Caches.cpp revision ec31f83bd3af1f900d1ee9116b15f56904c66dcd
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <utils/Log.h> 20#include <utils/String8.h> 21 22#include "Caches.h" 23#include "Properties.h" 24#include "LayerRenderer.h" 25 26namespace android { 27 28#ifdef USE_OPENGL_RENDERER 29using namespace uirenderer; 30ANDROID_SINGLETON_STATIC_INSTANCE(Caches); 31#endif 32 33namespace uirenderer { 34 35/////////////////////////////////////////////////////////////////////////////// 36// Macros 37/////////////////////////////////////////////////////////////////////////////// 38 39#if DEBUG_CACHE_FLUSH 40 #define FLUSH_LOGD(...) LOGD(__VA_ARGS__) 41#else 42 #define FLUSH_LOGD(...) 43#endif 44 45/////////////////////////////////////////////////////////////////////////////// 46// Constructors/destructor 47/////////////////////////////////////////////////////////////////////////////// 48 49Caches::Caches(): Singleton<Caches>(), mInitialized(false) { 50 GLint maxTextureUnits; 51 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); 52 if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { 53 LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); 54 } 55 56 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 57 58 init(); 59 60 mDebugLevel = readDebugLevel(); 61 LOGD("Enabling debug mode %d", mDebugLevel); 62 63#if RENDER_LAYERS_AS_REGIONS 64 INIT_LOGD("Layers will be composited as regions"); 65#endif 66} 67 68void Caches::init() { 69 if (mInitialized) return; 70 71 glGenBuffers(1, &meshBuffer); 72 glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); 73 glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); 74 75 mCurrentBuffer = meshBuffer; 76 mCurrentIndicesBuffer = 0; 77 mCurrentPositionPointer = this; 78 mCurrentTexCoordsPointer = this; 79 80 mTexCoordsArrayEnabled = false; 81 82 glActiveTexture(gTextureUnits[0]); 83 mTextureUnit = 0; 84 85 mRegionMesh = NULL; 86 87 blend = false; 88 lastSrcMode = GL_ZERO; 89 lastDstMode = GL_ZERO; 90 currentProgram = NULL; 91 92 mInitialized = true; 93} 94 95void Caches::terminate() { 96 if (!mInitialized) return; 97 98 glDeleteBuffers(1, &meshBuffer); 99 mCurrentBuffer = 0; 100 101 glDeleteBuffers(1, &mRegionMeshIndices); 102 delete[] mRegionMesh; 103 mRegionMesh = NULL; 104 105 fboCache.clear(); 106 107 programCache.clear(); 108 currentProgram = NULL; 109 110 mInitialized = false; 111} 112 113/////////////////////////////////////////////////////////////////////////////// 114// Debug 115/////////////////////////////////////////////////////////////////////////////// 116 117void Caches::dumpMemoryUsage() { 118 String8 stringLog; 119 dumpMemoryUsage(stringLog); 120 LOGD("%s", stringLog.string()); 121} 122 123void Caches::dumpMemoryUsage(String8 &log) { 124 log.appendFormat("Current memory usage / total memory usage (bytes):\n"); 125 log.appendFormat(" TextureCache %8d / %8d\n", 126 textureCache.getSize(), textureCache.getMaxSize()); 127 log.appendFormat(" LayerCache %8d / %8d\n", 128 layerCache.getSize(), layerCache.getMaxSize()); 129 log.appendFormat(" GradientCache %8d / %8d\n", 130 gradientCache.getSize(), gradientCache.getMaxSize()); 131 log.appendFormat(" PathCache %8d / %8d\n", 132 pathCache.getSize(), pathCache.getMaxSize()); 133 log.appendFormat(" CircleShapeCache %8d / %8d\n", 134 circleShapeCache.getSize(), circleShapeCache.getMaxSize()); 135 log.appendFormat(" OvalShapeCache %8d / %8d\n", 136 ovalShapeCache.getSize(), ovalShapeCache.getMaxSize()); 137 log.appendFormat(" RoundRectShapeCache %8d / %8d\n", 138 roundRectShapeCache.getSize(), roundRectShapeCache.getMaxSize()); 139 log.appendFormat(" RectShapeCache %8d / %8d\n", 140 rectShapeCache.getSize(), rectShapeCache.getMaxSize()); 141 log.appendFormat(" ArcShapeCache %8d / %8d\n", 142 arcShapeCache.getSize(), arcShapeCache.getMaxSize()); 143 log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), 144 dropShadowCache.getMaxSize()); 145 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 146 const uint32_t size = fontRenderer.getFontRendererSize(i); 147 log.appendFormat(" FontRenderer %d %8d / %8d\n", i, size, size); 148 } 149 log.appendFormat("Other:\n"); 150 log.appendFormat(" FboCache %8d / %8d\n", 151 fboCache.getSize(), fboCache.getMaxSize()); 152 log.appendFormat(" PatchCache %8d / %8d\n", 153 patchCache.getSize(), patchCache.getMaxSize()); 154 155 uint32_t total = 0; 156 total += textureCache.getSize(); 157 total += layerCache.getSize(); 158 total += gradientCache.getSize(); 159 total += pathCache.getSize(); 160 total += dropShadowCache.getSize(); 161 total += roundRectShapeCache.getSize(); 162 total += circleShapeCache.getSize(); 163 total += ovalShapeCache.getSize(); 164 total += rectShapeCache.getSize(); 165 total += arcShapeCache.getSize(); 166 for (uint32_t i = 0; i < fontRenderer.getFontRendererCount(); i++) { 167 total += fontRenderer.getFontRendererSize(i); 168 } 169 170 log.appendFormat("Total memory usage:\n"); 171 log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); 172} 173 174/////////////////////////////////////////////////////////////////////////////// 175// Memory management 176/////////////////////////////////////////////////////////////////////////////// 177 178void Caches::clearGarbage() { 179 textureCache.clearGarbage(); 180 pathCache.clearGarbage(); 181 182 Mutex::Autolock _l(mGarbageLock); 183 184 size_t count = mLayerGarbage.size(); 185 for (size_t i = 0; i < count; i++) { 186 Layer* layer = mLayerGarbage.itemAt(i); 187 LayerRenderer::destroyLayer(layer); 188 } 189 mLayerGarbage.clear(); 190} 191 192void Caches::deleteLayerDeferred(Layer* layer) { 193 Mutex::Autolock _l(mGarbageLock); 194 mLayerGarbage.push(layer); 195} 196 197void Caches::flush(FlushMode mode) { 198 FLUSH_LOGD("Flushing caches (mode %d)", mode); 199 200 clearGarbage(); 201 202 switch (mode) { 203 case kFlushMode_Full: 204 textureCache.clear(); 205 patchCache.clear(); 206 dropShadowCache.clear(); 207 gradientCache.clear(); 208 fontRenderer.clear(); 209 // fall through 210 case kFlushMode_Moderate: 211 fontRenderer.flush(); 212 textureCache.flush(); 213 pathCache.clear(); 214 roundRectShapeCache.clear(); 215 circleShapeCache.clear(); 216 ovalShapeCache.clear(); 217 rectShapeCache.clear(); 218 arcShapeCache.clear(); 219 // fall through 220 case kFlushMode_Layers: 221 layerCache.clear(); 222 break; 223 } 224} 225 226/////////////////////////////////////////////////////////////////////////////// 227// VBO 228/////////////////////////////////////////////////////////////////////////////// 229 230bool Caches::bindMeshBuffer() { 231 return bindMeshBuffer(meshBuffer); 232} 233 234bool Caches::bindMeshBuffer(const GLuint buffer) { 235 if (mCurrentBuffer != buffer) { 236 glBindBuffer(GL_ARRAY_BUFFER, buffer); 237 mCurrentBuffer = buffer; 238 return true; 239 } 240 return false; 241} 242 243bool Caches::unbindMeshBuffer() { 244 if (mCurrentBuffer) { 245 glBindBuffer(GL_ARRAY_BUFFER, 0); 246 mCurrentBuffer = 0; 247 return true; 248 } 249 return false; 250} 251 252bool Caches::bindIndicesBuffer(const GLuint buffer) { 253 if (mCurrentIndicesBuffer != buffer) { 254 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 255 mCurrentIndicesBuffer = buffer; 256 return true; 257 } 258 return false; 259} 260 261bool Caches::unbindIndicesBuffer() { 262 if (mCurrentIndicesBuffer) { 263 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 264 mCurrentIndicesBuffer = 0; 265 return true; 266 } 267 return false; 268} 269 270void Caches::bindPositionVertexPointer(bool force, GLuint slot, GLvoid* vertices, GLsizei stride) { 271 if (force || vertices != mCurrentPositionPointer) { 272 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); 273 mCurrentPositionPointer = vertices; 274 } 275} 276 277void Caches::bindTexCoordsVertexPointer(bool force, GLuint slot, GLvoid* vertices) { 278 if (force || vertices != mCurrentTexCoordsPointer) { 279 glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, gMeshStride, vertices); 280 mCurrentTexCoordsPointer = vertices; 281 } 282} 283 284void Caches::resetVertexPointers() { 285 mCurrentPositionPointer = this; 286 mCurrentTexCoordsPointer = this; 287} 288 289void Caches::resetTexCoordsVertexPointer() { 290 mCurrentTexCoordsPointer = this; 291} 292 293void Caches::enableTexCoordsVertexArray() { 294 if (!mTexCoordsArrayEnabled) { 295 glEnableVertexAttribArray(Program::kBindingTexCoords); 296 mCurrentTexCoordsPointer = this; 297 mTexCoordsArrayEnabled = true; 298 } 299} 300 301void Caches::disbaleTexCoordsVertexArray() { 302 if (mTexCoordsArrayEnabled) { 303 glDisableVertexAttribArray(Program::kBindingTexCoords); 304 mTexCoordsArrayEnabled = false; 305 } 306} 307 308void Caches::activeTexture(GLuint textureUnit) { 309 if (mTextureUnit != textureUnit) { 310 glActiveTexture(gTextureUnits[textureUnit]); 311 mTextureUnit = textureUnit; 312 } 313} 314 315TextureVertex* Caches::getRegionMesh() { 316 // Create the mesh, 2 triangles and 4 vertices per rectangle in the region 317 if (!mRegionMesh) { 318 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4]; 319 320 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6]; 321 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) { 322 uint16_t quad = i * 4; 323 int index = i * 6; 324 regionIndices[index ] = quad; // top-left 325 regionIndices[index + 1] = quad + 1; // top-right 326 regionIndices[index + 2] = quad + 2; // bottom-left 327 regionIndices[index + 3] = quad + 2; // bottom-left 328 regionIndices[index + 4] = quad + 1; // top-right 329 regionIndices[index + 5] = quad + 3; // bottom-right 330 } 331 332 glGenBuffers(1, &mRegionMeshIndices); 333 bindIndicesBuffer(mRegionMeshIndices); 334 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t), 335 regionIndices, GL_STATIC_DRAW); 336 337 delete[] regionIndices; 338 } else { 339 bindIndicesBuffer(mRegionMeshIndices); 340 } 341 342 return mRegionMesh; 343} 344 345}; // namespace uirenderer 346}; // namespace android 347