DisplayListRenderer.cpp revision 5b3b35296e8b2c8d3f07d32bb645d5414db41a1d
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include "DisplayListRenderer.h" 20 21namespace android { 22namespace uirenderer { 23 24/////////////////////////////////////////////////////////////////////////////// 25// Defines 26/////////////////////////////////////////////////////////////////////////////// 27 28#define PATH_HEAP_SIZE 64 29 30/////////////////////////////////////////////////////////////////////////////// 31// Helpers 32/////////////////////////////////////////////////////////////////////////////// 33 34PathHeap::PathHeap(): mHeap(PATH_HEAP_SIZE * sizeof(SkPath)) { 35} 36 37PathHeap::PathHeap(SkFlattenableReadBuffer& buffer): mHeap(PATH_HEAP_SIZE * sizeof(SkPath)) { 38 int count = buffer.readS32(); 39 40 mPaths.setCount(count); 41 SkPath** ptr = mPaths.begin(); 42 SkPath* p = (SkPath*) mHeap.allocThrow(count * sizeof(SkPath)); 43 44 for (int i = 0; i < count; i++) { 45 new (p) SkPath; 46 p->unflatten(buffer); 47 *ptr++ = p; 48 p++; 49 } 50} 51 52PathHeap::~PathHeap() { 53 SkPath** iter = mPaths.begin(); 54 SkPath** stop = mPaths.end(); 55 while (iter < stop) { 56 (*iter)->~SkPath(); 57 iter++; 58 } 59} 60 61int PathHeap::append(const SkPath& path) { 62 SkPath* p = (SkPath*) mHeap.allocThrow(sizeof(SkPath)); 63 new (p) SkPath(path); 64 *mPaths.append() = p; 65 return mPaths.count(); 66} 67 68void PathHeap::flatten(SkFlattenableWriteBuffer& buffer) const { 69 int count = mPaths.count(); 70 71 buffer.write32(count); 72 SkPath** iter = mPaths.begin(); 73 SkPath** stop = mPaths.end(); 74 while (iter < stop) { 75 (*iter)->flatten(buffer); 76 iter++; 77 } 78} 79 80/////////////////////////////////////////////////////////////////////////////// 81// Display list 82/////////////////////////////////////////////////////////////////////////////// 83 84DisplayList::DisplayList(const DisplayListRenderer& recorder) { 85 const SkWriter32& writer = recorder.writeStream(); 86 init(); 87 88 if (writer.size() == 0) { 89 return; 90 } 91 92 size_t size = writer.size(); 93 void* buffer = sk_malloc_throw(size); 94 writer.flatten(buffer); 95 mReader.setMemory(buffer, size); 96 97 mRCPlayback.reset(&recorder.mRCRecorder); 98 mRCPlayback.setupBuffer(mReader); 99 100 mTFPlayback.reset(&recorder.mTFRecorder); 101 mTFPlayback.setupBuffer(mReader); 102 103 Caches& caches = Caches::getInstance(); 104 105 const Vector<SkBitmap*> &bitmapResources = recorder.getBitmapResources(); 106 for (size_t i = 0; i < bitmapResources.size(); i++) { 107 SkBitmap* resource = bitmapResources.itemAt(i); 108 mBitmapResources.add(resource); 109 caches.resourceCache.incrementRefcount(resource); 110 } 111 112 const Vector<SkiaShader*> &shaderResources = recorder.getShaderResources(); 113 for (size_t i = 0; i < shaderResources.size(); i++) { 114 SkiaShader* resource = shaderResources.itemAt(i); 115 mShaderResources.add(resource); 116 caches.resourceCache.incrementRefcount(resource); 117 } 118 119 const Vector<SkPaint*> &paints = recorder.getPaints(); 120 for (size_t i = 0; i < paints.size(); i++) { 121 mPaints.add(paints.itemAt(i)); 122 } 123 124 const Vector<SkMatrix*> &matrices = recorder.getMatrices(); 125 for (size_t i = 0; i < matrices.size(); i++) { 126 mMatrices.add(matrices.itemAt(i)); 127 } 128 129 mPathHeap = recorder.mPathHeap; 130 mPathHeap->safeRef(); 131} 132 133DisplayList::~DisplayList() { 134 sk_free((void*) mReader.base()); 135 136 Caches& caches = Caches::getInstance(); 137 138 for (size_t i = 0; i < mBitmapResources.size(); i++) { 139 caches.resourceCache.decrementRefcount(mBitmapResources.itemAt(i)); 140 } 141 mBitmapResources.clear(); 142 143 for (size_t i = 0; i < mShaderResources.size(); i++) { 144 caches.resourceCache.decrementRefcount(mShaderResources.itemAt(i)); 145 } 146 mShaderResources.clear(); 147 148 for (size_t i = 0; i < mPaints.size(); i++) { 149 delete mPaints.itemAt(i); 150 } 151 mPaints.clear(); 152 153 for (size_t i = 0; i < mMatrices.size(); i++) { 154 delete mMatrices.itemAt(i); 155 } 156 mMatrices.clear(); 157 158 mPathHeap->safeUnref(); 159} 160 161void DisplayList::init() { 162 mPathHeap = NULL; 163} 164 165void DisplayList::replay(OpenGLRenderer& renderer) { 166 TextContainer text; 167 mReader.rewind(); 168 169 int saveCount = renderer.getSaveCount() - 1; 170 171 while (!mReader.eof()) { 172 int op = mReader.readInt(); 173 switch (op) { 174 case AcquireContext: { 175 renderer.acquireContext(); 176 } 177 break; 178 case ReleaseContext: { 179 renderer.releaseContext(); 180 } 181 break; 182 case Save: { 183 renderer.save(getInt()); 184 } 185 break; 186 case Restore: { 187 renderer.restore(); 188 } 189 break; 190 case RestoreToCount: { 191 renderer.restoreToCount(saveCount + getInt()); 192 } 193 break; 194 case SaveLayer: { 195 renderer.saveLayer(getFloat(), getFloat(), getFloat(), getFloat(), 196 getPaint(), getInt()); 197 } 198 break; 199 case SaveLayerAlpha: { 200 renderer.saveLayerAlpha(getFloat(), getFloat(), getFloat(), getFloat(), 201 getInt(), getInt()); 202 } 203 break; 204 case Translate: { 205 renderer.translate(getFloat(), getFloat()); 206 } 207 break; 208 case Rotate: { 209 renderer.rotate(getFloat()); 210 } 211 break; 212 case Scale: { 213 renderer.scale(getFloat(), getFloat()); 214 } 215 break; 216 case SetMatrix: { 217 renderer.setMatrix(getMatrix()); 218 } 219 break; 220 case ConcatMatrix: { 221 renderer.concatMatrix(getMatrix()); 222 } 223 break; 224 case ClipRect: { 225 renderer.clipRect(getFloat(), getFloat(), getFloat(), getFloat(), 226 (SkRegion::Op) getInt()); 227 } 228 break; 229 case DrawBitmap: { 230 renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getPaint()); 231 } 232 break; 233 case DrawBitmapMatrix: { 234 renderer.drawBitmap(getBitmap(), getMatrix(), getPaint()); 235 } 236 break; 237 case DrawBitmapRect: { 238 renderer.drawBitmap(getBitmap(), getFloat(), getFloat(), getFloat(), getFloat(), 239 getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); 240 } 241 break; 242 case DrawPatch: { 243 int32_t* xDivs = NULL; 244 int32_t* yDivs = NULL; 245 uint32_t* colors = NULL; 246 uint32_t xDivsCount = 0; 247 uint32_t yDivsCount = 0; 248 int8_t numColors = 0; 249 250 SkBitmap* bitmap = getBitmap(); 251 252 xDivs = getInts(xDivsCount); 253 yDivs = getInts(yDivsCount); 254 colors = getUInts(numColors); 255 256 renderer.drawPatch(bitmap, xDivs, yDivs, colors, xDivsCount, yDivsCount, 257 numColors, getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); 258 } 259 break; 260 case DrawColor: { 261 renderer.drawColor(getInt(), (SkXfermode::Mode) getInt()); 262 } 263 break; 264 case DrawRect: { 265 renderer.drawRect(getFloat(), getFloat(), getFloat(), getFloat(), getPaint()); 266 } 267 break; 268 case DrawPath: { 269 renderer.drawPath(getPath(), getPaint()); 270 } 271 break; 272 case DrawLines: { 273 int count = 0; 274 float* points = getFloats(count); 275 renderer.drawLines(points, count, getPaint()); 276 } 277 break; 278 case DrawText: { 279 getText(&text); 280 renderer.drawText(text.text(), text.length(), getInt(), 281 getFloat(), getFloat(), getPaint()); 282 } 283 break; 284 case ResetShader: { 285 renderer.resetShader(); 286 } 287 break; 288 case SetupShader: { 289 renderer.setupShader(getShader()); 290 } 291 break; 292 case ResetColorFilter: { 293 renderer.resetColorFilter(); 294 } 295 break; 296 case SetupColorFilter: { 297 renderer.setupColorFilter(getColorFilter()); 298 } 299 break; 300 case ResetShadow: { 301 renderer.resetShadow(); 302 } 303 break; 304 case SetupShadow: { 305 renderer.setupShadow(getFloat(), getFloat(), getFloat(), getInt()); 306 } 307 break; 308 } 309 } 310} 311 312/////////////////////////////////////////////////////////////////////////////// 313// Base structure 314/////////////////////////////////////////////////////////////////////////////// 315 316DisplayListRenderer::DisplayListRenderer(): 317 mHeap(HEAP_BLOCK_SIZE), mWriter(MIN_WRITER_SIZE) { 318 mPathHeap = NULL; 319} 320 321DisplayListRenderer::~DisplayListRenderer() { 322 reset(); 323} 324 325void DisplayListRenderer::reset() { 326 if (mPathHeap) { 327 mPathHeap->unref(); 328 mPathHeap = NULL; 329 } 330 331 mWriter.reset(); 332 mHeap.reset(); 333 334 mRCRecorder.reset(); 335 mTFRecorder.reset(); 336 337 Caches& caches = Caches::getInstance(); 338 for (size_t i = 0; i < mBitmapResources.size(); i++) { 339 SkBitmap* resource = mBitmapResources.itemAt(i); 340 caches.resourceCache.decrementRefcount(resource); 341 } 342 mBitmapResources.clear(); 343 344 for (size_t i = 0; i < mShaderResources.size(); i++) { 345 SkiaShader* resource = mShaderResources.itemAt(i); 346 caches.resourceCache.decrementRefcount(resource); 347 } 348 mShaderResources.clear(); 349 350 mPaints.clear(); 351 mPaintMap.clear(); 352 mMatrices.clear(); 353} 354 355/////////////////////////////////////////////////////////////////////////////// 356// Operations 357/////////////////////////////////////////////////////////////////////////////// 358 359void DisplayListRenderer::setViewport(int width, int height) { 360 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 361 362 mWidth = width; 363 mHeight = height; 364} 365 366void DisplayListRenderer::prepare(bool opaque) { 367 mSnapshot = new Snapshot(mFirstSnapshot, 368 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 369 mSaveCount = 1; 370 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight); 371} 372 373void DisplayListRenderer::acquireContext() { 374 addOp(DisplayList::AcquireContext); 375 OpenGLRenderer::acquireContext(); 376} 377 378void DisplayListRenderer::releaseContext() { 379 addOp(DisplayList::ReleaseContext); 380 OpenGLRenderer::releaseContext(); 381} 382 383int DisplayListRenderer::save(int flags) { 384 addOp(DisplayList::Save); 385 addInt(flags); 386 return OpenGLRenderer::save(flags); 387} 388 389void DisplayListRenderer::restore() { 390 addOp(DisplayList::Restore); 391 OpenGLRenderer::restore(); 392} 393 394void DisplayListRenderer::restoreToCount(int saveCount) { 395 addOp(DisplayList::RestoreToCount); 396 addInt(saveCount); 397 OpenGLRenderer::restoreToCount(saveCount); 398} 399 400int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, 401 SkPaint* p, int flags) { 402 addOp(DisplayList::SaveLayer); 403 addBounds(left, top, right, bottom); 404 addPaint(p); 405 addInt(flags); 406 return OpenGLRenderer::save(flags); 407} 408 409int DisplayListRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 410 int alpha, int flags) { 411 addOp(DisplayList::SaveLayerAlpha); 412 addBounds(left, top, right, bottom); 413 addInt(alpha); 414 addInt(flags); 415 return OpenGLRenderer::save(flags); 416} 417 418void DisplayListRenderer::translate(float dx, float dy) { 419 addOp(DisplayList::Translate); 420 addPoint(dx, dy); 421 OpenGLRenderer::translate(dx, dy); 422} 423 424void DisplayListRenderer::rotate(float degrees) { 425 addOp(DisplayList::Rotate); 426 addFloat(degrees); 427 OpenGLRenderer::rotate(degrees); 428} 429 430void DisplayListRenderer::scale(float sx, float sy) { 431 addOp(DisplayList::Scale); 432 addPoint(sx, sy); 433 OpenGLRenderer::scale(sx, sy); 434} 435 436void DisplayListRenderer::setMatrix(SkMatrix* matrix) { 437 addOp(DisplayList::SetMatrix); 438 addMatrix(matrix); 439 OpenGLRenderer::setMatrix(matrix); 440} 441 442void DisplayListRenderer::concatMatrix(SkMatrix* matrix) { 443 addOp(DisplayList::ConcatMatrix); 444 addMatrix(matrix); 445 OpenGLRenderer::concatMatrix(matrix); 446} 447 448bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, 449 SkRegion::Op op) { 450 addOp(DisplayList::ClipRect); 451 addBounds(left, top, right, bottom); 452 addInt(op); 453 return OpenGLRenderer::clipRect(left, top, right, bottom, op); 454} 455 456void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, 457 SkPaint* paint) { 458 addOp(DisplayList::DrawBitmap); 459 addBitmap(bitmap); 460 addPoint(left, top); 461 addPaint(paint); 462} 463 464void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, 465 SkPaint* paint) { 466 addOp(DisplayList::DrawBitmapMatrix); 467 addBitmap(bitmap); 468 addMatrix(matrix); 469 addPaint(paint); 470} 471 472void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 473 float srcRight, float srcBottom, float dstLeft, float dstTop, 474 float dstRight, float dstBottom, SkPaint* paint) { 475 addOp(DisplayList::DrawBitmapRect); 476 addBitmap(bitmap); 477 addBounds(srcLeft, srcTop, srcRight, srcBottom); 478 addBounds(dstLeft, dstTop, dstRight, dstBottom); 479 addPaint(paint); 480} 481 482void DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 483 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 484 float left, float top, float right, float bottom, SkPaint* paint) { 485 addOp(DisplayList::DrawPatch); 486 addBitmap(bitmap); 487 addInts(xDivs, width); 488 addInts(yDivs, height); 489 addUInts(colors, numColors); 490 addBounds(left, top, right, bottom); 491 addPaint(paint); 492} 493 494void DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { 495 addOp(DisplayList::DrawColor); 496 addInt(color); 497 addInt(mode); 498} 499 500void DisplayListRenderer::drawRect(float left, float top, float right, float bottom, 501 SkPaint* paint) { 502 addOp(DisplayList::DrawRect); 503 addBounds(left, top, right, bottom); 504 addPaint(paint); 505} 506 507void DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) { 508 addOp(DisplayList::DrawPath); 509 addPath(path); 510 addPaint(paint); 511} 512 513void DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) { 514 addOp(DisplayList::DrawLines); 515 addFloats(points, count); 516 addPaint(paint); 517} 518 519void DisplayListRenderer::drawText(const char* text, int bytesCount, int count, 520 float x, float y, SkPaint* paint) { 521 addOp(DisplayList::DrawText); 522 addText(text, bytesCount); 523 addInt(count); 524 addPoint(x, y); 525 addPaint(paint); 526} 527 528void DisplayListRenderer::resetShader() { 529 addOp(DisplayList::ResetShader); 530} 531 532void DisplayListRenderer::setupShader(SkiaShader* shader) { 533 addOp(DisplayList::SetupShader); 534 addShader(shader); 535} 536 537void DisplayListRenderer::resetColorFilter() { 538 addOp(DisplayList::ResetColorFilter); 539} 540 541void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) { 542 addOp(DisplayList::SetupColorFilter); 543 addColorFilter(filter); 544} 545 546void DisplayListRenderer::resetShadow() { 547 addOp(DisplayList::ResetShadow); 548} 549 550void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { 551 addOp(DisplayList::SetupShadow); 552 addFloat(radius); 553 addPoint(dx, dy); 554 addInt(color); 555} 556 557}; // namespace uirenderer 558}; // namespace android 559