Matrix.cpp revision 03750a067e818ca7fbd0f590e2ff6a8fded21e6c
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <math.h> 20#include <stdlib.h> 21#include <string.h> 22 23#include <utils/Log.h> 24 25#include <SkMatrix.h> 26 27#include "utils/Compare.h" 28#include "Matrix.h" 29 30namespace android { 31namespace uirenderer { 32 33void Matrix4::loadIdentity() { 34 data[kScaleX] = 1.0f; 35 data[kSkewY] = 0.0f; 36 data[2] = 0.0f; 37 data[kPerspective0] = 0.0f; 38 39 data[kSkewX] = 0.0f; 40 data[kScaleY] = 1.0f; 41 data[6] = 0.0f; 42 data[kPerspective1] = 0.0f; 43 44 data[8] = 0.0f; 45 data[9] = 0.0f; 46 data[kScaleZ] = 1.0f; 47 data[11] = 0.0f; 48 49 data[kTranslateX] = 0.0f; 50 data[kTranslateY] = 0.0f; 51 data[kTranslateZ] = 0.0f; 52 data[kPerspective2] = 1.0f; 53 54 mSimpleMatrix = true; 55} 56 57bool Matrix4::changesBounds() { 58 return !(ALMOST_EQUAL(data[0], 1.0f) && ALMOST_EQUAL(data[1], 0.0f) && 59 ALMOST_EQUAL(data[2], 0.0f) && ALMOST_EQUAL(data[4], 0.0f) && 60 ALMOST_EQUAL(data[5], 1.0f) && ALMOST_EQUAL(data[6], 0.0f) && 61 ALMOST_EQUAL(data[8], 0.0f) && ALMOST_EQUAL(data[9], 0.0f) && 62 ALMOST_EQUAL(data[10], 1.0f)); 63} 64 65void Matrix4::load(const float* v) { 66 memcpy(data, v, sizeof(data)); 67 mSimpleMatrix = false; 68} 69 70void Matrix4::load(const Matrix4& v) { 71 memcpy(data, v.data, sizeof(data)); 72 mSimpleMatrix = v.mSimpleMatrix; 73} 74 75void Matrix4::load(const SkMatrix& v) { 76 memset(data, 0, sizeof(data)); 77 78 data[kScaleX] = v[SkMatrix::kMScaleX]; 79 data[kSkewX] = v[SkMatrix::kMSkewX]; 80 data[kTranslateX] = v[SkMatrix::kMTransX]; 81 82 data[kSkewY] = v[SkMatrix::kMSkewY]; 83 data[kScaleY] = v[SkMatrix::kMScaleY]; 84 data[kTranslateY] = v[SkMatrix::kMTransY]; 85 86 data[kPerspective0] = v[SkMatrix::kMPersp0]; 87 data[kPerspective1] = v[SkMatrix::kMPersp1]; 88 data[kPerspective2] = v[SkMatrix::kMPersp2]; 89 90 data[kScaleZ] = 1.0f; 91 92 mSimpleMatrix = (v.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)); 93} 94 95void Matrix4::copyTo(SkMatrix& v) const { 96 v.reset(); 97 98 v.set(SkMatrix::kMScaleX, data[kScaleX]); 99 v.set(SkMatrix::kMSkewX, data[kSkewX]); 100 v.set(SkMatrix::kMTransX, data[kTranslateX]); 101 102 v.set(SkMatrix::kMSkewY, data[kSkewY]); 103 v.set(SkMatrix::kMScaleY, data[kScaleY]); 104 v.set(SkMatrix::kMTransY, data[kTranslateY]); 105 106 v.set(SkMatrix::kMPersp0, data[kPerspective0]); 107 v.set(SkMatrix::kMPersp1, data[kPerspective1]); 108 v.set(SkMatrix::kMPersp2, data[kPerspective2]); 109} 110 111void Matrix4::loadInverse(const Matrix4& v) { 112 double scale = 1.0 / 113 (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] - 114 (double) v.data[kTranslateY] * v.data[kPerspective1]) + 115 v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] - 116 (double) v.data[kSkewY] * v.data[kPerspective2]) + 117 v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] - 118 (double) v.data[kScaleY] * v.data[kPerspective0])); 119 120 data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - 121 v.data[kTranslateY] * v.data[kPerspective1]) * scale; 122 data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] - 123 v.data[kSkewX] * v.data[kPerspective2]) * scale; 124 data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] - 125 v.data[kTranslateX] * v.data[kScaleY]) * scale; 126 127 data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] - 128 v.data[kSkewY] * v.data[kPerspective2]) * scale; 129 data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - 130 v.data[kTranslateX] * v.data[kPerspective0]) * scale; 131 data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] - 132 v.data[kScaleX] * v.data[kTranslateY]) * scale; 133 134 data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] - 135 v.data[kScaleY] * v.data[kPerspective0]) * scale; 136 data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] - 137 v.data[kScaleX] * v.data[kPerspective1]) * scale; 138 data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] - 139 v.data[kSkewX] * v.data[kSkewY]) * scale; 140 141 mSimpleMatrix = v.mSimpleMatrix; 142} 143 144void Matrix4::copyTo(float* v) const { 145 memcpy(v, data, sizeof(data)); 146} 147 148float Matrix4::getTranslateX() { 149 return data[kTranslateX]; 150} 151 152float Matrix4::getTranslateY() { 153 return data[kTranslateY]; 154} 155 156void Matrix4::multiply(float v) { 157 for (int i = 0; i < 16; i++) { 158 data[i] *= v; 159 } 160} 161 162void Matrix4::loadTranslate(float x, float y, float z) { 163 loadIdentity(); 164 data[kTranslateX] = x; 165 data[kTranslateY] = y; 166 data[kTranslateZ] = z; 167} 168 169void Matrix4::loadScale(float sx, float sy, float sz) { 170 loadIdentity(); 171 data[kScaleX] = sx; 172 data[kScaleY] = sy; 173 data[kScaleZ] = sz; 174} 175 176void Matrix4::loadRotate(float angle, float x, float y, float z) { 177 data[kPerspective0] = 0.0f; 178 data[kPerspective1] = 0.0f; 179 data[11] = 0.0f; 180 data[kTranslateX] = 0.0f; 181 data[kTranslateY] = 0.0f; 182 data[kTranslateZ] = 0.0f; 183 data[kPerspective2] = 1.0f; 184 185 angle *= float(M_PI / 180.0f); 186 float c = cosf(angle); 187 float s = sinf(angle); 188 189 const float length = sqrtf(x * x + y * y + z * z); 190 float recipLen = 1.0f / length; 191 x *= recipLen; 192 y *= recipLen; 193 z *= recipLen; 194 195 const float nc = 1.0f - c; 196 const float xy = x * y; 197 const float yz = y * z; 198 const float zx = z * x; 199 const float xs = x * s; 200 const float ys = y * s; 201 const float zs = z * s; 202 203 data[kScaleX] = x * x * nc + c; 204 data[kSkewX] = xy * nc - zs; 205 data[8] = zx * nc + ys; 206 data[kSkewY] = xy * nc + zs; 207 data[kScaleY] = y * y * nc + c; 208 data[9] = yz * nc - xs; 209 data[2] = zx * nc - ys; 210 data[6] = yz * nc + xs; 211 data[kScaleZ] = z * z * nc + c; 212 213 mSimpleMatrix = false; 214} 215 216void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { 217 for (int i = 0 ; i < 4 ; i++) { 218 float x = 0; 219 float y = 0; 220 float z = 0; 221 float w = 0; 222 223 for (int j = 0 ; j < 4 ; j++) { 224 const float e = v.get(i, j); 225 x += u.get(j, 0) * e; 226 y += u.get(j, 1) * e; 227 z += u.get(j, 2) * e; 228 w += u.get(j, 3) * e; 229 } 230 231 set(i, 0, x); 232 set(i, 1, y); 233 set(i, 2, z); 234 set(i, 3, w); 235 } 236 237 mSimpleMatrix = u.mSimpleMatrix && v.mSimpleMatrix; 238} 239 240void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { 241 loadIdentity(); 242 data[kScaleX] = 2.0f / (right - left); 243 data[kScaleY] = 2.0f / (top - bottom); 244 data[kScaleZ] = -2.0f / (far - near); 245 data[kTranslateX] = -(right + left) / (right - left); 246 data[kTranslateY] = -(top + bottom) / (top - bottom); 247 data[kTranslateZ] = -(far + near) / (far - near); 248} 249 250#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) 251 252void Matrix4::mapPoint(float& x, float& y) const { 253 if (mSimpleMatrix) { 254 MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]); 255 MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]); 256 return; 257 } 258 259 float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX]; 260 float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY]; 261 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; 262 if (dz) dz = 1.0f / dz; 263 264 x = dx * dz; 265 y = dy * dz; 266} 267 268void Matrix4::mapRect(Rect& r) const { 269 if (mSimpleMatrix) { 270 MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); 271 MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); 272 MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); 273 MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); 274 return; 275 } 276 277 float vertices[] = { 278 r.left, r.top, 279 r.right, r.top, 280 r.right, r.bottom, 281 r.left, r.bottom 282 }; 283 284 float x, y, z; 285 286 for (int i = 0; i < 8; i+= 2) { 287 float px = vertices[i]; 288 float py = vertices[i + 1]; 289 290 x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; 291 y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; 292 z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; 293 if (z) z = 1.0f / z; 294 295 vertices[i] = x * z; 296 vertices[i + 1] = y * z; 297 } 298 299 r.left = r.right = vertices[0]; 300 r.top = r.bottom = vertices[1]; 301 302 for (int i = 2; i < 8; i += 2) { 303 x = vertices[i]; 304 y = vertices[i + 1]; 305 306 if (x < r.left) r.left = x; 307 else if (x > r.right) r.right = x; 308 if (y < r.top) r.top = y; 309 else if (y > r.bottom) r.bottom = y; 310 } 311} 312 313void Matrix4::dump() const { 314 LOGD("Matrix4[simple=%d", mSimpleMatrix); 315 LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]); 316 LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]); 317 LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); 318 LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); 319 LOGD("]"); 320} 321 322}; // namespace uirenderer 323}; // namespace android 324