OpenGLRenderer.cpp revision 0d200833fdc53f9796698f97c18cefc4a1b82df2
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
33e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
34e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
359d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
41759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
44dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
51889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
76e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
7987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
80f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
82f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
84f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
85f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
95889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
105fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
107db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
109026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
110ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
112ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
118e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
126260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
127bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
130eb99356a0548684a501766e6a524529ab93304c8Romain Guy
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
132eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
133746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
134746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1376b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1408fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
142fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
143fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
144d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1466b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
147746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glDisable(GL_SCISSOR_TEST);
1486b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1496b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1506b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1520d200833fdc53f9796698f97c18cefc4a1b82df2Chet Haase    glEnable(GL_SCISSOR_TEST);
1530d200833fdc53f9796698f97c18cefc4a1b82df2Chet Haase    glScissor(0, 0, mWidth, mHeight);
154b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
155bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
157b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
158b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
159b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
160b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
161b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
162b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
164b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
165b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
166da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
167da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
168da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
169da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
170da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
171da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
172da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
17350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
174da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
175da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
176da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
177eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
179da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
180746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
182f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
183f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
184f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
18503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
18650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
18750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
18850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
18950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
19050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
196f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
204bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2062542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2072542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2128fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2148fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2152542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2218fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
226bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
227eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
231bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
232eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
233eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
234eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
235eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
236eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
237eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2388b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2412542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
242746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
2438fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2455ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
2465ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
2475ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
2485ec9924d24495822b589f1a17996655d66273b30Romain Guy
2492542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2515cbbce535744b89df5ecea95de21ee3733298260Romain Guy
252f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
256bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
2575c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
258eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
259eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
261e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    if (!mSnapshot->invisible) {
262e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
263e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
264e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
265e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
266e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
267e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
268e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
269e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
270e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
271e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
272e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
273e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
274e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
275a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
276a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
277e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
280dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
281dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
285bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
2898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2908b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
296bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
2981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
2991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3146b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3156b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3166b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3176b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
32287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
34287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
34387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
34487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
34587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
34687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
348d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
349eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
350eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
351eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
352fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
353dda570201ac851dd85af3861f7e575721d3345daRomain Guy
354eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
355eb99356a0548684a501766e6a524529ab93304c8Romain Guy
356f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
358ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    if (fboLayer) {
359ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // Clear the previous layer regions before we change the viewport
360ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        clearLayerRegions();
361ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    } else {
362eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
363ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
364eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
36558ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy        bounds.intersect(*snapshot->clipRect);
366ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
367ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // We cannot work with sub-pixels in this case
368ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        bounds.snapToPixelBoundaries();
369ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy
370ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // When the layer is not an FBO, we may use glCopyTexImage so we
371ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // need to make sure the layer does not extend outside the bounds
372ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // of the framebuffer
373ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        bounds.intersect(snapshot->previous->viewport);
374eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
375bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
376746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
377746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
378dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = true;
379dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
380e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
381dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
382dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
383dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
384dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (snapshot->invisible) {
385b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
386b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
387dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
3898550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
390f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
391f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
392bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
394dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
395f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
3978550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
3988550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
399dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4018fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
402dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
404eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
406eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
408eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy
410ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        if (layer->empty) {
411ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
412ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, layer->width, layer->height, 0);
413ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            layer->empty = false;
414ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        } else {
415ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
416ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
417ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
420eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
422f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
423d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
424bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
425bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
4405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
4425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
4435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
4455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
4475ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
4485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
4505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
4515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
4525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    //snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
4545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
4565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
4575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
4585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
4605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
4615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
4625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
4645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
4655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
4665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
4675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
4685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
4715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
4725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
4745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
4765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
4815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5091d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5101d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
513eb99356a0548684a501766e6a524529ab93304c8Romain Guy
514eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
515eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
516eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
517eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
518eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
522eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
523f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
527f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
528f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
52903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5308b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
531746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
535eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
538eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect, true);
541eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
543eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
544eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
545eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
546eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
547eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
548eb99356a0548684a501766e6a524529ab93304c8Romain Guy
549eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
550eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
551eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
552eb99356a0548684a501766e6a524529ab93304c8Romain Guy
553746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
554746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
555eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5568550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5611d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5621d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect);
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
5855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        setupDraw();
5875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        ProgramDescription description;
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        description.hasTexture = true;
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        chooseBlending(layer->blend || layer->alpha < 255, layer->mode, description, false);
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        useProgram(mCaches.programCache.get(description));
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Texture
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bindTexture(layer->texture);
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Always premultiplied
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (setColor) {
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mesh
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glEnableVertexAttribArray(texCoordsSlot);
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mModelView.loadIdentity();
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                gMeshStride, &mesh[0].position[0]);
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                gMeshStride, &mesh[0].texture[0]);
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float v1 = (rect.getHeight() - r->top) * texY;
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float v2 = (rect.getHeight() - r->bottom) * texY;
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDisableVertexAttribArray(texCoordsSlot);
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        uint32_t colors[] = {
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7fff0000, 0x7f00ff00,
6575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                0x7f0000ff, 0x7fff00ff,
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        };
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int offset = 0;
6615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int32_t top = rects[0].top;
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        int i = 0;
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (top != rects[i].top) {
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                offset ^= 0x2;
6675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                top = rects[i].top;
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    SkXfermode::kSrcOver_Mode);
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.intersect(*mSnapshot->clipRect);
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.snapToPixelBoundaries();
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (!dirty.isEmpty()) {
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if ((mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region) {
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.intersect(*mSnapshot->clipRect);
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bounds.snapToPixelBoundaries();
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (!dirty.isEmpty()) {
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
7115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
716746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setupDraw() {
717746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    clearLayerRegions();
718746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (mDirtyClip) {
719746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        setScissorFromClip();
720746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    }
721746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy}
722746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
7238694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
724dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mLayers.size() == 0 || mSnapshot->invisible) return;
7258694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clipRect(*mSnapshot->clipRect);
7275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clipRect.snapToPixelBoundaries();
7285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7298694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
7308694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
7315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (clipRect.intersects(*bounds)) {
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Clear the framebuffer where the layer will draw
7335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glScissor(bounds->left, mSnapshot->height - bounds->bottom,
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    bounds->getWidth(), bounds->getHeight());
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Restore the clip
7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            dirtyClip();
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7418694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7428694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
7438694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
7448694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mLayers.clear();
7468694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
7478694230ff25fa0a60e480d424843e56b718f0516Romain Guy
748bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
749f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
750f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
751f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
752f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
754f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
755f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
756f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
758f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
759f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
760f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
7618aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
762f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
763f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
764f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
7658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
766f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
767f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
76841030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
76999bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
77099bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
77199bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
77299bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
77341030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
77441030da16856c8869e1e51d4a0405432fa96614eRomain Guy
775f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
7768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
777f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
778f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
779f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
780e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
781e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
782e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
783e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
784f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
785f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
786f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
787f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
788f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
789f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
790bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
791e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
792e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
793eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
794746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
7959d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
7969d5316e3f56d138504565ff311145ac01621dff4Romain Guy
7979d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
798079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
799bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
800bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
801c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
802dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) {
803dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
804dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
805dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
808d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
809d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
810d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
811d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
812d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
813d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
814c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
815c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
816079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
817079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
819746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
822e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
823e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
824f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
825f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
826f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
827f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
8280fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guyvoid OpenGLRenderer::drawDisplayList(DisplayList* displayList) {
8290fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
8300fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
8310fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
8320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy        displayList->replay(*this);
8330fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
8340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
8350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
8365c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
8376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
8386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
8396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
8406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
8416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
84461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
8458164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8469cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
84722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
84822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
8496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
8508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8525c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
853f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
854f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
855f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
856f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
8576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
8586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
86161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
8628164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8639cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
86422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
86522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
872f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
873f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
8748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
8758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
8768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
8775c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
8786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
8796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
882746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
8838164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
8849cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
88522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
8868164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
8878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
8898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
890c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
8918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
8928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
8938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
8948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
895c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
89603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
8978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
8988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
89903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
90003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
90103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
90203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
90303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
90403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
90503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            GL_TRIANGLE_STRIP, gMeshCount);
9068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
908ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
909ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
9104aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
9114bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
9125c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
9136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
9146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
9156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
9166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
917746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
9188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
9199cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
92022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
9218164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
922f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
923f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
924f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
925f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
926f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
9272728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
9284bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
929f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
930054dc1840941665e32036f9523df51720ad069c8Romain Guy    if (mesh) {
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mSnapshot->region && mesh->hasEmptyQuads) {
9345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
9355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
9365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                Rect bounds = mesh->quads.itemAt(i);
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                        *mSnapshot->transform);
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
94303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
9445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
9455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                true, !mesh->hasEmptyQuads);
946054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
947f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
948f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
9495c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
9507f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    // TODO: Should do quickReject for each line
951dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
952dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
9537f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    setupDraw();
9547f78b0c3ae6222b39f6240524390de9764f21764Romain Guy
955759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
956759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
957759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
958759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
959759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
960759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
961759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
962759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
963759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
964759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
965c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
966c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
967c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
968746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        glActiveTexture(gTextureUnits[textureUnit]);
96929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
97003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, false, true, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
97103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mCaches.line.getMeshBuffer());
972c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
9737f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false, true);
974c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
975c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
976c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
97729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
978c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
979759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
980759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
981759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
982759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
983759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
984c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
98529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
986c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
987c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
988b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
989c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
990759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
991759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
992759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
993759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
994759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
995759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
996759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
997759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
998759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
999759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
1000759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
1001c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
100229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
100329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
1004c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
1005c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
1006759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
10075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // TODO: Add bounds to the layer's region
1008759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1009759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
1010759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
1011759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
1012759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1013c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
1014759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
1015759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
101629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
101729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
101829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1019759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1020759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
102185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1022e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1023e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    if (mSnapshot->invisible) return;
1024e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1025ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1026ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
10273d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1028c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
10299d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10305c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
10316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
10326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1035026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1036746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1037a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1038a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1039a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1040a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1041a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1042a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1043a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1044026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1045026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1046026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
1047026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
1048026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1049d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
1050026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
1051026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1052026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1053026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1054c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
10559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1056e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1057e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1058f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
1059e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1060e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1061dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
1062e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1063f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1064e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1065a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1066e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1067e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1068e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1069e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1070e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1071e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1072e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1073e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1074e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1075e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1076e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1077e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1078e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1079694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
1080694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
1081694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1082694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
10832542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
10842542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
10852542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
10862542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
10872542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
10882542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
1089b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1090b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1091fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1092e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1093746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
10949d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
10951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
10961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
1097b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1098fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
10991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
11001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
11010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11022542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
11030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
11050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1106fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
11071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
11081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
110906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
1110db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
111106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1112e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    // Assume that the modelView matrix does not force scales, rotates, etc.
1113e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    const bool linearFilter = mSnapshot->transform->changesBounds();
11145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Dimensions are set to (0,0), the layer (if any) won't be dirtied
1116e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
111703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            x, y, r, g, b, a, mode, false, true, NULL, NULL);
111806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
111909147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
11205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
11215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
11235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool hasLayer = (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
11245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
11255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    bool hasLayer = false;
11265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11279d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
112803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
11295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y,
11305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            hasLayer ? &bounds : NULL)) {
11315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
11325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (hasLayer) {
11335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->transform->mapRect(bounds);
11345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bounds.intersect(*mSnapshot->clipRect);
11355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            bounds.snapToPixelBoundaries();
11365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
11375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
11385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            mSnapshot->region->orSelf(dirty);
11395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
11405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
11415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1142694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1143694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1144fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1145a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
11460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
1147694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1148694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
11497fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1150dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
1151dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
11527fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
11537fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
11547fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1155fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
11569cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
115722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
11587fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
11598b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
11608b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
11618b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
11628b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
11638b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
11648b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
11658b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
11667fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
11677fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
11687fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
11697fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
11707fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
11717fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
11727fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
11737fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
11747fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
11757fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
11760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
11770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1178746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
11798694230ff25fa0a60e480d424843e56b718f0516Romain Guy
11800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
11810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1182fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
11837fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
11847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
11856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1186d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1187d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1188d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1189d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
119006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
119106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
119206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
119306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
119406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
119506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1196fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
119706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
11987fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
11997fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1200d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1201db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1202db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1203db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1204db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1205db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1206db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1207db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1208db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1209db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1210db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1211db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1212db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
12131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
12141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
12151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
12171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
12181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
12191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
12211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
12221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
12231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
12241e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
12251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
12261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
12271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
12281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
12296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
12306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
12316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
12320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
12332542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
12340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
12350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
12360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12372542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
12382542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
12390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
12400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
12410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
12420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
12440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
12450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
12460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
12480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
12490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
12500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
1251759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
125203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
12530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
12540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
12560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
12570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
125803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
125903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
1260759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1261759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1262759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1263759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1264759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
126503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
12660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
12670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
12680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
12690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
1270707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     const bool setColor = description.setAlpha8Color(r, g, b, a);
12710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
12720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
12730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1274746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy             mShader->describe(description, mCaches.extensions);
12750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
12760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1277746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy             mColorFilter->describe(description, mCaches.extensions);
12780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
12790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
12800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1281a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1282a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1283a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
12840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1285fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
12860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1287746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy     bindTexture(texture);
1288fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
12890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1290fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
12910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
12920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
129303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     if (texCoords) {
129403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         // Setup attributes
129503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         if (!vertices) {
129603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
129703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         } else {
129803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.unbindMeshBuffer();
129903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         }
130003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
130103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                 gMeshStride, vertices);
130203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
130303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     }
13040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
13060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
13070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
13080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
13090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
13100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
13110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
13125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
13138aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
13145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     if (width > 0 && height > 0) {
13155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy         dirtyLayer(x, y, x + width, y + height, *mSnapshot->transform);
13165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy     }
13175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1318707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     if (setColor) {
1319707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy         mCaches.currentProgram->setColor(r, g, b, a);
1320707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     }
13210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
13230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
13240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
13250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1326fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
13270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1329fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
13300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
13310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
13320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1334f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
13350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
13360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
13370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
13380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
13400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
13410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
13420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
13430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
13440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
13450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
13460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
13470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
13480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
13490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
13510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
13520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
13530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
13540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
13550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
13560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
13570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
13580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
13590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
13600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
13610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1363e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1364e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
13650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1366e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
13670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1368e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1369e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1370e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1371e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
13720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
13740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1375e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1376e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1377e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1378e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
13790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
13800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
13810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
13820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1383e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1384e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1385e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1386e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
13870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1388e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1389e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1390e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1391e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1392e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
13930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
13940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
13950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
13960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1397026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
13981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1399746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
14008694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1401d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
140206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1403d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1404d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1405d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1406d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1407026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1408d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1409c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1410c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1411c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1412c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1413c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1414c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1415c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1416c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1417c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1418c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1419c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
14207f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode,
14217f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        bool ignoreTransform, bool ignoreMatrix) {
142206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
14239d5316e3f56d138504565ff311145ac01621dff4Romain Guy
142406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1425889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1426707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1427707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
142806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1429746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mShader->describe(description, mCaches.extensions);
1430c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1431db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1432746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1433db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1434c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
14351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1436c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1437a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
143806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1439fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1440c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
144106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
144203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.bindMeshBuffer();
1443fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
144403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            gMeshStride, 0);
1445c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
14467f78b0c3ae6222b39f6240524390de9764f21764Romain Guy    if (!ignoreMatrix) {
14477f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        // Setup uniforms
14487f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
14497f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
14507f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        if (!ignoreTransform) {
14517f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
14527f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
14537f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        } else {
14547f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mat4 identity;
14557f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
14567f78b0c3ae6222b39f6240524390de9764f21764Romain Guy            dirtyLayer(left, top, right, bottom);
14577f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        }
1458889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1459707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    mCaches.currentProgram->setColor(r, g, b, a);
1460d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
146106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
146206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
14637f78b0c3ae6222b39f6240524390de9764f21764Romain Guy        if (ignoreMatrix) mModelView.loadIdentity();
1464fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1465d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1466db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1467fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1468db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1469d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1470d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
147182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
14728164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
147382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
147482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
147582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
147682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
14778164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
14788164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
14796820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
148003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
14816820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
148285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
148385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1484bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1485a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1486a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
148703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1489f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1490f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1491a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
14926820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
14935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
1494746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    setupDraw();
14958694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1496889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1497889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1498707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
1499db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1500746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        mColorFilter->describe(description, mCaches.extensions);
1501db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1502889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1503bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
15045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
15055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
15065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1507bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1508f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1509a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1510fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1511f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1512f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
15135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (dirty) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1514f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
15155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mat4 identity;
15165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
15175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (dirty) dirtyLayer(left, top, right, bottom);
1518f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1519bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1520889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
15218164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bindTexture(texture);
1522fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1523c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1524a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1525707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (setColor) {
1526707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1527707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
1528bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1529889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1530fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1531889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
153203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
153303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    if (!vertices) {
153403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
153503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
153603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.unbindMeshBuffer();
153703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    }
1538fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1539ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1540889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1541bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1542db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1543db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1544fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1545db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1546db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
15476820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1548889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
154982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
155082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1551a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1552f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
155382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
155482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1555a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1556a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1557a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1558a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
155982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1560f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1561f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
156282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1563a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1564a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1565a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1566a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1567a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1568a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1569a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1570a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1571a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1572746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
1573a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1574f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1575a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1576a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1577a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1578a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1579a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1580a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
158182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1582fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
158382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
158482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1585fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1586bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1587bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1588889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1589d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1590fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1591d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1592fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
15936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1594260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
15956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1596260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1597260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1598026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1599ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
160082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
160182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
160282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
160382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
16048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
16058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16065c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
16078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1608746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
1609a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1610a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1611a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1612a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1613a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1614a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1615a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
16168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
16178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
16198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
16208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
16218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
16228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
16238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
16248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
16258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
16268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
16278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
16288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1629026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1630026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1631a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1632a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1633a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1634a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1635a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1636a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1637a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1638746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
16398164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
16408164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
16418164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
16428164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
16438164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
16448164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
16458164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
16468164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
16473e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
16483e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
16493e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
16508164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
16518164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
16528164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
1653a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1654a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
16559d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1656e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1657