InputTransport.h revision 771526c88f5cc4b56a41cb12aa06a28d377a07d5
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _ANDROIDFW_INPUT_TRANSPORT_H
18#define _ANDROIDFW_INPUT_TRANSPORT_H
19
20/**
21 * Native input transport.
22 *
23 * The InputChannel provides a mechanism for exchanging InputMessage structures across processes.
24 *
25 * The InputPublisher and InputConsumer each handle one end-point of an input channel.
26 * The InputPublisher is used by the input dispatcher to send events to the application.
27 * The InputConsumer is used by the application to receive events from the input dispatcher.
28 */
29
30#include <androidfw/Input.h>
31#include <utils/Errors.h>
32#include <utils/Timers.h>
33#include <utils/RefBase.h>
34#include <utils/String8.h>
35#include <utils/Vector.h>
36#include <utils/BitSet.h>
37
38namespace android {
39
40/*
41 * Intermediate representation used to send input events and related signals.
42 */
43struct InputMessage {
44    enum {
45        TYPE_KEY = 1,
46        TYPE_MOTION = 2,
47        TYPE_FINISHED = 3,
48    };
49
50    struct Header {
51        uint32_t type;
52        uint32_t padding; // 8 byte alignment for the body that follows
53    } header;
54
55    union Body {
56        struct Key {
57            uint32_t seq;
58            nsecs_t eventTime;
59            int32_t deviceId;
60            int32_t source;
61            int32_t action;
62            int32_t flags;
63            int32_t keyCode;
64            int32_t scanCode;
65            int32_t metaState;
66            int32_t repeatCount;
67            nsecs_t downTime;
68
69            inline size_t size() const {
70                return sizeof(Key);
71            }
72        } key;
73
74        struct Motion {
75            uint32_t seq;
76            nsecs_t eventTime;
77            int32_t deviceId;
78            int32_t source;
79            int32_t action;
80            int32_t flags;
81            int32_t metaState;
82            int32_t buttonState;
83            int32_t edgeFlags;
84            nsecs_t downTime;
85            float xOffset;
86            float yOffset;
87            float xPrecision;
88            float yPrecision;
89            size_t pointerCount;
90            struct Pointer {
91                PointerProperties properties;
92                PointerCoords coords;
93            } pointers[MAX_POINTERS];
94
95            inline size_t size() const {
96                return sizeof(Motion) - sizeof(Pointer) * MAX_POINTERS
97                        + sizeof(Pointer) * pointerCount;
98            }
99        } motion;
100
101        struct Finished {
102            uint32_t seq;
103            bool handled;
104
105            inline size_t size() const {
106                return sizeof(Finished);
107            }
108        } finished;
109    } body;
110
111    bool isValid(size_t actualSize) const;
112    size_t size() const;
113};
114
115/*
116 * An input channel consists of a local unix domain socket used to send and receive
117 * input messages across processes.  Each channel has a descriptive name for debugging purposes.
118 *
119 * Each endpoint has its own InputChannel object that specifies its file descriptor.
120 *
121 * The input channel is closed when all references to it are released.
122 */
123class InputChannel : public RefBase {
124protected:
125    virtual ~InputChannel();
126
127public:
128    InputChannel(const String8& name, int fd);
129
130    /* Creates a pair of input channels.
131     *
132     * Returns OK on success.
133     */
134    static status_t openInputChannelPair(const String8& name,
135            sp<InputChannel>& outServerChannel, sp<InputChannel>& outClientChannel);
136
137    inline String8 getName() const { return mName; }
138    inline int getFd() const { return mFd; }
139
140    /* Sends a message to the other endpoint.
141     *
142     * If the channel is full then the message is guaranteed not to have been sent at all.
143     * Try again after the consumer has sent a finished signal indicating that it has
144     * consumed some of the pending messages from the channel.
145     *
146     * Returns OK on success.
147     * Returns WOULD_BLOCK if the channel is full.
148     * Returns DEAD_OBJECT if the channel's peer has been closed.
149     * Other errors probably indicate that the channel is broken.
150     */
151    status_t sendMessage(const InputMessage* msg);
152
153    /* Receives a message sent by the other endpoint.
154     *
155     * If there is no message present, try again after poll() indicates that the fd
156     * is readable.
157     *
158     * Returns OK on success.
159     * Returns WOULD_BLOCK if there is no message present.
160     * Returns DEAD_OBJECT if the channel's peer has been closed.
161     * Other errors probably indicate that the channel is broken.
162     */
163    status_t receiveMessage(InputMessage* msg);
164
165private:
166    String8 mName;
167    int mFd;
168};
169
170/*
171 * Publishes input events to an input channel.
172 */
173class InputPublisher {
174public:
175    /* Creates a publisher associated with an input channel. */
176    explicit InputPublisher(const sp<InputChannel>& channel);
177
178    /* Destroys the publisher and releases its input channel. */
179    ~InputPublisher();
180
181    /* Gets the underlying input channel. */
182    inline sp<InputChannel> getChannel() { return mChannel; }
183
184    /* Publishes a key event to the input channel.
185     *
186     * Returns OK on success.
187     * Returns WOULD_BLOCK if the channel is full.
188     * Returns DEAD_OBJECT if the channel's peer has been closed.
189     * Returns BAD_VALUE if seq is 0.
190     * Other errors probably indicate that the channel is broken.
191     */
192    status_t publishKeyEvent(
193            uint32_t seq,
194            int32_t deviceId,
195            int32_t source,
196            int32_t action,
197            int32_t flags,
198            int32_t keyCode,
199            int32_t scanCode,
200            int32_t metaState,
201            int32_t repeatCount,
202            nsecs_t downTime,
203            nsecs_t eventTime);
204
205    /* Publishes a motion event to the input channel.
206     *
207     * Returns OK on success.
208     * Returns WOULD_BLOCK if the channel is full.
209     * Returns DEAD_OBJECT if the channel's peer has been closed.
210     * Returns BAD_VALUE if seq is 0 or if pointerCount is less than 1 or greater than MAX_POINTERS.
211     * Other errors probably indicate that the channel is broken.
212     */
213    status_t publishMotionEvent(
214            uint32_t seq,
215            int32_t deviceId,
216            int32_t source,
217            int32_t action,
218            int32_t flags,
219            int32_t edgeFlags,
220            int32_t metaState,
221            int32_t buttonState,
222            float xOffset,
223            float yOffset,
224            float xPrecision,
225            float yPrecision,
226            nsecs_t downTime,
227            nsecs_t eventTime,
228            size_t pointerCount,
229            const PointerProperties* pointerProperties,
230            const PointerCoords* pointerCoords);
231
232    /* Receives the finished signal from the consumer in reply to the original dispatch signal.
233     * If a signal was received, returns the message sequence number,
234     * and whether the consumer handled the message.
235     *
236     * The returned sequence number is never 0 unless the operation failed.
237     *
238     * Returns OK on success.
239     * Returns WOULD_BLOCK if there is no signal present.
240     * Returns DEAD_OBJECT if the channel's peer has been closed.
241     * Other errors probably indicate that the channel is broken.
242     */
243    status_t receiveFinishedSignal(uint32_t* outSeq, bool* outHandled);
244
245private:
246    sp<InputChannel> mChannel;
247};
248
249/*
250 * Consumes input events from an input channel.
251 */
252class InputConsumer {
253public:
254    /* Creates a consumer associated with an input channel. */
255    explicit InputConsumer(const sp<InputChannel>& channel);
256
257    /* Destroys the consumer and releases its input channel. */
258    ~InputConsumer();
259
260    /* Gets the underlying input channel. */
261    inline sp<InputChannel> getChannel() { return mChannel; }
262
263    /* Consumes an input event from the input channel and copies its contents into
264     * an InputEvent object created using the specified factory.
265     *
266     * Tries to combine a series of move events into larger batches whenever possible.
267     *
268     * If consumeBatches is false, then defers consuming pending batched events if it
269     * is possible for additional samples to be added to them later.  Call hasPendingBatch()
270     * to determine whether a pending batch is available to be consumed.
271     *
272     * If consumeBatches is true, then events are still batched but they are consumed
273     * immediately as soon as the input channel is exhausted.
274     *
275     * The frameTime parameter specifies the time when the current display frame started
276     * rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
277     *
278     * The returned sequence number is never 0 unless the operation failed.
279     *
280     * Returns OK on success.
281     * Returns WOULD_BLOCK if there is no event present.
282     * Returns DEAD_OBJECT if the channel's peer has been closed.
283     * Returns NO_MEMORY if the event could not be created.
284     * Other errors probably indicate that the channel is broken.
285     */
286    status_t consume(InputEventFactoryInterface* factory, bool consumeBatches,
287            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
288
289    /* Sends a finished signal to the publisher to inform it that the message
290     * with the specified sequence number has finished being process and whether
291     * the message was handled by the consumer.
292     *
293     * Returns OK on success.
294     * Returns BAD_VALUE if seq is 0.
295     * Other errors probably indicate that the channel is broken.
296     */
297    status_t sendFinishedSignal(uint32_t seq, bool handled);
298
299    /* Returns true if there is a deferred event waiting.
300     *
301     * Should be called after calling consume() to determine whether the consumer
302     * has a deferred event to be processed.  Deferred events are somewhat special in
303     * that they have already been removed from the input channel.  If the input channel
304     * becomes empty, the client may need to do extra work to ensure that it processes
305     * the deferred event despite the fact that the input channel's file descriptor
306     * is not readable.
307     *
308     * One option is simply to call consume() in a loop until it returns WOULD_BLOCK.
309     * This guarantees that all deferred events will be processed.
310     *
311     * Alternately, the caller can call hasDeferredEvent() to determine whether there is
312     * a deferred event waiting and then ensure that its event loop wakes up at least
313     * one more time to consume the deferred event.
314     */
315    bool hasDeferredEvent() const;
316
317    /* Returns true if there is a pending batch.
318     *
319     * Should be called after calling consume() with consumeBatches == false to determine
320     * whether consume() should be called again later on with consumeBatches == true.
321     */
322    bool hasPendingBatch() const;
323
324private:
325    sp<InputChannel> mChannel;
326
327    // The current input message.
328    InputMessage mMsg;
329
330    // True if mMsg contains a valid input message that was deferred from the previous
331    // call to consume and that still needs to be handled.
332    bool mMsgDeferred;
333
334    // Batched motion events per device and source.
335    struct Batch {
336        Vector<InputMessage> samples;
337    };
338    Vector<Batch> mBatches;
339
340    // Touch state per device and source, only for sources of class pointer.
341    struct History {
342        nsecs_t eventTime;
343        BitSet32 idBits;
344        PointerCoords pointers[MAX_POINTERS];
345
346        void initializeFrom(const InputMessage* msg) {
347            eventTime = msg->body.motion.eventTime;
348            idBits.clear();
349            for (size_t i = 0; i < msg->body.motion.pointerCount; i++) {
350                uint32_t id = msg->body.motion.pointers[i].properties.id;
351                idBits.markBit(id);
352                size_t index = idBits.getIndexOfBit(id);
353                pointers[index].copyFrom(msg->body.motion.pointers[i].coords);
354            }
355        }
356    };
357    struct TouchState {
358        int32_t deviceId;
359        int32_t source;
360        size_t historyCurrent;
361        size_t historySize;
362        History history[2];
363
364        void initialize(int32_t deviceId, int32_t source) {
365            this->deviceId = deviceId;
366            this->source = source;
367            historyCurrent = 0;
368            historySize = 0;
369        }
370
371        void addHistory(const InputMessage* msg) {
372            historyCurrent ^= 1;
373            if (historySize < 2) {
374                historySize += 1;
375            }
376            history[historyCurrent].initializeFrom(msg);
377        }
378
379        const History* getHistory(size_t index) const {
380            return &history[(historyCurrent + index) & 1];
381        }
382    };
383    Vector<TouchState> mTouchStates;
384
385    // Chain of batched sequence numbers.  When multiple input messages are combined into
386    // a batch, we append a record here that associates the last sequence number in the
387    // batch with the previous one.  When the finished signal is sent, we traverse the
388    // chain to individually finish all input messages that were part of the batch.
389    struct SeqChain {
390        uint32_t seq;   // sequence number of batched input message
391        uint32_t chain; // sequence number of previous batched input message
392    };
393    Vector<SeqChain> mSeqChains;
394
395    status_t consumeBatch(InputEventFactoryInterface* factory,
396            nsecs_t frameTime, uint32_t* outSeq, InputEvent** outEvent);
397    status_t consumeSamples(InputEventFactoryInterface* factory,
398            Batch& batch, size_t count, uint32_t* outSeq, InputEvent** outEvent);
399
400    void updateTouchState(InputMessage* msg);
401    void resampleTouchState(nsecs_t frameTime, MotionEvent* event,
402            const InputMessage *next);
403
404    ssize_t findBatch(int32_t deviceId, int32_t source) const;
405    ssize_t findTouchState(int32_t deviceId, int32_t source) const;
406
407    status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
408
409    static void initializeKeyEvent(KeyEvent* event, const InputMessage* msg);
410    static void initializeMotionEvent(MotionEvent* event, const InputMessage* msg);
411    static void addSample(MotionEvent* event, const InputMessage* msg);
412    static bool canAddSample(const Batch& batch, const InputMessage* msg);
413    static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
414    static bool shouldResampleTool(int32_t toolType);
415};
416
417} // namespace android
418
419#endif // _ANDROIDFW_INPUT_TRANSPORT_H
420