LayerRenderer.cpp revision da96f8ac2c1c35a54f3f36e6d776cb386a251d03
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <ui/Rect.h>
20
21#include "LayerCache.h"
22#include "LayerRenderer.h"
23#include "Matrix.h"
24#include "Properties.h"
25#include "Rect.h"
26
27namespace android {
28namespace uirenderer {
29
30///////////////////////////////////////////////////////////////////////////////
31// Rendering
32///////////////////////////////////////////////////////////////////////////////
33
34LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
35}
36
37LayerRenderer::~LayerRenderer() {
38}
39
40void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
41    LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
42
43    glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
44
45    const float width = mLayer->layer.getWidth();
46    const float height = mLayer->layer.getHeight();
47
48#if RENDER_LAYERS_AS_REGIONS
49    Rect dirty(left, top, right, bottom);
50    if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
51            dirty.right >= width && dirty.bottom >= height)) {
52        mLayer->region.clear();
53        dirty.set(0.0f, 0.0f, width, height);
54    } else {
55        dirty.intersect(0.0f, 0.0f, width, height);
56        android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
57        mLayer->region.subtractSelf(r);
58    }
59
60    OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
61#else
62    OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque);
63#endif
64}
65
66void LayerRenderer::finish() {
67    OpenGLRenderer::finish();
68
69    generateMesh();
70
71    LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
72
73    // No need to unbind our FBO, this will be taken care of by the caller
74    // who will invoke OpenGLRenderer::resume()
75}
76
77GLint LayerRenderer::getTargetFbo() {
78    return mLayer->getFbo();
79}
80
81///////////////////////////////////////////////////////////////////////////////
82// Dirty region tracking
83///////////////////////////////////////////////////////////////////////////////
84
85bool LayerRenderer::hasLayer() {
86    return true;
87}
88
89Region* LayerRenderer::getRegion() {
90#if RENDER_LAYERS_AS_REGIONS
91    if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
92        return OpenGLRenderer::getRegion();
93    }
94    return &mLayer->region;
95#else
96    return OpenGLRenderer::getRegion();
97#endif
98}
99
100// TODO: This implementation is flawed and can generate T-junctions
101//       in the mesh, which will in turn produce cracks when the
102//       mesh is rotated/skewed. The easiest way to fix this would
103//       be, for each row, to add new vertices shared with the previous
104//       row when the two rows share an edge.
105//       In practice, T-junctions do not appear often so this has yet
106//       to be fixed.
107void LayerRenderer::generateMesh() {
108#if RENDER_LAYERS_AS_REGIONS
109    if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
110        if (mLayer->mesh) {
111            delete mLayer->mesh;
112            delete mLayer->meshIndices;
113
114            mLayer->mesh = NULL;
115            mLayer->meshIndices = NULL;
116            mLayer->meshElementCount = 0;
117        }
118
119        mLayer->setRegionAsRect();
120        return;
121    }
122
123    size_t count;
124    const android::Rect* rects = mLayer->region.getArray(&count);
125
126    GLsizei elementCount = count * 6;
127
128    if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
129        delete mLayer->mesh;
130        delete mLayer->meshIndices;
131
132        mLayer->mesh = NULL;
133        mLayer->meshIndices = NULL;
134    }
135
136    bool rebuildIndices = false;
137    if (!mLayer->mesh) {
138        mLayer->mesh = new TextureVertex[count * 4];
139        mLayer->meshIndices = new uint16_t[elementCount];
140        rebuildIndices = true;
141    }
142    mLayer->meshElementCount = elementCount;
143
144    const float texX = 1.0f / float(mLayer->getWidth());
145    const float texY = 1.0f / float(mLayer->getHeight());
146    const float height = mLayer->layer.getHeight();
147
148    TextureVertex* mesh = mLayer->mesh;
149    uint16_t* indices = mLayer->meshIndices;
150
151    for (size_t i = 0; i < count; i++) {
152        const android::Rect* r = &rects[i];
153
154        const float u1 = r->left * texX;
155        const float v1 = (height - r->top) * texY;
156        const float u2 = r->right * texX;
157        const float v2 = (height - r->bottom) * texY;
158
159        TextureVertex::set(mesh++, r->left, r->top, u1, v1);
160        TextureVertex::set(mesh++, r->right, r->top, u2, v1);
161        TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
162        TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
163
164        if (rebuildIndices) {
165            uint16_t quad = i * 4;
166            int index = i * 6;
167            indices[index    ] = quad;       // top-left
168            indices[index + 1] = quad + 1;   // top-right
169            indices[index + 2] = quad + 2;   // bottom-left
170            indices[index + 3] = quad + 2;   // bottom-left
171            indices[index + 4] = quad + 1;   // top-right
172            indices[index + 5] = quad + 3;   // bottom-right
173        }
174    }
175#endif
176}
177
178///////////////////////////////////////////////////////////////////////////////
179// Layers management
180///////////////////////////////////////////////////////////////////////////////
181
182Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
183    LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
184
185    GLuint fbo = Caches::getInstance().fboCache.get();
186    if (!fbo) {
187        LOGW("Could not obtain an FBO");
188        return NULL;
189    }
190
191    glActiveTexture(GL_TEXTURE0);
192    Layer* layer = Caches::getInstance().layerCache.get(width, height);
193    if (!layer) {
194        LOGW("Could not obtain a layer");
195        return NULL;
196    }
197
198    layer->setFbo(fbo);
199    layer->layer.set(0.0f, 0.0f, width, height);
200    layer->texCoords.set(0.0f, height / float(layer->getHeight()),
201            width / float(layer->getWidth()), 0.0f);
202    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
203    layer->setBlend(!isOpaque);
204    layer->setColorFilter(NULL);
205    layer->region.clear();
206
207    GLuint previousFbo;
208    glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
209
210    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
211    layer->bindTexture();
212
213    // Initialize the texture if needed
214    if (layer->isEmpty()) {
215        layer->setEmpty(false);
216        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
217
218        if (glGetError() != GL_NO_ERROR) {
219            LOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
220                    fbo, width, height);
221
222            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
223            Caches::getInstance().fboCache.put(fbo);
224
225            layer->deleteTexture();
226            delete layer;
227
228            return NULL;
229        }
230    }
231
232    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
233            layer->getTexture(), 0);
234
235    glDisable(GL_SCISSOR_TEST);
236    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
237    glClear(GL_COLOR_BUFFER_BIT);
238    glEnable(GL_SCISSOR_TEST);
239
240    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
241
242    return layer;
243}
244
245bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
246    if (layer) {
247        LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
248
249        if (Caches::getInstance().layerCache.resize(layer, width, height)) {
250            layer->layer.set(0.0f, 0.0f, width, height);
251            layer->texCoords.set(0.0f, height / float(layer->getHeight()),
252                    width / float(layer->getWidth()), 0.0f);
253        } else {
254            layer->deleteTexture();
255            delete layer;
256            return false;
257        }
258    }
259
260    return true;
261}
262
263Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
264    LAYER_RENDERER_LOGD("Creating new texture layer");
265
266    Layer* layer = new Layer(0, 0);
267    layer->setCacheable(false);
268    layer->setTextureLayer(true);
269    layer->setBlend(!isOpaque);
270    layer->setEmpty(true);
271    layer->setFbo(0);
272    layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
273    layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
274    layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
275    layer->region.clear();
276    layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
277
278    glActiveTexture(GL_TEXTURE0);
279    layer->generateTexture();
280
281    return layer;
282}
283
284void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
285        bool isOpaque, GLenum renderTarget, float* transform) {
286    if (layer) {
287        layer->setBlend(!isOpaque);
288        layer->setSize(width, height);
289        layer->layer.set(0.0f, 0.0f, width, height);
290        layer->region.set(width, height);
291        layer->regionRect.set(0.0f, 0.0f, width, height);
292        layer->getTexTransform().load(transform);
293
294        if (renderTarget != layer->getRenderTarget()) {
295            layer->setRenderTarget(renderTarget);
296            layer->bindTexture();
297            layer->setFilter(GL_NEAREST, GL_NEAREST, false, true);
298            layer->setWrap(GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, false, true);
299        }
300    }
301}
302
303void LayerRenderer::destroyLayer(Layer* layer) {
304    if (layer) {
305        LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
306                layer->getWidth(), layer->getHeight(), layer->getFbo());
307
308        GLuint fbo = layer->getFbo();
309        if (fbo) {
310            flushLayer(layer);
311            Caches::getInstance().fboCache.put(fbo);
312        }
313
314        if (!Caches::getInstance().layerCache.put(layer)) {
315            LAYER_RENDERER_LOGD("  Destroyed!");
316            layer->deleteTexture();
317            delete layer;
318        } else {
319            LAYER_RENDERER_LOGD("  Cached!");
320#if DEBUG_LAYER_RENDERER
321            Caches::getInstance().layerCache.dump();
322#endif
323            layer->region.clear();
324        }
325    }
326}
327
328void LayerRenderer::destroyLayerDeferred(Layer* layer) {
329    if (layer) {
330        LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
331
332        Caches::getInstance().deleteLayerDeferred(layer);
333    }
334}
335
336void LayerRenderer::flushLayer(Layer* layer) {
337#ifdef GL_EXT_discard_framebuffer
338    GLuint fbo = layer->getFbo();
339    if (layer && fbo) {
340        // If possible, discard any enqued operations on deferred
341        // rendering architectures
342        if (Caches::getInstance().extensions.hasDiscardFramebuffer()) {
343            GLuint previousFbo;
344            glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
345
346            GLenum attachments = GL_COLOR_ATTACHMENT0;
347            glBindFramebuffer(GL_FRAMEBUFFER, fbo);
348            glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, &attachments);
349
350            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
351        }
352    }
353#endif
354}
355
356bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
357    Caches& caches = Caches::getInstance();
358    if (layer && layer->isTextureLayer() && bitmap->width() <= caches.maxTextureSize &&
359            bitmap->height() <= caches.maxTextureSize) {
360
361        GLuint fbo = caches.fboCache.get();
362        if (!fbo) {
363            LOGW("Could not obtain an FBO");
364            return false;
365        }
366
367        SkAutoLockPixels alp(*bitmap);
368
369        GLuint texture;
370        GLuint previousFbo;
371
372        GLenum format;
373        GLenum type;
374
375        GLenum error = GL_NO_ERROR;
376        bool status = false;
377
378        switch (bitmap->config()) {
379            case SkBitmap::kA8_Config:
380                format = GL_ALPHA;
381                type = GL_UNSIGNED_BYTE;
382                break;
383            case SkBitmap::kRGB_565_Config:
384                format = GL_RGB;
385                type = GL_UNSIGNED_SHORT_5_6_5;
386                break;
387            case SkBitmap::kARGB_4444_Config:
388                format = GL_RGBA;
389                type = GL_UNSIGNED_SHORT_4_4_4_4;
390                break;
391            case SkBitmap::kARGB_8888_Config:
392            default:
393                format = GL_RGBA;
394                type = GL_UNSIGNED_BYTE;
395                break;
396        }
397
398        float alpha = layer->getAlpha();
399        SkXfermode::Mode mode = layer->getMode();
400
401        layer->setAlpha(255, SkXfermode::kSrc_Mode);
402        layer->setFbo(fbo);
403
404        glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
405        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
406
407        glGenTextures(1, &texture);
408        if ((error = glGetError()) != GL_NO_ERROR) goto error;
409
410        glActiveTexture(GL_TEXTURE0);
411        glBindTexture(GL_TEXTURE_2D, texture);
412
413        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
414        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
415
416        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
417        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
418
419        glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
420                0, format, type, NULL);
421        if ((error = glGetError()) != GL_NO_ERROR) goto error;
422
423        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
424                GL_TEXTURE_2D, texture, 0);
425        if ((error = glGetError()) != GL_NO_ERROR) goto error;
426
427        {
428            LayerRenderer renderer(layer);
429            renderer.setViewport(bitmap->width(), bitmap->height());
430            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
431                    bitmap->width(), bitmap->height(), !layer->isBlend());
432
433            glDisable(GL_SCISSOR_TEST);
434            renderer.translate(0.0f, bitmap->height());
435            renderer.scale(1.0f, -1.0f);
436
437            mat4 texTransform(layer->getTexTransform());
438
439            mat4 invert;
440            invert.translate(0.0f, 1.0f, 0.0f);
441            invert.scale(1.0f, -1.0f, 1.0f);
442            layer->getTexTransform().multiply(invert);
443
444            if ((error = glGetError()) != GL_NO_ERROR) goto error;
445
446            {
447                Rect bounds;
448                bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
449                renderer.drawTextureLayer(layer, bounds);
450
451                glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
452                        type, bitmap->getPixels());
453
454                if ((error = glGetError()) != GL_NO_ERROR) goto error;
455            }
456
457            layer->getTexTransform().load(texTransform);
458            status = true;
459        }
460
461error:
462#if DEBUG_OPENGL
463        if (error != GL_NO_ERROR) {
464            LOGD("GL error while copying layer into bitmap = 0x%x", error);
465        }
466#endif
467
468        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
469        layer->setAlpha(alpha, mode);
470        layer->setFbo(0);
471        glDeleteTextures(1, &texture);
472        caches.fboCache.put(fbo);
473
474        return status;
475    }
476    return false;
477}
478
479}; // namespace uirenderer
480}; // namespace android
481