Caches.cpp revision 4285de3c8bc77856a2df98894f74bb7333f1d348
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "DisplayListRenderer.h" 24#include "Properties.h" 25#include "LayerRenderer.h" 26 27namespace android { 28 29#ifdef USE_OPENGL_RENDERER 30using namespace uirenderer; 31ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 32#endif 33 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Macros 38/////////////////////////////////////////////////////////////////////////////// 39 40#if DEBUG_CACHE_FLUSH 41 #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) 42#else 43 #define FLUSH_LOGD(...) 44#endif 45 46/////////////////////////////////////////////////////////////////////////////// 47// Constructors/destructor 48/////////////////////////////////////////////////////////////////////////////// 49 50Caches::Caches(): Singleton<Caches>(), mInitialized(false) { 51 init(); 52 initFont(); 53 initExtensions(); 54 initConstraints(); 55 initProperties(); 56 57 mDebugLevel = readDebugLevel(); 58 ALOGD("Enabling debug mode %d", mDebugLevel); 59} 60 61void Caches::init() { 62 if (mInitialized) return; 63 64 glGenBuffers(1, &meshBuffer); 65 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 66 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 67 68 mCurrentBuffer = meshBuffer; 69 mCurrentIndicesBuffer = 0; 70 mCurrentPositionPointer = this; 71 mCurrentTexCoordsPointer = this; 72 73 mTexCoordsArrayEnabled = false; 74 75 glDisable(GL_SCISSOR_TEST); 76 scissorEnabled = false; 77 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 78 79 glActiveTexture(gTextureUnits[0]); 80 mTextureUnit = 0; 81 82 mRegionMesh = NULL; 83 84 blend = false; 85 lastSrcMode = GL_ZERO; 86 lastDstMode = GL_ZERO; 87 currentProgram = NULL; 88 89 mInitialized = true; 90} 91 92void Caches::initFont() { 93 fontRenderer = GammaFontRenderer::createRenderer(); 94} 95 96void Caches::initExtensions() { 97 if (extensions.hasDebugMarker()) { 98 eventMark = glInsertEventMarkerEXT; 99 startMark = glPushGroupMarkerEXT; 100 endMark = glPopGroupMarkerEXT; 101 } else { 102 eventMark = eventMarkNull; 103 startMark = startMarkNull; 104 endMark = endMarkNull; 105 } 106 107 if (extensions.hasDebugLabel()) { 108 setLabel = glLabelObjectEXT; 109 getLabel = glGetObjectLabelEXT; 110 } else { 111 setLabel = setLabelNull; 112 getLabel = getLabelNull; 113 } 114} 115 116void Caches::initConstraints() { 117 GLint maxTextureUnits; 118 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 119 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 120 ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 121 } 122 123 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 124} 125 126void Caches::initProperties() { 127 char property[PROPERTY_VALUE_MAX]; 128 if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { 129 INIT_LOGD(" Layers updates debug enabled: %s", property); 130 debugLayersUpdates = !strcmp(property, "true"); 131 } else { 132 debugLayersUpdates = false; 133 } 134 135 if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { 136 INIT_LOGD(" Overdraw debug enabled: %s", property); 137 debugOverdraw = !strcmp(property, "true"); 138 } else { 139 debugOverdraw = false; 140 } 141} 142 143void Caches::terminate() { 144 if (!mInitialized) return; 145 146 glDeleteBuffers(1, &meshBuffer); 147 mCurrentBuffer = 0; 148 149 glDeleteBuffers(1, &mRegionMeshIndices); 150 delete[] mRegionMesh; 151 mRegionMesh = NULL; 152 153 fboCache.clear(); 154 155 programCache.clear(); 156 currentProgram = NULL; 157 158 mInitialized = false; 159} 160 161/////////////////////////////////////////////////////////////////////////////// 162// Debug 163/////////////////////////////////////////////////////////////////////////////// 164 165void Caches::dumpMemoryUsage() { 166 String8 stringLog; 167 dumpMemoryUsage(stringLog); 168 ALOGD("%s", stringLog.string()); 169} 170 171void Caches::dumpMemoryUsage(String8 &log) { 172 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 173 log.appendFormat(" TextureCache %8d / %8d\n", 174 textureCache.getSize(), textureCache.getMaxSize()); 175 log.appendFormat(" LayerCache %8d / %8d\n", 176 layerCache.getSize(), layerCache.getMaxSize()); 177 log.appendFormat(" GradientCache %8d / %8d\n", 178 gradientCache.getSize(), gradientCache.getMaxSize()); 179 log.appendFormat(" PathCache %8d / %8d\n", 180 pathCache.getSize(), pathCache.getMaxSize()); 181 log.appendFormat(" CircleShapeCache %8d / %8d\n", 182 circleShapeCache.getSize(), circleShapeCache.getMaxSize()); 183 log.appendFormat(" OvalShapeCache %8d / %8d\n", 184 ovalShapeCache.getSize(), ovalShapeCache.getMaxSize()); 185 log.appendFormat(" RoundRectShapeCache %8d / %8d\n", 186 roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); 187 log.appendFormat(" RectShapeCache %8d / %8d\n", 188 rectShapeCache.getSize(), rectShapeCache.getMaxSize()); 189 log.appendFormat(" ArcShapeCache %8d / %8d\n", 190 arcShapeCache.getSize(), arcShapeCache.getMaxSize()); 191 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 192 dropShadowCache.getMaxSize()); 193 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 194 const uint32_t size = fontRenderer->getFontRendererSize(i); 195 log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size); 196 } 197 log.appendFormat("Other:\n"); 198 log.appendFormat(" FboCache %8d / %8d\n", 199 fboCache.getSize(), fboCache.getMaxSize()); 200 log.appendFormat(" PatchCache %8d / %8d\n", 201 patchCache.getSize(), patchCache.getMaxSize()); 202 203 uint32_t total = 0; 204 total += textureCache.getSize(); 205 total += layerCache.getSize(); 206 total += gradientCache.getSize(); 207 total += pathCache.getSize(); 208 total += dropShadowCache.getSize(); 209 total += roundRectShapeCache.getSize(); 210 total += circleShapeCache.getSize(); 211 total += ovalShapeCache.getSize(); 212 total += rectShapeCache.getSize(); 213 total += arcShapeCache.getSize(); 214 for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { 215 total += fontRenderer->getFontRendererSize(i); 216 } 217 218 log.appendFormat("Total memory usage:\n"); 219 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 220} 221 222/////////////////////////////////////////////////////////////////////////////// 223// Memory management 224/////////////////////////////////////////////////////////////////////////////// 225 226void Caches::clearGarbage() { 227 textureCache.clearGarbage(); 228 pathCache.clearGarbage(); 229 230 Mutex::Autolock _l(mGarbageLock); 231 232 size_t count = mLayerGarbage.size(); 233 for (size_t i = 0; i < count; i++) { 234 Layer* layer = mLayerGarbage.itemAt(i); 235 LayerRenderer::destroyLayer(layer); 236 } 237 mLayerGarbage.clear(); 238 239 count = mDisplayListGarbage.size(); 240 for (size_t i = 0; i < count; i++) { 241 DisplayList* displayList = mDisplayListGarbage.itemAt(i); 242 delete displayList; 243 } 244 mDisplayListGarbage.clear(); 245} 246 247void Caches::deleteLayerDeferred(Layer* layer) { 248 Mutex::Autolock _l(mGarbageLock); 249 mLayerGarbage.push(layer); 250} 251 252void Caches::deleteDisplayListDeferred(DisplayList* displayList) { 253 Mutex::Autolock _l(mGarbageLock); 254 mDisplayListGarbage.push(displayList); 255} 256 257void Caches::flush(FlushMode mode) { 258 FLUSH_LOGD("Flushing caches (mode %d)", mode); 259 260 clearGarbage(); 261 262 switch (mode) { 263 case kFlushMode_Full: 264 textureCache.clear(); 265 patchCache.clear(); 266 dropShadowCache.clear(); 267 gradientCache.clear(); 268 fontRenderer->clear(); 269 dither.clear(); 270 // fall through 271 case kFlushMode_Moderate: 272 fontRenderer->flush(); 273 textureCache.flush(); 274 pathCache.clear(); 275 roundRectShapeCache.clear(); 276 circleShapeCache.clear(); 277 ovalShapeCache.clear(); 278 rectShapeCache.clear(); 279 arcShapeCache.clear(); 280 // fall through 281 case kFlushMode_Layers: 282 layerCache.clear(); 283 break; 284 } 285} 286 287/////////////////////////////////////////////////////////////////////////////// 288// VBO 289/////////////////////////////////////////////////////////////////////////////// 290 291bool Caches::bindMeshBuffer() { 292 return bindMeshBuffer(meshBuffer); 293} 294 295bool Caches::bindMeshBuffer(const GLuint buffer) { 296 if (mCurrentBuffer != buffer) { 297 glBindBuffer(GL_ARRAY_BUFFER, buffer); 298 mCurrentBuffer = buffer; 299 return true; 300 } 301 return false; 302} 303 304bool Caches::unbindMeshBuffer() { 305 if (mCurrentBuffer) { 306 glBindBuffer(GL_ARRAY_BUFFER, 0); 307 mCurrentBuffer = 0; 308 return true; 309 } 310 return false; 311} 312 313bool Caches::bindIndicesBuffer(const GLuint buffer) { 314 if (mCurrentIndicesBuffer != buffer) { 315 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 316 mCurrentIndicesBuffer = buffer; 317 return true; 318 } 319 return false; 320} 321 322bool Caches::unbindIndicesBuffer() { 323 if (mCurrentIndicesBuffer) { 324 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 325 mCurrentIndicesBuffer = 0; 326 return true; 327 } 328 return false; 329} 330 331/////////////////////////////////////////////////////////////////////////////// 332// Meshes and textures 333/////////////////////////////////////////////////////////////////////////////// 334 335void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) { 336 if (force || vertices != mCurrentPositionPointer) { 337 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 338 mCurrentPositionPointer = vertices; 339 } 340} 341 342void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) { 343 if (force || vertices != mCurrentTexCoordsPointer) { 344 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices); 345 mCurrentTexCoordsPointer = vertices; 346 } 347} 348 349void Caches::resetVertexPointers() { 350 mCurrentPositionPointer = this; 351 mCurrentTexCoordsPointer = this; 352} 353 354void Caches::resetTexCoordsVertexPointer() { 355 mCurrentTexCoordsPointer = this; 356} 357 358void Caches::enableTexCoordsVertexArray() { 359 if (!mTexCoordsArrayEnabled) { 360 glEnableVertexAttribArray(Program::kBindingTexCoords); 361 mCurrentTexCoordsPointer = this; 362 mTexCoordsArrayEnabled = true; 363 } 364} 365 366void Caches::disbaleTexCoordsVertexArray() { 367 if (mTexCoordsArrayEnabled) { 368 glDisableVertexAttribArray(Program::kBindingTexCoords); 369 mTexCoordsArrayEnabled = false; 370 } 371} 372 373void Caches::activeTexture(GLuint textureUnit) { 374 if (mTextureUnit != textureUnit) { 375 glActiveTexture(gTextureUnits[textureUnit]); 376 mTextureUnit = textureUnit; 377 } 378} 379 380/////////////////////////////////////////////////////////////////////////////// 381// Scissor 382/////////////////////////////////////////////////////////////////////////////// 383 384bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { 385 if (scissorEnabled && (x != mScissorX || y != mScissorY || 386 width != mScissorWidth || height != mScissorHeight)) { 387 388 if (x < 0) x = 0; 389 if (y < 0) y = 0; 390 391 glScissor(x, y, width, height); 392 393 mScissorX = x; 394 mScissorY = y; 395 mScissorWidth = width; 396 mScissorHeight = height; 397 398 return true; 399 } 400 return false; 401} 402 403bool Caches::enableScissor() { 404 if (!scissorEnabled) { 405 glEnable(GL_SCISSOR_TEST); 406 scissorEnabled = true; 407 return true; 408 } 409 return false; 410} 411 412bool Caches::disableScissor() { 413 if (scissorEnabled) { 414 glDisable(GL_SCISSOR_TEST); 415 scissorEnabled = false; 416 return true; 417 } 418 return false; 419} 420 421void Caches::setScissorEnabled(bool enabled) { 422 if (scissorEnabled != enabled) { 423 if (enabled) glEnable(GL_SCISSOR_TEST); 424 else glDisable(GL_SCISSOR_TEST); 425 scissorEnabled = enabled; 426 } 427} 428 429void Caches::resetScissor() { 430 mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; 431} 432 433/////////////////////////////////////////////////////////////////////////////// 434// Tiling 435/////////////////////////////////////////////////////////////////////////////// 436 437void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool opaque) { 438 if (extensions.hasTiledRendering() && !debugOverdraw) { 439 glStartTilingQCOM(x, y, width, height, (opaque ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); 440 } 441} 442 443void Caches::endTiling() { 444 if (extensions.hasTiledRendering() && !debugOverdraw) { 445 glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); 446 } 447} 448 449/////////////////////////////////////////////////////////////////////////////// 450// Regions 451/////////////////////////////////////////////////////////////////////////////// 452 453TextureVertex* Caches::getRegionMesh() { 454 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 455 if (!mRegionMesh) { 456 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 457 458 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 459 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 460 uint16_t quad = i * 4; 461 int index = i * 6; 462 regionIndices[index ] = quad; // top-left 463 regionIndices[index + 1] = quad + 1; // top-right 464 regionIndices[index + 2] = quad + 2; // bottom-left 465 regionIndices[index + 3] = quad + 2; // bottom-left 466 regionIndices[index + 4] = quad + 1; // top-right 467 regionIndices[index + 5] = quad + 3; // bottom-right 468 } 469 470 glGenBuffers(1, &mRegionMeshIndices); 471 bindIndicesBuffer(mRegionMeshIndices); 472 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 473 regionIndices, GL_STATIC_DRAW); 474 475 delete[] regionIndices; 476 } else { 477 bindIndicesBuffer(mRegionMeshIndices); 478 } 479 480 return mRegionMesh; 481} 482 483}; // namespace uirenderer 484}; // namespace android 485