Matrix.cpp revision 181d0a6ccedee03789919d53c46540a8df751896
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <math.h> 20#include <stdlib.h> 21#include <string.h> 22 23#include <utils/Log.h> 24 25#include <SkMatrix.h> 26 27#include "utils/Compare.h" 28#include "Matrix.h" 29 30namespace android { 31namespace uirenderer { 32 33void Matrix4::loadIdentity() { 34 data[kScaleX] = 1.0f; 35 data[kSkewY] = 0.0f; 36 data[2] = 0.0f; 37 data[kPerspective0] = 0.0f; 38 39 data[kSkewX] = 0.0f; 40 data[kScaleY] = 1.0f; 41 data[6] = 0.0f; 42 data[kPerspective1] = 0.0f; 43 44 data[8] = 0.0f; 45 data[9] = 0.0f; 46 data[kScaleZ] = 1.0f; 47 data[11] = 0.0f; 48 49 data[kTranslateX] = 0.0f; 50 data[kTranslateY] = 0.0f; 51 data[kTranslateZ] = 0.0f; 52 data[kPerspective2] = 1.0f; 53 54 mSimpleMatrix = true; 55} 56 57bool Matrix4::changesBounds() { 58 return !(ALMOST_EQUAL(data[0], 1.0f) && ALMOST_EQUAL(data[1], 0.0f) && 59 ALMOST_EQUAL(data[2], 0.0f) && ALMOST_EQUAL(data[4], 0.0f) && 60 ALMOST_EQUAL(data[5], 1.0f) && ALMOST_EQUAL(data[6], 0.0f) && 61 ALMOST_EQUAL(data[8], 0.0f) && ALMOST_EQUAL(data[9], 0.0f) && 62 ALMOST_EQUAL(data[10], 1.0f)); 63} 64 65bool Matrix4::isPureTranslate() { 66 return mSimpleMatrix && 67 ALMOST_EQUAL(data[kScaleX], 1.0f) && ALMOST_EQUAL(data[kScaleY], 1.0f); 68} 69 70bool Matrix4::isSimple() { 71 return mSimpleMatrix; 72} 73 74void Matrix4::load(const float* v) { 75 memcpy(data, v, sizeof(data)); 76 mSimpleMatrix = false; 77} 78 79void Matrix4::load(const Matrix4& v) { 80 memcpy(data, v.data, sizeof(data)); 81 mSimpleMatrix = v.mSimpleMatrix; 82} 83 84void Matrix4::load(const SkMatrix& v) { 85 memset(data, 0, sizeof(data)); 86 87 data[kScaleX] = v[SkMatrix::kMScaleX]; 88 data[kSkewX] = v[SkMatrix::kMSkewX]; 89 data[kTranslateX] = v[SkMatrix::kMTransX]; 90 91 data[kSkewY] = v[SkMatrix::kMSkewY]; 92 data[kScaleY] = v[SkMatrix::kMScaleY]; 93 data[kTranslateY] = v[SkMatrix::kMTransY]; 94 95 data[kPerspective0] = v[SkMatrix::kMPersp0]; 96 data[kPerspective1] = v[SkMatrix::kMPersp1]; 97 data[kPerspective2] = v[SkMatrix::kMPersp2]; 98 99 data[kScaleZ] = 1.0f; 100 101 mSimpleMatrix = (v.getType() <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)); 102} 103 104void Matrix4::copyTo(SkMatrix& v) const { 105 v.reset(); 106 107 v.set(SkMatrix::kMScaleX, data[kScaleX]); 108 v.set(SkMatrix::kMSkewX, data[kSkewX]); 109 v.set(SkMatrix::kMTransX, data[kTranslateX]); 110 111 v.set(SkMatrix::kMSkewY, data[kSkewY]); 112 v.set(SkMatrix::kMScaleY, data[kScaleY]); 113 v.set(SkMatrix::kMTransY, data[kTranslateY]); 114 115 v.set(SkMatrix::kMPersp0, data[kPerspective0]); 116 v.set(SkMatrix::kMPersp1, data[kPerspective1]); 117 v.set(SkMatrix::kMPersp2, data[kPerspective2]); 118} 119 120void Matrix4::loadInverse(const Matrix4& v) { 121 double scale = 1.0 / 122 (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] - 123 (double) v.data[kTranslateY] * v.data[kPerspective1]) + 124 v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] - 125 (double) v.data[kSkewY] * v.data[kPerspective2]) + 126 v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] - 127 (double) v.data[kScaleY] * v.data[kPerspective0])); 128 129 data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - 130 v.data[kTranslateY] * v.data[kPerspective1]) * scale; 131 data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] - 132 v.data[kSkewX] * v.data[kPerspective2]) * scale; 133 data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] - 134 v.data[kTranslateX] * v.data[kScaleY]) * scale; 135 136 data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] - 137 v.data[kSkewY] * v.data[kPerspective2]) * scale; 138 data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - 139 v.data[kTranslateX] * v.data[kPerspective0]) * scale; 140 data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] - 141 v.data[kScaleX] * v.data[kTranslateY]) * scale; 142 143 data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] - 144 v.data[kScaleY] * v.data[kPerspective0]) * scale; 145 data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] - 146 v.data[kScaleX] * v.data[kPerspective1]) * scale; 147 data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] - 148 v.data[kSkewX] * v.data[kSkewY]) * scale; 149 150 mSimpleMatrix = v.mSimpleMatrix; 151} 152 153void Matrix4::copyTo(float* v) const { 154 memcpy(v, data, sizeof(data)); 155} 156 157float Matrix4::getTranslateX() { 158 return data[kTranslateX]; 159} 160 161float Matrix4::getTranslateY() { 162 return data[kTranslateY]; 163} 164 165void Matrix4::multiply(float v) { 166 for (int i = 0; i < 16; i++) { 167 data[i] *= v; 168 } 169} 170 171void Matrix4::loadTranslate(float x, float y, float z) { 172 loadIdentity(); 173 data[kTranslateX] = x; 174 data[kTranslateY] = y; 175 data[kTranslateZ] = z; 176} 177 178void Matrix4::loadScale(float sx, float sy, float sz) { 179 loadIdentity(); 180 data[kScaleX] = sx; 181 data[kScaleY] = sy; 182 data[kScaleZ] = sz; 183} 184 185void Matrix4::loadSkew(float sx, float sy) { 186 loadIdentity(); 187 188 data[kScaleX] = 1.0f; 189 data[kSkewX] = sx; 190 data[kTranslateX] = 0.0f; 191 192 data[kSkewY] = sy; 193 data[kScaleY] = 1.0f; 194 data[kTranslateY] = 0.0f; 195 196 data[kPerspective0] = 0.0f; 197 data[kPerspective1] = 0.0f; 198 data[kPerspective2] = 1.0f; 199 200 mSimpleMatrix = false; 201} 202 203void Matrix4::loadRotate(float angle, float x, float y, float z) { 204 data[kPerspective0] = 0.0f; 205 data[kPerspective1] = 0.0f; 206 data[11] = 0.0f; 207 data[kTranslateX] = 0.0f; 208 data[kTranslateY] = 0.0f; 209 data[kTranslateZ] = 0.0f; 210 data[kPerspective2] = 1.0f; 211 212 angle *= float(M_PI / 180.0f); 213 float c = cosf(angle); 214 float s = sinf(angle); 215 216 const float length = sqrtf(x * x + y * y + z * z); 217 float recipLen = 1.0f / length; 218 x *= recipLen; 219 y *= recipLen; 220 z *= recipLen; 221 222 const float nc = 1.0f - c; 223 const float xy = x * y; 224 const float yz = y * z; 225 const float zx = z * x; 226 const float xs = x * s; 227 const float ys = y * s; 228 const float zs = z * s; 229 230 data[kScaleX] = x * x * nc + c; 231 data[kSkewX] = xy * nc - zs; 232 data[8] = zx * nc + ys; 233 data[kSkewY] = xy * nc + zs; 234 data[kScaleY] = y * y * nc + c; 235 data[9] = yz * nc - xs; 236 data[2] = zx * nc - ys; 237 data[6] = yz * nc + xs; 238 data[kScaleZ] = z * z * nc + c; 239 240 mSimpleMatrix = false; 241} 242 243void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { 244 for (int i = 0 ; i < 4 ; i++) { 245 float x = 0; 246 float y = 0; 247 float z = 0; 248 float w = 0; 249 250 for (int j = 0 ; j < 4 ; j++) { 251 const float e = v.get(i, j); 252 x += u.get(j, 0) * e; 253 y += u.get(j, 1) * e; 254 z += u.get(j, 2) * e; 255 w += u.get(j, 3) * e; 256 } 257 258 set(i, 0, x); 259 set(i, 1, y); 260 set(i, 2, z); 261 set(i, 3, w); 262 } 263 264 mSimpleMatrix = u.mSimpleMatrix && v.mSimpleMatrix; 265} 266 267void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { 268 loadIdentity(); 269 data[kScaleX] = 2.0f / (right - left); 270 data[kScaleY] = 2.0f / (top - bottom); 271 data[kScaleZ] = -2.0f / (far - near); 272 data[kTranslateX] = -(right + left) / (right - left); 273 data[kTranslateY] = -(top + bottom) / (top - bottom); 274 data[kTranslateZ] = -(far + near) / (far - near); 275} 276 277#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) 278 279void Matrix4::mapPoint(float& x, float& y) const { 280 if (mSimpleMatrix) { 281 MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]); 282 MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]); 283 return; 284 } 285 286 float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX]; 287 float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY]; 288 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; 289 if (dz) dz = 1.0f / dz; 290 291 x = dx * dz; 292 y = dy * dz; 293} 294 295void Matrix4::mapRect(Rect& r) const { 296 if (mSimpleMatrix) { 297 MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); 298 MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); 299 MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); 300 MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); 301 302 if (r.left > r.right) { 303 float x = r.left; 304 r.left = r.right; 305 r.right = x; 306 } 307 308 if (r.top > r.bottom) { 309 float y = r.top; 310 r.top = r.bottom; 311 r.bottom = y; 312 } 313 314 return; 315 } 316 317 float vertices[] = { 318 r.left, r.top, 319 r.right, r.top, 320 r.right, r.bottom, 321 r.left, r.bottom 322 }; 323 324 float x, y, z; 325 326 for (int i = 0; i < 8; i+= 2) { 327 float px = vertices[i]; 328 float py = vertices[i + 1]; 329 330 x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; 331 y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; 332 z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; 333 if (z) z = 1.0f / z; 334 335 vertices[i] = x * z; 336 vertices[i + 1] = y * z; 337 } 338 339 r.left = r.right = vertices[0]; 340 r.top = r.bottom = vertices[1]; 341 342 for (int i = 2; i < 8; i += 2) { 343 x = vertices[i]; 344 y = vertices[i + 1]; 345 346 if (x < r.left) r.left = x; 347 else if (x > r.right) r.right = x; 348 if (y < r.top) r.top = y; 349 else if (y > r.bottom) r.bottom = y; 350 } 351} 352 353void Matrix4::dump() const { 354 LOGD("Matrix4[simple=%d", mSimpleMatrix); 355 LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]); 356 LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]); 357 LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); 358 LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); 359 LOGD("]"); 360} 361 362}; // namespace uirenderer 363}; // namespace android 364