Caches.cpp revision 2fc941e4650d618ff6e122f28b616d9032ffa134
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20 21#include "Caches.h" 22#include "Properties.h" 23#include "LayerRenderer.h" 24 25namespace android { 26 27#ifdef USE_OPENGL_RENDERER 28using namespace uirenderer; 29ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 30#endif 31 32namespace uirenderer { 33 34/////////////////////////////////////////////////////////////////////////////// 35// Constructors/destructor 36/////////////////////////////////////////////////////////////////////////////// 37 38Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), 39 lastDstMode(GL_ZERO), currentProgram(NULL) { 40 GLint maxTextureUnits; 41 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 42 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 43 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 44 } 45 46 glGenBuffers(1, &meshBuffer); 47 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 48 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 49 50 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 51 52 mCurrentBuffer = meshBuffer; 53 mRegionMesh = NULL; 54 55 mDebugLevel = readDebugLevel(); 56 LOGD("Enabling debug mode %d", mDebugLevel); 57 58#if RENDER_LAYERS_AS_REGIONS 59 LOGD("Layers will be composited as regions"); 60#endif 61} 62 63Caches::~Caches() { 64 delete[] mRegionMesh; 65} 66 67/////////////////////////////////////////////////////////////////////////////// 68// Debug 69/////////////////////////////////////////////////////////////////////////////// 70 71void Caches::dumpMemoryUsage() { 72 LOGD("Current memory usage / total memory usage (bytes):"); 73 LOGD(" TextureCache %8d / %8d", textureCache.getSize(), textureCache.getMaxSize()); 74 LOGD(" LayerCache %8d / %8d", layerCache.getSize(), layerCache.getMaxSize()); 75 LOGD(" GradientCache %8d / %8d", gradientCache.getSize(), gradientCache.getMaxSize()); 76 LOGD(" PathCache %8d / %8d", pathCache.getSize(), pathCache.getMaxSize()); 77 LOGD(" CircleShapeCache %8d / %8d", 78 circleShapeCache.getSize(), circleShapeCache.getMaxSize()); 79 LOGD(" OvalShapeCache %8d / %8d", 80 ovalShapeCache.getSize(), ovalShapeCache.getMaxSize()); 81 LOGD(" RoundRectShapeCache %8d / %8d", 82 roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); 83 LOGD(" RectShapeCache %8d / %8d", 84 rectShapeCache.getSize(), rectShapeCache.getMaxSize()); 85 LOGD(" ArcShapeCache %8d / %8d", 86 arcShapeCache.getSize(), arcShapeCache.getMaxSize()); 87 LOGD(" TextDropShadowCache %8d / %8d", dropShadowCache.getSize(), 88 dropShadowCache.getMaxSize()); 89 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 90 const uint32_t size = fontRenderer.getFontRendererSize(i); 91 LOGD(" FontRenderer %d %8d / %8d", i, size, size); 92 } 93 LOGD("Other:"); 94 LOGD(" FboCache %8d / %8d", fboCache.getSize(), fboCache.getMaxSize()); 95 LOGD(" PatchCache %8d / %8d", patchCache.getSize(), patchCache.getMaxSize()); 96 97 uint32_t total = 0; 98 total += textureCache.getSize(); 99 total += layerCache.getSize(); 100 total += gradientCache.getSize(); 101 total += pathCache.getSize(); 102 total += dropShadowCache.getSize(); 103 total += roundRectShapeCache.getSize(); 104 total += circleShapeCache.getSize(); 105 total += ovalShapeCache.getSize(); 106 total += rectShapeCache.getSize(); 107 total += arcShapeCache.getSize(); 108 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 109 total += fontRenderer.getFontRendererSize(i); 110 } 111 112 LOGD("Total memory usage:"); 113 LOGD(" %d bytes, %.2f MB", total, total / 1024.0f / 1024.0f); 114 LOGD("\n"); 115} 116 117/////////////////////////////////////////////////////////////////////////////// 118// Memory management 119/////////////////////////////////////////////////////////////////////////////// 120 121void Caches::clearGarbage() { 122 textureCache.clearGarbage(); 123 gradientCache.clearGarbage(); 124 pathCache.clearGarbage(); 125 126 Mutex::Autolock _l(mGarbageLock); 127 128 size_t count = mLayerGarbage.size(); 129 for (size_t i = 0; i < count; i++) { 130 Layer* layer = mLayerGarbage.itemAt(i); 131 LayerRenderer::destroyLayer(layer); 132 } 133 mLayerGarbage.clear(); 134} 135 136void Caches::deleteLayerDeferred(Layer* layer) { 137 Mutex::Autolock _l(mGarbageLock); 138 mLayerGarbage.push(layer); 139} 140 141/////////////////////////////////////////////////////////////////////////////// 142// VBO 143/////////////////////////////////////////////////////////////////////////////// 144 145void Caches::bindMeshBuffer() { 146 bindMeshBuffer(meshBuffer); 147} 148 149void Caches::bindMeshBuffer(const GLuint buffer) { 150 if (mCurrentBuffer != buffer) { 151 glBindBuffer(GL_ARRAY_BUFFER, buffer); 152 mCurrentBuffer = buffer; 153 } 154} 155 156void Caches::unbindMeshBuffer() { 157 if (mCurrentBuffer) { 158 glBindBuffer(GL_ARRAY_BUFFER, 0); 159 mCurrentBuffer = 0; 160 } 161} 162 163TextureVertex* Caches::getRegionMesh() { 164 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 165 if (!mRegionMesh) { 166 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 167 168 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 169 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 170 uint16_t quad = i * 4; 171 int index = i * 6; 172 regionIndices[index ] = quad; // top-left 173 regionIndices[index + 1] = quad + 1; // top-right 174 regionIndices[index + 2] = quad + 2; // bottom-left 175 regionIndices[index + 3] = quad + 2; // bottom-left 176 regionIndices[index + 4] = quad + 1; // top-right 177 regionIndices[index + 5] = quad + 3; // bottom-right 178 } 179 180 glGenBuffers(1, &mRegionMeshIndices); 181 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 182 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 183 regionIndices, GL_STATIC_DRAW); 184 185 delete[] regionIndices; 186 } else { 187 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mRegionMeshIndices); 188 } 189 190 return mRegionMesh; 191} 192 193}; // namespace uirenderer 194}; // namespace android 195