InputTransport.h revision 7174a491bc1f89da65eaef3be25f3ea3f3e3bab5
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _ANDROIDFW_INPUT_TRANSPORT_H
18#define _ANDROIDFW_INPUT_TRANSPORT_H
19
20/**
21 * Native input transport.
22 *
23 * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
24 *
25 * The InputPublisher and InputConsumer each handle one end-point of an input channel.
26 * The InputPublisher is used by the input dispatcher to send events to the application.
27 * The InputConsumer is used by the application to receive events from the input dispatcher.
28 */
29
30#include <androidfw/Input.h>
31#include <utils/Errors.h>
32#include <utils/Timers.h>
33#include <utils/RefBase.h>
34#include <utils/String8.h>
35#include <utils/Vector.h>
36#include <utils/BitSet.h>
37
38namespace android {
39
40/*
41 * Intermediate representation used to send input events and related signals.
42 */
43struct InputMessage {
44    enum {
45        TYPE_KEY = 1,
46        TYPE_MOTION = 2,
47        TYPE_FINISHED = 3,
48    };
49
50    struct Header {
51        uint32_t type;
52        uint32_t padding; // 8 byte alignment for the body that follows
53    } header;
54
55    union Body {
56        struct Key {
57            uint32_t seq;
58            nsecs_t eventTime;
59            int32_t deviceId;
60            int32_t source;
61            int32_t action;
62            int32_t flags;
63            int32_t keyCode;
64            int32_t scanCode;
65            int32_t metaState;
66            int32_t repeatCount;
67            nsecs_t downTime;
68
69            inline size_t size() const {
70                return sizeof(Key);
71            }
72        } key;
73
74        struct Motion {
75            uint32_t seq;
76            nsecs_t eventTime;
77            int32_t deviceId;
78            int32_t source;
79            int32_t action;
80            int32_t flags;
81            int32_t metaState;
82            int32_t buttonState;
83            int32_t edgeFlags;
84            nsecs_t downTime;
85            float xOffset;
86            float yOffset;
87            float xPrecision;
88            float yPrecision;
89            size_t pointerCount;
90            struct Pointer {
91                PointerProperties properties;
92                PointerCoords coords;
93            } pointers[MAX_POINTERS];
94
95            int32_t getActionId() const {
96                uint32_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
97                        >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
98                return pointers[index].properties.id;
99            }
100
101            inline size_t size() const {
102                return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
103                        + sizeof(Pointer) * pointerCount;
104            }
105        } motion;
106
107        struct Finished {
108            uint32_t seq;
109            bool handled;
110
111            inline size_t size() const {
112                return sizeof(Finished);
113            }
114        } finished;
115    } body;
116
117    bool isValid(size_t actualSize) const;
118    size_t size() const;
119};
120
121/*
122 * An input channel consists of a local unix domain socket used to send and receive
123 * input messages across processes.  Each channel has a descriptive name for debugging purposes.
124 *
125 * Each endpoint has its own InputChannel object that specifies its file descriptor.
126 *
127 * The input channel is closed when all references to it are released.
128 */
129class InputChannel : public RefBase {
130protected:
131    virtual ~InputChannel();
132
133public:
134    InputChannel(const String8& name, int fd);
135
136    /* Creates a pair of input channels.
137     *
138     * Returns OK on success.
139     */
140    static status_t openInputChannelPair(const String8& name,
141            sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
142
143    inline String8 getName() const { return mName; }
144    inline int getFd() const { return mFd; }
145
146    /* Sends a message to the other endpoint.
147     *
148     * If the channel is full then the message is guaranteed not to have been sent at all.
149     * Try again after the consumer has sent a finished signal indicating that it has
150     * consumed some of the pending messages from the channel.
151     *
152     * Returns OK on success.
153     * Returns WOULD_BLOCK if the channel is full.
154     * Returns DEAD_OBJECT if the channel's peer has been closed.
155     * Other errors probably indicate that the channel is broken.
156     */
157    status_t sendMessage(const InputMessage* msg);
158
159    /* Receives a message sent by the other endpoint.
160     *
161     * If there is no message present, try again after poll() indicates that the fd
162     * is readable.
163     *
164     * Returns OK on success.
165     * Returns WOULD_BLOCK if there is no message present.
166     * Returns DEAD_OBJECT if the channel's peer has been closed.
167     * Other errors probably indicate that the channel is broken.
168     */
169    status_t receiveMessage(InputMessage* msg);
170
171private:
172    String8 mName;
173    int mFd;
174};
175
176/*
177 * Publishes input events to an input channel.
178 */
179class InputPublisher {
180public:
181    /* Creates a publisher associated with an input channel. */
182    explicit InputPublisher(const sp<InputChannel>& channel);
183
184    /* Destroys the publisher and releases its input channel. */
185    ~InputPublisher();
186
187    /* Gets the underlying input channel. */
188    inline sp<InputChannel> getChannel() { return mChannel; }
189
190    /* Publishes a key event to the input channel.
191     *
192     * Returns OK on success.
193     * Returns WOULD_BLOCK if the channel is full.
194     * Returns DEAD_OBJECT if the channel's peer has been closed.
195     * Returns BAD_VALUE if seq is 0.
196     * Other errors probably indicate that the channel is broken.
197     */
198    status_t publishKeyEvent(
199            uint32_t seq,
200            int32_t deviceId,
201            int32_t source,
202            int32_t action,
203            int32_t flags,
204            int32_t keyCode,
205            int32_t scanCode,
206            int32_t metaState,
207            int32_t repeatCount,
208            nsecs_t downTime,
209            nsecs_t eventTime);
210
211    /* Publishes a motion event to the input channel.
212     *
213     * Returns OK on success.
214     * Returns WOULD_BLOCK if the channel is full.
215     * Returns DEAD_OBJECT if the channel's peer has been closed.
216     * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
217     * Other errors probably indicate that the channel is broken.
218     */
219    status_t publishMotionEvent(
220            uint32_t seq,
221            int32_t deviceId,
222            int32_t source,
223            int32_t action,
224            int32_t flags,
225            int32_t edgeFlags,
226            int32_t metaState,
227            int32_t buttonState,
228            float xOffset,
229            float yOffset,
230            float xPrecision,
231            float yPrecision,
232            nsecs_t downTime,
233            nsecs_t eventTime,
234            size_t pointerCount,
235            const PointerProperties* pointerProperties,
236            const PointerCoords* pointerCoords);
237
238    /* Receives the finished signal from the consumer in reply to the original dispatch signal.
239     * If a signal was received, returns the message sequence number,
240     * and whether the consumer handled the message.
241     *
242     * The returned sequence number is never 0 unless the operation failed.
243     *
244     * Returns OK on success.
245     * Returns WOULD_BLOCK if there is no signal present.
246     * Returns DEAD_OBJECT if the channel's peer has been closed.
247     * Other errors probably indicate that the channel is broken.
248     */
249    status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled);
250
251private:
252    sp<InputChannel> mChannel;
253};
254
255/*
256 * Consumes input events from an input channel.
257 */
258class InputConsumer {
259public:
260    /* Creates a consumer associated with an input channel. */
261    explicit InputConsumer(const sp<InputChannel>& channel);
262
263    /* Destroys the consumer and releases its input channel. */
264    ~InputConsumer();
265
266    /* Gets the underlying input channel. */
267    inline sp<InputChannel> getChannel() { return mChannel; }
268
269    /* Consumes an input event from the input channel and copies its contents into
270     * an InputEvent object created using the specified factory.
271     *
272     * Tries to combine a series of move events into larger batches whenever possible.
273     *
274     * If consumeBatches is false, then defers consuming pending batched events if it
275     * is possible for additional samples to be added to them later.  Call hasPendingBatch()
276     * to determine whether a pending batch is available to be consumed.
277     *
278     * If consumeBatches is true, then events are still batched but they are consumed
279     * immediately as soon as the input channel is exhausted.
280     *
281     * The frameTime parameter specifies the time when the current display frame started
282     * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
283     *
284     * The returned sequence number is never 0 unless the operation failed.
285     *
286     * Returns OK on success.
287     * Returns WOULD_BLOCK if there is no event present.
288     * Returns DEAD_OBJECT if the channel's peer has been closed.
289     * Returns NO_MEMORY if the event could not be created.
290     * Other errors probably indicate that the channel is broken.
291     */
292    status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
293            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
294
295    /* Sends a finished signal to the publisher to inform it that the message
296     * with the specified sequence number has finished being process and whether
297     * the message was handled by the consumer.
298     *
299     * Returns OK on success.
300     * Returns BAD_VALUE if seq is 0.
301     * Other errors probably indicate that the channel is broken.
302     */
303    status_t sendFinishedSignal(uint32_t seq, bool handled);
304
305    /* Returns true if there is a deferred event waiting.
306     *
307     * Should be called after calling consume() to determine whether the consumer
308     * has a deferred event to be processed.  Deferred events are somewhat special in
309     * that they have already been removed from the input channel.  If the input channel
310     * becomes empty, the client may need to do extra work to ensure that it processes
311     * the deferred event despite the fact that the input channel's file descriptor
312     * is not readable.
313     *
314     * One option is simply to call consume() in a loop until it returns WOULD_BLOCK.
315     * This guarantees that all deferred events will be processed.
316     *
317     * Alternately, the caller can call hasDeferredEvent() to determine whether there is
318     * a deferred event waiting and then ensure that its event loop wakes up at least
319     * one more time to consume the deferred event.
320     */
321    bool hasDeferredEvent() const;
322
323    /* Returns true if there is a pending batch.
324     *
325     * Should be called after calling consume() with consumeBatches == false to determine
326     * whether consume() should be called again later on with consumeBatches == true.
327     */
328    bool hasPendingBatch() const;
329
330private:
331    // True if touch resampling is enabled.
332    const bool mResampleTouch;
333
334    // The input channel.
335    sp<InputChannel> mChannel;
336
337    // The current input message.
338    InputMessage mMsg;
339
340    // True if mMsg contains a valid input message that was deferred from the previous
341    // call to consume and that still needs to be handled.
342    bool mMsgDeferred;
343
344    // Batched motion events per device and source.
345    struct Batch {
346        Vector<InputMessage> samples;
347    };
348    Vector<Batch> mBatches;
349
350    // Touch state per device and source, only for sources of class pointer.
351    struct History {
352        nsecs_t eventTime;
353        BitSet32 idBits;
354        int32_t idToIndex[MAX_POINTER_ID + 1];
355        PointerCoords pointers[MAX_POINTERS];
356
357        void initializeFrom(const InputMessage* msg) {
358            eventTime = msg->body.motion.eventTime;
359            idBits.clear();
360            for (size_t i = 0; i < msg->body.motion.pointerCount; i++) {
361                uint32_t id = msg->body.motion.pointers[i].properties.id;
362                idBits.markBit(id);
363                idToIndex[id] = i;
364                pointers[i].copyFrom(msg->body.motion.pointers[i].coords);
365            }
366        }
367
368        const PointerCoords& getPointerById(uint32_t id) const {
369            return pointers[idToIndex[id]];
370        }
371    };
372    struct TouchState {
373        int32_t deviceId;
374        int32_t source;
375        size_t historyCurrent;
376        size_t historySize;
377        History history[2];
378        History lastResample;
379
380        void initialize(int32_t deviceId, int32_t source) {
381            this->deviceId = deviceId;
382            this->source = source;
383            historyCurrent = 0;
384            historySize = 0;
385            lastResample.eventTime = 0;
386            lastResample.idBits.clear();
387        }
388
389        void addHistory(const InputMessage* msg) {
390            historyCurrent ^= 1;
391            if (historySize < 2) {
392                historySize += 1;
393            }
394            history[historyCurrent].initializeFrom(msg);
395        }
396
397        const History* getHistory(size_t index) const {
398            return &history[(historyCurrent + index) & 1];
399        }
400    };
401    Vector<TouchState> mTouchStates;
402
403    // Chain of batched sequence numbers.  When multiple input messages are combined into
404    // a batch, we append a record here that associates the last sequence number in the
405    // batch with the previous one.  When the finished signal is sent, we traverse the
406    // chain to individually finish all input messages that were part of the batch.
407    struct SeqChain {
408        uint32_t seq;   // sequence number of batched input message
409        uint32_t chain; // sequence number of previous batched input message
410    };
411    Vector<SeqChain> mSeqChains;
412
413    status_t consumeBatch(InputEventFactoryInterface* factory,
414            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
415    status_t consumeSamples(InputEventFactoryInterface* factory,
416            Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
417
418    void updateTouchState(InputMessage* msg);
419    void rewriteMessage(const TouchState& state, InputMessage* msg);
420    void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
421            const InputMessage *next);
422
423    ssize_t findBatch(int32_t deviceId, int32_t source) const;
424    ssize_t findTouchState(int32_t deviceId, int32_t source) const;
425
426    status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
427
428    static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
429    static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
430    static void addSample(MotionEvent* event, const InputMessage* msg);
431    static bool canAddSample(const Batch& batch, const InputMessage* msg);
432    static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
433    static bool shouldResampleTool(int32_t toolType);
434
435    static bool isTouchResamplingEnabled();
436};
437
438} // namespace android
439
440#endif // _ANDROIDFW_INPUT_TRANSPORT_H
441