LayerRenderer.cpp revision 4a5a71518a71a44dbccb3af9a08b82056ea748b3
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <ui/Rect.h>
20
21#include "LayerCache.h"
22#include "LayerRenderer.h"
23#include "Matrix.h"
24#include "Properties.h"
25#include "Rect.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Rendering
32///////////////////////////////////////////////////////////////////////////////
33
34void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
35    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo);
36
37    glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo);
38
39    const float width = mLayer->layer.getWidth();
40    const float height = mLayer->layer.getHeight();
41
42#if RENDER_LAYERS_AS_REGIONS
43    Rect dirty(left, top, right, bottom);
44    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
45            dirty.right >= width && dirty.bottom >= height)) {
46        mLayer->region.clear();
47        dirty.set(0.0f, 0.0f, width, height);
48    } else {
49        dirty.intersect(0.0f, 0.0f, width, height);
50        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
51        mLayer->region.subtractSelf(r);
52    }
53
54    OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
55#else
56    OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque);
57#endif
58}
59
60void LayerRenderer::finish() {
61    OpenGLRenderer::finish();
62
63    generateMesh();
64
65    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo);
66
67    // No need to unbind our FBO, this will be taken care of by the caller
68    // who will invoke OpenGLRenderer::resume()
69}
70
71GLint LayerRenderer::getTargetFbo() {
72    return mLayer->fbo;
73}
74
75///////////////////////////////////////////////////////////////////////////////
76// Dirty region tracking
77///////////////////////////////////////////////////////////////////////////////
78
79bool LayerRenderer::hasLayer() {
80    return true;
81}
82
83Region* LayerRenderer::getRegion() {
84#if RENDER_LAYERS_AS_REGIONS
85    if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
86        return OpenGLRenderer::getRegion();
87    }
88    return &mLayer->region;
89#else
90    return OpenGLRenderer::getRegion();
91#endif
92}
93
94void LayerRenderer::generateMesh() {
95#if RENDER_LAYERS_AS_REGIONS
96    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
97        if (mLayer->mesh) {
98            delete mLayer->mesh;
99            delete mLayer->meshIndices;
100
101            mLayer->mesh = NULL;
102            mLayer->meshIndices = NULL;
103            mLayer->meshElementCount = 0;
104        }
105
106        mLayer->setRegionAsRect();
107        return;
108    }
109
110    size_t count;
111    const android::Rect* rects = mLayer->region.getArray(&count);
112
113    GLsizei elementCount = count * 6;
114
115    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
116        delete mLayer->mesh;
117        delete mLayer->meshIndices;
118
119        mLayer->mesh = NULL;
120        mLayer->meshIndices = NULL;
121    }
122
123    bool rebuildIndices = false;
124    if (!mLayer->mesh) {
125        mLayer->mesh = new TextureVertex[count * 4];
126        mLayer->meshIndices = new uint16_t[elementCount];
127        rebuildIndices = true;
128    }
129    mLayer->meshElementCount = elementCount;
130
131    const float texX = 1.0f / float(mLayer->width);
132    const float texY = 1.0f / float(mLayer->height);
133    const float height = mLayer->layer.getHeight();
134
135    TextureVertex* mesh = mLayer->mesh;
136    uint16_t* indices = mLayer->meshIndices;
137
138    for (size_t i = 0; i < count; i++) {
139        const android::Rect* r = &rects[i];
140
141        const float u1 = r->left * texX;
142        const float v1 = (height - r->top) * texY;
143        const float u2 = r->right * texX;
144        const float v2 = (height - r->bottom) * texY;
145
146        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
147        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
148        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
149        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
150
151        if (rebuildIndices) {
152            uint16_t quad = i * 4;
153            int index = i * 6;
154            indices[index    ] = quad;       // top-left
155            indices[index + 1] = quad + 1;   // top-right
156            indices[index + 2] = quad + 2;   // bottom-left
157            indices[index + 3] = quad + 2;   // bottom-left
158            indices[index + 4] = quad + 1;   // top-right
159            indices[index + 5] = quad + 3;   // bottom-right
160        }
161    }
162#endif
163}
164
165///////////////////////////////////////////////////////////////////////////////
166// Layers management
167///////////////////////////////////////////////////////////////////////////////
168
169Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
170    LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height);
171
172    GLuint fbo = Caches::getInstance().fboCache.get();
173    if (!fbo) {
174        LOGW("Could not obtain an FBO");
175        return NULL;
176    }
177
178    glActiveTexture(GL_TEXTURE0);
179    Layer* layer = Caches::getInstance().layerCache.get(width, height);
180    if (!layer) {
181        LOGW("Could not obtain a layer");
182        return NULL;
183    }
184
185    layer->fbo = fbo;
186    layer->layer.set(0.0f, 0.0f, width, height);
187    layer->texCoords.set(0.0f, height / float(layer->height),
188            width / float(layer->width), 0.0f);
189    layer->alpha = 255;
190    layer->mode = SkXfermode::kSrcOver_Mode;
191    layer->blend = !isOpaque;
192    layer->colorFilter = NULL;
193    layer->region.clear();
194
195    GLuint previousFbo;
196    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
197
198    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
199    glBindTexture(GL_TEXTURE_2D, layer->texture);
200
201    // Initialize the texture if needed
202    if (layer->empty) {
203        layer->empty = false;
204        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
205                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
206
207        if (glGetError() != GL_NO_ERROR) {
208            LOGD("Could not allocate texture");
209            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
210            glDeleteTextures(1, &layer->texture);
211            Caches::getInstance().fboCache.put(fbo);
212            delete layer;
213            return NULL;
214        }
215    }
216
217    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
218            layer->texture, 0);
219
220    glDisable(GL_SCISSOR_TEST);
221    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
222    glClear(GL_COLOR_BUFFER_BIT);
223    glEnable(GL_SCISSOR_TEST);
224
225    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
226
227    return layer;
228}
229
230bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
231    if (layer) {
232        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height);
233
234        if (Caches::getInstance().layerCache.resize(layer, width, height)) {
235            layer->layer.set(0.0f, 0.0f, width, height);
236            layer->texCoords.set(0.0f, height / float(layer->height),
237                    width / float(layer->width), 0.0f);
238        } else {
239            if (layer->texture) glDeleteTextures(1, &layer->texture);
240            delete layer;
241            return false;
242        }
243    }
244
245    return true;
246}
247
248static void setTextureParameters(Layer* layer) {
249    glBindTexture(layer->renderTarget, layer->texture);
250
251    glTexParameteri(layer->renderTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
252    glTexParameteri(layer->renderTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
253
254    glTexParameteri(layer->renderTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
255    glTexParameteri(layer->renderTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
256}
257
258Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
259    LAYER_RENDERER_LOGD("Creating new texture layer");
260
261    Layer* layer = new Layer(0, 0);
262    layer->isCacheable = false;
263    layer->isTextureLayer = true;
264    layer->blend = !isOpaque;
265    layer->empty = true;
266    layer->fbo = 0;
267    layer->colorFilter = NULL;
268    layer->fbo = 0;
269    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
270    layer->texCoords.set(0.0f, 1.0f, 0.0f, 1.0f);
271    layer->alpha = 255;
272    layer->mode = SkXfermode::kSrcOver_Mode;
273    layer->colorFilter = NULL;
274    layer->region.clear();
275    layer->renderTarget = GL_NONE; // see ::updateTextureLayer()
276
277    glActiveTexture(GL_TEXTURE0);
278    glGenTextures(1, &layer->texture);
279
280    return layer;
281}
282
283void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
284        bool isOpaque, GLenum renderTarget, float* transform) {
285    if (layer) {
286        layer->blend = !isOpaque;
287        layer->width = width;
288        layer->height = height;
289        layer->layer.set(0.0f, 0.0f, width, height);
290        layer->region.set(width, height);
291        layer->regionRect.set(0.0f, 0.0f, width, height);
292        layer->texTransform.load(transform);
293
294        if (renderTarget != layer->renderTarget) {
295            layer->renderTarget = renderTarget;
296            setTextureParameters(layer);
297        }
298    }
299}
300
301void LayerRenderer::destroyLayer(Layer* layer) {
302    if (layer) {
303        LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo);
304
305        if (layer->fbo) {
306            Caches::getInstance().fboCache.put(layer->fbo);
307        }
308
309        if (!Caches::getInstance().layerCache.put(layer)) {
310            if (layer->texture) glDeleteTextures(1, &layer->texture);
311            delete layer;
312        } else {
313            layer->region.clear();
314        }
315    }
316}
317
318void LayerRenderer::destroyLayerDeferred(Layer* layer) {
319    if (layer) {
320        LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo);
321
322        Caches::getInstance().deleteLayerDeferred(layer);
323    }
324}
325
326bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
327    Caches& caches = Caches::getInstance();
328    if (layer && layer->isTextureLayer && bitmap->width() <= caches.maxTextureSize &&
329            bitmap->height() <= caches.maxTextureSize) {
330
331        GLuint fbo = caches.fboCache.get();
332        if (!fbo) {
333            LOGW("Could not obtain an FBO");
334            return false;
335        }
336
337        SkAutoLockPixels alp(*bitmap);
338
339        GLuint texture;
340        GLuint previousFbo;
341
342        GLenum format;
343        GLenum type;
344
345        GLenum error = GL_NO_ERROR;
346        bool status = false;
347
348        switch (bitmap->config()) {
349            case SkBitmap::kA8_Config:
350                format = GL_ALPHA;
351                type = GL_UNSIGNED_BYTE;
352                break;
353            case SkBitmap::kRGB_565_Config:
354                format = GL_RGB;
355                type = GL_UNSIGNED_SHORT_5_6_5;
356                break;
357            case SkBitmap::kARGB_4444_Config:
358                format = GL_RGBA;
359                type = GL_UNSIGNED_SHORT_4_4_4_4;
360                break;
361            case SkBitmap::kARGB_8888_Config:
362            default:
363                format = GL_RGBA;
364                type = GL_UNSIGNED_BYTE;
365                break;
366        }
367
368        float alpha = layer->alpha;
369        SkXfermode::Mode mode = layer->mode;
370
371        layer->mode = SkXfermode::kSrc_Mode;
372        layer->alpha = 255;
373        layer->fbo = fbo;
374
375        glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
376        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
377
378        glGenTextures(1, &texture);
379        if ((error = glGetError()) != GL_NO_ERROR) goto error;
380
381        glActiveTexture(GL_TEXTURE0);
382        glBindTexture(GL_TEXTURE_2D, texture);
383
384        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
385        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
386
387        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
388        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
389
390        glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
391                0, format, type, NULL);
392        if ((error = glGetError()) != GL_NO_ERROR) goto error;
393
394        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
395                GL_TEXTURE_2D, texture, 0);
396        if ((error = glGetError()) != GL_NO_ERROR) goto error;
397
398        {
399            LayerRenderer renderer(layer);
400            renderer.setViewport(bitmap->width(), bitmap->height());
401            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
402                    bitmap->width(), bitmap->height(), !layer->blend);
403            if ((error = glGetError()) != GL_NO_ERROR) goto error;
404
405            {
406                Rect bounds;
407                bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
408                renderer.drawTextureLayer(layer, bounds);
409
410                glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
411                        type, bitmap->getPixels());
412
413                if ((error = glGetError()) != GL_NO_ERROR) goto error;
414            }
415
416            status = true;
417        }
418
419error:
420#if DEBUG_OPENGL
421        if (error != GL_NO_ERROR) {
422            LOGD("GL error while copying layer into bitmap = 0x%x", error);
423        }
424#endif
425
426        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
427        layer->mode = mode;
428        layer->alpha = alpha;
429        layer->fbo = 0;
430        glDeleteTextures(1, &texture);
431        caches.fboCache.put(fbo);
432
433        return status;
434    }
435    return false;
436}
437
438}; // namespace uirenderer
439}; // namespace android
440