OpenGLRenderer.cpp revision 6554943a1dd6854c0f4976900956e556767b49e1
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
50dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
113db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
116026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
143530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
144530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
145530041d3191ce817832a0108514617768e43cda6Romain Guy}
146530041d3191ce817832a0108514617768e43cda6Romain Guy
14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
148260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
152eb99356a0548684a501766e6a524529ab93304c8Romain Guy
153eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
154eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
155746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1563e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
15739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glEnable(GL_SCISSOR_TEST);
1583e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
162e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1647d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1657d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1667d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
168fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
169fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17284962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1738fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
174f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17539d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glViewport(0, 0, mWidth, mHeight);
1768f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
17739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy
1787d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
17939d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    mDirtyClip = false;
1807d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1816b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1836b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
186b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
188b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
189b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
1905baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
191a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
192a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
1933762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                ALOGE("  OpenGLRenderer is out of memory!");
194a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
195a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
196b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
197b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
198c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
199c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
200e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
201e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
202e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
203e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
204c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
205b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
206b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2076c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
208da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
21450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
21515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
216f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
21715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
218da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
219da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2206c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
22108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
22208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
22308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2243e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2253e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
226da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
22782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
228746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
229da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
230a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
23250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
23350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
23450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
23550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
23650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
237da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
238da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2396554943a1dd6854c0f4976900956e556767b49e1Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
240daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
241f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
242f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
243f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
244d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
24580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
24680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
24780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
248d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
249d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
250d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
251d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
252d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
253d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
254d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
255d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
25608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
25708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
25808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
25908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
26008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
26108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
26208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
26380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
26408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    status_t result = (*functor)(0, &info);
265cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
266cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
26708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
268cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
269cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
270cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
271daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
2726554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
273daf98e941e140e8739458126640183b9f296a2abChet Haase}
274daf98e941e140e8739458126640183b9f296a2abChet Haase
275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
276f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
277f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
278f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
279bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
282bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
283bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
287bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2882542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2892542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
291bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
292bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
293bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2948fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
295bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2968fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2972542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
299bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
300bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3038fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
304bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
305bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
306bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
308bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
309eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
310bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
314eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
315eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
316eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
317eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
318eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
319eb99356a0548684a501766e6a524529ab93304c8Romain Guy
3208b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
3218b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
3228b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
324746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3258fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3275ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3285ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3295ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3305ec9924d24495822b589f1a17996655d66273b30Romain Guy
3312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
332d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3335cbbce535744b89df5ecea95de21ee3733298260Romain Guy
334f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
335bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
336bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
337bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
338bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3395c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
340eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
341eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
342d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
343af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
344e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
345e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
346e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
347e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
348e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
349e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
350e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
351e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
352e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
353e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
354e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
355e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
356e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
357a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
358a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
359e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
360d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
361d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
362dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
363dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
364d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
365d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
366bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
367bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
368bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
369bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3728b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3768b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
377d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
378bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3966b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3976b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3986b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3996b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
40487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
4201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
4221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
4231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
42487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
42587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
42687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
42787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
42887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
430d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
431eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
433eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
434fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
435dda570201ac851dd85af3861f7e575721d3345daRomain Guy
436eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
437eb99356a0548684a501766e6a524529ab93304c8Romain Guy
438f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4407b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
441eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
442ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
443eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
444ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
445ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
446ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
447ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
448ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
449ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
450ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
451ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
452ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
453ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
454ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
455ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
456ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
457eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
458bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
459746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
460746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
46132963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
462dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
463e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
464dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
465dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
466dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
467af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
468b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
469b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
470dda570201ac851dd85af3861f7e575721d3345daRomain Guy
471a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
4728550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
473f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
474f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
475bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
476bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
4788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
4809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
4819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
482dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4838fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4848fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
485dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
487eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
489eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
490eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
4919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
492514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
4939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
4949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
4959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
4969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
4979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
498514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
499514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
500514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
501514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5027b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
50354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
50454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
505ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
506eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
507f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
508d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
509bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
510bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5325ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
5459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
5499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
5509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5593762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
5639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5728f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5903762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
5911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
595eb99356a0548684a501766e6a524529ab93304c8Romain Guy
596eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
597eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
598eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
599eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
600eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
605f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
609f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
610f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
61103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6128b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
613a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
617eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
6199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
6209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
621171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
6239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
624171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
625171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
6279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
6289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
629eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
631eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6329c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
6339c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
6349c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
6359c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
6369c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
637eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
638eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
639eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
640eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
641eb99356a0548684a501766e6a524529ab93304c8Romain Guy
642eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
643eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
644eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
645eb99356a0548684a501766e6a524529ab93304c8Romain Guy
646746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
647746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
648eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6498550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
656aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
6579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
658aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
659302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
660302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
661302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
662302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
663302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
664302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
665aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
6669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6678f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
6688f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6698f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
6708f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6718f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
672aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
673aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
6749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
675aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
676aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
677aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
6789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
6808f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
6828f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
683ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
684ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
685ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
6869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
6879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
6889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
689d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
6919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
692d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
6939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
6959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
696aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
697aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
698aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
699aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
700aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
701302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
702302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
703302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
704302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
705aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
706aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
709aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
710aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
711aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
715b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
716ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
717b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
718b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
719b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
7209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
7219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
7229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
7259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
726d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
7279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
728d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
7329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
7339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
7349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
7359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
737aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
738aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
739aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
740aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
741aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
742aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
7489fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
7499fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
75040667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
7519fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7568a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
7578a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
758211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
7615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
765f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
7665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7707230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
7717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
7727230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
773ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
7749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
7757230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
7767230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
7777230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
778ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
7799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
7819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
784d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
787d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
7889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
7899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
79015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
796f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
798f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8197230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
8333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
8353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
8363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
8383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
8393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
8403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
8413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
8433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
8443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
8463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
8473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
8483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
8493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
8503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
8523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
8533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
8543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
8553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
8563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
8573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
861f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
864f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
872f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
874f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8751bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
8761bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
8771bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
8781bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
8791bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
8801bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
8811bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
8821bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
8831bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
8841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
8851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
89154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
89254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
89354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
89454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
89654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
89754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
89854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
89954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
90154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
90254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
90354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
90454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
90654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
90754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
90954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
91054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
91254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
91354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
91454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
91554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
91654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
91754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
91954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
92054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
92154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
92254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
92354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
92454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
92554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
92654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
92739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
92854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
92954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
93054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
93154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
93254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
93354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
93454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
93554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
93654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
93754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
93854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
93954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
94054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
941bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
942f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
943f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
944f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
945f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
9468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
947f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
948f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
949f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
9508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
951f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
952f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
953f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
9548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
955f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
956f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
957807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
958807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
959807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
960807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
961f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
962e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
963e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
964e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
965e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
966e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
967f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
968f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
969f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
9708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
971f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
972f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
973f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
974e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
975e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
976e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
977e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
978f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
979f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
980f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
981f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
982f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
983f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
984bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
985e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
986e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
9878f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
9888f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
9898f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy            clip.getWidth(), clip.getHeight());
9908f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
991746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
9929d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
9939d5316e3f56d138504565ff311145ac01621dff4Romain Guy
9949d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
995079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
996bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
997bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
998c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
999af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1000dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1001dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1002dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1005d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1006d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1007d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1008d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1009d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1010d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
1011c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1012c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1013079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1014079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
10157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1016746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
10177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
10188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1019e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1020e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1021f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
102370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
102654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
103570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1043aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1044aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1045aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1046aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
104715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
104815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
104915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
105015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
10515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
105299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
10535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
10545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1055ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1056ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1057ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1058ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1059ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
106070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
10618d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
10628d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10638d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
10648d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
10658d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
10666cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
10676cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
106870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1069fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1070fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1071fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
107270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
107370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
107470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
107570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
107686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
107786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
10786cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
10796cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
108086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
108186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
108286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
108386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
108486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
108586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
108686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
108786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
108870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
108970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
109070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
109170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
109270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
109370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
109470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
109570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
109786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
109886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
109986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
110086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
110186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
110286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
110386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
110486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
110586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
110670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
110770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
110870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
111470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1118f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1119f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1120f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1121f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
112254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1123f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1124f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1125f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
112670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1127f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1128f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1129f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
113470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1135f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1136f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1137f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
113870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
113970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
114070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
114270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
114370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
114470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
114670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
114770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
115070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
115270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
115370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
115470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
115570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
115670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
115770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
115870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
115970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
116070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
116170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
11638a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
11648d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11658d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
117486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
117586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
117686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
117786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
117886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
117986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
118086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
118186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
118286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
118386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1186ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1187ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1188ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1189ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1190ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
119255fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
11985536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
119986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
12005536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12015536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12025536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
120870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12128d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
12138d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
12148d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
12158d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
12168d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12178d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
121870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
121970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
122070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1225f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1226f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
122715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
12322d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
123315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1236aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1237aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
12382d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
123915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1240aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1241aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
12428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
12438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
12448f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
12458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
12468f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1247aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1248aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1249aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1250aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1252f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1254f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
125570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1256f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
125770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1258d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1259f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
126015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
126115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
126215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
126315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
126415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
126515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
126615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
126715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
126815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
126915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
127015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
127115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
12728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
127370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1276f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1277f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1278f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
127915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
12805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
12825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
12835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
128499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
128599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
128699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
128799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
128899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
128999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
129099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
129199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
12925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
129399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
129499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        GLvoid* lengthCoords, float boundaryWidthProportion) {
1295f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1296f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1297f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1298f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
129915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1300d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
130199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
130299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
130399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1304d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
130599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
130699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
130799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1308d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
131099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1311d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
131299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
13135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
131499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
13155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
132070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1321f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1322f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1323f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13246554943a1dd6854c0f4976900956e556767b49e1Romain Guystatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
132533f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1326a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    float top = 0;
1327a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    float left = 0;
1328a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    float right = width;
1329a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    float bottom = height;
1330a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (USE_DISPLAY_LIST_PROPERTIES) {
1331a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase        Rect transformedRect;
1332a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase        displayList->transformRect(left, top, right, bottom, transformedRect);
1333a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase        left = transformedRect.left;
1334a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase        top = transformedRect.top;
1335a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase        right = transformedRect.right;
1336a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase        bottom = transformedRect.bottom;
1337a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    }
1338a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (quickReject(left, top, right, bottom)) {
13397b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
13407b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
13417b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
13420fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
13430fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
134404c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1345a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase        return displayList->replay(*this, width, height, dirty, flags, level);
13460fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
13477b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
13486554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
13490fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
13500fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1351ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1352ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1353ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1354ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1355ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1356ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1357a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1358a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1359a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1360a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1361a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1362a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1363a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1364a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1365e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1366a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1367a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1368a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1369a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1370a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1371e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1372d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1373d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1374a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1375a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1376a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1377a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
13785b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
13795b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
13805b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1381a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1382a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1383a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1384a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1385a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1386e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1387a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1388d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1389d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1390e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1391a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1392a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1393a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1394a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1395a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1396a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1397a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1398a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1399a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1400a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
14015c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
14026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
14036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
14046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
14056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1409a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14108164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14119cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
141222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
141322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1414211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1415a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1416a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1417a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1418a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
14198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
14208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14215c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1422f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1423f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1424f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1425f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
14276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1430a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14318164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14329cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
143322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
143422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
14355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
14365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
14375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
14385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
14395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
14405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
14445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
14455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
14465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
14475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
14485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
14495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1450a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
14535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1454e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1455d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1456d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
14575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
14595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
14605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
14615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
14635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1464b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1465b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1466b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1467b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1468b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1469b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1470211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1471b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1472211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
1473b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1474b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1475a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1476a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
14775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
14785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
14795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
14805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
14815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
14835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
14845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
14855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
14865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
14885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
14895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
14905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
14915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
14925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
14935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
14945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
14955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
14985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1503b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1504b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1505b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1506b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1507b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1508b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1509b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1510b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1511b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1512b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
15135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
15145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1516b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1517b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1518b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1519b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1520b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1521b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
15225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
15235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1524b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
15255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
15265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
15288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
15298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
15305c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
15316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
15326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1535a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15379cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
153822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
15398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
15418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1542c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
15436816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
15446816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
15456816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
15466816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1547c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
154803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
15498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
15508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
155103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
155203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
155303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
155403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1555d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1556d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1557211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
15586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
15596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
15606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1561b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1562631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1563631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1564d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1565b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1566b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1567d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
15686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
15696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
15706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
15726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1573d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
15746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
15756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
15776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1580ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1581ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
15824aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
15834bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
15845c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
15856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
15866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1589a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15908164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15919cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
159222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1593d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1594d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1595f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1596f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1597f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1598f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1599f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
16002728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
16014bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1602f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1603211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
16046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1605a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
16065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
16078168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1608c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1609c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
16105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
16115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
16128ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1613211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1614c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1615c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1616c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
16176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1618c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1619c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
16206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
16215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
16225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1623a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
16245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1625211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
16266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
16276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
16286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
16296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
16306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
16326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
16346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
16356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
16376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1639054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1640f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1641f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
164299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1643858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1644858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1645858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1646858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1647858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1648858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1649181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1650858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1651858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1652858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1653211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1654858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1655858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1656858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1657858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1658858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1659858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1660858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1661858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1662858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1663858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1664858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1665858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1666858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1667858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
166815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
1669858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1670858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1671858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1672858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1673858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1674858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1675858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1676858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1677858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1678858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1679858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1680858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1681858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1682858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1683858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1684858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1685858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1686858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1687858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1688858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1689858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1690858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1691858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1692858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1693858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1694858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1695858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1696858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1697858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1698858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1699858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1700858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1701858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1702858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1703858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1704858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1705858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1706858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1707858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1708858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1709858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1710858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1711858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1712858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1713858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1714858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1715858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
171699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
171799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
171899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
171999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
172099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
172199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
172299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
172399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
172499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
172599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
172699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
172799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
172899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
172999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
173099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
173199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
173299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
17338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
17348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
17358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
173799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
173899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
173999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
17408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
17418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
17428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
174399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
174499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
174599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
17468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
17478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
17488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
17495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
17505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1751c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
175299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
175399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
175499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
175599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
175699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
175799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
175899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1759211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
176099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
176199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
176299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
176399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
176499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
176599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
176699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
1767211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1768211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
176999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
177099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
177199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
177299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
177399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
177499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
17755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
17788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
177915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
17808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
17818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
17828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
17838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
17848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
17858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1786211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
17878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
17888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
17898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
17908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
17918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
17928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
17948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
179599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
179699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
17975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
179899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
17995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
18015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
180299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
180399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
1804211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
18055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
18065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
180799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
180899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
180999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
18105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
18115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
181299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
181399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
181499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
181599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
18165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
181899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
181999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1820740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
182199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
182299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
182399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
182499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
18255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
18265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
18275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
18285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
182999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
183099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
183199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
18325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
183499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
18358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
18368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
18378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
18388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
18398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
18408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
18418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
18428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
18438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
18445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
184599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
184699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
184799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
184899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
184999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
185099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
185199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
185299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
185399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
185499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
185599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
18595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
18605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
18615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
18625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
18635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
186499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
186599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
186699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
186799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
186899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
187099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
187199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
187299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
187399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
187499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
187599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
187699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
187799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
187899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
187999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
188099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
188199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
18835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
18845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
18865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
18875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
188899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
18905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
18915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
18925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
18935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
18955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
18965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
18975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
18985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
18995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
19005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
19015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
19025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
19035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
19045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
19055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
19065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
19075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
19085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
19095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
19105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
19115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
191299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
191399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
191499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
191599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
191699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
191799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
191899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
191999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
192099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
192199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
192299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
192399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
192499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
192599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
192699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
192799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
192899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
192999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
193099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
193199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
19335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
19345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
19355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
19365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
193799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
193899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
193999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
19405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
19415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
194299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
194399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
194499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
194599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
19465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
19475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
19485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
194999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
195099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
195199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
19525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
19555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
19565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1959ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1960ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1961ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1962ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1963ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1964ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
19655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
1966ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
19678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
1968ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
19698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
19718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
19728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
1974ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
1975ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
1976ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1977ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1978ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
1979ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
1980ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1981ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
1982ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
1983ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1984ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
198515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
19868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
1987ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
1988ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
1989ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
1990ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
1991ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
19928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
1993ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
1994ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
1995ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
1996ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
1997ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
1998ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1999ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2000ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2001ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
20028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
20038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
20048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
20058a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
20068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2007ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2008ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2009ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2010ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2011ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
201285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2013e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2014af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2015e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2016ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2017ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
201870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
20193d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2020c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
20219d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2022c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
202301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
202401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
202501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
202601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
202701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
202801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
202901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
203001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
203101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2032c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2033c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
203401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
203501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2036a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2037c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2038c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2039c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2040c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
204101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2042c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2043c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2044c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2045a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
204601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2047c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
2048c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
204901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2050c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2051c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
205201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2053a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2054c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2055c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2056c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2057c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20588b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
20598b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
20608b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
20618b2f5267f16c295f12faab810527cd6311997e34Romain Guy
20628b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
20638b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
20648b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
20658b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
20668b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2067a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20688b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
20698b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
20708b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
20718b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
20728b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2073c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2074c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2075c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2076c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2077a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2078c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2079c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
208001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
208101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
20825c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2083c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2084c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2085c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2086c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2087c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
20896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
20906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2092026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2093746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2094a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2095a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2096a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2097a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2098a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2099a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2100a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2101026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2102026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2103026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2104181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2105858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2106858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2107858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2108858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2109c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2111eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guyvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2112eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2113671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2114671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2115eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        return;
2116eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2117eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2118671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2119671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2120671d6cf460531825a321edb200523d0faa7792c9Romain Guy        return;
2121671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2122671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2123671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2124671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2125671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2126671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2127671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2128671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2129671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2130671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2131671d6cf460531825a321edb200523d0faa7792c9Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2132671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2133671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2134671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2135671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2136671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2137671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2138671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2139671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2140671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2141671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2142671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2143671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2144671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2145671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2146671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
2147671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2148671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2149671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2150671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2151671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2152671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2153671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2154671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2155671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2156671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2157671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2158671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
2159671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2160671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2161671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2162671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2163671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2164211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2165671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else
2166211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
2167671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2168671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2169671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2170671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2171671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2172671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2173671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2174671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2175671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2176671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2177671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2178671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2179671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2180eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2181eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2182e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2183cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        float x, float y, SkPaint* paint, float length) {
2184671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2185671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2186e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2187e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2188e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2189a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2190e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2191e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2192e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2193e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2194e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2195e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2196e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2197e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2198e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2199e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2200e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2201cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2202cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
220333f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2204cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        return;
2205cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2206cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
22073a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
22083a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
22096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2210211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
22116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
22126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
22136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2215ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
22165baa3a62a97544669fba6d65a11c07f252e654ddSteve Block    ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
2217ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2218eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2219eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2220b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2221fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2222e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
222386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
222486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
222586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
22269d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2227211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
22282d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mCaches.activeTexture(0);
22292d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy
2230b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
223167ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
223267ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
22331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
22340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2235740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2236740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
223786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
223886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2239740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2240740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2241740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2242740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
224386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
224486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
224586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2246740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2247740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2248740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
224986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
225086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2251740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
225286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
225386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2254740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2255740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
225686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
22570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
22580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
22591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
22601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
22616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
22626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
22636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
22646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
22656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2267a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
226886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
226986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
227086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
227186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
227286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
227386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
227486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
227586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
227686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
227786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
227886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
227986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
228086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
228106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
22826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
22835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
22845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
22855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2286211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
22875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2288211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
22895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2290894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
22916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2292f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
22935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2294f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
22956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
22966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
22976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
22995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
23015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2302694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
23033a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2304694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2305694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2306325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guyvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2307325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
230803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
230903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
231003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy        return;
231103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
231203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
231303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
231403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
231503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
231603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
231703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
231803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
231903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
232003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
232103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
232203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
232303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
232403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
232503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
232603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
232703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
232803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
232903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
23309777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
233103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
233203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
233303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
23349777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
23359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
23369777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
23379777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
233803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
23399777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
23409777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
23419777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#else
23429777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = false;
23439777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
23449777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
23459777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
23469777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
23479777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
23489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
23499777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
23509777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
23519777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
23529777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
23539777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2354325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2355325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
23567fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2357af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2358dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2359a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23607fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
236133f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2362fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
23639cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
236422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
23657fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
23668b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
23678b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
23688b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
236901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
23707fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
23717fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2372ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2373ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
23746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
23756c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
23766c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23772bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
23782bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
23792bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
23802bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
23812bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
23822bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
23832bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
23842bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->drawDisplayList(layer->displayList, layer->getWidth(), layer->getHeight(),
23852bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy                dirty, DisplayList::kReplayFlag_ClipChildren);
23862bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
23872bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
23882bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
23892bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
23902bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
23912bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
23922bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
23932bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
23942bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2395a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23966c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23976c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
23986c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
23996c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
24006c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
24026c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2403f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2404211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2405c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
240640667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2407c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
24088168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2409c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2410c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2411c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2412c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
24138168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2414c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
24159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2416c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2417c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2418c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
24199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2420211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
24219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
24229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
24239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2424d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
24259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
24269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
24279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2428d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
24299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
24309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
24319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2432c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2433c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2434c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2435c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2436c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2437c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
24383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
24393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
24403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
24413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2442c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2443f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2444f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2445ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2446ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2447f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
24486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
24496c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2451d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2452d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2453d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2454d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
245506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
245606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
245706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
245806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
245906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
246006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2461fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
246206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
24637fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
24647fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2465d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2466db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2467db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2468db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2469db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2470db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2471db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2472db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2473db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2474db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2475db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2476db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2477db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
24781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
24791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
24801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
24821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
24831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
24841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
24861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
24871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
24881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
24891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
24901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
24911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
24921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
24945ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
24955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
24965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
24975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
24985ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
24995ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
25005ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
25025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
25035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
25045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
25055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
25065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25075ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2508dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
25095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
25115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
25135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
25145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
25165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
25175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
25196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
25206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
25216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
252201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
252301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
252401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
252501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
252601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
252701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
252801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
252901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
253001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
253101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
253201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
253301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
253401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
253501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
253601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
253701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
253801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
253901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
254001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
254101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
254201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
254301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
254401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
254501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
254701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
254801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
254901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
255001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2551f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
25520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
25530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
25540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
25550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
25560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
25570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
25580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
25590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
25600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2561726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
25620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
25630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
25640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2565726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
25660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
25670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
25680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2569726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
25700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
25710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
25720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
25730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
25740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
25750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
25760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
25770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
25780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
25790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2580211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2581726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2582f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
25830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2584e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
25850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2586e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2587f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2588f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2589f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2590f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2591f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2592e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2593e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
25940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
25950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
25960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2597e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2598e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2599e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2600e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
26010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
26020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
26040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2605e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2606e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2607e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2608e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
26090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2610e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2611726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2612e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2613726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
26140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
26150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
26160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
26170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2618026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
26191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2620d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
262106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2622d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2623d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2624d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
262570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
262615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
262770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
262870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
262970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
263070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
263170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
263270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
263370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
263470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
263570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
263670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2637c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2638c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2639c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2640c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
264182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
26428164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
264382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
264482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
264582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
264682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2647d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
26488164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2649211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
26506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
26516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
26526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2653d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
26546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
26556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
26566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
26576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2658d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
26596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
26606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
26616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
26626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
266385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
266485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2665bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2666a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2667a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
266803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2669f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2670f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2671f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2672a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
26736820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
26745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
26758694230ff25fa0a60e480d424843e56b718f0516Romain Guy
267670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
267770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
267870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
267970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
268070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
268170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
268270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
268370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2684db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
26855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
268670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
268703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
268870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2689db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
269086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
269170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
269270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
269370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2694db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
26956820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
269670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
269770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
269882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
269982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2700a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2701f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
270282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
270382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
270482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
270582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
270682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
270782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
270882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2709211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2710211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2711a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2712f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2713a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
271482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
271582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
271682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
271782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
271882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
271982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
272082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
272182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2722a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
272382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
272482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
272582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
272682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
272782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
272882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
272982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
273082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
273182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
273282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
273382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
273482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
273582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
273682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2737fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
273882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
273982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2740fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2741bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2742bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2743889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2744d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2745fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2747fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
27486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2749260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
27506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2751260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2752260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2753026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
275582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
275682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
275782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
275882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
27598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
27608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
27615c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
27628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
27632ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
27648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
27658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
27668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
27678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
27688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
27698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
27708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
27718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
27728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
27738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
27748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
27758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2776026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2777026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2778a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2779d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2780d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2781d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2782a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2783d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2784a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2785a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
27869d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2787e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2788