Caches.cpp revision 13631f3da855f200a151e7837ed9f6b079622b58
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "Properties.h" 24#include "LayerRenderer.h" 25 26namespace android { 27 28#ifdef USE_OPENGL_RENDERER 29using namespace uirenderer; 30ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 31#endif 32 33namespace uirenderer { 34 35/////////////////////////////////////////////////////////////////////////////// 36// Macros 37/////////////////////////////////////////////////////////////////////////////// 38 39#if DEBUG_CACHE_FLUSH 40 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 41#else 42 #define FLUSH_LOGD(...) 43#endif 44 45/////////////////////////////////////////////////////////////////////////////// 46// Constructors/destructor 47/////////////////////////////////////////////////////////////////////////////// 48 49Caches::Caches(): Singleton<Caches>(), mInitialized(false) { 50 GLint maxTextureUnits; 51 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 52 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 53 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 54 } 55 56 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 57 58 if (extensions.hasDebugMarker()) { 59 eventMark = glInsertEventMarkerEXT; 60 startMark = glPushGroupMarkerEXT; 61 endMark = glPopGroupMarkerEXT; 62 } else { 63 eventMark = eventMarkNull; 64 startMark = startMarkNull; 65 endMark = endMarkNull; 66 } 67 68 init(); 69 70 mDebugLevel = readDebugLevel(); 71 ALOGD("Enabling debug mode %d", mDebugLevel); 72 73#if RENDER_LAYERS_AS_REGIONS 74 INIT_LOGD("Layers will be composited as regions"); 75#endif 76} 77 78void Caches::init() { 79 if (mInitialized) return; 80 81 glGenBuffers(1, &meshBuffer); 82 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 83 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 84 85 mCurrentBuffer = meshBuffer; 86 mCurrentIndicesBuffer = 0; 87 mCurrentPositionPointer = this; 88 mCurrentTexCoordsPointer = this; 89 90 mTexCoordsArrayEnabled = false; 91 92 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 93 94 glActiveTexture(gTextureUnits[0]); 95 mTextureUnit = 0; 96 97 mRegionMesh = NULL; 98 99 blend = false; 100 lastSrcMode = GL_ZERO; 101 lastDstMode = GL_ZERO; 102 currentProgram = NULL; 103 104 mInitialized = true; 105} 106 107void Caches::terminate() { 108 if (!mInitialized) return; 109 110 glDeleteBuffers(1, &meshBuffer); 111 mCurrentBuffer = 0; 112 113 glDeleteBuffers(1, &mRegionMeshIndices); 114 delete[] mRegionMesh; 115 mRegionMesh = NULL; 116 117 fboCache.clear(); 118 119 programCache.clear(); 120 currentProgram = NULL; 121 122 mInitialized = false; 123} 124 125/////////////////////////////////////////////////////////////////////////////// 126// Debug 127/////////////////////////////////////////////////////////////////////////////// 128 129void Caches::dumpMemoryUsage() { 130 String8 stringLog; 131 dumpMemoryUsage(stringLog); 132 ALOGD("%s", stringLog.string()); 133} 134 135void Caches::dumpMemoryUsage(String8 &log) { 136 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 137 log.appendFormat(" TextureCache %8d / %8d\n", 138 textureCache.getSize(), textureCache.getMaxSize()); 139 log.appendFormat(" LayerCache %8d / %8d\n", 140 layerCache.getSize(), layerCache.getMaxSize()); 141 log.appendFormat(" GradientCache %8d / %8d\n", 142 gradientCache.getSize(), gradientCache.getMaxSize()); 143 log.appendFormat(" PathCache %8d / %8d\n", 144 pathCache.getSize(), pathCache.getMaxSize()); 145 log.appendFormat(" CircleShapeCache %8d / %8d\n", 146 circleShapeCache.getSize(), circleShapeCache.getMaxSize()); 147 log.appendFormat(" OvalShapeCache %8d / %8d\n", 148 ovalShapeCache.getSize(), ovalShapeCache.getMaxSize()); 149 log.appendFormat(" RoundRectShapeCache %8d / %8d\n", 150 roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); 151 log.appendFormat(" RectShapeCache %8d / %8d\n", 152 rectShapeCache.getSize(), rectShapeCache.getMaxSize()); 153 log.appendFormat(" ArcShapeCache %8d / %8d\n", 154 arcShapeCache.getSize(), arcShapeCache.getMaxSize()); 155 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 156 dropShadowCache.getMaxSize()); 157 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 158 const uint32_t size = fontRenderer.getFontRendererSize(i); 159 log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size); 160 } 161 log.appendFormat("Other:\n"); 162 log.appendFormat(" FboCache %8d / %8d\n", 163 fboCache.getSize(), fboCache.getMaxSize()); 164 log.appendFormat(" PatchCache %8d / %8d\n", 165 patchCache.getSize(), patchCache.getMaxSize()); 166 167 uint32_t total = 0; 168 total += textureCache.getSize(); 169 total += layerCache.getSize(); 170 total += gradientCache.getSize(); 171 total += pathCache.getSize(); 172 total += dropShadowCache.getSize(); 173 total += roundRectShapeCache.getSize(); 174 total += circleShapeCache.getSize(); 175 total += ovalShapeCache.getSize(); 176 total += rectShapeCache.getSize(); 177 total += arcShapeCache.getSize(); 178 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 179 total += fontRenderer.getFontRendererSize(i); 180 } 181 182 log.appendFormat("Total memory usage:\n"); 183 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 184} 185 186/////////////////////////////////////////////////////////////////////////////// 187// Memory management 188/////////////////////////////////////////////////////////////////////////////// 189 190void Caches::clearGarbage() { 191 textureCache.clearGarbage(); 192 pathCache.clearGarbage(); 193 194 Mutex::Autolock _l(mGarbageLock); 195 196 size_t count = mLayerGarbage.size(); 197 for (size_t i = 0; i < count; i++) { 198 Layer* layer = mLayerGarbage.itemAt(i); 199 LayerRenderer::destroyLayer(layer); 200 } 201 mLayerGarbage.clear(); 202} 203 204void Caches::deleteLayerDeferred(Layer* layer) { 205 Mutex::Autolock _l(mGarbageLock); 206 mLayerGarbage.push(layer); 207} 208 209void Caches::flush(FlushMode mode) { 210 FLUSH_LOGD("Flushing caches (mode %d)", mode); 211 212 clearGarbage(); 213 214 switch (mode) { 215 case kFlushMode_Full: 216 textureCache.clear(); 217 patchCache.clear(); 218 dropShadowCache.clear(); 219 gradientCache.clear(); 220 fontRenderer.clear(); 221 // fall through 222 case kFlushMode_Moderate: 223 fontRenderer.flush(); 224 textureCache.flush(); 225 pathCache.clear(); 226 roundRectShapeCache.clear(); 227 circleShapeCache.clear(); 228 ovalShapeCache.clear(); 229 rectShapeCache.clear(); 230 arcShapeCache.clear(); 231 // fall through 232 case kFlushMode_Layers: 233 layerCache.clear(); 234 break; 235 } 236} 237 238/////////////////////////////////////////////////////////////////////////////// 239// VBO 240/////////////////////////////////////////////////////////////////////////////// 241 242bool Caches::bindMeshBuffer() { 243 return bindMeshBuffer(meshBuffer); 244} 245 246bool Caches::bindMeshBuffer(const GLuint buffer) { 247 if (mCurrentBuffer != buffer) { 248 glBindBuffer(GL_ARRAY_BUFFER, buffer); 249 mCurrentBuffer = buffer; 250 return true; 251 } 252 return false; 253} 254 255bool Caches::unbindMeshBuffer() { 256 if (mCurrentBuffer) { 257 glBindBuffer(GL_ARRAY_BUFFER, 0); 258 mCurrentBuffer = 0; 259 return true; 260 } 261 return false; 262} 263 264bool Caches::bindIndicesBuffer(const GLuint buffer) { 265 if (mCurrentIndicesBuffer != buffer) { 266 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 267 mCurrentIndicesBuffer = buffer; 268 return true; 269 } 270 return false; 271} 272 273bool Caches::unbindIndicesBuffer() { 274 if (mCurrentIndicesBuffer) { 275 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 276 mCurrentIndicesBuffer = 0; 277 return true; 278 } 279 return false; 280} 281 282void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) { 283 if (force || vertices != mCurrentPositionPointer) { 284 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 285 mCurrentPositionPointer = vertices; 286 } 287} 288 289void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) { 290 if (force || vertices != mCurrentTexCoordsPointer) { 291 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices); 292 mCurrentTexCoordsPointer = vertices; 293 } 294} 295 296void Caches::resetVertexPointers() { 297 mCurrentPositionPointer = this; 298 mCurrentTexCoordsPointer = this; 299} 300 301void Caches::resetTexCoordsVertexPointer() { 302 mCurrentTexCoordsPointer = this; 303} 304 305void Caches::enableTexCoordsVertexArray() { 306 if (!mTexCoordsArrayEnabled) { 307 glEnableVertexAttribArray(Program::kBindingTexCoords); 308 mCurrentTexCoordsPointer = this; 309 mTexCoordsArrayEnabled = true; 310 } 311} 312 313void Caches::disbaleTexCoordsVertexArray() { 314 if (mTexCoordsArrayEnabled) { 315 glDisableVertexAttribArray(Program::kBindingTexCoords); 316 mTexCoordsArrayEnabled = false; 317 } 318} 319 320void Caches::activeTexture(GLuint textureUnit) { 321 if (mTextureUnit != textureUnit) { 322 glActiveTexture(gTextureUnits[textureUnit]); 323 mTextureUnit = textureUnit; 324 } 325} 326 327void Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 328 if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) { 329 glScissor(x, y, width, height); 330 331 mScissorX = x; 332 mScissorY = y; 333 mScissorWidth = width; 334 mScissorHeight = height; 335 } 336} 337 338void Caches::resetScissor() { 339 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 340} 341 342TextureVertex* Caches::getRegionMesh() { 343 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 344 if (!mRegionMesh) { 345 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 346 347 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 348 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 349 uint16_t quad = i * 4; 350 int index = i * 6; 351 regionIndices[index ] = quad; // top-left 352 regionIndices[index + 1] = quad + 1; // top-right 353 regionIndices[index + 2] = quad + 2; // bottom-left 354 regionIndices[index + 3] = quad + 2; // bottom-left 355 regionIndices[index + 4] = quad + 1; // top-right 356 regionIndices[index + 5] = quad + 3; // bottom-right 357 } 358 359 glGenBuffers(1, &mRegionMeshIndices); 360 bindIndicesBuffer(mRegionMeshIndices); 361 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 362 regionIndices, GL_STATIC_DRAW); 363 364 delete[] regionIndices; 365 } else { 366 bindIndicesBuffer(mRegionMeshIndices); 367 } 368 369 return mRegionMesh; 370} 371 372}; // namespace uirenderer 373}; // namespace android 374