DisplayListRenderer.h revision daf98e941e140e8739458126640183b9f296a2ab
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H 18#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H 19 20#include <SkChunkAlloc.h> 21#include <SkFlattenable.h> 22#include <SkMatrix.h> 23#include <SkPaint.h> 24#include <SkPath.h> 25#include <SkPictureFlat.h> 26#include <SkRefCnt.h> 27#include <SkTDArray.h> 28#include <SkTSearch.h> 29 30#include "OpenGLRenderer.h" 31#include "Functor.h" 32 33namespace android { 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Defines 38/////////////////////////////////////////////////////////////////////////////// 39 40#define MIN_WRITER_SIZE 16384 41#define HEAP_BLOCK_SIZE 4096 42 43// Debug 44#if DEBUG_DISPLAY_LIST 45 #define DISPLAY_LIST_LOGD(...) LOGD(__VA_ARGS__) 46#else 47 #define DISPLAY_LIST_LOGD(...) 48#endif 49 50/////////////////////////////////////////////////////////////////////////////// 51// Helpers 52/////////////////////////////////////////////////////////////////////////////// 53 54class PathHeap: public SkRefCnt { 55public: 56 PathHeap(); 57 PathHeap(SkFlattenableReadBuffer& buffer); 58 ~PathHeap(); 59 60 int append(const SkPath& path); 61 62 int count() const { return mPaths.count(); } 63 64 SkPath& operator[](int index) const { 65 return *mPaths[index]; 66 } 67 68 void flatten(SkFlattenableWriteBuffer& buffer) const; 69 70private: 71 SkChunkAlloc mHeap; 72 SkTDArray<SkPath*> mPaths; 73}; 74 75/////////////////////////////////////////////////////////////////////////////// 76// Display list 77/////////////////////////////////////////////////////////////////////////////// 78 79class DisplayListRenderer; 80 81/** 82 * Replays recorded drawing commands. 83 */ 84class DisplayList { 85public: 86 DisplayList(const DisplayListRenderer& recorder); 87 ~DisplayList(); 88 89 // IMPORTANT: Update the intialization of OP_NAMES in the .cpp file 90 // when modifying this file 91 enum Op { 92 AcquireContext = 0, 93 ReleaseContext, 94 Save, 95 Restore, 96 RestoreToCount, 97 SaveLayer, 98 SaveLayerAlpha, 99 Translate, 100 Rotate, 101 Scale, 102 Skew, 103 SetMatrix, 104 ConcatMatrix, 105 ClipRect, 106 DrawDisplayList, 107 DrawLayer, 108 DrawBitmap, 109 DrawBitmapMatrix, 110 DrawBitmapRect, 111 DrawBitmapMesh, 112 DrawPatch, 113 DrawColor, 114 DrawRect, 115 DrawRoundRect, 116 DrawCircle, 117 DrawOval, 118 DrawArc, 119 DrawPath, 120 DrawLines, 121 DrawText, 122 ResetShader, 123 SetupShader, 124 ResetColorFilter, 125 SetupColorFilter, 126 ResetShadow, 127 SetupShadow, 128 DrawGLFunction, 129 }; 130 131 static const char* OP_NAMES[]; 132 133 void initFromDisplayListRenderer(const DisplayListRenderer& recorder); 134 135 bool replay(OpenGLRenderer& renderer, uint32_t level = 0); 136 137private: 138 void init(); 139 140 class TextContainer { 141 public: 142 size_t length() const { 143 return mByteLength; 144 } 145 146 const char* text() const { 147 return (const char*) mText; 148 } 149 150 size_t mByteLength; 151 const char* mText; 152 }; 153 154 SkBitmap* getBitmap() { 155 return (SkBitmap*) getInt(); 156 } 157 158 SkiaShader* getShader() { 159 return (SkiaShader*) getInt(); 160 } 161 162 SkiaColorFilter* getColorFilter() { 163 return (SkiaColorFilter*) getInt(); 164 } 165 166 inline int getIndex() { 167 return mReader.readInt(); 168 } 169 170 inline int getInt() { 171 return mReader.readInt(); 172 } 173 174 SkMatrix* getMatrix() { 175 return (SkMatrix*) getInt(); 176 } 177 178 SkPath* getPath() { 179 return &(*mPathHeap)[getInt() - 1]; 180 } 181 182 SkPaint* getPaint() { 183 return (SkPaint*) getInt(); 184 } 185 186 DisplayList* getDisplayList() { 187 return (DisplayList*) getInt(); 188 } 189 190 inline float getFloat() { 191 return mReader.readScalar(); 192 } 193 194 int32_t* getInts(uint32_t& count) { 195 count = getInt(); 196 return (int32_t*) mReader.skip(count * sizeof(int32_t)); 197 } 198 199 uint32_t* getUInts(int8_t& count) { 200 count = getInt(); 201 return (uint32_t*) mReader.skip(count * sizeof(uint32_t)); 202 } 203 204 float* getFloats(int& count) { 205 count = getInt(); 206 return (float*) mReader.skip(count * sizeof(float)); 207 } 208 209 void getText(TextContainer* text) { 210 size_t length = text->mByteLength = getInt(); 211 text->mText = (const char*) mReader.skip(length); 212 } 213 214 PathHeap* mPathHeap; 215 216 Vector<SkBitmap*> mBitmapResources; 217 Vector<SkiaColorFilter*> mFilterResources; 218 219 Vector<SkPaint*> mPaints; 220 Vector<SkMatrix*> mMatrices; 221 Vector<SkiaShader*> mShaders; 222 223 mutable SkFlattenableReadBuffer mReader; 224 225 SkRefCntPlayback mRCPlayback; 226 SkTypefacePlayback mTFPlayback; 227}; 228 229/////////////////////////////////////////////////////////////////////////////// 230// Renderer 231/////////////////////////////////////////////////////////////////////////////// 232 233/** 234 * Records drawing commands in a display list for latter playback. 235 */ 236class DisplayListRenderer: public OpenGLRenderer { 237public: 238 DisplayListRenderer(); 239 ~DisplayListRenderer(); 240 241 DisplayList* getDisplayList(); 242 243 void setViewport(int width, int height); 244 void prepare(bool opaque); 245 void finish(); 246 247 bool callDrawGLFunction(Functor *functor); 248 void acquireContext(); 249 void releaseContext(); 250 251 void interrupt(); 252 void resume(); 253 254 int save(int flags); 255 void restore(); 256 void restoreToCount(int saveCount); 257 258 int saveLayer(float left, float top, float right, float bottom, 259 SkPaint* p, int flags); 260 int saveLayerAlpha(float left, float top, float right, float bottom, 261 int alpha, int flags); 262 263 void translate(float dx, float dy); 264 void rotate(float degrees); 265 void scale(float sx, float sy); 266 void skew(float sx, float sy); 267 268 void setMatrix(SkMatrix* matrix); 269 void concatMatrix(SkMatrix* matrix); 270 271 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op); 272 273 bool drawDisplayList(DisplayList* displayList, uint32_t level = 0); 274 void drawLayer(Layer* layer, float x, float y, SkPaint* paint); 275 void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint); 276 void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint); 277 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, 278 float srcRight, float srcBottom, float dstLeft, float dstTop, 279 float dstRight, float dstBottom, SkPaint* paint); 280 void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 281 float* vertices, int* colors, SkPaint* paint); 282 void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 283 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 284 float left, float top, float right, float bottom, SkPaint* paint); 285 void drawColor(int color, SkXfermode::Mode mode); 286 void drawRect(float left, float top, float right, float bottom, SkPaint* paint); 287 void drawRoundRect(float left, float top, float right, float bottom, 288 float rx, float ry, SkPaint* paint); 289 void drawCircle(float x, float y, float radius, SkPaint* paint); 290 void drawOval(float left, float top, float right, float bottom, SkPaint* paint); 291 void drawArc(float left, float top, float right, float bottom, 292 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint); 293 void drawPath(SkPath* path, SkPaint* paint); 294 void drawLines(float* points, int count, SkPaint* paint); 295 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint); 296 297 void resetShader(); 298 void setupShader(SkiaShader* shader); 299 300 void resetColorFilter(); 301 void setupColorFilter(SkiaColorFilter* filter); 302 303 void resetShadow(); 304 void setupShadow(float radius, float dx, float dy, int color); 305 306 void reset(); 307 308 const SkWriter32& writeStream() const { 309 return mWriter; 310 } 311 312 const Vector<SkBitmap*>& getBitmapResources() const { 313 return mBitmapResources; 314 } 315 316 const Vector<SkiaShader*>& getShaders() const { 317 return mShaders; 318 } 319 320 const Vector<SkPaint*>& getPaints() const { 321 return mPaints; 322 } 323 324 const Vector<SkMatrix*>& getMatrices() const { 325 return mMatrices; 326 } 327 328 const Vector<SkiaColorFilter*>& getFilterResources() const { 329 return mFilterResources; 330 } 331 332private: 333 void insertRestoreToCount() { 334 if (mRestoreSaveCount >= 0) { 335 mWriter.writeInt(DisplayList::RestoreToCount); 336 addInt(mRestoreSaveCount); 337 mRestoreSaveCount = -1; 338 } 339 } 340 341 inline void addOp(DisplayList::Op drawOp) { 342 insertRestoreToCount(); 343 mWriter.writeInt(drawOp); 344 } 345 346 inline void addInt(int value) { 347 mWriter.writeInt(value); 348 } 349 350 void addInts(const int32_t* values, uint32_t count) { 351 mWriter.writeInt(count); 352 for (uint32_t i = 0; i < count; i++) { 353 mWriter.writeInt(values[i]); 354 } 355 } 356 357 void addUInts(const uint32_t* values, int8_t count) { 358 mWriter.writeInt(count); 359 for (int8_t i = 0; i < count; i++) { 360 mWriter.writeInt(values[i]); 361 } 362 } 363 364 inline void addFloat(float value) { 365 mWriter.writeScalar(value); 366 } 367 368 void addFloats(const float* values, int count) { 369 mWriter.writeInt(count); 370 for (int i = 0; i < count; i++) { 371 mWriter.writeScalar(values[i]); 372 } 373 } 374 375 inline void addPoint(float x, float y) { 376 mWriter.writeScalar(x); 377 mWriter.writeScalar(y); 378 } 379 380 inline void addBounds(float left, float top, float right, float bottom) { 381 mWriter.writeScalar(left); 382 mWriter.writeScalar(top); 383 mWriter.writeScalar(right); 384 mWriter.writeScalar(bottom); 385 } 386 387 inline void addText(const void* text, size_t byteLength) { 388 mWriter.writeInt(byteLength); 389 mWriter.writePad(text, byteLength); 390 } 391 392 inline void addPath(const SkPath* path) { 393 if (mPathHeap == NULL) { 394 mPathHeap = new PathHeap(); 395 } 396 addInt(mPathHeap->append(*path)); 397 } 398 399 inline void addPaint(SkPaint* paint) { 400 if (!paint) { 401 addInt((int) NULL); 402 return; 403 } 404 405 SkPaint* paintCopy = mPaintMap.valueFor(paint); 406 if (paintCopy == NULL || paintCopy->getGenerationID() != paint->getGenerationID()) { 407 paintCopy = new SkPaint(*paint); 408 mPaintMap.add(paint, paintCopy); 409 mPaints.add(paintCopy); 410 } 411 412 addInt((int) paintCopy); 413 } 414 415 inline void addDisplayList(DisplayList* displayList) { 416 // TODO: To be safe, the display list should be ref-counted in the 417 // resources cache, but we rely on the caller (UI toolkit) to 418 // do the right thing for now 419 addInt((int) displayList); 420 } 421 422 inline void addMatrix(SkMatrix* matrix) { 423 // Copying the matrix is cheap and prevents against the user changing the original 424 // matrix before the operation that uses it 425 addInt((int) new SkMatrix(*matrix)); 426 } 427 428 inline void addBitmap(SkBitmap* bitmap) { 429 // Note that this assumes the bitmap is immutable. There are cases this won't handle 430 // correctly, such as creating the bitmap from scratch, drawing with it, changing its 431 // contents, and drawing again. The only fix would be to always copy it the first time, 432 // which doesn't seem worth the extra cycles for this unlikely case. 433 addInt((int) bitmap); 434 mBitmapResources.add(bitmap); 435 Caches& caches = Caches::getInstance(); 436 caches.resourceCache.incrementRefcount(bitmap); 437 } 438 439 inline void addShader(SkiaShader* shader) { 440 if (!shader) { 441 addInt((int) NULL); 442 return; 443 } 444 445 SkiaShader* shaderCopy = mShaderMap.valueFor(shader); 446 // TODO: We also need to handle generation ID changes in compose shaders 447 if (shaderCopy == NULL || shaderCopy->getGenerationId() != shader->getGenerationId()) { 448 shaderCopy = shader->copy(); 449 mShaderMap.add(shader, shaderCopy); 450 mShaders.add(shaderCopy); 451 Caches::getInstance().resourceCache.incrementRefcount(shaderCopy); 452 } 453 454 addInt((int) shaderCopy); 455 } 456 457 inline void addColorFilter(SkiaColorFilter* colorFilter) { 458 addInt((int) colorFilter); 459 mFilterResources.add(colorFilter); 460 Caches& caches = Caches::getInstance(); 461 caches.resourceCache.incrementRefcount(colorFilter); 462 } 463 464 SkChunkAlloc mHeap; 465 466 Vector<SkBitmap*> mBitmapResources; 467 Vector<SkiaColorFilter*> mFilterResources; 468 469 Vector<SkPaint*> mPaints; 470 DefaultKeyedVector<SkPaint*, SkPaint*> mPaintMap; 471 472 Vector<SkiaShader*> mShaders; 473 DefaultKeyedVector<SkiaShader*, SkiaShader*> mShaderMap; 474 475 Vector<SkMatrix*> mMatrices; 476 477 PathHeap* mPathHeap; 478 SkWriter32 mWriter; 479 480 SkRefCntRecorder mRCRecorder; 481 SkRefCntRecorder mTFRecorder; 482 483 DisplayList *mDisplayList; 484 485 int mRestoreSaveCount; 486 487 friend class DisplayList; 488 489}; // class DisplayListRenderer 490 491}; // namespace uirenderer 492}; // namespace android 493 494#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H 495