OpenGLRenderer.cpp revision 50c0f093d942a59d4e01b2c76d26c0e9d6ed796c
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
38759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
39759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
40759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
41dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
42dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
43dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
48889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
49889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
50889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
51889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
57026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
58026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
73e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
7687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
77f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
78f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
79f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
80f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
82f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
84f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
92889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
96d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
98f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
99f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
102fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
104db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
106026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
109ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
110ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
111b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
112e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
117e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
118e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
125260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
126bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
127bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
129eb99356a0548684a501766e6a524529ab93304c8Romain Guy
130eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
132e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
133e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1346b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1368aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1378fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
138f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
139fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
140fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
141d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
14208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
143bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1446b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1456b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1466b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1476b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
14908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
150c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
151f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
152b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
155b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
156b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
157b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
158b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
159b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
160b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
161b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
162b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
164da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
165da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
166da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
167da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
168da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
169da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
170da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
17150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
172da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
173da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
174da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
175eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
176da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
177da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
179da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
180f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
181f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
182f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
18303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
18450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
18550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
18650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
18750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
18850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2042542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2108fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2128fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2132542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2198fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
225eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
230eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
231eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
232eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
233eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
234eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
235eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2368b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2378b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2388b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2458fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2462542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2472542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2495cbbce535744b89df5ecea95de21ee3733298260Romain Guy
250f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
251bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
255bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
256eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
257eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
258d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
259d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
261d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
264a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
265a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
266a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
267a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
268a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
269a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
270a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
271a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
273d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
274d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
275d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
277dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (!mSnapshot->previous->invisible) {
278dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
279dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
282bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
285bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2888b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2908aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
2961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
2971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
2981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
2991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3126b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3136b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3146b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3156b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
32087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
34087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
34187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
34287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
34387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
34487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
346d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
347eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
348eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
349eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
350fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
351dda570201ac851dd85af3861f7e575721d3345daRomain Guy
352eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
353eb99356a0548684a501766e6a524529ab93304c8Romain Guy
354f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
356eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer) {
357eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
358eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
359eb99356a0548684a501766e6a524529ab93304c8Romain Guy        bounds.intersect(*mSnapshot->clipRect);
360eb99356a0548684a501766e6a524529ab93304c8Romain Guy        bounds.snapToPixelBoundaries();
361eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
362bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
363b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
364b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
365dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = true;
366dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
367dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        // TODO: Should take the mode into account
368d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy        snapshot->invisible = snapshot->previous->invisible ||
369d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy                (alpha <= ALPHA_THRESHOLD && fboLayer);
370dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
371dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
372dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
373dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (snapshot->invisible) {
374b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
375b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
376dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3770bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    glActiveTexture(GL_TEXTURE0);
3780bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
3798550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
380f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
381f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
382bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
383bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
384dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
385f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
3878550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
3888550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
389dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3908fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3918fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
392dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
3931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
394eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
395eb99356a0548684a501766e6a524529ab93304c8Romain Guy        layer->fbo = mCaches.fboCache.get();
39638c85b907a478af96d71b9a5df5a2066b8475311Romain Guy
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagIsFboLayer;
398eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->fbo = layer->fbo;
399eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
400eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
401eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
402eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->height = bounds.getHeight();
403eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagDirtyOrtho;
404eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->orthoMatrix.load(mOrthoMatrix);
4050bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
406eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Bind texture to FBO
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
408eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy
410eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Initialize the texture if needed
411eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (layer->empty) {
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy            layer->empty = false;
4138550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
414eb99356a0548684a501766e6a524529ab93304c8Romain Guy                    GL_RGBA, GL_UNSIGNED_BYTE, NULL);
415eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
416eb99356a0548684a501766e6a524529ab93304c8Romain Guy
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy                layer->texture, 0);
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy
420e91080581f467d55913a8c5ab53dedc2dab2e5b6Romain Guy#if DEBUG_LAYERS
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy        GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (status != GL_FRAMEBUFFER_COMPLETE) {
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy            LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
424eb99356a0548684a501766e6a524529ab93304c8Romain Guy
425eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
426eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glDeleteTextures(1, &layer->texture);
427eb99356a0548684a501766e6a524529ab93304c8Romain Guy            mCaches.fboCache.put(layer->fbo);
428eb99356a0548684a501766e6a524529ab93304c8Romain Guy
429eb99356a0548684a501766e6a524529ab93304c8Romain Guy            delete layer;
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy
431eb99356a0548684a501766e6a524529ab93304c8Romain Guy            return false;
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
433e91080581f467d55913a8c5ab53dedc2dab2e5b6Romain Guy#endif
434eb99356a0548684a501766e6a524529ab93304c8Romain Guy
435eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Clear the FBO
43693d2361c6d294c390cb5c4a13bd1b88dcd465fd7Romain Guy        glScissor(0.0f, 0.0f, bounds.getWidth() + 1.0f, bounds.getHeight() + 1.0f);
437eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
438eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
439eb07af687319a0f52c219c3c0c1b73162fce9d04Romain Guy
440eb07af687319a0f52c219c3c0c1b73162fce9d04Romain Guy        setScissorFromClip();
441eb99356a0548684a501766e6a524529ab93304c8Romain Guy
442eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Change the ortho projection
443eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
444eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
445eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
447eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
448eb99356a0548684a501766e6a524529ab93304c8Romain Guy
449c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy         if (layer->empty) {
450c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
451c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy                     layer->width, layer->height, 0);
452c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             layer->empty = false;
453c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy         } else {
454c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy             glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
455c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy                     bounds.getWidth(), bounds.getHeight());
456c00972bb162779e52d1b0d8f662a9f6033bf9182Romain Guy          }
457eb99356a0548684a501766e6a524529ab93304c8Romain Guy
458eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
459eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
460eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
461f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
462d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
463bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
464bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
4671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
4681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
4691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
4701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
4711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
4721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
474eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = current->flags & SkCanvas::kClipToLayer_SaveFlag;
475eb99356a0548684a501766e6a524529ab93304c8Romain Guy
476eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
477eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
478eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
479eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
480eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
4828aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
483eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
4841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
4861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
4871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
488eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
489f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
4901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
491f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
492f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
4938550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    const Rect& texCoords = layer->texCoords;
49403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
4958550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
4968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
497eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
49803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
49903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
50003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount);
501eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
502eb99356a0548684a501766e6a524529ab93304c8Romain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
503eb99356a0548684a501766e6a524529ab93304c8Romain Guy                1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
504eb99356a0548684a501766e6a524529ab93304c8Romain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
505eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5088b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
509eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
510eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
511eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
512eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
513eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
514eb99356a0548684a501766e6a524529ab93304c8Romain Guy
515eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
516eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
517eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
518eb99356a0548684a501766e6a524529ab93304c8Romain Guy
519eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5208550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5278694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
528dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mLayers.size() == 0 || mSnapshot->invisible) return;
5298694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5308694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
5318694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
5328694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5338694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
534d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy        glScissor(bounds->left, mSnapshot->height - bounds->bottom,
5358694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
5368694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5378694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
5388694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5398694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
5408694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
5418694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
5428694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5438694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
5448694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
5458694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
5468694230ff25fa0a60e480d424843e56b718f0516Romain Guy
547bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
548f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
549f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
550f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
551f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
5528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
553f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
554f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
555f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
5568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
557f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
558f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
559f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
5608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
561f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
562f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
563f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
5648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
565f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
566f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
56741030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
56899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
56999bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
57099bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
57199bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
57241030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
57341030da16856c8869e1e51d4a0405432fa96614eRomain Guy
574f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
5758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
576f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
577f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
578f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
579e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
580e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
581e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
582e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
583f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
584f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
585f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
586f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
587f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
588f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
589bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
590e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
591e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
592eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
5939d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
5949d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5959d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
596079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
597bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
598bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
599c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
600dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) {
601dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
602dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
603dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
6041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
6058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
606d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
607d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
608d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
609d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
610d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
611d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
612c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
613c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
614079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
615079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
6167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
6177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
6187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
6198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
620e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
621e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
622f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
623f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
624f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
625f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
626c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
6276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
6286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
6296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
6306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
63461c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
635fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6369cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
63722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
63822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
6396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
6408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
6418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
642f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
643f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
644f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
645f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
646f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
6486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
65161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
652fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6539cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
65422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
65522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
65682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
657f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
658f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
6608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
6618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
662f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
6636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
6646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
66761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
668fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6699cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
67022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
6738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
674c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
6758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
6768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
6778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
6788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
679c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
68003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
6828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
68303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
68403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
68503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
68603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
68703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
68803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
68903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            GL_TRIANGLE_STRIP, gMeshCount);
6908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
692ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
693ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
6944aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
6954bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
6964bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
6976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
7006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
70161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
702fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
7039cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
70422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
705f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
706f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
707f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
708f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
709f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
7102728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
7114bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
712f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
713054dc1840941665e32036f9523df51720ad069c8Romain Guy    if (mesh) {
714054dc1840941665e32036f9523df51720ad069c8Romain Guy        // Specify right and bottom as +1.0f from left/top to prevent scaling since the
715054dc1840941665e32036f9523df51720ad069c8Romain Guy        // patch mesh already defines the final size
716054dc1840941665e32036f9523df51720ad069c8Romain Guy        drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
71703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
71803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer);
719054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
720f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
721f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
722759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
723dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
724dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
725759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
726759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
727759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
728759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
729759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
730759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
731759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
732759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
733759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
734759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
735c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
736c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
737c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
73829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
73903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, false, true, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
74003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mCaches.line.getMeshBuffer());
741c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
742c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
743c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
744c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
745c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
74629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
747c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
748759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
749759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
750759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
751759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
752759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
753c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
75429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
755c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
756c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
757b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
758c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
759759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
760759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
761759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
762759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
763759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
764759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
765759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
766759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
767759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
768759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
769759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
770c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
77129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
77229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
773c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
774c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
775759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
776759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
777759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
778759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
779759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
780759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
781c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
782759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
783759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
78429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
78529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
78629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
787759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
788759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
78985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
7908aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
7913d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
792c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
7939d5316e3f56d138504565ff311145ac01621dff4Romain Guy
794bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
7956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
7966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
7976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
7986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
799026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
800a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
801a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
802a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
803a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
804a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
805a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
806a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
807a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
808026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
809026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
810026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
811026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
812026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
813d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
814026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
815026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
816026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
817026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
818c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
8199d5316e3f56d138504565ff311145ac01621dff4Romain Guy
820e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
821e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
822f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
823e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
824e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
825dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
826e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
827f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
828e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
829a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
830e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
831e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
832e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
833e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
834e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
835e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
836e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
837e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
838e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
839e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
840e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
841e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
842e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
843694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
844694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
845694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
846694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8472542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
8482542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
8492542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
8502542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
8512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
8522542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
853b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
854b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
855fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
856e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
8579d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy    Rect clipRect(*mSnapshot->clipRect);
8589d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy    glScissor(clipRect.left, mSnapshot->height - clipRect.bottom,
8599d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy            clipRect.getWidth(), clipRect.getHeight());
8609d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
8611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
8621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
863b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
864fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
8651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
8661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
8670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
8710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
872fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
8731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
8741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
87506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
876db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
87706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
878e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    // Assume that the modelView matrix does not force scales, rotates, etc.
879e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    const bool linearFilter = mSnapshot->transform->changesBounds();
880e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
88103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            x, y, r, g, b, a, mode, false, true, NULL, NULL);
88206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
88309147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
8848694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
8859d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
88603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
887b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
888694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
889694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
890fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
891a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
8920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
8939d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
8949d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy    setScissorFromClip();
895694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
896694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
898dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
899dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
9007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
9017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
9027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
903fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
9049cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
90522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
9067fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
9088b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
9098b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
9108b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
9118b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
9128b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
9138b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
9147fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
9157fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
9167fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
9177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9187fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
9197fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
9207fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
9217fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
9227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
9237fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
9250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9268694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9278694230ff25fa0a60e480d424843e56b718f0516Romain Guy
9280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
9290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
930fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
9317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
9327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
934d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
935d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
936d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
937d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
93806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
93906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
94006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
94106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
94206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
94306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
944fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
94506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
9467fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
9477fac2e18339f765320d759e8d4c090f92431959eRomain Guy
948d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
949db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
950db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
951db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
952db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
953db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
954db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
955db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
956db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
957db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
958db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
959db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
960db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
9611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
9621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9641e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
9651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
9661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
9691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
9701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
9711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
9721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
9731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
9741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
9786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
9796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
9800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
9812542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
9820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
9830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
9840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9852542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
9862542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
9870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
9880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
9890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
9900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
9920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
9930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
9960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
9970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
9980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
999759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
100003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
10010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
10040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
10050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
100603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
100703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
1008759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1009759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1010759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1011759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1012759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
101303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
10140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
10150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
10160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
10170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
1018707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     const bool setColor = description.setAlpha8Color(r, g, b, a);
10190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
10220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
10230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
10250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
10260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1029a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1030a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1031a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
10320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1033fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
10340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
1036fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
10370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1038fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
10390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
10400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
104103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     if (texCoords) {
104203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         // Setup attributes
104303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         if (!vertices) {
104403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
104503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         } else {
104603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.unbindMeshBuffer();
104703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         }
104803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
104903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                 gMeshStride, vertices);
105003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
105103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     }
10520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
10540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
10550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
10560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
10570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
10580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
10590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1061707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     if (setColor) {
1062707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy         mCaches.currentProgram->setColor(r, g, b, a);
1063707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     }
10640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
10660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
10680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1069fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
10700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1072fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
10730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1077f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
10780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
10790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
10800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
10810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
10830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
10840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
10850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
10860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
10870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
10880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
10890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
10900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
10910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
10940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
10950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
10960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
10970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
10990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
11000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
11010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
11020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
11030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
11040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1106e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1107e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
11080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1109e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
11100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1111e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1112e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1113e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1114e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
11150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
11170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1118e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1119e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1120e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1121e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
11220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
11230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
11250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1126e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1127e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1128e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1129e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
11300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1131e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1132e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1133e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1134e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1135e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
11360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
11370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
11380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
11390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1140026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
11411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
11428694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
11438694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1144d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
114506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1146d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1147d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1148d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1149d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1150026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1151d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1152c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1153c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1154c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1155c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1156c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1157c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1158c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1159c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1160c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1161c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1162c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1163c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
116406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
11659d5316e3f56d138504565ff311145ac01621dff4Romain Guy
116606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1167889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1168707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1169707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
117006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
117106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
1172c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1173db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1174db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1175db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1176c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
11771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1178c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1179a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
118006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1181fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1182c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
118306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
118403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.bindMeshBuffer();
1185fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
118603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            gMeshStride, 0);
1187c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
118806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1189889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1190889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
119106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
11928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1193889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
119406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1195fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1196889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1197707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    mCaches.currentProgram->setColor(r, g, b, a);
1198d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
119906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
120006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1201fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1202d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1203db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1204fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1205db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1206d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1207d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
120882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1209a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
121082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
121182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
121282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
121382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
12146820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
121503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
12166820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
121785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
121885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1219bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1220a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1221a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
122203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1223f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1224f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1225f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1226a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
12276820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
122803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo) {
12298694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
12308694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1231889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1232889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1233707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
1234db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1235db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1236db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1237889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
1239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
1240bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1241f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1242a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1243fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1244f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1245f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1246f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1247f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1248f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1249f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1250bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1251889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
125206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1253fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1254c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1255a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1256707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (setColor) {
1257707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1258707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
1259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1260889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1261fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1262889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
126303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
126403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    if (!vertices) {
126503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
126603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
126703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.unbindMeshBuffer();
126803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    }
1269fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1270ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1271889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1273db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1274db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1275fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1276db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1277db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
12786820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1279889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
128082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
128182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1282a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1283f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
128482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
128582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1286a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1287a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1288a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1289a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
129082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1291f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1292f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
129382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1294a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1295a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1296a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1297a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1298a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1299a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1300a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1301a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1302a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1303a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1304a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1305f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1306a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1307a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1308a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1309a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1310a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1311a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
131282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1313fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
131482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
131582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1316fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1318bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1319889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1320d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1321fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1322d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1323fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
13246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1325260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
13266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1327260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1328260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1329026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1330ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
133182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
133282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
133382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
133482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
13358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
13368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
13388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1339a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1340a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1341a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1342a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1343a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1344a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1345a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1346a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
13478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
13508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
13518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
13528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
13538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
13548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
13558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
13578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
13588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
13598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1360026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1361026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1362a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1363a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1364a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1365a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1366a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1367a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1368a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1369889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1370889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1371ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1372a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1373a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1374a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1375a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
13769d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1377e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1378