OpenGLRenderer.cpp revision 2542d199745cdf3ec910b8e3e4cff5851ed24e9b
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Properties.h"
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
39c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#define DEFAULT_LAYER_CACHE_SIZE 6.0f
417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#define DEFAULT_PATH_CACHE_SIZE 6.0f
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
43c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy#define DEFAULT_DROP_SHADOW_CACHE_SIZE 1.0f
45dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
4706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
48121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
49121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
50121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
51dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
52bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
60ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
61c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
62c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
63c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
64c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
65bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
67ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
76889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
77889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
94e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
95889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
105dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
107dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
108f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
109c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
1107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)),
1111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE),
1121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mDropShadowCache(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
11385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1149d5316e3f56d138504565ff311145ac01621dff4Romain Guy
115121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
116121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
118c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
120c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy
123dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
124dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
126dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
1327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mGradientCache.setMaxSize(MB(atof(property)));
133c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
134c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
135121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
136121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
1377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
1387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        LOGD("  Setting path cache size to %sMB", property);
1397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mPathCache.setMaxSize(MB(atof(property)));
1407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    } else {
1417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        LOGD("  Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
1427fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    }
1437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
1451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        LOGD("  Setting drop shadow cache size to %sMB", property);
1461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mDropShadowCache.setMaxSize(MB(atof(property)));
1471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    } else {
1481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        LOGD("  Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
1491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
1501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mDropShadowCache.setFontRenderer(mFontRenderer);
1511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
152889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram = NULL;
15306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
154db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
156026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
159ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
160ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
161ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
162ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
163ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
164889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
165889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
167e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
16985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
170ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
171ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
172dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
173c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
174959c91f7f7b4f921d341264f5b4ef54e702a0df0Romain Guy    mPathCache.clear();
1756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
176959c91f7f7b4f921d341264f5b4ef54e702a0df0Romain Guy    mProgramCache.clear();
1771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mDropShadowCache.clear();
178e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
179e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
181f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
182f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
18485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
18508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
186260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
190ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot->height = height;
1911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
192e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
193e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
195b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot = new Snapshot(mFirstSnapshot);
1968fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
19808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
20008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
20108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
20308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
204c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
206b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
212f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2288fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2378fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2417ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
243f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
244bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
248f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
2491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        Rect& r = previous->viewport;
2501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
251260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
252f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
253f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
255d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
257bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2588fb954263dd2f918ad339045cc6d82e346515599Romain Guy    bool skip = mSnapshot->skip;
2598fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (!skip) {
2608fb954263dd2f918ad339045cc6d82e346515599Romain Guy        mSaveCount--;
2618fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
2635cbbce535744b89df5ecea95de21ee3733298260Romain Guy
2642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2652542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2668fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2705cbbce535744b89df5ecea95de21ee3733298260Romain Guy
271f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
277d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
290d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
296bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
297bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
298bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
299bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
300bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
307d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
308dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
309dda570201ac851dd85af3861f7e575721d3345daRomain Guy
310f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
311f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
312dda570201ac851dd85af3861f7e575721d3345daRomain Guy
313f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
314f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
315f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
316bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
318f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
319f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
320f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
321f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
322f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
323f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
324f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
325f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
326dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
327dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
328dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
329dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3318fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
332dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
333dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
334d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
3352542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->transform.loadTranslate(-left, -top, 0.0f);
3362542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
3372542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
3382542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->height = bottom - top;
3392542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
3402542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
3411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
342f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
343f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
344f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
3451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glViewport(0, 0, right - left, bottom - top);
3461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Don't flip the FBO, it will get flipped when drawing back to the framebuffer
3471d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, 0.0f, bottom - top, -1.0f, 1.0f);
348f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
349d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
350bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
351bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
3541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
3551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
3561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Unbind current FBO and restore previous one
3591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
3601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
3611d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3621d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
3631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& clip = previous->clipRect;
3641d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
3671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
3681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
3701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
3711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
3731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
3741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
3751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!mLayerCache.put(size, layer)) {
3761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
3771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteFramebuffers(1, &layer->fbo);
3791d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
3801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
3821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
3841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
385bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
392f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
393f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
395f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
405f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
407f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
408f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
409f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
412f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
413f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
414f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
415f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
418bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
419079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
420f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4219d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4229d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4239d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
424079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
425bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
426bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
427c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
4281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
4291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mSnapshot->transform.mapRect(r);
430c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
431c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
432c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
433079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
434079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
438079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
439e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
440e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
441f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
442f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
443f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
444f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
445c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
45361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
454f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4559cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
45622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
45722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
4586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
461f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
462f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
463f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
464f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
465f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
47061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
471f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4729cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
47322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
47422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
47582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
476f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
477f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
481f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
48661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
487f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4889cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
48922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
4908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
493c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
498c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
50182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
504ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
505ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
506deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
507deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
5086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
51261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
513f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
5149cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
51522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
516f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
517f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
518f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
519f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
520f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
521f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
522fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
523fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
524f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
525f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
526f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
527a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
528a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
52916202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
530f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
531f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
53285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
533079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5343d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
535c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
537bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
542026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
543026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
544026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
545026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
546026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
547026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
548026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
549026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
550026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
551026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
552026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
553d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
554026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
555026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
556026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
557026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
558c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5599d5316e3f56d138504565ff311145ac01621dff4Romain Guy
560e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
561e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
562e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
563e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
564e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
565e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
566a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
567e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
568e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
569e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
570e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
571e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
572e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
573e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
574e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
575e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
576e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
577e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
578e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
579e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
580694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
581694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
582694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
583694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5842542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
5852542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
5862542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
5872542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
5882542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
5892542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
5901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
5911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
5921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
5931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const ShadowTexture* shadow = mDropShadowCache.get(paint, text, bytesCount,
5941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
5951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
5960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
5972542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
5980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
5990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
6000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
6010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
6021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
6031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
60406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
605db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
60606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(mFontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
6080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
60906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
61009147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
611e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
612694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
613694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
615a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
6160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
617694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
618694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6197fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6207fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6217fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
62322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const PathTexture* texture = mPathCache.get(path, paint);
6249cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
62522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6267fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6277fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6297fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6307fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
6327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
6337fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    const float x = texture->left - texture->offset;
6381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    const float y = texture->top - texture->offset;
6390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
6410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
6430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
6440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
6457fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
6467fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
648d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
649d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
650d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
651d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
65206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
65306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
65406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
65506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
65606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
65706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
65806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->set(&mTextureCache, &mGradientCache);
65906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
6607fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6617fac2e18339f765320d759e8d4c090f92431959eRomain Guy
662d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
663db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
664db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
665db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
666db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
667db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
668db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
669db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
670db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
671db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
672db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
673db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
674db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
6751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
6761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
6791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
6801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
6831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
6841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
6851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
6861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
6871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
6881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
6926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
6936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
6940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
6952542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
6960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
6970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
6980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
7002542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
7010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
7020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
7030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
7040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
7060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
7070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
7100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
7110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
7120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
7130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
7140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
7170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
7180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
7190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
7200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
7210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
7220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
7230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
7270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
7300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
7340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     useProgram(mProgramCache.get(description));
7350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup the blending mode
7370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     chooseBlending(true, mode);
7380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
7390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
7400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
7420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
7450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
7460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
7470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
7480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
7490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
7510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
7520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
7530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
7540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
7550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
7580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glUniform4f(mCurrentProgram->color, r, g, b, a);
7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
7650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->setupProgram(mCurrentProgram);
7680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
7740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
7770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
7800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
7810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
7850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
7930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
8000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
8010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
8020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
8040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
8050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
8060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
8070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
8090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
8100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
8150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
8160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
8210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
823026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
8243d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
825d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
82606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
827d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
828d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
829d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
830d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
831026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
832d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
833c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
834c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
835c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
836c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
83706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
8389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
83906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup the blending mode
84006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
8419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
84206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
843889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
84406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
84506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
846c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
847db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
848db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
849db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
850c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
85106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
852889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
853c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
85406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
855889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
856ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
857c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
85806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
859889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
860889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
86106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
86206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
863889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
86406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
86506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
866889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
86706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
868d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
86906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
87006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
87106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
872d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
873db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
874db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
875db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
876d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
87706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
878889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
879d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
880d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
88182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
882a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
88382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
88482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
88582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
88682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
887a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
888ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
88985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
89085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
891bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
892a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
893a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
894ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
895f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
896f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
897f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
898a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
899f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
900889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
901889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
902db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
903db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
904db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
905889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
906bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
907bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
908bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
909889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
910889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
911bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
912a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
913889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
914889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
91506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
916889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
917c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
918a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
919889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
920bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
921889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
922889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
923889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
924889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
925ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
926889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
927bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
928db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
929db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
930db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
931db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
932db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
933f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
934ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
935f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
936f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
937f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
938889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
93982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
94082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
94182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
94282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
94382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
94482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
94582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
94682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
94782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
94882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
94982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
95082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
95182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
95282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
95382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
95482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
95582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
95682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
95782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
95882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
95982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
96082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
96182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
96282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
963bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
964bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
965889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
966d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
967889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (mCurrentProgram != NULL) mCurrentProgram->remove();
968d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
969d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
9706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
971260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
9726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
973260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
974260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
975026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
976ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
97782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
97882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
97982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
98082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
9818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
9828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
9848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
9858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
9868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
9878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
9888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
9898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
9928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
9938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
9948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
9958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
9968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
9978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
9998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
10008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
10018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1002026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1003026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1004889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1005889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1006ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1007a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1008a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1009a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1010a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
10119d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1012e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1013