 251 } 252 253 public void triangleMeshAddTriangle(int i1, int i2, int i3) { 254 nTriangleMeshAddTriangle(i1, i2, i3); 255 } 256 257 public TriangleMesh triangleMeshCreate() { 258 int id = nTriangleMeshCreate(); 259 return new TriangleMesh(id); 260 } 261 262 ////////////////////////////////////////////////////////////////////////////////// 263 // File 264 265 public class File extends BaseObj { 266 File(int id) { 267 super(RenderScript.this); 268 mID = id; 269 } 270 } 271 272 public File fileOpen(String s) throws IllegalStateException, IllegalArgumentException 273 { 274 if(s.length() < 1) { 275 throw new IllegalArgumentException("fileOpen does not accept a zero length string."); 276 } 277 278 try { 279 byte[] bytes = s.getBytes("UTF-8"); 280 int id = nFileOpen(bytes); 281 return new File(id); 282 } catch (java.io.UnsupportedEncodingException e) { 283 throw new RuntimeException(e); 284 } 285 } 286 287 288 /////////////////////////////////////////////////////////////////////////////////// 289 // Root state 290 291 public void contextBindRootScript(Script s) { 292 int id = 0; 293 if(s != null) { 294 id = s.mID; 295 } 296 nContextBindRootScript(id); 297 } 298 299 //public void contextBindSampler(Sampler s, int slot) { 300 //nContextBindSampler(s.mID); 301 //} 302 303 public void contextBindProgramFragmentStore(ProgramStore pfs) { 304 nContextBindProgramFragmentStore(pfs.mID); 305 } 306 307 public void contextBindProgramFragment(ProgramFragment pf) { 308 nContextBindProgramFragment(pf.mID); 309 } 310 311 public void contextBindProgramVertex(ProgramVertex pf) { 312 nContextBindProgramVertex(pf.mID); 313 } 314 315} 316 317 318