Caches.cpp revision dfa1046ecab165eb0daf5caa8475e993350f4a2b
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20#include <utils/String8.h>
21
22#include "Caches.h"
23#include "DisplayListRenderer.h"
24#include "Properties.h"
25#include "LayerRenderer.h"
26
27namespace android {
28
29#ifdef USE_OPENGL_RENDERER
30using namespace uirenderer;
31ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
32#endif
33
34namespace uirenderer {
35
36///////////////////////////////////////////////////////////////////////////////
37// Macros
38///////////////////////////////////////////////////////////////////////////////
39
40#if DEBUG_CACHE_FLUSH
41    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
42#else
43    #define FLUSH_LOGD(...)
44#endif
45
46///////////////////////////////////////////////////////////////////////////////
47// Constructors/destructor
48///////////////////////////////////////////////////////////////////////////////
49
50Caches::Caches(): Singleton<Caches>(), mInitialized(false) {
51    init();
52    initExtensions();
53    initConstraints();
54
55    mDebugLevel = readDebugLevel();
56    ALOGD("Enabling debug mode %d", mDebugLevel);
57
58#if RENDER_LAYERS_AS_REGIONS
59    INIT_LOGD("Layers will be composited as regions");
60#endif
61}
62
63void Caches::init() {
64    if (mInitialized) return;
65
66    glGenBuffers(1, &meshBuffer);
67    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
68    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
69
70    mCurrentBuffer = meshBuffer;
71    mCurrentIndicesBuffer = 0;
72    mCurrentPositionPointer = this;
73    mCurrentTexCoordsPointer = this;
74
75    mTexCoordsArrayEnabled = false;
76
77    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
78
79    glActiveTexture(gTextureUnits[0]);
80    mTextureUnit = 0;
81
82    mRegionMesh = NULL;
83
84    blend = false;
85    lastSrcMode = GL_ZERO;
86    lastDstMode = GL_ZERO;
87    currentProgram = NULL;
88
89    mInitialized = true;
90}
91
92void Caches::initExtensions() {
93    if (extensions.hasDebugMarker()) {
94        eventMark = glInsertEventMarkerEXT;
95        startMark = glPushGroupMarkerEXT;
96        endMark = glPopGroupMarkerEXT;
97    } else {
98        eventMark = eventMarkNull;
99        startMark = startMarkNull;
100        endMark = endMarkNull;
101    }
102
103    if (extensions.hasDebugLabel()) {
104        setLabel = glLabelObjectEXT;
105        getLabel = glGetObjectLabelEXT;
106    } else {
107        setLabel = setLabelNull;
108        getLabel = getLabelNull;
109    }
110}
111
112void Caches::initConstraints() {
113    GLint maxTextureUnits;
114    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
115    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
116        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
117    }
118
119    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
120}
121
122void Caches::terminate() {
123    if (!mInitialized) return;
124
125    glDeleteBuffers(1, &meshBuffer);
126    mCurrentBuffer = 0;
127
128    glDeleteBuffers(1, &mRegionMeshIndices);
129    delete[] mRegionMesh;
130    mRegionMesh = NULL;
131
132    fboCache.clear();
133
134    programCache.clear();
135    currentProgram = NULL;
136
137    mInitialized = false;
138}
139
140///////////////////////////////////////////////////////////////////////////////
141// Debug
142///////////////////////////////////////////////////////////////////////////////
143
144void Caches::dumpMemoryUsage() {
145    String8 stringLog;
146    dumpMemoryUsage(stringLog);
147    ALOGD("%s", stringLog.string());
148}
149
150void Caches::dumpMemoryUsage(String8 &log) {
151    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
152    log.appendFormat("  TextureCache         %8d / %8d\n",
153            textureCache.getSize(), textureCache.getMaxSize());
154    log.appendFormat("  LayerCache           %8d / %8d\n",
155            layerCache.getSize(), layerCache.getMaxSize());
156    log.appendFormat("  GradientCache        %8d / %8d\n",
157            gradientCache.getSize(), gradientCache.getMaxSize());
158    log.appendFormat("  PathCache            %8d / %8d\n",
159            pathCache.getSize(), pathCache.getMaxSize());
160    log.appendFormat("  CircleShapeCache     %8d / %8d\n",
161            circleShapeCache.getSize(), circleShapeCache.getMaxSize());
162    log.appendFormat("  OvalShapeCache       %8d / %8d\n",
163            ovalShapeCache.getSize(), ovalShapeCache.getMaxSize());
164    log.appendFormat("  RoundRectShapeCache  %8d / %8d\n",
165            roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize());
166    log.appendFormat("  RectShapeCache       %8d / %8d\n",
167            rectShapeCache.getSize(), rectShapeCache.getMaxSize());
168    log.appendFormat("  ArcShapeCache        %8d / %8d\n",
169            arcShapeCache.getSize(), arcShapeCache.getMaxSize());
170    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
171            dropShadowCache.getMaxSize());
172    for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
173        const uint32_t size = fontRenderer.getFontRendererSize(i);
174        log.appendFormat("  FontRenderer %d       %8d / %8d\n", i, size, size);
175    }
176    log.appendFormat("Other:\n");
177    log.appendFormat("  FboCache             %8d / %8d\n",
178            fboCache.getSize(), fboCache.getMaxSize());
179    log.appendFormat("  PatchCache           %8d / %8d\n",
180            patchCache.getSize(), patchCache.getMaxSize());
181
182    uint32_t total = 0;
183    total += textureCache.getSize();
184    total += layerCache.getSize();
185    total += gradientCache.getSize();
186    total += pathCache.getSize();
187    total += dropShadowCache.getSize();
188    total += roundRectShapeCache.getSize();
189    total += circleShapeCache.getSize();
190    total += ovalShapeCache.getSize();
191    total += rectShapeCache.getSize();
192    total += arcShapeCache.getSize();
193    for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) {
194        total += fontRenderer.getFontRendererSize(i);
195    }
196
197    log.appendFormat("Total memory usage:\n");
198    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
199}
200
201///////////////////////////////////////////////////////////////////////////////
202// Memory management
203///////////////////////////////////////////////////////////////////////////////
204
205void Caches::clearGarbage() {
206    textureCache.clearGarbage();
207    pathCache.clearGarbage();
208
209    Mutex::Autolock _l(mGarbageLock);
210
211    size_t count = mLayerGarbage.size();
212    for (size_t i = 0; i < count; i++) {
213        Layer* layer = mLayerGarbage.itemAt(i);
214        LayerRenderer::destroyLayer(layer);
215    }
216    mLayerGarbage.clear();
217
218    count = mDisplayListGarbage.size();
219    for (size_t i = 0; i < count; i++) {
220        DisplayList* displayList = mDisplayListGarbage.itemAt(i);
221        delete displayList;
222    }
223    mDisplayListGarbage.clear();
224}
225
226void Caches::deleteLayerDeferred(Layer* layer) {
227    Mutex::Autolock _l(mGarbageLock);
228    mLayerGarbage.push(layer);
229}
230
231void Caches::deleteDisplayListDeferred(DisplayList* displayList) {
232    Mutex::Autolock _l(mGarbageLock);
233    mDisplayListGarbage.push(displayList);
234}
235
236void Caches::flush(FlushMode mode) {
237    FLUSH_LOGD("Flushing caches (mode %d)", mode);
238
239    clearGarbage();
240
241    switch (mode) {
242        case kFlushMode_Full:
243            textureCache.clear();
244            patchCache.clear();
245            dropShadowCache.clear();
246            gradientCache.clear();
247            fontRenderer.clear();
248            // fall through
249        case kFlushMode_Moderate:
250            fontRenderer.flush();
251            textureCache.flush();
252            pathCache.clear();
253            roundRectShapeCache.clear();
254            circleShapeCache.clear();
255            ovalShapeCache.clear();
256            rectShapeCache.clear();
257            arcShapeCache.clear();
258            // fall through
259        case kFlushMode_Layers:
260            layerCache.clear();
261            break;
262    }
263}
264
265///////////////////////////////////////////////////////////////////////////////
266// VBO
267///////////////////////////////////////////////////////////////////////////////
268
269bool Caches::bindMeshBuffer() {
270    return bindMeshBuffer(meshBuffer);
271}
272
273bool Caches::bindMeshBuffer(const GLuint buffer) {
274    if (mCurrentBuffer != buffer) {
275        glBindBuffer(GL_ARRAY_BUFFER, buffer);
276        mCurrentBuffer = buffer;
277        return true;
278    }
279    return false;
280}
281
282bool Caches::unbindMeshBuffer() {
283    if (mCurrentBuffer) {
284        glBindBuffer(GL_ARRAY_BUFFER, 0);
285        mCurrentBuffer = 0;
286        return true;
287    }
288    return false;
289}
290
291bool Caches::bindIndicesBuffer(const GLuint buffer) {
292    if (mCurrentIndicesBuffer != buffer) {
293        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
294        mCurrentIndicesBuffer = buffer;
295        return true;
296    }
297    return false;
298}
299
300bool Caches::unbindIndicesBuffer() {
301    if (mCurrentIndicesBuffer) {
302        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
303        mCurrentIndicesBuffer = 0;
304        return true;
305    }
306    return false;
307}
308
309void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) {
310    if (force || vertices != mCurrentPositionPointer) {
311        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
312        mCurrentPositionPointer = vertices;
313    }
314}
315
316void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) {
317    if (force || vertices != mCurrentTexCoordsPointer) {
318        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices);
319        mCurrentTexCoordsPointer = vertices;
320    }
321}
322
323void Caches::resetVertexPointers() {
324    mCurrentPositionPointer = this;
325    mCurrentTexCoordsPointer = this;
326}
327
328void Caches::resetTexCoordsVertexPointer() {
329    mCurrentTexCoordsPointer = this;
330}
331
332void Caches::enableTexCoordsVertexArray() {
333    if (!mTexCoordsArrayEnabled) {
334        glEnableVertexAttribArray(Program::kBindingTexCoords);
335        mCurrentTexCoordsPointer = this;
336        mTexCoordsArrayEnabled = true;
337    }
338}
339
340void Caches::disbaleTexCoordsVertexArray() {
341    if (mTexCoordsArrayEnabled) {
342        glDisableVertexAttribArray(Program::kBindingTexCoords);
343        mTexCoordsArrayEnabled = false;
344    }
345}
346
347void Caches::activeTexture(GLuint textureUnit) {
348    if (mTextureUnit != textureUnit) {
349        glActiveTexture(gTextureUnits[textureUnit]);
350        mTextureUnit = textureUnit;
351    }
352}
353
354void Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
355    if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) {
356        glScissor(x, y, width, height);
357
358        mScissorX = x;
359        mScissorY = y;
360        mScissorWidth = width;
361        mScissorHeight = height;
362    }
363}
364
365void Caches::resetScissor() {
366    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
367}
368
369TextureVertex* Caches::getRegionMesh() {
370    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
371    if (!mRegionMesh) {
372        mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
373
374        uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
375        for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
376            uint16_t quad = i * 4;
377            int index = i * 6;
378            regionIndices[index    ] = quad;       // top-left
379            regionIndices[index + 1] = quad + 1;   // top-right
380            regionIndices[index + 2] = quad + 2;   // bottom-left
381            regionIndices[index + 3] = quad + 2;   // bottom-left
382            regionIndices[index + 4] = quad + 1;   // top-right
383            regionIndices[index + 5] = quad + 3;   // bottom-right
384        }
385
386        glGenBuffers(1, &mRegionMeshIndices);
387        bindIndicesBuffer(mRegionMeshIndices);
388        glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
389                regionIndices, GL_STATIC_DRAW);
390
391        delete[] regionIndices;
392    } else {
393        bindIndicesBuffer(mRegionMeshIndices);
394    }
395
396    return mRegionMesh;
397}
398
399}; // namespace uirenderer
400}; // namespace android
401