Matrix.cpp revision bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "UIMatrix"
18
19#include <math.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <utils/Log.h>
24
25#include "Matrix.h"
26
27namespace android {
28
29void Matrix4::loadIdentity() {
30	mMat[0]  = 1;
31	mMat[1]  = 0;
32	mMat[2]  = 0;
33	mMat[3]  = 0;
34
35	mMat[4]  = 0;
36	mMat[5]  = 1;
37	mMat[6]  = 0;
38	mMat[7]  = 0;
39
40	mMat[8]  = 0;
41	mMat[9]  = 0;
42	mMat[10] = 1;
43	mMat[11] = 0;
44
45	mMat[12] = 0;
46	mMat[13] = 0;
47	mMat[14] = 0;
48	mMat[15] = 1;
49}
50
51void Matrix4::load(const float* v) {
52	memcpy(mMat, v, sizeof(mMat));
53}
54
55void Matrix4::load(const Matrix4& v) {
56	memcpy(mMat, v.mMat, sizeof(mMat));
57}
58
59void Matrix4::copyTo(float* v) const {
60	memcpy(v, mMat, sizeof(mMat));
61}
62
63void Matrix4::loadTranslate(float x, float y, float z) {
64	loadIdentity();
65	mMat[12] = x;
66	mMat[13] = y;
67	mMat[14] = z;
68}
69
70void Matrix4::loadScale(float sx, float sy, float sz) {
71	loadIdentity();
72	mMat[0]  = sx;
73	mMat[5]  = sy;
74	mMat[10] = sz;
75}
76
77void Matrix4::loadRotate(float angle, float x, float y, float z) {
78	mMat[3]  = 0;
79	mMat[7]  = 0;
80	mMat[11] = 0;
81	mMat[12] = 0;
82	mMat[13] = 0;
83	mMat[14] = 0;
84	mMat[15] = 1;
85
86	angle *= float(M_PI / 180.0f);
87	float c = cosf(angle);
88	float s = sinf(angle);
89
90	const float length = sqrtf(x * x + y * y + z * z);
91	const float nc = 1.0f - c;
92	const float xy = x * y;
93	const float yz = y * z;
94	const float zx = z * x;
95	const float xs = x * s;
96	const float ys = y * s;
97	const float zs = z * s;
98
99	mMat[0]  = x * x * nc +  c;
100	mMat[4]  =    xy * nc - zs;
101	mMat[8]  =    zx * nc + ys;
102	mMat[1]  =    xy * nc + zs;
103	mMat[5]  = y * y * nc +  c;
104	mMat[9]  =    yz * nc - xs;
105	mMat[2]  =    zx * nc - ys;
106	mMat[6]  =    yz * nc + xs;
107	mMat[10] = z * z * nc +  c;
108}
109
110void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
111    for (int i = 0 ; i < 4 ; i++) {
112        float x = 0;
113        float y = 0;
114        float z = 0;
115        float w = 0;
116
117        for (int j = 0 ; j < 4 ; j++) {
118            const float e = v.get(i,j);
119            x += u.get(j, 0) * e;
120            y += u.get(j, 1) * e;
121            z += u.get(j, 2) * e;
122            w += u.get(j, 3) * e;
123        }
124
125        set(i, 0, x);
126        set(i, 1, y);
127        set(i, 2, z);
128        set(i, 3, w);
129    }
130}
131
132void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
133    loadIdentity();
134    mMat[0]  = 2 / (right - left);
135    mMat[5]  = 2 / (top - bottom);
136    mMat[10] = -2 / (far - near);
137    mMat[12] = -(right + left) / (right - left);
138    mMat[13] = -(top + bottom) / (top - bottom);
139    mMat[14] = -(far + near) / (far - near);
140}
141
142void Matrix4::dump() const {
143	LOGD("Matrix4[");
144	LOGD("  %f %f %f %f", mMat[0], mMat[4], mMat[ 8], mMat[12]);
145	LOGD("  %f %f %f %f", mMat[1], mMat[5], mMat[ 9], mMat[13]);
146	LOGD("  %f %f %f %f", mMat[2], mMat[6], mMat[10], mMat[14]);
147	LOGD("  %f %f %f %f", mMat[3], mMat[7], mMat[11], mMat[15]);
148	LOGD("]");
149}
150
151};
152