LayerRenderer.cpp revision beff8d83ef062975459f149ad0c632a3797d78ce
1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <ui/Rect.h> 20 21#include "LayerRenderer.h" 22#include "Properties.h" 23#include "Rect.h" 24 25namespace android { 26namespace uirenderer { 27 28/////////////////////////////////////////////////////////////////////////////// 29// Rendering 30/////////////////////////////////////////////////////////////////////////////// 31 32void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 33 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo); 34 35#if RENDER_LAYERS_AS_REGIONS 36 Rect dirty(left, top, right, bottom); 37 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && 38 dirty.right >= mLayer->width && dirty.bottom >= mLayer->height)) { 39 mLayer->region.clear(); 40 dirty.set(0.0f, 0.0f, mLayer->width, mLayer->height); 41 } else { 42 dirty.intersect(0.0f, 0.0f, mLayer->width, mLayer->height); 43 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); 44 mLayer->region.subtractSelf(r); 45 } 46#endif 47 48 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo); 49 50#if RENDER_LAYERS_AS_REGIONS 51 OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); 52#else 53 OpenGLRenderer::prepareDirty(0.0f, 0.0f, mLayer->width, mLayer->height, opaque); 54#endif 55} 56 57void LayerRenderer::finish() { 58 OpenGLRenderer::finish(); 59 60 generateMesh(); 61 62 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo); 63 64 // No need to unbind our FBO, this will be taken care of by the caller 65 // who will invoke OpenGLRenderer::resume() 66} 67 68GLint LayerRenderer::getTargetFbo() { 69 return mLayer->fbo; 70} 71 72/////////////////////////////////////////////////////////////////////////////// 73// Dirty region tracking 74/////////////////////////////////////////////////////////////////////////////// 75 76bool LayerRenderer::hasLayer() { 77 return true; 78} 79 80Region* LayerRenderer::getRegion() { 81#if RENDER_LAYERS_AS_REGIONS 82 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { 83 return OpenGLRenderer::getRegion(); 84 } 85 return &mLayer->region; 86#else 87 return OpenGLRenderer::getRegion(); 88#endif 89} 90 91void LayerRenderer::generateMesh() { 92#if RENDER_LAYERS_AS_REGIONS 93 if (mLayer->region.isRect() || mLayer->region.isEmpty()) { 94 if (mLayer->mesh) { 95 delete mLayer->mesh; 96 delete mLayer->meshIndices; 97 98 mLayer->mesh = NULL; 99 mLayer->meshIndices = NULL; 100 mLayer->meshElementCount = 0; 101 } 102 return; 103 } 104 105 size_t count; 106 const android::Rect* rects = mLayer->region.getArray(&count); 107 108 GLsizei elementCount = count * 6; 109 110 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 111 delete mLayer->mesh; 112 delete mLayer->meshIndices; 113 114 mLayer->mesh = NULL; 115 mLayer->meshIndices = NULL; 116 } 117 118 bool rebuildIndices = false; 119 if (!mLayer->mesh) { 120 mLayer->mesh = new TextureVertex[count * 4]; 121 mLayer->meshIndices = new uint16_t[elementCount]; 122 rebuildIndices = true; 123 } 124 mLayer->meshElementCount = elementCount; 125 126 const float texX = 1.0f / float(mLayer->width); 127 const float texY = 1.0f / float(mLayer->height); 128 const float height = mLayer->layer.getHeight(); 129 130 TextureVertex* mesh = mLayer->mesh; 131 uint16_t* indices = mLayer->meshIndices; 132 133 for (size_t i = 0; i < count; i++) { 134 const android::Rect* r = &rects[i]; 135 136 const float u1 = r->left * texX; 137 const float v1 = (height - r->top) * texY; 138 const float u2 = r->right * texX; 139 const float v2 = (height - r->bottom) * texY; 140 141 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 142 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 143 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 144 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 145 146 if (rebuildIndices) { 147 uint16_t quad = i * 4; 148 int index = i * 6; 149 indices[index ] = quad; // top-left 150 indices[index + 1] = quad + 1; // top-right 151 indices[index + 2] = quad + 2; // bottom-left 152 indices[index + 3] = quad + 2; // bottom-left 153 indices[index + 4] = quad + 1; // top-right 154 indices[index + 5] = quad + 3; // bottom-right 155 } 156 } 157#endif 158} 159 160/////////////////////////////////////////////////////////////////////////////// 161// Layers management 162/////////////////////////////////////////////////////////////////////////////// 163 164Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { 165 LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height); 166 167 Layer* layer = new Layer(width, height); 168 169 GLuint previousFbo; 170 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); 171 172 glGenFramebuffers(1, &layer->fbo); 173 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); 174 175 if (glGetError() != GL_NO_ERROR) { 176 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 177 glDeleteBuffers(1, &layer->fbo); 178 return 0; 179 } 180 181 glActiveTexture(GL_TEXTURE0); 182 glGenTextures(1, &layer->texture); 183 glBindTexture(GL_TEXTURE_2D, layer->texture); 184 185 glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 186 187 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 188 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 189 190 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 192 193 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 194 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 195 196 if (glGetError() != GL_NO_ERROR) { 197 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 198 glDeleteBuffers(1, &layer->fbo); 199 glDeleteTextures(1, &layer->texture); 200 delete layer; 201 return 0; 202 } 203 204 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 205 layer->texture, 0); 206 207 if (glGetError() != GL_NO_ERROR) { 208 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 209 glDeleteBuffers(1, &layer->fbo); 210 glDeleteTextures(1, &layer->texture); 211 delete layer; 212 return 0; 213 } 214 215 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 216 217 layer->layer.set(0.0f, 0.0f, width, height); 218 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f); 219 layer->alpha = 255; 220 layer->mode = SkXfermode::kSrcOver_Mode; 221 layer->blend = !isOpaque; 222 layer->empty = false; 223 layer->colorFilter = NULL; 224 225 return layer; 226} 227 228bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { 229 if (layer) { 230 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height); 231 232 glActiveTexture(GL_TEXTURE0); 233 glBindTexture(GL_TEXTURE_2D, layer->texture); 234 235 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, 236 GL_RGBA, GL_UNSIGNED_BYTE, NULL); 237 238 if (glGetError() != GL_NO_ERROR) { 239 glDeleteBuffers(1, &layer->fbo); 240 glDeleteTextures(1, &layer->texture); 241 242 layer->width = 0; 243 layer->height = 0; 244 layer->fbo = 0; 245 layer->texture = 0; 246 247 return false; 248 } 249 250 layer->width = width; 251 layer->height = height; 252 } 253 return true; 254} 255 256void LayerRenderer::destroyLayer(Layer* layer) { 257 if (layer) { 258 LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo); 259 260 if (layer->fbo) glDeleteFramebuffers(1, &layer->fbo); 261 if (layer->texture) glDeleteTextures(1, &layer->texture); 262 263 delete layer; 264 } 265} 266 267void LayerRenderer::destroyLayerDeferred(Layer* layer) { 268 if (layer) { 269 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo); 270 271 Caches::getInstance().deleteLayerDeferred(layer); 272 } 273} 274 275}; // namespace uirenderer 276}; // namespace android 277