RenderScript.java revision 40a29e8e28772b37ab0f9fe9708ecdcba24abb84
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.renderscript;
18
19import java.io.IOException;
20import java.io.InputStream;
21
22import android.content.res.Resources;
23import android.graphics.Bitmap;
24import android.util.Config;
25import android.util.Log;
26import android.view.Surface;
27
28
29/**
30 * @hide
31 *
32 **/
33public class RenderScript {
34    static final String LOG_TAG = "libRS_jni";
35    private static final boolean DEBUG  = false;
36    private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
37
38
39
40     /*
41     * We use a class initializer to allow the native code to cache some
42     * field offsets.
43     */
44    private static boolean sInitialized;
45    native private static void _nInit();
46
47
48    static {
49        sInitialized = false;
50        try {
51            System.loadLibrary("rs_jni");
52            _nInit();
53            sInitialized = true;
54        } catch (UnsatisfiedLinkError e) {
55            Log.d(LOG_TAG, "RenderScript JNI library not found!");
56        }
57    }
58
59    native int  nDeviceCreate();
60    native void nDeviceDestroy(int dev);
61    native int  nContextCreate(int dev, Surface sur, int ver);
62    native void nContextDestroy(int con);
63
64    //void rsContextBindSampler (uint32_t slot, RsSampler sampler);
65    //void rsContextBindRootScript (RsScript sampler);
66    native void nContextBindRootScript(int script);
67    native void nContextBindSampler(int sampler, int slot);
68    native void nContextBindProgramFragmentStore(int pfs);
69    native void nContextBindProgramFragment(int pf);
70    native void nContextBindProgramVertex(int pf);
71    native void nContextAddDefineI32(String name, int value);
72    native void nContextAddDefineF(String name, float value);
73
74    native void nAssignName(int obj, byte[] name);
75    native int  nFileOpen(byte[] name);
76
77    native void nElementBegin();
78    native void nElementAddPredefined(int predef);
79    native void nElementAdd(int kind, int type, int norm, int bits);
80    native int  nElementCreate();
81    native int  nElementGetPredefined(int predef);
82    native void nElementDestroy(int obj);
83
84    native void nTypeBegin(int elementID);
85    native void nTypeAdd(int dim, int val);
86    native int  nTypeCreate();
87    native void nTypeDestroy(int id);
88
89    native int  nAllocationCreateTyped(int type);
90    native int  nAllocationCreatePredefSized(int predef, int count);
91    native int  nAllocationCreateSized(int elem, int count);
92    native int  nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
93    native int  nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
94
95    native void nAllocationUploadToTexture(int alloc, int baseMioLevel);
96    native void nAllocationDestroy(int alloc);
97    native void nAllocationData(int id, int[] d);
98    native void nAllocationData(int id, float[] d);
99    native void nAllocationSubData1D(int id, int off, int count, int[] d);
100    native void nAllocationSubData1D(int id, int off, int count, float[] d);
101    native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d);
102    native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d);
103    native void nAllocationRead(int id, int[] d);
104    native void nAllocationRead(int id, float[] d);
105
106    native void nTriangleMeshDestroy(int id);
107    native void nTriangleMeshBegin(int vertex, int index);
108    native void nTriangleMeshAddVertex_XY (float x, float y);
109    native void nTriangleMeshAddVertex_XYZ (float x, float y, float z);
110    native void nTriangleMeshAddVertex_XY_ST (float x, float y, float s, float t);
111    native void nTriangleMeshAddVertex_XYZ_ST (float x, float y, float z, float s, float t);
112    native void nTriangleMeshAddVertex_XYZ_ST_NORM (float x, float y, float z, float s, float t, float nx, float ny, float nz);
113    native void nTriangleMeshAddTriangle(int i1, int i2, int i3);
114    native int  nTriangleMeshCreate();
115
116    native void nAdapter1DDestroy(int id);
117    native void nAdapter1DBindAllocation(int ad, int alloc);
118    native void nAdapter1DSetConstraint(int ad, int dim, int value);
119    native void nAdapter1DData(int ad, int[] d);
120    native void nAdapter1DData(int ad, float[] d);
121    native void nAdapter1DSubData(int ad, int off, int count, int[] d);
122    native void nAdapter1DSubData(int ad, int off, int count, float[] d);
123    native int  nAdapter1DCreate();
124
125    native void nAdapter2DDestroy(int id);
126    native void nAdapter2DBindAllocation(int ad, int alloc);
127    native void nAdapter2DSetConstraint(int ad, int dim, int value);
128    native void nAdapter2DData(int ad, int[] d);
129    native void nAdapter2DData(int ad, float[] d);
130    native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d);
131    native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d);
132    native int  nAdapter2DCreate();
133
134    native void nScriptDestroy(int script);
135    native void nScriptBindAllocation(int script, int alloc, int slot);
136    native void nScriptSetClearColor(int script, float r, float g, float b, float a);
137    native void nScriptSetClearDepth(int script, float depth);
138    native void nScriptSetClearStencil(int script, int stencil);
139    native void nScriptSetTimeZone(int script, byte[] timeZone);
140
141    native void nScriptCBegin();
142    native void nScriptCAddType(int type);
143    native void nScriptCSetRoot(boolean isRoot);
144    native void nScriptCSetScript(byte[] script, int offset, int length);
145    native int  nScriptCCreate();
146    native void nScriptCAddDefineI32(String name, int value);
147    native void nScriptCAddDefineF(String name, float value);
148
149    native void nSamplerDestroy(int sampler);
150    native void nSamplerBegin();
151    native void nSamplerSet(int param, int value);
152    native int  nSamplerCreate();
153
154    native void nProgramFragmentStoreBegin(int in, int out);
155    native void nProgramFragmentStoreDepthFunc(int func);
156    native void nProgramFragmentStoreDepthMask(boolean enable);
157    native void nProgramFragmentStoreColorMask(boolean r, boolean g, boolean b, boolean a);
158    native void nProgramFragmentStoreBlendFunc(int src, int dst);
159    native void nProgramFragmentStoreDither(boolean enable);
160    native int  nProgramFragmentStoreCreate();
161    native void nProgramFragmentStoreDestroy(int pgm);
162
163    native void nProgramFragmentBegin(int in, int out);
164    native void nProgramFragmentBindTexture(int vpf, int slot, int a);
165    native void nProgramFragmentBindSampler(int vpf, int slot, int s);
166    native void nProgramFragmentSetType(int slot, int vt);
167    native void nProgramFragmentSetEnvMode(int slot, int env);
168    native void nProgramFragmentSetTexEnable(int slot, boolean enable);
169    native int  nProgramFragmentCreate();
170    native void nProgramFragmentDestroy(int pgm);
171
172    native void nProgramVertexDestroy(int pv);
173    native void nProgramVertexBindAllocation(int pv, int mID);
174    native void nProgramVertexBegin(int inID, int outID);
175    native void nProgramVertexSetTextureMatrixEnable(boolean enable);
176    native void nProgramVertexAddLight(int id);
177    native int  nProgramVertexCreate();
178
179    native void nLightBegin();
180    native void nLightSetIsMono(boolean isMono);
181    native void nLightSetIsLocal(boolean isLocal);
182    native int  nLightCreate();
183    native void nLightDestroy(int l);
184    native void nLightSetColor(int l, float r, float g, float b);
185    native void nLightSetPosition(int l, float x, float y, float z);
186
187    native void nSimpleMeshDestroy(int id);
188    native int  nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim);
189    native void nSimpleMeshBindVertex(int id, int alloc, int slot);
190    native void nSimpleMeshBindIndex(int id, int alloc);
191
192    native void nAnimationDestroy(int id);
193    native void nAnimationBegin(int attribCount, int keyframeCount);
194    native void nAnimationAdd(float time, float[] attribs);
195    native int  nAnimationCreate();
196
197    private int     mDev;
198    private int     mContext;
199    private Surface mSurface;
200
201    private static boolean mElementsInitialized = false;
202
203    ///////////////////////////////////////////////////////////////////////////////////
204    //
205
206    RenderScript(Surface sur) {
207        mSurface = sur;
208        mDev = nDeviceCreate();
209        mContext = nContextCreate(mDev, mSurface, 0);
210
211        // TODO: This should be protected by a lock
212        if(!mElementsInitialized) {
213            Element.init(this);
214            mElementsInitialized = true;
215        }
216    }
217
218
219    //////////////////////////////////////////////////////////////////////////////////
220    // Triangle Mesh
221
222    public class TriangleMesh extends BaseObj {
223        TriangleMesh(int id) {
224            super(RenderScript.this);
225            mID = id;
226        }
227
228        public void destroy() {
229            nTriangleMeshDestroy(mID);
230            mID = 0;
231        }
232    }
233
234    public void triangleMeshBegin(Element vertex, Element index) {
235        Log.e("rs", "vtx " + vertex.toString() + "  " + vertex.mID + "  " + vertex.mPredefinedID);
236        nTriangleMeshBegin(vertex.mID, index.mID);
237    }
238
239    public void triangleMeshAddVertex_XY(float x, float y) {
240        nTriangleMeshAddVertex_XY(x, y);
241    }
242
243    public void triangleMeshAddVertex_XYZ(float x, float y, float z) {
244        nTriangleMeshAddVertex_XYZ(x, y, z);
245    }
246
247    public void triangleMeshAddVertex_XY_ST(float x, float y, float s, float t) {
248        nTriangleMeshAddVertex_XY_ST(x, y, s, t);
249    }
250
251    public void triangleMeshAddVertex_XYZ_ST(float x, float y, float z, float s, float t) {
252        nTriangleMeshAddVertex_XYZ_ST(x, y, z, s, t);
253    }
254
255    public void triangleMeshAddVertex_XYZ_ST_NORM(float x, float y, float z, float s, float t, float nx, float ny, float nz) {
256        nTriangleMeshAddVertex_XYZ_ST_NORM(x, y, z, s, t, nx, ny, nz);
257    }
258
259    public void triangleMeshAddTriangle(int i1, int i2, int i3) {
260        nTriangleMeshAddTriangle(i1, i2, i3);
261    }
262
263    public TriangleMesh triangleMeshCreate() {
264        int id = nTriangleMeshCreate();
265        return new TriangleMesh(id);
266    }
267
268    //////////////////////////////////////////////////////////////////////////////////
269    // File
270
271    public class File extends BaseObj {
272        File(int id) {
273            super(RenderScript.this);
274            mID = id;
275        }
276
277        public void destroy() {
278            //nLightDestroy(mID);
279            mID = 0;
280        }
281    }
282
283    public File fileOpen(String s) throws IllegalStateException, IllegalArgumentException
284    {
285        if(s.length() < 1) {
286            throw new IllegalArgumentException("fileOpen does not accept a zero length string.");
287        }
288
289        try {
290            byte[] bytes = s.getBytes("UTF-8");
291            int id = nFileOpen(bytes);
292            return new File(id);
293        } catch (java.io.UnsupportedEncodingException e) {
294            throw new RuntimeException(e);
295        }
296    }
297
298
299    ///////////////////////////////////////////////////////////////////////////////////
300    // Root state
301
302    public void contextBindRootScript(Script s) {
303        nContextBindRootScript(s.mID);
304    }
305
306    //public void contextBindSampler(Sampler s, int slot) {
307        //nContextBindSampler(s.mID);
308    //}
309
310    public void contextBindProgramFragmentStore(ProgramStore pfs) {
311        nContextBindProgramFragmentStore(pfs.mID);
312    }
313
314    public void contextBindProgramFragment(ProgramFragment pf) {
315        nContextBindProgramFragment(pf.mID);
316    }
317
318    public void contextBindProgramVertex(ProgramVertex pf) {
319        nContextBindProgramVertex(pf.mID);
320    }
321
322}
323
324
325