OpenGLRenderer.cpp revision 06f96e2652e4855b6520ad9dd70583677605b79a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Properties.h"
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
39c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10.0f
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
42c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
43dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
4506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
47121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
48121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
49dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
50bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
57026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
58ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
59c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
60c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
61c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
62c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
63bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
64ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
65ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
92e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
93889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
99f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
103dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
105dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
106f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
107c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
108f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
10985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
111121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
112121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
113dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
114c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
115dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
116c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
118dda570201ac851dd85af3861f7e575721d3345daRomain Guy
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
120dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
121c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
123c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
124c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
126c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
131121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
132121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
133889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram = NULL;
13406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
135026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
136ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
138ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
139ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
140ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
141ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
142ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
143889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
144889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
145e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
146e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
14885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
149ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
150ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
151dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
152c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
1536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
154e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
155e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
158f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
159f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
16208ae317c21ec3086b5017672bba87420cc38a407Romain Guy
163260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
167ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot->height = height;
168e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
169e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
171b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot = new Snapshot(mFirstSnapshot);
1727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
17708ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
178bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
180c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
181f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
182b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
183bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
185f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
186f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
187f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
188f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
191bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
192bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
193bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
2017ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
204bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
226bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
227f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
231bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
232f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
233260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
234f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
235f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
237d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
238d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2425cbbce535744b89df5ecea95de21ee3733298260Romain Guy
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2455cbbce535744b89df5ecea95de21ee3733298260Romain Guy
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
247dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
248dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
249dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
250dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
254d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2555cbbce535744b89df5ecea95de21ee3733298260Romain Guy
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
257079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
258d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
260dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
261dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
262dda570201ac851dd85af3861f7e575721d3345daRomain Guy
263dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
264a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
266dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
267f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
268f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
269dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
270dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
272dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
273dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
274dda570201ac851dd85af3861f7e575721d3345daRomain Guy
275dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
276dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
277bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
278bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
279f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
280bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
281bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
282bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
290d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
305bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
307bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
308bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
313d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
314d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
315d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
316dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
317dda570201ac851dd85af3861f7e575721d3345daRomain Guy
318f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
319f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
320dda570201ac851dd85af3861f7e575721d3345daRomain Guy
321f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
322f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
323f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
324bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
325bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
326f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
327f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
328f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
329f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
330f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
331f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
332f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
333f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
334dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
335d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
336dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
337dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
338dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
339dda570201ac851dd85af3861f7e575721d3345daRomain Guy
340dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
341dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
342d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
343f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
344f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
345f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
346f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
347079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
348f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
349f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
350f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
351079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
352260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
353f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
354f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
355260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
356f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
357d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
358bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
359bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
360bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
361f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
362f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
363f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
364f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3657ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
366f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
367f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
368f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3697ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
370f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
374f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3817ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
392f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
393bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
394079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
395f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3969d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3979d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3989d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
399079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
400bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
401bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
402c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
403c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
404079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
405c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
406c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
407c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
408079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
409079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
413079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
414e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
415e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
420c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
428f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
432f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
433f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
434f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
435f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
436f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
44282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
443f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
444f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
448f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
453f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
457c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
462c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
463889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // TODO: Do this in the shader
4648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
46682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
469ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
470ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
471deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
472deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
477f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
478f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
479f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
480f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
481f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
482f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
483f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
484fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
485fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
486f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
489a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
490a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
49116202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
492f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
493f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
49485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
495079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
4963d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
497c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4989d5316e3f56d138504565ff311145ac01621dff4Romain Guy
499bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
504026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
505026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
506026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
507026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
508026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
509026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
510026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
511026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
515d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
516026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
517026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
520c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5219d5316e3f56d138504565ff311145ac01621dff4Romain Guy
522e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
523e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
524e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
525e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
526e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
527e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
528e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    float length;
529e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
530e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
531e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
532e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
533e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
534e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
535e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
536e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
537e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
538e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
539e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
540e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
541e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
542694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
543694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
544694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
545694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
546694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    uint32_t color = paint->getColor();
547694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat a = alpha / 255.0f;
548694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
549694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
550694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
551694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
552694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mModelView.loadIdentity();
553694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
55406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
55506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
556889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
557889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
558889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasAlpha8Texture = true;
55906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
56006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
56106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
562889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
563889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
564889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
565694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
566694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    chooseBlending(true, mode);
56706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(mFontRenderer.getTexture(), GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
56806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
569889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
570889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
571889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
572694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
573694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Always premultiplied
574889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
575694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
57606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    textureUnit++;
57706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
57806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
57906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
58006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
58106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
58209147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    // TODO: Implement scale properly
58309147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
58465ef909776c03417d8b597738da54ca211e37e4fAlex Sakhartchouk    mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
585e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
586694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
587694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
588889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
589694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
590694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
592d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
593d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
594d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
595d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
59606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
59706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
59806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
59906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
60006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
60106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
60206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->set(&mTextureCache, &mGradientCache);
60306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
6047fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6057fac2e18339f765320d759e8d4c090f92431959eRomain Guy
606d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
6076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
6086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
6096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
610026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
6113d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
612d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
61306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
614d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
615d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
616d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
617d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
618026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
619d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
620c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
621c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
622c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
623c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
62406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
6259d5316e3f56d138504565ff311145ac01621dff4Romain Guy
62606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup the blending mode
62706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
6289d5316e3f56d138504565ff311145ac01621dff4Romain Guy
62906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
630889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
63106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
63206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
633c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
634c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
63506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
636889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
637c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
63806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
639889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
640ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
641c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
64206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
643889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
644889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
64506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
64606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
647889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
64806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
64906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
650889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
65106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
652d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
65306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
65406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
65506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
656d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
657d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
65806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
659889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
660d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
661d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
66282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
663a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
66482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
66582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
66682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
66782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
668a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
669ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
67085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
67185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
672bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
673a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
674a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
675ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
676f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
677f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
678f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
679a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
680f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
681889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
682889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
683889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
684bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
685bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
686bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
687889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
688889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
689bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
690a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
691889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
692889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
69306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
694889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
695c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
696a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
697889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
698bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
699889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
700889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
701889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
702889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
703ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
704889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
705bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
706f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
707ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
708f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
709f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
710f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
711889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
71282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
71382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
71482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
71582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
71682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
71782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
71882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
71982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
72082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
72182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
72282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
72382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
72482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
72582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
72682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
72782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
72882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
72982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
73082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
73182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
73282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
73382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
73482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
73582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
73682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
73782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
738bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
739bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
740889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
741d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
742889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (mCurrentProgram != NULL) mCurrentProgram->remove();
743d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
744d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
7456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
746260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
7476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
748260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
749260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
750026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
751ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
75282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
75382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
75482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
75582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
7568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
7578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
7598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
7608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
7618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
7628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
7638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
7648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
7658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
7678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
7688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
7698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
7708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
7718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
7728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
7738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
7748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
7758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
7768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
777026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
778026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
779889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
780889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
781ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
782a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
783a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
784a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
785a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
7869d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
787e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
788