DisplayListRenderer.h revision ada830f639591b99c3e40de22b07296c7932a33f
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H 18#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H 19 20#include <SkChunkAlloc.h> 21#include <SkFlattenable.h> 22#include <SkMatrix.h> 23#include <SkPaint.h> 24#include <SkPath.h> 25#include <SkPictureFlat.h> 26#include <SkRefCnt.h> 27#include <SkTDArray.h> 28#include <SkTSearch.h> 29 30#include "OpenGLRenderer.h" 31 32namespace android { 33namespace uirenderer { 34 35/////////////////////////////////////////////////////////////////////////////// 36// Defines 37/////////////////////////////////////////////////////////////////////////////// 38 39#define MIN_WRITER_SIZE 16384 40#define HEAP_BLOCK_SIZE 4096 41 42/////////////////////////////////////////////////////////////////////////////// 43// Helpers 44/////////////////////////////////////////////////////////////////////////////// 45 46class PathHeap: public SkRefCnt { 47public: 48 PathHeap(); 49 PathHeap(SkFlattenableReadBuffer& buffer); 50 ~PathHeap(); 51 52 int append(const SkPath& path); 53 54 int count() const { return mPaths.count(); } 55 56 SkPath& operator[](int index) const { 57 return *mPaths[index]; 58 } 59 60 void flatten(SkFlattenableWriteBuffer& buffer) const; 61 62private: 63 SkChunkAlloc mHeap; 64 SkTDArray<SkPath*> mPaths; 65}; 66 67/////////////////////////////////////////////////////////////////////////////// 68// Display list 69/////////////////////////////////////////////////////////////////////////////// 70 71class DisplayListRenderer; 72 73/** 74 * Replays recorded drawing commands. 75 */ 76class DisplayList { 77public: 78 DisplayList(const DisplayListRenderer& recorder); 79 ~DisplayList(); 80 81 enum Op { 82 AcquireContext, 83 ReleaseContext, 84 Save, 85 Restore, 86 RestoreToCount, 87 SaveLayer, 88 SaveLayerAlpha, 89 Translate, 90 Rotate, 91 Scale, 92 SetMatrix, 93 ConcatMatrix, 94 ClipRect, 95 DrawDisplayList, 96 DrawLayer, 97 DrawBitmap, 98 DrawBitmapMatrix, 99 DrawBitmapRect, 100 DrawPatch, 101 DrawColor, 102 DrawRect, 103 DrawPath, 104 DrawLines, 105 DrawText, 106 ResetShader, 107 SetupShader, 108 ResetColorFilter, 109 SetupColorFilter, 110 ResetShadow, 111 SetupShadow 112 }; 113 114 void initFromDisplayListRenderer(const DisplayListRenderer& recorder); 115 116 void replay(OpenGLRenderer& renderer); 117 118private: 119 void init(); 120 121 class TextContainer { 122 public: 123 size_t length() const { 124 return mByteLength; 125 } 126 127 const char* text() const { 128 return (const char*) mText; 129 } 130 131 size_t mByteLength; 132 const char* mText; 133 }; 134 135 SkBitmap* getBitmap() { 136 return (SkBitmap*) getInt(); 137 } 138 139 SkiaShader* getShader() { 140 return (SkiaShader*) getInt(); 141 } 142 143 SkiaColorFilter* getColorFilter() { 144 return (SkiaColorFilter*) getInt(); 145 } 146 147 inline int getIndex() { 148 return mReader.readInt(); 149 } 150 151 inline int getInt() { 152 return mReader.readInt(); 153 } 154 155 SkMatrix* getMatrix() { 156 return (SkMatrix*) getInt(); 157 } 158 159 SkPath* getPath() { 160 return &(*mPathHeap)[getInt() - 1]; 161 } 162 163 SkPaint* getPaint() { 164 return (SkPaint*) getInt(); 165 } 166 167 DisplayList* getDisplayList() { 168 return (DisplayList*) getInt(); 169 } 170 171 inline float getFloat() { 172 return mReader.readScalar(); 173 } 174 175 int32_t* getInts(uint32_t& count) { 176 count = getInt(); 177 return (int32_t*) mReader.skip(count * sizeof(int32_t)); 178 } 179 180 uint32_t* getUInts(int8_t& count) { 181 count = getInt(); 182 return (uint32_t*) mReader.skip(count * sizeof(uint32_t)); 183 } 184 185 float* getFloats(int& count) { 186 count = getInt(); 187 return (float*) mReader.skip(count * sizeof(float)); 188 } 189 190 void getText(TextContainer* text) { 191 size_t length = text->mByteLength = getInt(); 192 text->mText = (const char*) mReader.skip(length); 193 } 194 195 PathHeap* mPathHeap; 196 197 Vector<SkBitmap*> mBitmapResources; 198 Vector<SkiaShader*> mShaderResources; 199 Vector<SkiaColorFilter*> mFilterResources; 200 201 Vector<SkPaint*> mPaints; 202 Vector<SkMatrix*> mMatrices; 203 204 mutable SkFlattenableReadBuffer mReader; 205 206 SkRefCntPlayback mRCPlayback; 207 SkTypefacePlayback mTFPlayback; 208}; 209 210/////////////////////////////////////////////////////////////////////////////// 211// Renderer 212/////////////////////////////////////////////////////////////////////////////// 213 214/** 215 * Records drawing commands in a display list for latter playback. 216 */ 217class DisplayListRenderer: public OpenGLRenderer { 218public: 219 DisplayListRenderer(); 220 ~DisplayListRenderer(); 221 222 DisplayList* getDisplayList(); 223 224 void setViewport(int width, int height); 225 void prepare(bool opaque); 226 227 void acquireContext(); 228 void releaseContext(); 229 230 int save(int flags); 231 void restore(); 232 void restoreToCount(int saveCount); 233 234 int saveLayer(float left, float top, float right, float bottom, 235 SkPaint* p, int flags); 236 int saveLayerAlpha(float left, float top, float right, float bottom, 237 int alpha, int flags); 238 239 void translate(float dx, float dy); 240 void rotate(float degrees); 241 void scale(float sx, float sy); 242 243 void setMatrix(SkMatrix* matrix); 244 void concatMatrix(SkMatrix* matrix); 245 246 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 247 248 void drawDisplayList(DisplayList* displayList); 249 void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 250 void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 251 void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 252 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 253 float srcRight, float srcBottom, float dstLeft, float dstTop, 254 float dstRight, float dstBottom, SkPaint* paint); 255 void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 256 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 257 float left, float top, float right, float bottom, SkPaint* paint); 258 void drawColor(int color, SkXfermode::Mode mode); 259 void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 260 void drawPath(SkPath* path, SkPaint* paint); 261 void drawLines(float* points, int count, SkPaint* paint); 262 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); 263 264 void resetShader(); 265 void setupShader(SkiaShader* shader); 266 267 void resetColorFilter(); 268 void setupColorFilter(SkiaColorFilter* filter); 269 270 void resetShadow(); 271 void setupShadow(float radius, float dx, float dy, int color); 272 273 void reset(); 274 275 const SkWriter32& writeStream() const { 276 return mWriter; 277 } 278 279 const Vector<SkBitmap*>& getBitmapResources() const { 280 return mBitmapResources; 281 } 282 283 const Vector<SkiaShader*>& getShaderResources() const { 284 return mShaderResources; 285 } 286 287 const Vector<SkPaint*>& getPaints() const { 288 return mPaints; 289 } 290 291 const Vector<SkMatrix*>& getMatrices() const { 292 return mMatrices; 293 } 294 295 const Vector<SkiaColorFilter*>& getFilterResources() const { 296 return mFilterResources; 297 } 298 299private: 300 inline void addOp(DisplayList::Op drawOp) { 301 mWriter.writeInt(drawOp); 302 } 303 304 inline void addInt(int value) { 305 mWriter.writeInt(value); 306 } 307 308 void addInts(const int32_t* values, uint32_t count) { 309 mWriter.writeInt(count); 310 for (uint32_t i = 0; i < count; i++) { 311 mWriter.writeInt(values[i]); 312 } 313 } 314 315 void addUInts(const uint32_t* values, int8_t count) { 316 mWriter.writeInt(count); 317 for (int8_t i = 0; i < count; i++) { 318 mWriter.writeInt(values[i]); 319 } 320 } 321 322 inline void addFloat(float value) { 323 mWriter.writeScalar(value); 324 } 325 326 void addFloats(const float* values, int count) { 327 mWriter.writeInt(count); 328 for (int i = 0; i < count; i++) { 329 mWriter.writeScalar(values[i]); 330 } 331 } 332 333 inline void addPoint(float x, float y) { 334 mWriter.writeScalar(x); 335 mWriter.writeScalar(y); 336 } 337 338 inline void addBounds(float left, float top, float right, float bottom) { 339 mWriter.writeScalar(left); 340 mWriter.writeScalar(top); 341 mWriter.writeScalar(right); 342 mWriter.writeScalar(bottom); 343 } 344 345 inline void addText(const void* text, size_t byteLength) { 346 mWriter.writeInt(byteLength); 347 mWriter.writePad(text, byteLength); 348 } 349 350 inline void addPath(const SkPath* path) { 351 if (mPathHeap == NULL) { 352 mPathHeap = new PathHeap(); 353 } 354 addInt(mPathHeap->append(*path)); 355 } 356 357 inline void addPaint(SkPaint* paint) { 358 if (paint == NULL) { 359 addInt((int) NULL); 360 return; 361 } 362 363 SkPaint *paintCopy = mPaintMap.valueFor(paint); 364 if (paintCopy == NULL || paintCopy->getGenerationID() != paint->getGenerationID()) { 365 paintCopy = new SkPaint(*paint); 366 mPaintMap.add(paint, paintCopy); 367 mPaints.add(paintCopy); 368 } 369 370 addInt((int) paintCopy); 371 } 372 373 inline void addDisplayList(DisplayList* displayList) { 374 // TODO: To be safe, the display list should be ref-counted in the 375 // resources cache, but we rely on the caller (UI toolkit) to 376 // do the right thing for now 377 addInt((int) displayList); 378 } 379 380 inline void addMatrix(SkMatrix* matrix) { 381 // Copying the matrix is cheap and prevents against the user changing the original 382 // matrix before the operation that uses it 383 addInt((int) new SkMatrix(*matrix)); 384 } 385 386 inline void addBitmap(SkBitmap* bitmap) { 387 // Note that this assumes the bitmap is immutable. There are cases this won't handle 388 // correctly, such as creating the bitmap from scratch, drawing with it, changing its 389 // contents, and drawing again. The only fix would be to always copy it the first time, 390 // which doesn't seem worth the extra cycles for this unlikely case. 391 addInt((int) bitmap); 392 mBitmapResources.add(bitmap); 393 Caches& caches = Caches::getInstance(); 394 caches.resourceCache.incrementRefcount(bitmap); 395 } 396 397 inline void addShader(SkiaShader* shader) { 398 addInt((int) shader); 399 mShaderResources.add(shader); 400 Caches& caches = Caches::getInstance(); 401 caches.resourceCache.incrementRefcount(shader); 402 } 403 404 inline void addColorFilter(SkiaColorFilter* colorFilter) { 405 addInt((int) colorFilter); 406 mFilterResources.add(colorFilter); 407 Caches& caches = Caches::getInstance(); 408 caches.resourceCache.incrementRefcount(colorFilter); 409 } 410 411 SkChunkAlloc mHeap; 412 413 Vector<SkBitmap*> mBitmapResources; 414 Vector<SkiaShader*> mShaderResources; 415 Vector<SkiaColorFilter*> mFilterResources; 416 417 Vector<SkPaint*> mPaints; 418 DefaultKeyedVector<SkPaint*, SkPaint*> mPaintMap; 419 Vector<SkMatrix*> mMatrices; 420 421 PathHeap* mPathHeap; 422 SkWriter32 mWriter; 423 424 SkRefCntRecorder mRCRecorder; 425 SkRefCntRecorder mTFRecorder; 426 427 DisplayList *mDisplayList; 428 429 friend class DisplayList; 430 431}; // class DisplayListRenderer 432 433}; // namespace uirenderer 434}; // namespace android 435 436#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H 437