DisplayListRenderer.h revision d98aa2de9ab18e09c2be1997f41212740f51f6e6
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_UI_DISPLAY_LIST_RENDERER_H
18#define ANDROID_UI_DISPLAY_LIST_RENDERER_H
19
20#include <SkChunkAlloc.h>
21#include <SkFlattenable.h>
22#include <SkMatrix.h>
23#include <SkPaint.h>
24#include <SkPath.h>
25#include <SkPictureFlat.h>
26#include <SkRefCnt.h>
27#include <SkTDArray.h>
28#include <SkTSearch.h>
29
30#include "OpenGLRenderer.h"
31
32namespace android {
33namespace uirenderer {
34
35///////////////////////////////////////////////////////////////////////////////
36// Defines
37///////////////////////////////////////////////////////////////////////////////
38
39#define MIN_WRITER_SIZE 16384
40#define HEAP_BLOCK_SIZE 4096
41
42///////////////////////////////////////////////////////////////////////////////
43// Helpers
44///////////////////////////////////////////////////////////////////////////////
45
46class PathHeap: public SkRefCnt {
47public:
48    PathHeap();
49    PathHeap(SkFlattenableReadBuffer& buffer);
50    ~PathHeap();
51
52    int append(const SkPath& path);
53
54    int count() const { return mPaths.count(); }
55
56    SkPath& operator[](int index) const {
57        return *mPaths[index];
58    }
59
60    void flatten(SkFlattenableWriteBuffer& buffer) const;
61
62private:
63    SkChunkAlloc mHeap;
64    SkTDArray<SkPath*> mPaths;
65};
66
67///////////////////////////////////////////////////////////////////////////////
68// Display list
69///////////////////////////////////////////////////////////////////////////////
70
71class DisplayListRenderer;
72
73/**
74 * Replays recorded drawing commands.
75 */
76class DisplayList {
77public:
78    DisplayList(const DisplayListRenderer& recorder);
79    ~DisplayList();
80
81    enum Op {
82        AcquireContext,
83        ReleaseContext,
84        Save,
85        Restore,
86        RestoreToCount,
87        SaveLayer,
88        Translate,
89        Rotate,
90        Scale,
91        SetMatrix,
92        ConcatMatrix,
93        ClipRect,
94        DrawBitmap,
95        DrawBitmapMatrix,
96        DrawBitmapRect,
97        DrawPatch,
98        DrawColor,
99        DrawRect,
100        DrawPath,
101        DrawLines,
102        DrawText,
103        ResetShader,
104        SetupShader,
105        ResetColorFilter,
106        SetupColorFilter,
107        ResetShadow,
108        SetupShadow
109    };
110
111    void replay(OpenGLRenderer& renderer);
112
113private:
114    void init();
115
116    class TextContainer {
117    public:
118        size_t length() const {
119            return mByteLength;
120        }
121
122        const char* text() const {
123            return (const char*) mText;
124        }
125
126        size_t mByteLength;
127        const char* mText;
128    };
129
130    SkBitmap* getBitmap() {
131        return (SkBitmap*) getInt();
132    }
133
134    SkiaShader* getShader() {
135        return (SkiaShader*) getInt();
136    }
137
138    inline int getIndex() {
139        return mReader.readInt();
140    }
141
142    inline int getInt() {
143        return mReader.readInt();
144    }
145
146    SkMatrix* getMatrix() {
147        return (SkMatrix*) getInt();
148    }
149
150    SkPath* getPath() {
151        return &(*mPathHeap)[getInt() - 1];
152    }
153
154    SkPaint* getPaint() {
155        return (SkPaint*) getInt();
156    }
157
158    inline float getFloat() {
159        return mReader.readScalar();
160    }
161
162    int32_t* getInts(uint32_t& count) {
163        count = getInt();
164        return (int32_t*) mReader.skip(count * sizeof(int32_t));
165    }
166
167    uint32_t* getUInts(int8_t& count) {
168        count = getInt();
169        return (uint32_t*) mReader.skip(count * sizeof(uint32_t));
170    }
171
172    float* getFloats(int& count) {
173        count = getInt();
174        return (float*) mReader.skip(count * sizeof(float));
175    }
176
177    void getText(TextContainer* text) {
178        size_t length = text->mByteLength = getInt();
179        text->mText = (const char*) mReader.skip(length);
180    }
181
182    PathHeap* mPathHeap;
183
184    Vector<SkBitmap*> mBitmapResources;
185    Vector<SkiaShader*> mShaderResources;
186
187    Vector<SkPaint*> mPaints;
188    Vector<SkMatrix*> mMatrices;
189
190    mutable SkFlattenableReadBuffer mReader;
191
192    SkRefCntPlayback mRCPlayback;
193    SkTypefacePlayback mTFPlayback;
194};
195
196///////////////////////////////////////////////////////////////////////////////
197// Renderer
198///////////////////////////////////////////////////////////////////////////////
199
200/**
201 * Records drawing commands in a display list for latter playback.
202 */
203class DisplayListRenderer: public OpenGLRenderer {
204public:
205    DisplayListRenderer();
206    ~DisplayListRenderer();
207
208    void setViewport(int width, int height);
209    void prepare(bool opaque);
210
211    void acquireContext();
212    void releaseContext();
213
214    int save(int flags);
215    void restore();
216    void restoreToCount(int saveCount);
217
218    int saveLayer(float left, float top, float right, float bottom,
219            SkPaint* p, int flags);
220
221    void translate(float dx, float dy);
222    void rotate(float degrees);
223    void scale(float sx, float sy);
224
225    void setMatrix(SkMatrix* matrix);
226    void concatMatrix(SkMatrix* matrix);
227
228    bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
229
230    void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
231    void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
232    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
233            float srcRight, float srcBottom, float dstLeft, float dstTop,
234            float dstRight, float dstBottom, SkPaint* paint);
235    void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
236            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
237            float left, float top, float right, float bottom, SkPaint* paint);
238    void drawColor(int color, SkXfermode::Mode mode);
239    void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
240    void drawPath(SkPath* path, SkPaint* paint);
241    void drawLines(float* points, int count, SkPaint* paint);
242    void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
243
244    void resetShader();
245    void setupShader(SkiaShader* shader);
246
247    void resetColorFilter();
248    void setupColorFilter(SkiaColorFilter* filter);
249
250    void resetShadow();
251    void setupShadow(float radius, float dx, float dy, int color);
252
253    void reset();
254
255    DisplayList* getDisplayList() const {
256        return new DisplayList(*this);
257    }
258
259    const SkWriter32& writeStream() const {
260        return mWriter;
261    }
262
263    const Vector<SkBitmap*>& getBitmapResources() const {
264        return mBitmapResources;
265    }
266
267    const Vector<SkiaShader*>& getShaderResources() const {
268        return mShaderResources;
269    }
270
271    const Vector<SkPaint*>& getPaints() const {
272        return mPaints;
273    }
274
275    const Vector<SkMatrix*>& getMatrices() const {
276        return mMatrices;
277    }
278
279private:
280    inline void addOp(DisplayList::Op drawOp) {
281        mWriter.writeInt(drawOp);
282    }
283
284    inline void addInt(int value) {
285        mWriter.writeInt(value);
286    }
287
288    void addInts(const int32_t* values, uint32_t count) {
289        mWriter.writeInt(count);
290        for (uint32_t i = 0; i < count; i++) {
291            mWriter.writeInt(values[i]);
292        }
293    }
294
295    void addUInts(const uint32_t* values, int8_t count) {
296        mWriter.writeInt(count);
297        for (int8_t i = 0; i < count; i++) {
298            mWriter.writeInt(values[i]);
299        }
300    }
301
302    inline void addFloat(float value) {
303        mWriter.writeScalar(value);
304    }
305
306    void addFloats(const float* values, int count) {
307        mWriter.writeInt(count);
308        for (int i = 0; i < count; i++) {
309            mWriter.writeScalar(values[i]);
310        }
311    }
312
313    inline void addPoint(float x, float y) {
314        mWriter.writeScalar(x);
315        mWriter.writeScalar(y);
316    }
317
318    inline void addBounds(float left, float top, float right, float bottom) {
319        mWriter.writeScalar(left);
320        mWriter.writeScalar(top);
321        mWriter.writeScalar(right);
322        mWriter.writeScalar(bottom);
323    }
324
325    inline void addText(const void* text, size_t byteLength) {
326        mWriter.writeInt(byteLength);
327        mWriter.writePad(text, byteLength);
328    }
329
330    inline void addPath(const SkPath* path) {
331        if (mPathHeap == NULL) {
332            mPathHeap = new PathHeap();
333        }
334        addInt(mPathHeap->append(*path));
335    }
336
337    inline void addPaint(SkPaint* paint) {
338        if (paint == NULL) {
339            addInt((int)NULL);
340            return;
341        }
342        SkPaint *paintCopy =  mPaintMap.valueFor(paint);
343        if (paintCopy == NULL || paintCopy->getGenerationID() != paint->getGenerationID()) {
344            paintCopy = new SkPaint(*paint);
345            mPaintMap.add(paint, paintCopy);
346            mPaints.add(paintCopy);
347        }
348        addInt((int)paintCopy);
349    }
350
351    inline void addMatrix(SkMatrix* matrix) {
352        // Copying the matrix is cheap and prevents against the user changing the original
353        // matrix before the operation that uses it
354        addInt((int) new SkMatrix(*matrix));
355    }
356
357    inline void addBitmap(SkBitmap* bitmap) {
358        // Note that this assumes the bitmap is immutable. There are cases this won't handle
359        // correctly, such as creating the bitmap from scratch, drawing with it, changing its
360        // contents, and drawing again. The only fix would be to always copy it the first time,
361        // which doesn't seem worth the extra cycles for this unlikely case.
362        addInt((int)bitmap);
363        mBitmapResources.add(bitmap);
364        Caches& caches = Caches::getInstance();
365        caches.resourceCache.incrementRefcount(bitmap);
366    }
367
368    inline void addShader(SkiaShader* shader) {
369        addInt((int)shader);
370        mShaderResources.add(shader);
371        Caches& caches = Caches::getInstance();
372        caches.resourceCache.incrementRefcount(shader);
373    }
374
375    SkChunkAlloc mHeap;
376
377    Vector<SkBitmap*> mBitmapResources;
378    Vector<SkiaShader*> mShaderResources;
379
380    Vector<SkPaint*> mPaints;
381    DefaultKeyedVector<SkPaint *, SkPaint *> mPaintMap;
382    Vector<SkMatrix*> mMatrices;
383
384    PathHeap* mPathHeap;
385    SkWriter32 mWriter;
386
387    SkRefCntRecorder mRCRecorder;
388    SkRefCntRecorder mTFRecorder;
389
390    friend class DisplayList;
391
392}; // class DisplayListRenderer
393
394}; // namespace uirenderer
395}; // namespace android
396
397#endif // ANDROID_UI_DISPLAY_LIST_RENDERER_H
398