OpenGLRenderer.cpp revision 026c5e16704e817cac7d9c382914c947e34f87e0
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
28e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
309d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guy
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy
36bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
37bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
43026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
44bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
45bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
46bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
47bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
49026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
50026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
52026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
53026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
54026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
55bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        FV(0.0f, 0.0f, 0.0f, 1.0f),
56bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        FV(1.0f, 0.0f, 1.0f, 1.0f),
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        FV(0.0f, 1.0f, 0.0f, 0.0f),
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        FV(1.0f, 1.0f, 1.0f, 0.0f)
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
79e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
80f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
81f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
82f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
83f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
8485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::OpenGLRenderer() {
8585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
869d5316e3f56d138504565ff311145ac01621dff4Romain Guy
879d5316e3f56d138504565ff311145ac01621dff4Romain Guy    mDrawColorShader = new DrawColorProgram;
88bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader = new DrawTextureProgram;
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
91e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
92e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
9485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
95e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
96e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
97f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
98f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
99f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
10185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
10208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
10308ae317c21ec3086b5017672bba87420cc38a407Romain Guy
10408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    mat4 ortho;
105c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    ortho.loadOrtho(0, width, height, 0, -1, 1);
10608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    ortho.copyTo(mOrthoMatrix);
107bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
108bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
109bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
110e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
111e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
11608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
117bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
11808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
11908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
120bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
12108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
122c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
124bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
125bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
126bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
129f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
130f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
133bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
134bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
135bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
137bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
138bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
141bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1427ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
1437ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
146bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
147bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1527ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
1537ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
1547ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
1577ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
1587ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
161bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
1627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
1637ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
1677ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
168bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
170bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
1717ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
172bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
173bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
174bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        // Unbind current FBO and restore previous one
175bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        // Most of the time, previous->fbo will be 0 to bind the default buffer
176bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
177bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1785cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // Restore the clip from the previous snapshot
1795cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const Rect& clip = previous->getMappedClip();
1805cbbce535744b89df5ecea95de21ee3733298260Romain Guy        glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
1815cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1825cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // Compute the correct texture coordinates for the FBO texture
1835cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // The texture is currently as big as the window but drawn with
1845cbbce535744b89df5ecea95de21ee3733298260Romain Guy        // a quad of the appropriate size
185bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const Rect& layer = current->layer;
1865cbbce535744b89df5ecea95de21ee3733298260Romain Guy        Rect texCoords(current->layer);
1875cbbce535744b89df5ecea95de21ee3733298260Romain Guy        mSnapshot->transform.mapRect(texCoords);
1885cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1895cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const float u1 = texCoords.left / float(mWidth);
1905cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const float v1 = (mHeight - texCoords.top) / float(mHeight);
1915cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const float u2 = texCoords.right / float(mWidth);
1925cbbce535744b89df5ecea95de21ee3733298260Romain Guy        const float v2 = (mHeight - texCoords.bottom) / float(mHeight);
1935cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1945cbbce535744b89df5ecea95de21ee3733298260Romain Guy        resetDrawTextureTexCoords(u1, v1, u2, v1);
195bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1965cbbce535744b89df5ecea95de21ee3733298260Romain Guy        drawTextureRect(layer.left, layer.top, layer.right, layer.bottom,
1975cbbce535744b89df5ecea95de21ee3733298260Romain Guy                current->texture, current->alpha);
1985cbbce535744b89df5ecea95de21ee3733298260Romain Guy
1995cbbce535744b89df5ecea95de21ee3733298260Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
200bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
201bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glDeleteFramebuffers(1, &current->fbo);
202bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glDeleteTextures(1, &current->texture);
203bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
204bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = previous;
206bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mSaveCount--;
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return restoreClip;
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
212bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
213bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
214bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
215bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
217bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // TODO Implement
218bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    return saveSnapshot();
219bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
220bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
222bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
223bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
225bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mSnapshot->flags |= Snapshot::kFlagIsLayer;
226bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mSnapshot->alpha = alpha / 255.0f;
227bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mSnapshot->layer.set(left, top, right, bottom);
228bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Generate the FBO and attach the texture
230bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glGenFramebuffers(1, &mSnapshot->fbo);
231bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, mSnapshot->fbo);
232bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Generate the texture in which the FBO will draw
234bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glGenTextures(1, &mSnapshot->texture);
235bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, mSnapshot->texture);
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
237bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // The FBO will not be scaled, so we can use lower quality filtering
238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2405cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
2415cbbce535744b89df5ecea95de21ee3733298260Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // TODO ***** IMPORTANT *****
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Creating a texture-backed FBO works only if the texture is the same size
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // as the original rendering buffer (in this case, mWidth and mHeight.)
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // This is expensive and wasteful and must be fixed.
2475cbbce535744b89df5ecea95de21ee3733298260Romain Guy    // TODO Additionally we should use an FBO cache
248bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLsizei width = mWidth; //right - left;
250bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLsizei height = mHeight; //bottom - right;
251bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    const GLint format = (flags & SkCanvas::kHasAlphaLayer_SaveFlag) ? GL_RGBA : GL_RGB;
253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
256bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    // Bind texture to FBO
257bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            mSnapshot->texture, 0);
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        LOGD("Framebuffer incomplete %d", status);
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glDeleteFramebuffers(1, &mSnapshot->fbo);
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        glDeleteTextures(1, &mSnapshot->texture);
266bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
267bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
268bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    return count;
269bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
270bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
272f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
273f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
274f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
2767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
2777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
278f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
279f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
280f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
2817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
2827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
283f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
284f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
285f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
2867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
2877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
288f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
289f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
290f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
2917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
2927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
293f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
294f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
295f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
2967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
297f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
298f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
299f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
3027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->flags |= Snapshot::kFlagDirtyTransform;
303f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
304f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
305f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
306f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
307f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
308f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
309bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    const Rect& clip = mSnapshot->getMappedClip();
3117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3129d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3139d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3149d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
3157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSnapshot->clipRect;
316bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
317bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
318c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
319c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    /*
320c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The documentation of quickReject() indicates that the specified rect
321c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * is transformed before being compared to the clip rect. However, the
322c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * clip rect is not stored transformed in the snapshot and can thus be
323c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * compared directly
324c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
325c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     * The following code can be used instead to performed a mapped comparison:
326c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *
327c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     mSnapshot->transform.mapRect(r);
328c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     const Rect& clip = mSnapshot->getMappedClip();
329c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     *     return !clip.intersects(r);
330c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy     */
331c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
332c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
333c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
334c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
335bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom) {
3367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool clipped = mSnapshot->clipRect.intersect(left, top, right, bottom);
3377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
3387ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        mSnapshot->flags |= Snapshot::kFlagClipSet;
3397ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
3407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
3417ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return clipped;
342e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
343e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
344f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
345f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
346f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
347f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
34885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
349c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const Rect& clip = mSnapshot->clipRect;
350026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode);
351c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
3529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
353bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
354026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
355026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
356026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
357026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
358026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
359026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
360026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
361026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
362026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
363026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
364026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
365026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (((color >> 24) & 0xFF) == 255) {
366026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
367026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
368026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
369026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
370c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
3719d5316e3f56d138504565ff311145ac01621dff4Romain Guy
372026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
373026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        int color, SkXfermode::Mode mode) {
374026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
375026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool blend = alpha < 255 || mode != SkXfermode::kSrcOver_Mode;
376026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
377026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat a = alpha                  / 255.0f;
378026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat r = ((color >> 16) & 0xFF) / 255.0f;
379026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat g = ((color >>  8) & 0xFF) / 255.0f;
380026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLfloat b = ((color      ) & 0xFF) / 255.0f;
381026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
382026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
383026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glEnable(GL_BLEND);
384026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glBlendFunc(gBlends[mode].src, gBlends[mode].dst);
385026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
3869d5316e3f56d138504565ff311145ac01621dff4Romain Guy
387c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
388c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
3899d5316e3f56d138504565ff311145ac01621dff4Romain Guy
390c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mDrawColorShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
3919d5316e3f56d138504565ff311145ac01621dff4Romain Guy
392c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    const GLvoid* p = &gDrawColorVertices[0].position[0];
3939d5316e3f56d138504565ff311145ac01621dff4Romain Guy
394c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glEnableVertexAttribArray(mDrawColorShader->position);
395c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttribPointer(mDrawColorShader->position, 2, GL_FLOAT, GL_FALSE,
396c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy            gDrawColorVertexStride, p);
397c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glVertexAttrib4f(mDrawColorShader->color, r, g, b, a);
3989d5316e3f56d138504565ff311145ac01621dff4Romain Guy
399c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
4009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
401c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDisableVertexAttribArray(mDrawColorShader->position);
402026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
403026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (blend) {
404026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        glDisable(GL_BLEND);
405026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
40685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
40785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
408bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
409bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        GLuint texture, float alpha) {
410bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
411bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
412bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
413bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mDrawTextureShader->use(&mOrthoMatrix[0], &mModelView.data[0], &mSnapshot->transform.data[0]);
414bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4155cbbce535744b89df5ecea95de21ee3733298260Romain Guy    // TODO Correctly set the blend function, based on texture format and xfermode
416bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnable(GL_BLEND);
417026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // For not pre-multiplied sources
418026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
419bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
420bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
421bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
422bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glActiveTexture(GL_TEXTURE0);
423bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glUniform1i(mDrawTextureShader->sampler, 0);
424bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
425026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* p = &mDrawTextureVertices[0].position[0];
426026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const GLvoid* t = &mDrawTextureVertices[0].texture[0];
427bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
428bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->position);
429bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->position, 2, GL_FLOAT, GL_FALSE,
430bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, p);
431bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
432bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glEnableVertexAttribArray(mDrawTextureShader->texCoords);
433bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttribPointer(mDrawTextureShader->texCoords, 2, GL_FLOAT, GL_FALSE,
434bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy            gDrawTextureVertexStride, t);
435bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
436bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glVertexAttrib4f(mDrawTextureShader->color, 1.0f, 1.0f, 1.0f, alpha);
437bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
438bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
439bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
440bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->position);
441bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisableVertexAttribArray(mDrawTextureShader->texCoords);
442bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
443bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glBindTexture(GL_TEXTURE_2D, 0);
444bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    glDisable(GL_BLEND);
445bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
446bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
447026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
448026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[0].texture[0] = u1;
449026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[0].texture[1] = v2;
450026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[1].texture[0] = u2;
451026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[1].texture[1] = v2;
452026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[2].texture[0] = u1;
453026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[2].texture[1] = v1;
454026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[3].texture[0] = u2;
455026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    mDrawTextureVertices[3].texture[1] = v1;
456026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
457026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
4589d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
459e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
460