android_app_NativeActivity.h revision db28a94d499f995b467b07cee5c9b9119f538b1c
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _ANDROID_APP_NATIVEACTIVITY_H
18#define _ANDROID_APP_NATIVEACTIVITY_H
19
20#include <ui/InputTransport.h>
21#include <utils/Looper.h>
22
23#include <android/native_activity.h>
24
25#include "jni.h"
26
27namespace android {
28
29extern void android_NativeActivity_finish(
30        ANativeActivity* activity);
31
32extern void android_NativeActivity_setWindowFormat(
33        ANativeActivity* activity, int32_t format);
34
35extern void android_NativeActivity_setWindowFlags(
36        ANativeActivity* activity, int32_t values, int32_t mask);
37
38extern void android_NativeActivity_showSoftInput(
39        ANativeActivity* activity, int32_t flags);
40
41extern void android_NativeActivity_hideSoftInput(
42        ANativeActivity* activity, int32_t flags);
43
44} // namespace android
45
46
47/*
48 * NDK input queue API.
49 *
50 * Here is the event flow:
51 * 1. Event arrives in input consumer, and is returned by getEvent().
52 * 2. Application calls preDispatchEvent():
53 *    a. Event is assigned a sequence ID and enqueued in mPreDispatchingKeys.
54 *    b. Main thread picks up event, hands to input method.
55 *    c. Input method eventually returns sequence # and whether it was handled.
56 *    d. finishPreDispatch() is called to enqueue the information.
57 *    e. next getEvent() call will:
58 *       - finish any pre-dispatch events that the input method handled
59 *       - return the next pre-dispatched event that the input method didn't handle.
60 *    f. (A preDispatchEvent() call on this event will now return false).
61 * 3. Application calls finishEvent() with whether it was handled.
62 *    - If handled is true, the event is finished.
63 *    - If handled is false, the event is put on mUnhandledKeys, and:
64 *      a. Main thread receives event from consumeUnhandledEvent().
65 *      b. Java sends event through default key handler.
66 *      c. event is finished.
67 */
68struct AInputQueue : public android::InputEventFactoryInterface {
69public:
70    /* Creates a consumer associated with an input channel. */
71    explicit AInputQueue(const android::sp<android::InputChannel>& channel, int workWrite);
72
73    /* Destroys the consumer and releases its input channel. */
74    ~AInputQueue();
75
76    void attachLooper(ALooper* looper, int ident, ALooper_callbackFunc callback, void* data);
77
78    void detachLooper();
79
80    int32_t hasEvents();
81
82    int32_t getEvent(AInputEvent** outEvent);
83
84    bool preDispatchEvent(AInputEvent* event);
85
86    void finishEvent(AInputEvent* event, bool handled);
87
88    // ----------------------------------------------------------
89
90    inline android::InputConsumer& getConsumer() { return mConsumer; }
91
92    void dispatchEvent(android::KeyEvent* event);
93
94    void finishPreDispatch(int seq, bool handled);
95
96    android::KeyEvent* consumeUnhandledEvent();
97    android::KeyEvent* consumePreDispatchingEvent(int* outSeq);
98
99    virtual android::KeyEvent* createKeyEvent();
100    virtual android::MotionEvent* createMotionEvent();
101
102    int mWorkWrite;
103
104private:
105    void doUnhandledKey(android::KeyEvent* keyEvent);
106    bool preDispatchKey(android::KeyEvent* keyEvent);
107    void wakeupDispatch();
108
109    android::InputConsumer mConsumer;
110    android::sp<android::Looper> mLooper;
111
112    int mDispatchKeyRead;
113    int mDispatchKeyWrite;
114
115    struct in_flight_event {
116        android::InputEvent* event;
117        int seq;
118        bool doFinish;
119    };
120
121    struct finish_pre_dispatch {
122        int seq;
123        bool handled;
124    };
125
126    android::Mutex mLock;
127
128    int mSeq;
129
130    // Cache of previously allocated key events.
131    android::Vector<android::KeyEvent*> mAvailKeyEvents;
132    // Cache of previously allocated motion events.
133    android::Vector<android::MotionEvent*> mAvailMotionEvents;
134
135    // All input events that are actively being processed.
136    android::Vector<in_flight_event> mInFlightEvents;
137
138    // Key events that the app didn't handle, and are pending for
139    // delivery to the activity's default key handling.
140    android::Vector<android::KeyEvent*> mUnhandledKeys;
141
142    // Keys that arrived in the Java framework and need to be
143    // dispatched to the app.
144    android::Vector<android::KeyEvent*> mDispatchingKeys;
145
146    // Key events that are pending to be pre-dispatched to the IME.
147    android::Vector<in_flight_event> mPreDispatchingKeys;
148
149    // Event sequence numbers that we have finished pre-dispatching.
150    android::Vector<finish_pre_dispatch> mFinishPreDispatches;
151};
152
153#endif // _ANDROID_APP_NATIVEACTIVITY_H
154