OpenGLRenderer.cpp revision 4bb942083a0d4db746adf95349108dd8ef842e32
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
40dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
41bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
53026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
54026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
56c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
57c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
58c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
59c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
61ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
62ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
89e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
9087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
9187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
9287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
103f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
107f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
11006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
112d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
113d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
114f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
118fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
120db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
122026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
124ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
125ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
126ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
127ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
128ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
129ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
130889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
131889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
132b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
133b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
134e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
135e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
147260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
151eb99356a0548684a501766e6a524529ab93304c8Romain Guy
152eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
153eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
154e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
155e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1566b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1588aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1598fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
161fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
162fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
163d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
16408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1666b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1676b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1686b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1696b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
172c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
174b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
179b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
180b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
181b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
182b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
183b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
184b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
185b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
196eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
198da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
201f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
202f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
203f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
204f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
205da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
206da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
207da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
208f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
214f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
215f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
216f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
217f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2238aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2272542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2282542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
230bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2338fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2358fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2362542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2428fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
243bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
244bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
245bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
248eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
249bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
250bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
253eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
254eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
255eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
256eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
257eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
258eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2598b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2608b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2618b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2662542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2688fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2692542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2725cbbce535744b89df5ecea95de21ee3733298260Romain Guy
273f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
276bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
278bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
279eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
280eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
287a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
288a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
289a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
290a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
291a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
292a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
293a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
294a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
300dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (!mSnapshot->previous->invisible) {
301dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
302dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
305bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
307bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
308bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3098aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
3108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3118b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3138aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3148aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
316d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3356b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3366b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3376b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
34387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
36387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
36487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
36587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
36687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
36787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
369d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
370eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
371eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
372eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
373fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
374dda570201ac851dd85af3861f7e575721d3345daRomain Guy
375eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
376eb99356a0548684a501766e6a524529ab93304c8Romain Guy
377f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
379eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer) {
380eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
381eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
382eb99356a0548684a501766e6a524529ab93304c8Romain Guy        bounds.intersect(*mSnapshot->clipRect);
383eb99356a0548684a501766e6a524529ab93304c8Romain Guy        bounds.snapToPixelBoundaries();
384eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
385bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
386b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
387b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
388dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = true;
389dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
390dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        // TODO: Should take the mode into account
391dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = snapshot->previous->invisible || alpha <= ALPHA_THRESHOLD;
392dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
393dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
394dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
395dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (snapshot->invisible) {
396b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
397b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
398dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3990bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    glActiveTexture(GL_TEXTURE0);
4000bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
4018550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
402f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
403f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
404bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
405bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
406dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
407f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4098550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4108550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
411dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4128fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4138fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
414dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
416eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        layer->fbo = mCaches.fboCache.get();
41838c85b907a478af96d71b9a5df5a2066b8475311Romain Guy
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagIsFboLayer;
420eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->fbo = layer->fbo;
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
424eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->height = bounds.getHeight();
425eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagDirtyOrtho;
426eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->orthoMatrix.load(mOrthoMatrix);
4270bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
4280bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy        setScissorFromClip();
429f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Bind texture to FBO
431eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
433eb99356a0548684a501766e6a524529ab93304c8Romain Guy
434eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Initialize the texture if needed
435eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (layer->empty) {
436eb99356a0548684a501766e6a524529ab93304c8Romain Guy            layer->empty = false;
4378550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
438eb99356a0548684a501766e6a524529ab93304c8Romain Guy                    GL_RGBA, GL_UNSIGNED_BYTE, NULL);
439eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
440eb99356a0548684a501766e6a524529ab93304c8Romain Guy
441eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
442eb99356a0548684a501766e6a524529ab93304c8Romain Guy                layer->texture, 0);
443eb99356a0548684a501766e6a524529ab93304c8Romain Guy
444eb99356a0548684a501766e6a524529ab93304c8Romain Guy        GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
445eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (status != GL_FRAMEBUFFER_COMPLETE) {
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy            LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
447eb99356a0548684a501766e6a524529ab93304c8Romain Guy
448eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
449eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glDeleteTextures(1, &layer->texture);
450eb99356a0548684a501766e6a524529ab93304c8Romain Guy            mCaches.fboCache.put(layer->fbo);
451eb99356a0548684a501766e6a524529ab93304c8Romain Guy
452eb99356a0548684a501766e6a524529ab93304c8Romain Guy            delete layer;
453eb99356a0548684a501766e6a524529ab93304c8Romain Guy
454eb99356a0548684a501766e6a524529ab93304c8Romain Guy            return false;
455eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
456eb99356a0548684a501766e6a524529ab93304c8Romain Guy
457eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Clear the FBO
458eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glDisable(GL_SCISSOR_TEST);
459eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
460eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
461eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glEnable(GL_SCISSOR_TEST);
462eb99356a0548684a501766e6a524529ab93304c8Romain Guy
463eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Change the ortho projection
464eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
465eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
466eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
467eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
469eb99356a0548684a501766e6a524529ab93304c8Romain Guy
470c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy         if (layer->empty) {
471c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
472c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy                     layer->width, layer->height, 0);
473c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             layer->empty = false;
474c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy         } else {
475c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
476c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy                     bounds.getWidth(), bounds.getHeight());
477c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy          }
478eb99356a0548684a501766e6a524529ab93304c8Romain Guy
479eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
480eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
481eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
482f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
483d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
484bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
485bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
4881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
4891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
4901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
4911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
4921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
4931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
495eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = current->flags & SkCanvas::kClipToLayer_SaveFlag;
496eb99356a0548684a501766e6a524529ab93304c8Romain Guy
497eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
498eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
499eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
500eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
501eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
5038aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
504eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
5051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
509eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
510f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
512f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
513f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
5148550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    const Rect& texCoords = layer->texCoords;
5158550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
5168b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
517eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
518eb99356a0548684a501766e6a524529ab93304c8Romain Guy        drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
519eb99356a0548684a501766e6a524529ab93304c8Romain Guy                layer->texture, layer->alpha / 255.0f, layer->mode, layer->blend);
520eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
521eb99356a0548684a501766e6a524529ab93304c8Romain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
522eb99356a0548684a501766e6a524529ab93304c8Romain Guy                1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5268b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
528eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
529eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
530eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
531eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
532eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
533eb99356a0548684a501766e6a524529ab93304c8Romain Guy
534eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
535eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
536eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
537eb99356a0548684a501766e6a524529ab93304c8Romain Guy
538eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5398550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5401d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5468694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
547dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mLayers.size() == 0 || mSnapshot->invisible) return;
5488694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5498694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
5508694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
5518694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5528694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
5538694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
5548694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
5558694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5568694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
5578694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5588694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
5598694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
5608694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
5618694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5628694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
5638694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
5648694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
5658694230ff25fa0a60e480d424843e56b718f0516Romain Guy
566bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
567f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
568f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
569f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
570f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
5718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
572f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
573f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
574f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
5758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
576f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
577f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
578f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
5798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
580f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
581f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
582f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
5838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
584f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
585f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
586f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
5878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
588f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
589f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
590f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
5917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
5928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
593f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
594f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
595f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
596f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
597f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
598f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
599bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
6008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
601eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
6029d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
6039d5316e3f56d138504565ff311145ac01621dff4Romain Guy
6049d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
605079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
606bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
607bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
608c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
609dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) {
610dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
611dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
612dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
6131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
6148aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
6158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
616c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
617c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
618079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
619079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
6207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
6217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
6227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
6238aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
624e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
625e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
626f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
627f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
628f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
629f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
630c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
6316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
6326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
6336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
6346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
63861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
639fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6409cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
64122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
64222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
6436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
6448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
6458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
646f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
647f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
648f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
649f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
650f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
6526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
65561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
656fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6579cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
65822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
65922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
66082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
661f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
662f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
6648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
6658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
666f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
6676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
6686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
67161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
672fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6739cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
67422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
6778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
678c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
6798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
6808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
6818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
6828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
683c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
6848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
6858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
68682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
6878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
689ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
690ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
6914aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
6924bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
6934bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
6946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
69861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
699fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
7009cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
70122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
702f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
703f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
704f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
705f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
706f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
7072728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
7084bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
709f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
710f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
711f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
712a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
713a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
7146820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
715f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
716f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
717759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
718dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
719dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
720759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
721759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
722759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
723759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
724759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
725759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
726759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
727759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
728759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
729759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
730c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
731c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
732c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
73329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
73429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
735c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
736c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
737c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
738c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
739c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
74029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
741c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
742759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
743759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
744759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
745759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
746759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
747c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
74829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
749c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
750c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
751b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
752c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
753759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
754759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
755759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
756759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
757759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
758759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
759759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
760759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
761759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
762759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
763759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
764c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
76529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
76629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
767c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
768c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
769759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
770759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
771759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
772759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
773759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
774759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
775c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
776759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
777759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
77829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
77929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
78029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
781759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
782759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
78385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
7848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
7853d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
786c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
7879d5316e3f56d138504565ff311145ac01621dff4Romain Guy
788bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
7896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
7906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
7916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
7926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
793026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
794a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
795a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
796a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
797a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
798a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
799a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
800a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
801a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
802026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
803026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
804026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
805026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
806026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
807d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
808026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
809026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
810026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
811026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
812c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
8139d5316e3f56d138504565ff311145ac01621dff4Romain Guy
814e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
815e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
816f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
817e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
818e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
819dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
820e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
821f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
822e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
823a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
824e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
825e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
826e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
827e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
828e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
829e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
830e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
831e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
832e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
833e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
834e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
835e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
836e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
837694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
838694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
839694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
840694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8412542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
8422542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
8432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
8442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
8452542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
8462542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
847b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
848b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
849fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
850e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
8511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
8521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
853b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
854fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
8551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
8561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
8570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8582542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
8590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
8610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
862fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
8631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
8641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
86506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
866db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
86706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
868e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    // Assume that the modelView matrix does not force scales, rotates, etc.
869e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    const bool linearFilter = mSnapshot->transform->changesBounds();
870e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
871e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy            x, y, r, g, b, a, mode, false, true);
87206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
87309147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
8748694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
875b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
876694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
877694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
878fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
879a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
8800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
881694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
882694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8837fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
884dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
885dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
8877fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
8887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
889fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
8909cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
89122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
8927fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
8938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
8948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
8958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
8968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
8978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
8988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
8998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
9007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
9017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
9027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
9037fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9047fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
9057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
9067fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
9077fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
9087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
9097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
9110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9128694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9138694230ff25fa0a60e480d424843e56b718f0516Romain Guy
9140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
9150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
916fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
9177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
9187fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
920d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
921d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
922d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
923d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
92406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
92506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
92606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
92706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
92806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
92906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
930fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
93106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
9327fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
9337fac2e18339f765320d759e8d4c090f92431959eRomain Guy
934d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
935db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
936db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
937db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
938db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
939db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
940db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
941db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
942db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
943db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
944db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
945db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
946db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
9471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
9481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
9511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
9521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
9551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
9561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
9571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
9581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
9591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
9601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
9646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
9656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
9660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
9672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
9680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
9690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
9700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9712542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
9722542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
9730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
9740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
9750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
9760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
9780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
9790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
9820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
9830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
9840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
985759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
986759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
9870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
9900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
9910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
992759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    setupTextureAlpha8(texture, width, height, textureUnit,
993759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
994759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
995759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
996759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
997759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
998759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
999759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
1000759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLvoid* vertices, GLvoid* texCoords) {
10010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
10020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
10030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
10040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
1005707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     const bool setColor = description.setAlpha8Color(r, g, b, a);
10060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
10090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
10100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
10120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
10130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1016a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1017a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1018a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
10190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1020fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
10210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
1023fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
10240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1025fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
10260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
10270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
1029fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1030759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, vertices);
10310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
1032759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, texCoords);
10330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
10350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
10360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
10370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
10380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
10390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
10400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1042707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     if (setColor) {
1043707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy         mCaches.currentProgram->setColor(r, g, b, a);
1044707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     }
10450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
10470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
10490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1050fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
10510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1053fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
10540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1058f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
10590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
10600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
10610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
10620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
10640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
10650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
10660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
10670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
10680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
10690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
10700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
10710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
10720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
10750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
10760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
10770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
10780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
10800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
10810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
10830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1087e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1088e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
10890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1090e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
10910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1092e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1093e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1094e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1095e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
10960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
10980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1099e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1100e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1101e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1102e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
11030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
11040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
11060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1107e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1108e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1109e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1110e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
11110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1112e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1113e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1114e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1115e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1116e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
11170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
11180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
11190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
11200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1121026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
11221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
11238694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
11248694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1125d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
112606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1127d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1128d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1129d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1130d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1131026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1132d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1133c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1134c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1135c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1136c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1137c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1138c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1139c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1140c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1141c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1142c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1143c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1144c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
114506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
11469d5316e3f56d138504565ff311145ac01621dff4Romain Guy
114706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1148889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1149707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1150707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
115106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
115206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
1153c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1154db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1155db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1156db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1157c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
11581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1159c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1160a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
116106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1162fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1163c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
116406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
1165fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1166ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
1167c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
116806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1169889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1170889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
117106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
11728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1173889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
117406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1175fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1176889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1177707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    mCaches.currentProgram->setColor(r, g, b, a);
1178d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
117906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
118006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1181fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1182d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1183db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1184fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1185db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1186d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1187d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
118882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1189a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
119082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
119182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
119282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
119382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
11946820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
11956820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11966820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
119785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
119885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1199bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1200a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1201a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
12026820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12036820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
1204f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1205f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1206f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1207a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
12086820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
1209f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
12108694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
12118694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1212889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1213889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1214707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
1215db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1216db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1217db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1218889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1219bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
1220bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
1221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1222f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1223a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1224fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1225f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1226f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1227f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1228f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1229f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1230f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1231bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1232889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
123306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1234fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1235c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1236a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1237707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (setColor) {
1238707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1239707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
1240bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1241889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1242fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1243889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
1244fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1245ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1246889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1248db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1249db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1250fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1251db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1252db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
12536820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1254889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
125582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
125682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1257a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1258f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
125982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
126082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1261a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1262a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1263a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1264a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
126582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1266f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1267f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
126882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1269a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1270a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1271a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1272a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1273a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1274a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1275a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1276a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1277a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1278a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1279a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1280f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1281a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1282a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1283a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1284a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1285a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1286a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
128782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1288fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
128982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
129082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1291fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1294889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1295d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1296fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1297d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1298fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
12996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1300260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
13016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1302260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1303260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1304026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1305ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
130682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
130782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
130882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
130982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
13108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
13118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
13138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1314a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1315a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1316a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1317a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1318a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1319a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1320a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1321a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
13228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
13258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
13268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
13278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
13288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
13298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
13308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
13328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
13338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
13348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1335026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1336026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1337a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1338a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1339a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1340a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1341a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1342a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1343a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1344889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1345889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1346ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1347a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1348a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1349a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1350a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
13519d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1352e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1353