DisplayListRenderer.h revision 5c13d89c1332fcc499379b9064b891187b75ca32
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_UI_DISPLAY_LIST_RENDERER_H 18#define ANDROID_UI_DISPLAY_LIST_RENDERER_H 19 20#include <SkChunkAlloc.h> 21#include <SkFlattenable.h> 22#include <SkMatrix.h> 23#include <SkPaint.h> 24#include <SkPath.h> 25#include <SkPictureFlat.h> 26#include <SkRefCnt.h> 27#include <SkTDArray.h> 28#include <SkTSearch.h> 29 30#include "OpenGLRenderer.h" 31 32namespace android { 33namespace uirenderer { 34 35/////////////////////////////////////////////////////////////////////////////// 36// Defines 37/////////////////////////////////////////////////////////////////////////////// 38 39#define MIN_WRITER_SIZE 16384 40#define HEAP_BLOCK_SIZE 4096 41 42/////////////////////////////////////////////////////////////////////////////// 43// Helpers 44/////////////////////////////////////////////////////////////////////////////// 45 46class PathHeap: public SkRefCnt { 47public: 48 PathHeap(); 49 PathHeap(SkFlattenableReadBuffer& buffer); 50 ~PathHeap(); 51 52 int append(const SkPath& path); 53 54 int count() const { return mPaths.count(); } 55 56 SkPath& operator[](int index) const { 57 return *mPaths[index]; 58 } 59 60 void flatten(SkFlattenableWriteBuffer& buffer) const; 61 62private: 63 SkChunkAlloc mHeap; 64 SkTDArray<SkPath*> mPaths; 65}; 66 67/////////////////////////////////////////////////////////////////////////////// 68// Display list 69/////////////////////////////////////////////////////////////////////////////// 70 71class DisplayListRenderer; 72 73/** 74 * Replays recorded drawing commands. 75 */ 76class DisplayList { 77public: 78 DisplayList(const DisplayListRenderer& recorder); 79 ~DisplayList(); 80 81 enum Op { 82 AcquireContext, 83 ReleaseContext, 84 Save, 85 Restore, 86 RestoreToCount, 87 SaveLayer, 88 Translate, 89 Rotate, 90 Scale, 91 SetMatrix, 92 ConcatMatrix, 93 ClipRect, 94 DrawBitmap, 95 DrawBitmapMatrix, 96 DrawBitmapRect, 97 DrawPatch, 98 DrawColor, 99 DrawRect, 100 DrawPath, 101 DrawLines, 102 DrawText, 103 ResetShader, 104 SetupShader, 105 ResetColorFilter, 106 SetupColorFilter, 107 ResetShadow, 108 SetupShadow 109 }; 110 111 void replay(OpenGLRenderer& renderer); 112 113private: 114 void init(); 115 116 class TextContainer { 117 public: 118 size_t length() const { 119 return mByteLength; 120 } 121 122 const char* text() const { 123 return (const char*) mText; 124 } 125 126 size_t mByteLength; 127 const char* mText; 128 }; 129 130 SkBitmap* getBitmap() { 131 return (SkBitmap*) getInt(); 132 } 133 134 SkiaShader* getShader() { 135 return (SkiaShader*) getInt(); 136 } 137 138 inline int getIndex() { 139 return mReader.readInt(); 140 } 141 142 inline int getInt() { 143 return mReader.readInt(); 144 } 145 146 SkMatrix* getMatrix() { 147 return (SkMatrix*) getInt(); 148 } 149 150 SkPath* getPath() { 151 return &(*mPathHeap)[getInt() - 1]; 152 } 153 154 SkPaint* getPaint() { 155 return (SkPaint*) getInt(); 156 } 157 158 inline float getFloat() { 159 return mReader.readScalar(); 160 } 161 162 int32_t* getInts(uint32_t& count) { 163 count = getInt(); 164 return (int32_t*) mReader.skip(count * sizeof(int32_t)); 165 } 166 167 uint32_t* getUInts(int8_t& count) { 168 count = getInt(); 169 return (uint32_t*) mReader.skip(count * sizeof(uint32_t)); 170 } 171 172 float* getFloats(int& count) { 173 count = getInt(); 174 return (float*) mReader.skip(count * sizeof(float)); 175 } 176 177 void getText(TextContainer* text) { 178 size_t length = text->mByteLength = getInt(); 179 text->mText = (const char*) mReader.skip(length); 180 } 181 182 PathHeap* mPathHeap; 183 184 Vector<SkBitmap*> mBitmapResources; 185 Vector<SkMatrix*> mMatrixResources; 186 Vector<SkPaint*> mPaintResources; 187 Vector<SkiaShader*> mShaderResources; 188 189 mutable SkFlattenableReadBuffer mReader; 190 191 SkRefCntPlayback mRCPlayback; 192 SkTypefacePlayback mTFPlayback; 193}; 194 195/////////////////////////////////////////////////////////////////////////////// 196// Renderer 197/////////////////////////////////////////////////////////////////////////////// 198 199/** 200 * Records drawing commands in a display list for latter playback. 201 */ 202class DisplayListRenderer: public OpenGLRenderer { 203public: 204 DisplayListRenderer(); 205 ~DisplayListRenderer(); 206 207 void setViewport(int width, int height); 208 void prepare(bool opaque); 209 210 void acquireContext(); 211 void releaseContext(); 212 213 int save(int flags); 214 void restore(); 215 void restoreToCount(int saveCount); 216 217 int saveLayer(float left, float top, float right, float bottom, 218 SkPaint* p, int flags); 219 220 void translate(float dx, float dy); 221 void rotate(float degrees); 222 void scale(float sx, float sy); 223 224 void setMatrix(SkMatrix* matrix); 225 void concatMatrix(SkMatrix* matrix); 226 227 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 228 229 void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 230 void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 231 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 232 float srcRight, float srcBottom, float dstLeft, float dstTop, 233 float dstRight, float dstBottom, SkPaint* paint); 234 void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 235 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 236 float left, float top, float right, float bottom, SkPaint* paint); 237 void drawColor(int color, SkXfermode::Mode mode); 238 void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 239 void drawPath(SkPath* path, SkPaint* paint); 240 void drawLines(float* points, int count, SkPaint* paint); 241 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); 242 243 void resetShader(); 244 void setupShader(SkiaShader* shader); 245 246 void resetColorFilter(); 247 void setupColorFilter(SkiaColorFilter* filter); 248 249 void resetShadow(); 250 void setupShadow(float radius, float dx, float dy, int color); 251 252 void reset(); 253 254 DisplayList* getDisplayList() const { 255 return new DisplayList(*this); 256 } 257 258 const SkWriter32& writeStream() const { 259 return mWriter; 260 } 261 262 const Vector<SkBitmap*>& getBitmapResources() const { 263 return mBitmapResources; 264 } 265 266 const Vector<SkMatrix*>& getMatrixResources() const { 267 return mMatrixResources; 268 } 269 270 const Vector<SkPaint*>& getPaintResources() const { 271 return mPaintResources; 272 } 273 274 const Vector<SkiaShader*>& getShaderResources() const { 275 return mShaderResources; 276 } 277 278private: 279 inline void addOp(DisplayList::Op drawOp) { 280 mWriter.writeInt(drawOp); 281 } 282 283 inline void addInt(int value) { 284 mWriter.writeInt(value); 285 } 286 287 void addInts(const int32_t* values, uint32_t count) { 288 mWriter.writeInt(count); 289 for (uint32_t i = 0; i < count; i++) { 290 mWriter.writeInt(values[i]); 291 } 292 } 293 294 void addUInts(const uint32_t* values, int8_t count) { 295 mWriter.writeInt(count); 296 for (int8_t i = 0; i < count; i++) { 297 mWriter.writeInt(values[i]); 298 } 299 } 300 301 inline void addFloat(float value) { 302 mWriter.writeScalar(value); 303 } 304 305 void addFloats(const float* values, int count) { 306 mWriter.writeInt(count); 307 for (int i = 0; i < count; i++) { 308 mWriter.writeScalar(values[i]); 309 } 310 } 311 312 inline void addPoint(float x, float y) { 313 mWriter.writeScalar(x); 314 mWriter.writeScalar(y); 315 } 316 317 inline void addBounds(float left, float top, float right, float bottom) { 318 mWriter.writeScalar(left); 319 mWriter.writeScalar(top); 320 mWriter.writeScalar(right); 321 mWriter.writeScalar(bottom); 322 } 323 324 inline void addText(const void* text, size_t byteLength) { 325 mWriter.writeInt(byteLength); 326 mWriter.writePad(text, byteLength); 327 } 328 329 inline void addPath(const SkPath* path) { 330 if (mPathHeap == NULL) { 331 mPathHeap = new PathHeap(); 332 } 333 addInt(mPathHeap->append(*path)); 334 } 335 336 inline void addPaint(SkPaint* paint) { 337 addInt((int)paint); 338 mPaintResources.add(paint); 339 Caches& caches = Caches::getInstance(); 340 caches.resourceCache.incrementRefcount(paint); 341 } 342 343 inline void addMatrix(SkMatrix* matrix) { 344 addInt((int)matrix); 345 mMatrixResources.add(matrix); 346 Caches& caches = Caches::getInstance(); 347 caches.resourceCache.incrementRefcount(matrix); 348 } 349 350 inline void addBitmap(SkBitmap* bitmap) { 351 addInt((int)bitmap); 352 mBitmapResources.add(bitmap); 353 Caches& caches = Caches::getInstance(); 354 caches.resourceCache.incrementRefcount(bitmap); 355 } 356 357 inline void addShader(SkiaShader* shader) { 358 addInt((int)shader); 359 mShaderResources.add(shader); 360 Caches& caches = Caches::getInstance(); 361 caches.resourceCache.incrementRefcount(shader); 362 } 363 364 SkChunkAlloc mHeap; 365 366 Vector<SkBitmap*> mBitmapResources; 367 Vector<SkMatrix*> mMatrixResources; 368 Vector<SkPaint*> mPaintResources; 369 Vector<SkiaShader*> mShaderResources; 370 371 PathHeap* mPathHeap; 372 SkWriter32 mWriter; 373 374 SkRefCntRecorder mRCRecorder; 375 SkRefCntRecorder mTFRecorder; 376 377 friend class DisplayList; 378 379}; // class DisplayListRenderer 380 381}; // namespace uirenderer 382}; // namespace android 383 384#endif // ANDROID_UI_DISPLAY_LIST_RENDERER_H 385