OpenGLRenderer.cpp revision 6554943a1dd6854c0f4976900956e556767b49e1
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/* 2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project 3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License"); 5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License. 6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at 7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * http://www.apache.org/licenses/LICENSE-2.0 9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * 10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software 11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS, 12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and 14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License. 15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */ 16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer" 18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h> 20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h> 21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h> 22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h> 2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h> 25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h> 265cbbce535744b89df5ecea95de21ee3733298260Romain Guy 275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h> 28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h> 2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h> 3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy 325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h> 335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h" 350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h" 36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h" 37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android { 399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer { 409d5316e3f56d138504565ff311145ac01621dff4Romain Guy 419d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines 439d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 449d5316e3f56d138504565ff311145ac01621dff4Romain Guy 45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f) 46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f 47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy 48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties 49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH) 50dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST) 52d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy 539d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 549d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals 559d5316e3f56d138504565ff311145ac01621dff4Romain Guy/////////////////////////////////////////////////////////////////////////////// 569d5316e3f56d138504565ff311145ac01621dff4Romain Guy 57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/** 58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors. 59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */ 60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender { 61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy SkXfermode::Mode mode; 62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy GLenum src; 63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy GLenum dst; 64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender 65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy 66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first 67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] 68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = { 692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, 712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, 722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, 752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE }, 822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR }, 832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR } 84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}; 85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance 8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to 8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array. 89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = { 902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, 922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, 932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, 942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, 952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA }, 962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO }, 972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, 982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, 992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, 1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, 1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE }, 1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO }, 1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE } 105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy}; 106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor 109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) { 11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = NULL; 113db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = NULL; 1141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = false; 1155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mHasDrawFilter = false; 116026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); 118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy 119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy mFirstSnapshot = new Snapshot; 120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 12285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() { 12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // The context has already been destroyed at this point, do not call 12429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy // GL APIs. All GL state should be kept in Caches.h 125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug 12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy/////////////////////////////////////////////////////////////////////////////// 13013631f3da855f200a151e7837ed9f6b079622b58Romain Guy 13113631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const { 13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy mCaches.startMark(0, name); 13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy} 13413631f3da855f200a151e7837ed9f6b079622b58Romain Guy 13513631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const { 13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy mCaches.endMark(); 13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy} 13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy 13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy/////////////////////////////////////////////////////////////////////////////// 140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup 141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 143530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() { 144530041d3191ce817832a0108514617768e43cda6Romain Guy return STENCIL_BUFFER_SIZE; 145530041d3191ce817832a0108514617768e43cda6Romain Guy} 146530041d3191ce817832a0108514617768e43cda6Romain Guy 14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) { 148260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1); 149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mWidth = width; 151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy mHeight = height; 152eb99356a0548684a501766e6a524529ab93304c8Romain Guy 153eb99356a0548684a501766e6a524529ab93304c8Romain Guy mFirstSnapshot->height = height; 154eb99356a0548684a501766e6a524529ab93304c8Romain Guy mFirstSnapshot->viewport.set(0, 0, width, height); 155746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 1563e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy glDisable(GL_DITHER); 15739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy glEnable(GL_SCISSOR_TEST); 1583e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 15915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy 1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy glEnableVertexAttribArray(Program::kBindingPosition); 161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 162e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) { 1647d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque); 1657d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy} 1667d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy 1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { 168fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy mCaches.clearGarbage(); 169fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy 1708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot = new Snapshot(mFirstSnapshot, 1718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 17284962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy mSnapshot->fbo = getTargetFbo(); 1738fb954263dd2f918ad339045cc6d82e346515599Romain Guy mSaveCount = 1; 174f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 17539d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy glViewport(0, 0, mWidth, mHeight); 1768f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top); 17739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy 1787d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy mSnapshot->setClip(left, top, right, bottom); 17939d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy mDirtyClip = false; 1807d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy 1816b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy if (!opaque) { 1826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy glClear(GL_COLOR_BUFFER_BIT); 1836b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy } 184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 186b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() { 187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL 188b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy GLenum status = GL_NO_ERROR; 189b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy while ((status = glGetError()) != GL_NO_ERROR) { 1905baa3a62a97544669fba6d65a11c07f252e654ddSteve Block ALOGD("GL error from OpenGLRenderer: 0x%x", status); 191a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy switch (status) { 192a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy case GL_OUT_OF_MEMORY: 1933762c311729fe9f3af085c14c5c1fb471d994c03Steve Block ALOGE(" OpenGLRenderer is out of memory!"); 194a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy break; 195a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy } 196b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy } 197b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif 198c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE 199c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy mCaches.dumpMemoryUsage(); 200e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else 201e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy if (mCaches.getDebugLevel() & kDebugMemory) { 202e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy mCaches.dumpMemoryUsage(); 203e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy } 204c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif 205b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy} 206b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy 2076c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() { 208da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy if (mCaches.currentProgram) { 209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy if (mCaches.currentProgram->isInUse()) { 210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy mCaches.currentProgram->remove(); 211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy mCaches.currentProgram = NULL; 212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy } 213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy } 21450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy mCaches.unbindMeshBuffer(); 21515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 216f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy mCaches.resetVertexPointers(); 21715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.disbaleTexCoordsVertexArray(); 218da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy} 219da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 2206c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() { 22108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot; 22208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase 22308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight()); 2243e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 2253e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy 226da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy glEnable(GL_SCISSOR_TEST); 22782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mCaches.resetScissor(); 228746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 229da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 230a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 23108837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo); 23250c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy 23350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy mCaches.blend = true; 23450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glEnable(GL_BLEND); 23550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode); 23650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy glBlendEquation(GL_FUNC_ADD); 237da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy} 238da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy 2396554943a1dd6854c0f4976900956e556767b49e1Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { 240daf98e941e140e8739458126640183b9f296a2abChet Haase interrupt(); 241f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy if (mDirtyClip) { 242f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy setScissorFromClip(); 243f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy } 244d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy 24580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy Rect clip(*mSnapshot->clipRect); 24680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy clip.snapToPixelBoundaries(); 24780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy 248d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS 249d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy // Since we don't know what the functor will draw, let's dirty 250d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy // tne entire clip region 251d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy if (hasLayer()) { 252d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy dirtyLayerUnchecked(clip, getRegion()); 253d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy } 254d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif 255d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy 25608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy DrawGlInfo info; 25708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipLeft = clip.left; 25808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipTop = clip.top; 25908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipRight = clip.right; 26008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.clipBottom = clip.bottom; 26108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy info.isLayer = hasLayer(); 26208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy getSnapshot()->transform->copyTo(&info.transform[0]); 26380911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy 26408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy status_t result = (*functor)(0, &info); 265cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy 266cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy if (result != 0) { 26708aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom); 268cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy dirty.unionWith(localDirty); 269cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy } 270cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy 271daf98e941e140e8739458126640183b9f296a2abChet Haase resume(); 2726554943a1dd6854c0f4976900956e556767b49e1Romain Guy return result; 273daf98e941e140e8739458126640183b9f296a2abChet Haase} 274daf98e941e140e8739458126640183b9f296a2abChet Haase 275f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 276f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management 277f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 278f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 279bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const { 2807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy return mSaveCount; 281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 282bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 283bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) { 2848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveSnapshot(flags); 285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 287bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() { 2882542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy if (mSaveCount > 1) { 2892542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy restoreSnapshot(); 2907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 291bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 292bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 293bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) { 2948fb954263dd2f918ad339045cc6d82e346515599Romain Guy if (saveCount < 1) saveCount = 1; 295bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 2968fb954263dd2f918ad339045cc6d82e346515599Romain Guy while (mSaveCount > saveCount) { 2972542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy restoreSnapshot(); 2987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 299bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 300bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 3018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) { 3028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot = new Snapshot(mSnapshot, flags); 3038fb954263dd2f918ad339045cc6d82e346515599Romain Guy return mSaveCount++; 304bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 305bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 306bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() { 3077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet; 308bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer; 309eb99356a0548684a501766e6a524529ab93304c8Romain Guy bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho; 310bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy sp<Snapshot> current = mSnapshot; 3127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy sp<Snapshot> previous = mSnapshot->previous; 313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 314eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (restoreOrtho) { 315eb99356a0548684a501766e6a524529ab93304c8Romain Guy Rect& r = previous->viewport; 316eb99356a0548684a501766e6a524529ab93304c8Romain Guy glViewport(r.left, r.top, r.right, r.bottom); 317eb99356a0548684a501766e6a524529ab93304c8Romain Guy mOrthoMatrix.load(current->orthoMatrix); 318eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 319eb99356a0548684a501766e6a524529ab93304c8Romain Guy 3208b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy mSaveCount--; 3218b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy mSnapshot = previous; 3228b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 3232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy if (restoreClip) { 324746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 3258fb954263dd2f918ad339045cc6d82e346515599Romain Guy } 3262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy 3275ec9924d24495822b589f1a17996655d66273b30Romain Guy if (restoreLayer) { 3285ec9924d24495822b589f1a17996655d66273b30Romain Guy composeLayer(current, previous); 3295ec9924d24495822b589f1a17996655d66273b30Romain Guy } 3305ec9924d24495822b589f1a17996655d66273b30Romain Guy 3312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy return restoreClip; 332d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy} 3335cbbce535744b89df5ecea95de21ee3733298260Romain Guy 334f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 335bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers 336bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 337bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 338bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, 3395c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* p, int flags) { 340eb99356a0548684a501766e6a524529ab93304c8Romain Guy const GLuint previousFbo = mSnapshot->fbo; 341eb99356a0548684a501766e6a524529ab93304c8Romain Guy const int count = saveSnapshot(flags); 342d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 343af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (!mSnapshot->isIgnored()) { 344e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy int alpha = 255; 345e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy SkXfermode::Mode mode; 346e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy 347e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy if (p) { 348e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy alpha = p->getAlpha(); 349e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy if (!mCaches.extensions.hasFramebufferFetch()) { 350e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 351e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy if (!isMode) { 352e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy // Assume SRC_OVER 353e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy mode = SkXfermode::kSrcOver_Mode; 354e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy } 355e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy } else { 356e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy mode = getXfermode(p->getXfermode()); 357a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 358a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 359e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy mode = SkXfermode::kSrcOver_Mode; 360d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy } 361d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 362dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo); 363dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 364d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy 365d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return count; 366bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 367bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 368bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom, 369bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy int alpha, int flags) { 3705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (alpha >= 255 - ALPHA_THRESHOLD) { 3718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveLayer(left, top, right, bottom, NULL, flags); 3728b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy } else { 3738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy SkPaint paint; 3748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy paint.setAlpha(alpha); 3758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return saveLayer(left, top, right, bottom, &paint, flags); 3768b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy } 377d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy} 378bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 3801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing 3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers 3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a 3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the 3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was 3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.) 3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA 3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to 3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this 3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive: 3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Switch active frame buffer 3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Change viewport, clip and projection matrix 3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * - Issue the drawing 3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly. 3966b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the 3976b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag 3986b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a 3996b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO. 4001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 4011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When 4021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the 4031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture 40487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame 4051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the 4061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers. 4071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 4081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture 4091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over 4101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition 4111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source 4121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition. 4131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 4141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition. 4151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad 4161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the 4171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by 4181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to 4191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA. 4201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * 4211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might 4221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above 4231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case. 42487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * 42587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU 42687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * to potentially optimize series of calls to glCopyTexImage2D, the frame 42787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * buffer is left untouched until the first drawing operation. Only when 42887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * something actually gets drawn are the layers regions cleared. 4291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 430d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, 431eb99356a0548684a501766e6a524529ab93304c8Romain Guy float right, float bottom, int alpha, SkXfermode::Mode mode, 432eb99356a0548684a501766e6a524529ab93304c8Romain Guy int flags, GLuint previousFbo) { 433eb99356a0548684a501766e6a524529ab93304c8Romain Guy LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); 434fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); 435dda570201ac851dd85af3861f7e575721d3345daRomain Guy 436eb99356a0548684a501766e6a524529ab93304c8Romain Guy const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; 437eb99356a0548684a501766e6a524529ab93304c8Romain Guy 438f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy // Window coordinates of the layer 4398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy Rect bounds(left, top, right, bottom); 4407b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy if (!fboLayer) { 441eb99356a0548684a501766e6a524529ab93304c8Romain Guy mSnapshot->transform->mapRect(bounds); 442ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy 443eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Layers only make sense if they are in the framebuffer's bounds 444ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy if (bounds.intersect(*snapshot->clipRect)) { 445ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy // We cannot work with sub-pixels in this case 446ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy bounds.snapToPixelBoundaries(); 447ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy 448ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy // When the layer is not an FBO, we may use glCopyTexImage so we 449ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy // need to make sure the layer does not extend outside the bounds 450ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy // of the framebuffer 451ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy if (!bounds.intersect(snapshot->previous->viewport)) { 452ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy bounds.setEmpty(); 453ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy } 454ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy } else { 455ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy bounds.setEmpty(); 456ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy } 457eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 458bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy 459746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize || 460746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy bounds.getHeight() > mCaches.maxTextureSize) { 46132963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy snapshot->empty = fboLayer; 462dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } else { 463e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer); 464dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 465dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 466dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy // Bail out if we won't draw in this snapshot 467af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (snapshot->invisible || snapshot->empty) { 468b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy return false; 469b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy } 470dda570201ac851dd85af3861f7e575721d3345daRomain Guy 471a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 4728550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight()); 473f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy if (!layer) { 474f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy return false; 475bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy } 476bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 4779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setAlpha(alpha, mode); 4788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy layer->layer.set(bounds); 4799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 4809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy bounds.getWidth() / float(layer->getWidth()), 0.0f); 4819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setColorFilter(mColorFilter); 482dda570201ac851dd85af3861f7e575721d3345daRomain Guy 4838fb954263dd2f918ad339045cc6d82e346515599Romain Guy // Save the layer in the snapshot 4848fb954263dd2f918ad339045cc6d82e346515599Romain Guy snapshot->flags |= Snapshot::kFlagIsLayer; 485dda570201ac851dd85af3861f7e575721d3345daRomain Guy snapshot->layer = layer; 4861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 487eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return createFboLayer(layer, bounds, snapshot, previousFbo); 489eb99356a0548684a501766e6a524529ab93304c8Romain Guy } else { 490eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Copy the framebuffer into the layer 4919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->bindTexture(); 492514fb18827186591d66973c2362c859b64b63556Romain Guy if (!bounds.isEmpty()) { 4939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->isEmpty()) { 4949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy bounds.left, snapshot->height - bounds.bottom, 4969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getWidth(), layer->getHeight(), 0); 4979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setEmpty(false); 498514fb18827186591d66973c2362c859b64b63556Romain Guy } else { 499514fb18827186591d66973c2362c859b64b63556Romain Guy glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, 500514fb18827186591d66973c2362c859b64b63556Romain Guy snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight()); 501514fb18827186591d66973c2362c859b64b63556Romain Guy } 5027b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy 50354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // Enqueue the buffer coordinates to clear the corresponding region later 50454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy mLayers.push(new Rect(bounds)); 505ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy } 506eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 507f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 508d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy return true; 509bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 510bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot, 5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLuint previousFbo) { 5139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setFbo(mCaches.fboCache.get()); 5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->region = &snapshot->layer->region; 5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->flags |= Snapshot::kFlagFboTarget; 5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect clip(bounds); 5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->transform->mapRect(clip); 5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.intersect(*snapshot->clipRect); 5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.snapToPixelBoundaries(); 5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.intersect(snapshot->previous->viewport); 5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mat4 inverse; 5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy inverse.loadInverse(*mSnapshot->transform); 5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy inverse.mapRect(clip); 5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.snapToPixelBoundaries(); 5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.intersect(bounds); 5325ec9924d24495822b589f1a17996655d66273b30Romain Guy clip.translate(-bounds.left, -bounds.top); 5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->flags |= Snapshot::kFlagIsFboLayer; 5359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy snapshot->fbo = layer->getFbo(); 5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); 5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); 5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight()); 5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->height = bounds.getHeight(); 5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->flags |= Snapshot::kFlagDirtyOrtho; 5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy snapshot->orthoMatrix.load(mOrthoMatrix); 5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Bind texture to FBO 5449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo()); 5459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->bindTexture(); 5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Initialize the texture if needed 5489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->isEmpty()) { 5499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE); 5509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setEmpty(false); 5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 5549ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getTexture(), 0); 5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); 5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (status != GL_FRAMEBUFFER_COMPLETE) { 5593762c311729fe9f3af085c14c5c1fb471d994c03Steve Block ALOGE("Framebuffer incomplete (GL error code 0x%x)", status); 5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); 5629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->deleteTexture(); 5639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy mCaches.fboCache.put(layer->getFbo()); 5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy delete layer; 5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return false; 5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering 5728f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f, 5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy clip.getWidth() + 2.0f, clip.getHeight() + 2.0f); 5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glClear(GL_COLOR_BUFFER_BIT); 5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyClip(); 5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Change the ortho projection 5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glViewport(0, 0, bounds.getWidth(), bounds.getHeight()); 5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f); 5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return true; 5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 5851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/** 5861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method. 5871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */ 5881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) { 5891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy if (!current->layer) { 5903762c311729fe9f3af085c14c5c1fb471d994c03Steve Block ALOGE("Attempting to compose a layer that does not exist"); 5911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy return; 5921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 5931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer; 595eb99356a0548684a501766e6a524529ab93304c8Romain Guy 596eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 597eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Unbind current FBO and restore previous one 598eb99356a0548684a501766e6a524529ab93304c8Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 599eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 600eb99356a0548684a501766e6a524529ab93304c8Romain Guy 6011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy Layer* layer = current->layer; 6021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy const Rect& rect = layer->layer; 6031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 6049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (!fboLayer && layer->getAlpha() < 255) { 605f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy drawColorRect(rect.left, rect.top, rect.right, rect.bottom, 6069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true); 6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Required below, composeLayerRect() will divide by 255 6089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setAlpha(255); 609f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy } 610f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy 61103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy mCaches.unbindMeshBuffer(); 6128b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 613a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // When the layer is stored in an FBO, we can save a bit of fillrate by 6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // drawing only the dirty region 617eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform); 6199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->getColorFilter()) { 6209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupColorFilter(layer->getColorFilter()); 621171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy } 6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy composeLayerRegion(layer, rect); 6239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->getColorFilter()) { 624171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy resetColorFilter(); 625171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy } 6269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else if (!rect.isEmpty()) { 6279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy dirtyLayer(rect.left, rect.top, rect.right, rect.bottom); 6289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy composeLayerRect(layer, rect, true); 629eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 6301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 631eb99356a0548684a501766e6a524529ab93304c8Romain Guy if (fboLayer) { 6329c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy // Note: No need to use glDiscardFramebufferEXT() since we never 6339c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy // create/compose layers that are not on screen with this 6349c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy // code path 6359c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy // See LayerRenderer::destroyLayer(Layer*) 6369c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy 637eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Detach the texture from the FBO 638eb99356a0548684a501766e6a524529ab93304c8Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, current->fbo); 639eb99356a0548684a501766e6a524529ab93304c8Romain Guy glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 640eb99356a0548684a501766e6a524529ab93304c8Romain Guy glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo); 641eb99356a0548684a501766e6a524529ab93304c8Romain Guy 642eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed 643eb99356a0548684a501766e6a524529ab93304c8Romain Guy mCaches.fboCache.put(current->fbo); 644eb99356a0548684a501766e6a524529ab93304c8Romain Guy } 645eb99356a0548684a501766e6a524529ab93304c8Romain Guy 646746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 647746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy 648eb99356a0548684a501766e6a524529ab93304c8Romain Guy // Failing to add the layer to the cache should happen only if the layer is too large 6498550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy if (!mCaches.layerCache.put(layer)) { 6501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy LAYER_LOGD("Deleting layer"); 6519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->deleteTexture(); 6521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy delete layer; 6531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy } 6541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy} 6551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy 656aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { 6579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy float alpha = layer->getAlpha() / 255.0f; 658aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 659302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy mat4& transform = layer->getTransform(); 660302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy if (!transform.isIdentity()) { 661302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy save(0); 662302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy mSnapshot->transform->multiply(transform); 663302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy } 664302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy 665aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDraw(); 6669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->getRenderTarget() == GL_TEXTURE_2D) { 6678f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy setupDrawWithTexture(); 6688f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else { 6698f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy setupDrawWithExternalTexture(); 6708f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } 6718f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy setupDrawTextureTransform(); 672aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawColor(alpha, alpha, alpha, alpha); 673aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawColorFilter(); 6749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode()); 675aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawProgram(); 676aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawPureColorUniforms(); 677aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawColorFilterUniforms(); 6789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (layer->getRenderTarget() == GL_TEXTURE_2D) { 6799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawTexture(layer->getTexture()); 6808f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } else { 6819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawExternalTexture(layer->getTexture()); 6828f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy } 683ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy if (mSnapshot->transform->isPureTranslate() && 684ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy layer->getWidth() == (uint32_t) rect.getWidth() && 685ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy layer->getHeight() == (uint32_t) rect.getHeight()) { 6869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f); 6879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f); 6889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 689d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_NEAREST); 6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true); 6919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else { 692d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_LINEAR); 6939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom); 6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 6959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawTextureTransformUniforms(layer->getTexTransform()); 696aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]); 697aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 698aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 699aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 700aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy finishDrawTexture(); 701302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy 702302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy if (!transform.isIdentity()) { 703302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy restore(); 704302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy } 705aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 706aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { 7089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (!layer->isTextureLayer()) { 709aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy const Rect& texCoords = layer->texCoords; 710aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy resetDrawTextureTexCoords(texCoords.left, texCoords.top, 711aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy texCoords.right, texCoords.bottom); 7125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy float x = rect.left; 7149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy float y = rect.top; 715b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy bool simpleTransform = mSnapshot->transform->isPureTranslate() && 716ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy layer->getWidth() == (uint32_t) rect.getWidth() && 717b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy layer->getHeight() == (uint32_t) rect.getHeight(); 718b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy 719b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy if (simpleTransform) { 7209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy // When we're swapping, the layer is already in screen coordinates 7219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (!swap) { 7229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f); 7239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f); 7249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 7259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 726d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_NEAREST, true); 7279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else { 728d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_LINEAR, true); 7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 7319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(), 7329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getTexture(), layer->getAlpha() / 255.0f, 7339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->getMode(), layer->isBlend(), 7349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], 7359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); 7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 737aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 738aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } else { 739aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); 740aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy drawTextureLayer(layer, rect); 741aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 742aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy } 7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { 7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (layer->region.isRect()) { 7489fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy layer->setRegionAsRect(); 7499fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy 75040667676e542a9daeafeac9904c30004e8706fd3Romain Guy composeLayerRect(layer, layer->regionRect); 7519fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy 7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->region.clear(); 7535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy return; 7545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 7555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7568a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy // TODO: See LayerRenderer.cpp::generateMesh() for important 7578a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy // information about this implementation 758211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(!layer->region.isEmpty())) { 7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy size_t count; 7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const android::Rect* rects = layer->region.getArray(&count); 7615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float alpha = layer->getAlpha() / 255.0f; 7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float texX = 1.0f / float(layer->getWidth()); 7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float texY = 1.0f / float(layer->getHeight()); 765f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float height = rect.getHeight(); 7665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex* mesh = mCaches.getRegionMesh(); 7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy GLsizei numQuads = 0; 7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7707230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDraw(); 7717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawWithTexture(); 7727230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawColor(alpha, alpha, alpha, alpha); 773ada830f639591b99c3e40de22b07296c7932a33fRomain Guy setupDrawColorFilter(); 7749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false); 7757230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawProgram(); 7767230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawDirtyRegionsDisabled(); 7777230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy setupDrawPureColorUniforms(); 778ada830f639591b99c3e40de22b07296c7932a33fRomain Guy setupDrawColorFilterUniforms(); 7799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawTexture(layer->getTexture()); 7809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy if (mSnapshot->transform->isPureTranslate()) { 7819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f); 7829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f); 7839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 784d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_NEAREST); 7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true); 7869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else { 787d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_LINEAR); 7889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom); 7899ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 79015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]); 7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy for (size_t i = 0; i < count; i++) { 7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const android::Rect* r = &rects[i]; 7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float u1 = r->left * texX; 796f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float v1 = (height - r->top) * texY; 7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float u2 = r->right * texX; 798f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy const float v2 = (height - r->bottom) * texY; 7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // TODO: Reject quads outside of the clip 8015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->left, r->top, u1, v1); 8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->right, r->top, u2, v1); 8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy numQuads++; 8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (numQuads >= REGION_MESH_QUAD_COUNT) { 8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL); 8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy numQuads = 0; 8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy mesh = mCaches.getRegionMesh(); 8125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 8145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (numQuads > 0) { 8165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL); 8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8197230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy finishDrawTexture(); 8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 8223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawRegionRects(layer->region); 8235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 8245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy layer->region.clear(); 8265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 8275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else 8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy composeLayerRect(layer, rect); 8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) { 8333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 8343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy size_t count; 8353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy const android::Rect* rects = region.getArray(&count); 8363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 8373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy uint32_t colors[] = { 8383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7fff0000, 0x7f00ff00, 8393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 0x7f0000ff, 0x7fff00ff, 8403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy }; 8413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 8423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int offset = 0; 8433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy int32_t top = rects[0].top; 8443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 8453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy for (size_t i = 0; i < count; i++) { 8463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy if (top != rects[i].top) { 8473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy offset ^= 0x2; 8483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy top = rects[i].top; 8493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 8503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 8513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); 8523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)], 8533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy SkXfermode::kSrcOver_Mode); 8543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy } 8553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif 8563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy} 8573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float right, const float bottom, const mat4 transform) { 8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 861f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy transform.mapRect(bounds); 864f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top, 8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const float right, const float bottom) { 8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 872f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasLayer()) { 8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(left, top, right, bottom); 874f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 8751bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy } 8761bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif 8771bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy} 8781bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy 8791bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { 8801bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS 8811bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy if (bounds.intersect(*mSnapshot->clipRect)) { 8821bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy bounds.snapToPixelBoundaries(); 8831bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); 8841bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy if (!dirty.isEmpty()) { 8851bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy region->orSelf(dirty); 8865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 8875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 8885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 8895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy} 8905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 89154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() { 89254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy const size_t count = mLayers.size(); 89354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy if (count == 0) return; 89454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 89554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy if (!mSnapshot->isIgnored()) { 89654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // Doing several glScissor/glClear here can negatively impact 89754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // GPUs with a tiler architecture, instead we draw quads with 89854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // the Clear blending mode 89954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 90054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // The list contains bounds that have already been clipped 90154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // against their initial clip rect, and the current clip 90254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy // is likely different so we need to disable clipping here 90354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy glDisable(GL_SCISSOR_TEST); 90454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 90554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex mesh[count * 6]; 90654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex* vertex = mesh; 90754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 90854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy for (uint32_t i = 0; i < count; i++) { 90954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Rect* bounds = mLayers.itemAt(i); 91054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 91154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->left, bounds->bottom); 91254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->left, bounds->top); 91354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->right, bounds->top); 91454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->left, bounds->bottom); 91554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->right, bounds->top); 91654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy Vertex::set(vertex++, bounds->right, bounds->bottom); 91754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 91854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy delete bounds; 91954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 92054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 92154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDraw(false); 92254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f); 92354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawBlending(true, SkXfermode::kClear_Mode); 92454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawProgram(); 92554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawPureColorUniforms(); 92654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true); 92739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy setupDrawVertices(&mesh[0].position[0]); 92854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 92954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy glDrawArrays(GL_TRIANGLES, 0, count * 6); 93054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 93154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy glEnable(GL_SCISSOR_TEST); 93254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } else { 93354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy for (uint32_t i = 0; i < count; i++) { 93454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy delete mLayers.itemAt(i); 93554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 93654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy } 93754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 93854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy mLayers.clear(); 93954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy} 94054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy 941bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy/////////////////////////////////////////////////////////////////////////////// 942f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms 943f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 944f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 945f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) { 9468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->translate(dx, dy, 0.0f); 947f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 948f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 949f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) { 9508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f); 951f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 952f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 953f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) { 9548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->scale(sx, sy, 1.0f); 955f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 956f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 957807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) { 958807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy mSnapshot->transform->skew(sx, sy); 959807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy} 960807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy 961f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) { 962e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy if (matrix) { 963e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy mSnapshot->transform->load(*matrix); 964e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy } else { 965e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy mSnapshot->transform->loadIdentity(); 966e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy } 967f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 968f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 969f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) { 9708aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->copyTo(*matrix); 971f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 972f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 973f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) { 974e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy SkMatrix transform; 975e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy mSnapshot->transform->copyTo(transform); 976e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy transform.preConcat(*matrix); 977e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy mSnapshot->transform->load(transform); 978f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy} 979f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 980f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 981f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping 982f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 983f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 984bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() { 985e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy Rect clip(*mSnapshot->clipRect); 986e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy clip.snapToPixelBoundaries(); 9878f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy 9888f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom, 9898f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy clip.getWidth(), clip.getHeight()); 9908f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy 991746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy mDirtyClip = false; 9929d5316e3f56d138504565ff311145ac01621dff4Romain Guy} 9939d5316e3f56d138504565ff311145ac01621dff4Romain Guy 9949d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() { 995079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy return mSnapshot->getLocalClip(); 996bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy} 997bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy 998c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) { 999af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mSnapshot->isIgnored()) { 1000dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy return true; 1001dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy } 1002dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 10031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy Rect r(left, top, right, bottom); 10048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy mSnapshot->transform->mapRect(r); 1005d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy r.snapToPixelBoundaries(); 1006d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy 1007d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy Rect clipRect(*mSnapshot->clipRect); 1008d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy clipRect.snapToPixelBoundaries(); 1009d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy 1010d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy return !clipRect.intersects(r); 1011c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 1012c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy 1013079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { 1014079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy bool clipped = mSnapshot->clip(left, top, right, bottom, op); 10157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy if (clipped) { 1016746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy dirtyClip(); 10177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy } 10188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy return !mSnapshot->clipRect->isEmpty(); 1019e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy} 1020e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy 1021f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands 102370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy/////////////////////////////////////////////////////////////////////////////// 102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 102554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) { 102654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy if (clear) clearLayerRegions(); 102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mDirtyClip) { 102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setScissorFromClip(); 102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.reset(); 103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = false; 103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = false; 103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorA = mColorR = mColorG = mColorB = 0.0f; 103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTextureUnit = 0; 103570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTrackDirtyRegions = true; 103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) { 103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.hasTexture = true; 104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription.hasAlpha8Texture = isAlpha8; 104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 1043aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() { 1044aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy mDescription.hasExternalTexture = true; 1045aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 1046aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 104715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() { 104815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.disbaleTexCoordsVertexArray(); 104915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy} 105015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy 10515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() { 105299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase mDescription.isAA = true; 10535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 10545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 1055ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) { 1056ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy mDescription.isPoint = true; 1057ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy mDescription.pointSize = pointSize; 1058ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy} 1059ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 106070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) { 10618d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy setupDrawColor(color, (color >> 24) & 0xFF); 10628d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 10638d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 10648d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) { 10658d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy mColorA = alpha / 255.0f; 10666cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase // Second divide of a by 255 is an optimization, allowing us to simply multiply 10676cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase // the rgb values by a instead of also dividing by 255 106870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy const float a = mColorA / 255.0f; 1069fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorR = a * ((color >> 16) & 0xFF); 1070fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorG = a * ((color >> 8) & 0xFF); 1071fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy mColorB = a * ((color ) & 0xFF); 107270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = true; 107370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA); 107470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 107570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 107686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { 107786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorA = alpha / 255.0f; 10786cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase // Double-divide of a by 255 is an optimization, allowing us to simply multiply 10796cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase // the rgb values by a instead of also dividing by 255 108086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy const float a = mColorA / 255.0f; 108186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorR = a * ((color >> 16) & 0xFF); 108286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorG = a * ((color >> 8) & 0xFF); 108386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorB = a * ((color ) & 0xFF); 108486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorSet = true; 108586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA); 108686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy} 108786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 108870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { 108970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorA = a; 109070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorR = r; 109170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorG = g; 109270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorB = b; 109370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorSet = true; 109470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mSetShaderColor = mDescription.setColor(r, g, b, a); 109570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 109670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 109786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) { 109886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorA = a; 109986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorR = r; 110086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorG = g; 110186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorB = b; 110286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mColorSet = true; 110386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a); 110486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy} 110586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 110670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() { 110770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mShader) { 110870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mShader->describe(mDescription, mCaches.extensions); 110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() { 111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mColorFilter) { 111470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorFilter->describe(mDescription, mCaches.extensions); 111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 111770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 1118f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) { 1119f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy if (mColorSet && mode == SkXfermode::kClear_Mode) { 1120f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy mColorA = 1.0f; 1121f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy mColorR = mColorG = mColorB = 0.0f; 112254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy mSetShaderColor = mDescription.modulate = true; 1123f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy } 1124f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy} 1125f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy 112670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) { 1127f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy // When the blending mode is kClear_Mode, we need to use a modulate color 1128f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy // argb=1,0,0,0 1129f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy accountForClear(mode); 113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode, 113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription, swapSrcDst); 113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 113470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) { 1135f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy // When the blending mode is kClear_Mode, we need to use a modulate color 1136f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy // argb=1,0,0,0 1137f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy accountForClear(mode); 113870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode, 113970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mDescription, swapSrcDst); 114070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 114170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 114270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() { 114370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy useProgram(mCaches.programCache.get(mDescription)); 114470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 114570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 114670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() { 114770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mTrackDirtyRegions = false; 114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 115070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom, 115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform) { 115270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadTranslate(left, top, 0.0f); 115370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!ignoreTransform) { 115470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 115570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 115670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 115770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity); 115870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom); 115970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 116070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 116170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 11628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) { 11638a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset); 11648d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 11658d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom, 116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bool ignoreTransform, bool ignoreModelView) { 116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!ignoreModelView) { 116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadTranslate(left, top, 0.0f); 117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.scale(right - left, bottom - top, 1.0f); 117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadIdentity(); 117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 117486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy bool dirty = right - left > 0.0f && bottom - top > 0.0f; 117586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (!ignoreTransform) { 117686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform); 117786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (mTrackDirtyRegions && dirty) { 117886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 117986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } 118086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } else { 118186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity); 118286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom); 118386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy } 118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 118570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 1186ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() { 1187ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy int slot = mCaches.currentProgram->getUniform("pointSize"); 1188ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy glUniform1f(slot, mDescription.pointSize); 1189ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy} 1190ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() { 119255fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) { 119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); 119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 119786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() { 11985536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy if (mSetShaderColor) { 119986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); 12005536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy } 12015536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy} 12025536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy 120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) { 120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mShader) { 120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (ignoreTransform) { 120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mModelView.loadInverse(*mSnapshot->transform); 120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 120870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit); 120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 121170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 12128d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() { 12138d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy if (mShader) { 12148d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit); 12158d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy } 12168d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy} 12178d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy 121870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() { 121970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (mColorFilter) { 122070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy mColorFilter->setupProgram(mCaches.currentProgram); 122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() { 1225f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy bool force = mCaches.bindMeshBuffer(); 1226f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0); 122715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) { 123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy bindTexture(texture); 12322d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy mTextureUnit++; 123315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.enableTexCoordsVertexArray(); 123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 1236aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) { 1237aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy bindExternalTexture(texture); 12382d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy mTextureUnit++; 123915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.enableTexCoordsVertexArray(); 1240aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 1241aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 12428f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() { 12438f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy mDescription.hasTextureTransform = true; 12448f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy} 12458f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy 12468f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) { 1247aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1, 1248aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy GL_FALSE, &transform.data[0]); 1249aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy} 1250aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy 125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { 1252f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy bool force = false; 125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!vertices) { 1254f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); 125570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } else { 1256f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy force = mCaches.unbindMeshBuffer(); 125770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy } 1258d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 1259f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices); 126015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy if (mCaches.currentProgram->texCoords >= 0) { 126115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords); 126215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy } 126315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy 126415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 126515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy} 126615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy 126715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) { 126815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy bool force = mCaches.unbindMeshBuffer(); 126915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices); 127015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy if (mCaches.currentProgram->texCoords >= 0) { 127115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords); 12728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy } 127370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 12755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) { 1276f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy bool force = mCaches.unbindMeshBuffer(); 1277f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 1278f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy vertices, gVertexStride); 127915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 12805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 12815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 12825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/** 12835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an 128499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of 128599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength 128699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment 128799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are 128899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA 128999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line. 129099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates 129199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment. 12925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */ 129399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords, 129499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase GLvoid* lengthCoords, float boundaryWidthProportion) { 1295f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy bool force = mCaches.unbindMeshBuffer(); 1296f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 1297f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy vertices, gAAVertexStride); 1298f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy mCaches.resetTexCoordsVertexPointer(); 129915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy mCaches.unbindIndicesBuffer(); 1300d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 130199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth"); 130299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase glEnableVertexAttribArray(widthSlot); 130399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords); 1304d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 130599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength"); 130699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase glEnableVertexAttribArray(lengthSlot); 130799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords); 1308d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 13095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth"); 131099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(boundaryWidthSlot, boundaryWidthProportion); 1311d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy 131299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase // Setting the inverse value saves computations per-fragment in the shader 13135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth"); 131499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion)); 13155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 13165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 131770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() { 131870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy} 131970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 132070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy/////////////////////////////////////////////////////////////////////////////// 1321f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing 1322f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy/////////////////////////////////////////////////////////////////////////////// 1323f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy 13246554943a1dd6854c0f4976900956e556767b49e1Romain Guystatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height, 132533f6beb10f98e8ba96250e284876d607055d278dRomain Guy Rect& dirty, int32_t flags, uint32_t level) { 1326a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase float top = 0; 1327a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase float left = 0; 1328a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase float right = width; 1329a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase float bottom = height; 1330a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase if (USE_DISPLAY_LIST_PROPERTIES) { 1331a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase Rect transformedRect; 1332a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase displayList->transformRect(left, top, right, bottom, transformedRect); 1333a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase left = transformedRect.left; 1334a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase top = transformedRect.top; 1335a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase right = transformedRect.right; 1336a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase bottom = transformedRect.bottom; 1337a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase } 1338a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase if (quickReject(left, top, right, bottom)) { 13397b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy return false; 13407b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy } 13417b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy 13420fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // All the usual checks and setup operations (quickReject, setupDraw, etc.) 13430fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy // will be performed by the display list itself 134404c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy if (displayList && displayList->isRenderable()) { 1345a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase return displayList->replay(*this, width, height, dirty, flags, level); 13460fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy } 13477b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy 13486554943a1dd6854c0f4976900956e556767b49e1Romain Guy return DrawGlInfo::kStatusDone; 13490fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy} 13500fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy 1351ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) { 1352ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase if (displayList) { 1353ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase displayList->output(*this, level); 1354ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase } 1355ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase} 1356ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase 1357a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) { 1358a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy int alpha; 1359a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy SkXfermode::Mode mode; 1360a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy getAlphaAndMode(paint, &alpha, &mode); 1361a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1362a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy float x = left; 1363a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy float y = top; 1364a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1365e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy GLenum filter = GL_LINEAR; 1366a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy bool ignoreTransform = false; 1367a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy if (mSnapshot->transform->isPureTranslate()) { 1368a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); 1369a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); 1370a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy ignoreTransform = true; 1371e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy filter = GL_NEAREST; 1372d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy } else { 1373d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy filter = FILTER(paint); 1374a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy } 1375a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1376a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDraw(); 1377a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawWithTexture(true); 13785b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy if (paint) { 13795b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 13805b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy } 1381a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawColorFilter(); 1382a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawShader(); 1383a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawBlending(true, mode); 1384a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawProgram(); 1385a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform); 1386e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy 1387a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawTexture(texture->id); 1388d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE); 1389d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(filter); 1390e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy 1391a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawPureColorUniforms(); 1392a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawColorFilterUniforms(); 1393a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawShaderUniforms(); 1394a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); 1395a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1396a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 1397a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 1398a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy finishDrawTexture(); 1399a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy} 1400a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy 14015c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { 14026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy const float right = left + bitmap->width(); 14036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy const float bottom = top + bitmap->height(); 14046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 14056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(left, top, right, bottom)) { 14066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 14076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 14086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1409a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 14108164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 14119cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 141222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 141322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy 1414211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) { 1415a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy drawAlphaBitmap(texture, left, top, paint); 1416a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy } else { 1417a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy drawTextureRect(left, top, right, bottom, texture, paint); 1418a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy } 14198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy} 14208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 14215c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { 1422f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); 1423f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy const mat4 transform(*matrix); 1424f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy transform.mapRect(r); 1425f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 14266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(r.left, r.top, r.right, r.bottom)) { 14276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 14286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 14296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1430a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 14318164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 14329cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 143322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 143422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy 14355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // This could be done in a cheaper way, all we need is pass the matrix 14365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // to the vertex shader. The save/restore is a bit overkill. 14375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy save(SkCanvas::kMatrix_SaveFlag); 14385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy concatMatrix(matrix); 14395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint); 14405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy restore(); 1441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy} 1442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy 14435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, 14445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float* vertices, int* colors, SkPaint* paint) { 14455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy // TODO: Do a quickReject 14465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy if (!vertices || mSnapshot->isIgnored()) { 14475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy return; 14485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 14495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1450a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 14515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy Texture* texture = mCaches.textureCache.get(bitmap); 14525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy if (!texture) return; 14535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy const AutoTexture autoCleanup(texture); 1454e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy 1455d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE, true); 1456d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(FILTER(paint), true); 14575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 14585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int alpha; 14595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy SkXfermode::Mode mode; 14605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy getAlphaAndMode(paint, &alpha, &mode); 14615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 14625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy const uint32_t count = meshWidth * meshHeight * 6; 14635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1464b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float left = FLT_MAX; 1465b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float top = FLT_MAX; 1466b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float right = FLT_MIN; 1467b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy float bottom = FLT_MIN; 1468b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1469b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS 1470211370fd943cf26905001b38b8b1791851b26adcRomain Guy const bool hasActiveLayer = hasLayer(); 1471b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else 1472211370fd943cf26905001b38b8b1791851b26adcRomain Guy const bool hasActiveLayer = false; 1473b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif 1474b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1475a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy // TODO: Support the colors array 1476a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy TextureVertex mesh[count]; 14775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex* vertex = mesh; 14785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t y = 0; y < meshHeight; y++) { 14795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy for (int32_t x = 0; x < meshWidth; x++) { 14805a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy uint32_t i = (y * (meshWidth + 1) + x) * 2; 14815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 14825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u1 = float(x) / meshWidth; 14835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float u2 = float(x + 1) / meshWidth; 14845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v1 = float(y) / meshHeight; 14855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy float v2 = float(y + 1) / meshHeight; 14865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 14875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ax = i + (meshWidth + 1) * 2; 14885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int ay = ax + 1; 14895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int bx = i; 14905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int by = bx + 1; 14915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cx = i + 2; 14925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int cy = cx + 1; 14935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dx = i + (meshWidth + 1) * 2 + 2; 14945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy int dy = dx + 1; 14955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 14965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 14975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1); 14985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); 14995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 15005a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2); 15015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1); 15025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2); 1503b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 1504b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS 1505b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy if (hasActiveLayer) { 1506b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy // TODO: This could be optimized to avoid unnecessary ops 1507b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); 1508b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); 1509b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); 1510b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); 1511b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy } 1512b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif 15135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 15145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy } 15155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 1516b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS 1517b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy if (hasActiveLayer) { 1518b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 1519b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy } 1520b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif 1521b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy 15225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f, 15235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0], 1524b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy GL_TRIANGLES, count, false, false, 0, false, false); 15255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy} 15265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy 15278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, 15288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy float srcLeft, float srcTop, float srcRight, float srcBottom, 15298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy float dstLeft, float dstTop, float dstRight, float dstBottom, 15305c13d89c1332fcc499379b9064b891187b75ca32Chet Haase SkPaint* paint) { 15316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) { 15326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 15336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 15346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1535a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 15368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 15379cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 153822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 15398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 15408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float width = texture->width; 15418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy const float height = texture->height; 1542c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy 15436816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy const float u1 = fmax(0.0f, srcLeft / width); 15446816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy const float v1 = fmax(0.0f, srcTop / height); 15456816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy const float u2 = fmin(1.0f, srcRight / width); 15466816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy const float v2 = fmin(1.0f, srcBottom / height); 1547c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy 154803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy mCaches.unbindMeshBuffer(); 15498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy resetDrawTextureTexCoords(u1, v1, u2, v2); 15508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 155103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy int alpha; 155203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy SkXfermode::Mode mode; 155303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy getAlphaAndMode(paint, &alpha, &mode); 155403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy 1555d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE, true); 1556d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy 1557211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { 15586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f); 15596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f); 15606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 1561b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy GLenum filter = GL_NEAREST; 1562631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy // Enable linear filtering if the source rectangle is scaled 1563631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) { 1564d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy filter = FILTER(paint); 1565b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy } 1566b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy 1567d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(filter, true); 15686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop), 15696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy texture->id, alpha / 255.0f, mode, texture->blend, 15706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], 15716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount, false, true); 15726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 1573d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(FILTER(paint), true); 15746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f, 15756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], 15766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount); 15776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 15788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 15798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); 1580ce0537b80087a6225273040a987414b1dd081aa0Romain Guy} 1581ce0537b80087a6225273040a987414b1dd081aa0Romain Guy 15824aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, 15834bb942083a0d4db746adf95349108dd8ef842e32Romain Guy const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors, 15845c13d89c1332fcc499379b9064b891187b75ca32Chet Haase float left, float top, float right, float bottom, SkPaint* paint) { 15856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(left, top, right, bottom)) { 15866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 15876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 15886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 1589a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 15908164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture = mCaches.textureCache.get(bitmap); 15919cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 159222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 1593d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE, true); 1594d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(GL_LINEAR, true); 1595f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 1596f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy int alpha; 1597f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy SkXfermode::Mode mode; 1598f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy getAlphaAndMode(paint, &alpha, &mode); 1599f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 16002728f961614a385df1f056fc24803a9f65c90fabRomain Guy const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(), 16014bb942083a0d4db746adf95349108dd8ef842e32Romain Guy right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors); 1602f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 1603211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(mesh && mesh->verticesCount > 0)) { 16046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const bool pureTranslate = mSnapshot->transform->isPureTranslate(); 1605a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS 16065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy // Mark the current layer dirty where we are going to draw the patch 16078168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy if (hasLayer() && mesh->hasEmptyQuads) { 1608c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float offsetX = left + mSnapshot->transform->getTranslateX(); 1609c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float offsetY = top + mSnapshot->transform->getTranslateY(); 16105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy const size_t count = mesh->quads.size(); 16115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy for (size_t i = 0; i < count; i++) { 16128ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy const Rect& bounds = mesh->quads.itemAt(i); 1613211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(pureTranslate)) { 1614c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float x = (int) floorf(bounds.left + offsetX + 0.5f); 1615c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy const float y = (int) floorf(bounds.top + offsetY + 0.5f); 1616c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); 16176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 1618c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy dirtyLayer(left + bounds.left, top + bounds.top, 1619c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy left + bounds.right, top + bounds.bottom, *mSnapshot->transform); 16206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 16215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 16225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 1623a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif 16245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 1625211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(pureTranslate)) { 16266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); 16276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); 16286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 16296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f, 16306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 16316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer, 16326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy true, !mesh->hasEmptyQuads); 16336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 16346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, 16356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset, 16366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer, 16376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy true, !mesh->hasEmptyQuads); 16386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 1639054dc1840941665e32036f9523df51720ad069c8Romain Guy } 1640f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy} 1641f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 164299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/** 1643858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function. 1644858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment 1645858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is 1646858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is. 1647858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */ 1648858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom, 1649181d0a6ccedee03789919d53c46540a8df751896Romain Guy int color, SkXfermode::Mode mode) { 1650858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float inverseScaleX = 1.0f; 1651858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float inverseScaleY = 1.0f; 1652858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase // The quad that we use needs to account for scaling. 1653211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) { 1654858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase Matrix4 *mat = mSnapshot->transform; 1655858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float m00 = mat->data[Matrix4::kScaleX]; 1656858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float m01 = mat->data[Matrix4::kSkewY]; 1657858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float m02 = mat->data[2]; 1658858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float m10 = mat->data[Matrix4::kSkewX]; 1659858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float m11 = mat->data[Matrix4::kScaleX]; 1660858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float m12 = mat->data[6]; 1661858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float scaleX = sqrt(m00 * m00 + m01 * m01); 1662858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float scaleY = sqrt(m10 * m10 + m11 * m11); 1663858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0; 1664858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0; 1665858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase } 1666858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1667858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDraw(); 166815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawNoTexture(); 1669858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawAALine(); 1670858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawColor(color); 1671858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawColorFilter(); 1672858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawShader(); 1673858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawBlending(true, mode); 1674858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawProgram(); 1675858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawModelViewIdentity(true); 1676858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawColorUniforms(); 1677858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawColorFilterUniforms(); 1678858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawShaderIdentityUniforms(); 1679858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1680858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase AAVertex rects[4]; 1681858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase AAVertex* aaVertices = &rects[0]; 1682858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset; 1683858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset; 1684858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1685858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float boundarySizeX = .5 * inverseScaleX; 1686858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float boundarySizeY = .5 * inverseScaleY; 1687858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1688858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase // Adjust the rect by the AA boundary padding 1689858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase left -= boundarySizeX; 1690858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase right += boundarySizeX; 1691858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase top -= boundarySizeY; 1692858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase bottom += boundarySizeY; 1693858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1694858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float width = right - left; 1695858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float height = bottom - top; 1696858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1697858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0; 1698858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0; 1699858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion); 1700858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength"); 1701858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength"); 1702858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase glUniform1f(boundaryLengthSlot, boundaryHeightProportion); 1703858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion)); 1704858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1705858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase if (!quickReject(left, top, right, bottom)) { 1706858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase AAVertex::set(aaVertices++, left, bottom, 1, 1); 1707858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase AAVertex::set(aaVertices++, left, top, 1, 0); 1708858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase AAVertex::set(aaVertices++, right, bottom, 0, 1); 1709858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase AAVertex::set(aaVertices++, right, top, 0, 0); 1710858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 1711858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); 1712858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase } 1713858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase} 1714858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase 1715858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/** 171699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization 171799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices. 171899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the 171999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth 172099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling 172199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space.. 172299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader 172399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach 172499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which 172599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what 172699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary 172799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad. 172899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel 172999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely 173099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to 173199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation. 173299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */ 17338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { 17348a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (mSnapshot->isIgnored()) return; 17358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase 17368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase const bool isAA = paint->isAntiAlias(); 173799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // We use half the stroke width here because we're going to position the quad 173899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // corner vertices half of the width away from the line endpoints 173999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; 17408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase // A stroke width of 0 has a special meaning in Skia: 17418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase // it draws a line 1 px wide regardless of current transform 17428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase bool isHairLine = paint->getStrokeWidth() == 0.0f; 174399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float inverseScaleX = 1.0f; 174499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float inverseScaleY = 1.0f; 174599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase bool scaled = false; 17468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase int alpha; 17478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase SkXfermode::Mode mode; 17488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase int generatedVerticesCount = 0; 17495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase int verticesCount = count; 17505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (count > 4) { 1751c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase // Polyline: account for extra vertices needed for continuous tri-strip 175299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase verticesCount += (count - 4); 175399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 175499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase 175599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (isHairLine || isAA) { 175699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // The quad that we use for AA and hairlines needs to account for scaling. For hairlines 175799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // the line on the screen should always be one pixel wide regardless of scale. For 175899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // AA lines, we only want one pixel of translucent boundary around the quad. 1759211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) { 176099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase Matrix4 *mat = mSnapshot->transform; 176199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m00 = mat->data[Matrix4::kScaleX]; 176299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m01 = mat->data[Matrix4::kSkewY]; 176399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m02 = mat->data[2]; 176499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m10 = mat->data[Matrix4::kSkewX]; 176599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m11 = mat->data[Matrix4::kScaleX]; 176699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float m12 = mat->data[6]; 1767211370fd943cf26905001b38b8b1791851b26adcRomain Guy float scaleX = sqrtf(m00 * m00 + m01 * m01); 1768211370fd943cf26905001b38b8b1791851b26adcRomain Guy float scaleY = sqrtf(m10 * m10 + m11 * m11); 176999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0; 177099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0; 177199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) { 177299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase scaled = true; 177399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 177499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 17755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 17768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase 17778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase getAlphaAndMode(paint, &alpha, &mode); 17788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDraw(); 177915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawNoTexture(); 17808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isAA) { 17818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawAALine(); 17828a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase } 17838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawColor(paint->getColor(), alpha); 17848a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawColorFilter(); 17858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawShader(); 1786211370fd943cf26905001b38b8b1791851b26adcRomain Guy setupDrawBlending(isAA, mode); 17878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawProgram(); 17888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawModelViewIdentity(true); 17898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawColorUniforms(); 17908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawColorFilterUniforms(); 17918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawShaderIdentityUniforms(); 17928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase 17938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isHairLine) { 17948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase // Set a real stroke width to be used in quad construction 179599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase halfStrokeWidth = isAA? 1 : .5; 179699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } else if (isAA && !scaled) { 17975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Expand boundary to enable AA calculations on the quad border 179899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase halfStrokeWidth += .5f; 17995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 18005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex lines[verticesCount]; 18015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex* vertices = &lines[0]; 180299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex wLines[verticesCount]; 180399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex* aaVertices = &wLines[0]; 1804211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(!isAA)) { 18055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase setupDrawVertices(vertices); 18065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } else { 180799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset; 180899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset; 180999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // innerProportion is the ratio of the inner (non-AA) part of the line to the total 18105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // AA stroke width (the base stroke width expanded by a half pixel on either side). 18115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // This value is used in the fragment shader to determine how to fill fragments. 181299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // We will need to calculate the actual width proportion on each segment for 181399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled. 181499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float boundaryWidthProportion = 1 / (2 * halfStrokeWidth); 181599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion); 18165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 18175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 181899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase AAVertex* prevAAVertex = NULL; 181999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase Vertex* prevVertex = NULL; 1820740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy 182199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase int boundaryLengthSlot = -1; 182299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase int inverseBoundaryLengthSlot = -1; 182399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase int boundaryWidthSlot = -1; 182499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase int inverseBoundaryWidthSlot = -1; 18255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase for (int i = 0; i < count; i += 4) { 18265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // a = start point, b = end point 18275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 a(points[i], points[i + 1]); 18285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 b(points[i + 2], points[i + 3]); 182999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase float length = 0; 183099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float boundaryLengthProportion = 0; 183199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float boundaryWidthProportion = 0; 18325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 18335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Find the normal to the line 183499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase vec2 n = (b - a).copyNormalized() * halfStrokeWidth; 18358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isHairLine) { 18368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isAA) { 18378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float wideningFactor; 18388a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (fabs(n.x) >= fabs(n.y)) { 18398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase wideningFactor = fabs(1.0f / n.x); 18408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase } else { 18418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase wideningFactor = fabs(1.0f / n.y); 18428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase } 18438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase n *= wideningFactor; 18445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 184599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (scaled) { 184699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase n.x *= inverseScaleX; 184799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase n.y *= inverseScaleY; 184899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 184999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } else if (scaled) { 185099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // Extend n by .5 pixel on each side, post-transform 185199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase vec2 extendedN = n.copyNormalized(); 185299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase extendedN /= 2; 185399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase extendedN.x *= inverseScaleX; 185499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase extendedN.y *= inverseScaleY; 185599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float extendedNLength = extendedN.length(); 185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // We need to set this value on the shader prior to drawing 185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength); 185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase n += extendedN; 18595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 18605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase float x = n.x; 18615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase n.x = -n.y; 18625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase n.y = x; 18635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 186499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase // aa lines expand the endpoint vertices to encompass the AA boundary 186599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (isAA) { 186699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase vec2 abVector = (b - a); 186799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase length = abVector.length(); 186899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase abVector.normalize(); 186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (scaled) { 187099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase abVector.x *= inverseScaleX; 187199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase abVector.y *= inverseScaleY; 187299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase float abLength = abVector.length(); 187399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase boundaryLengthProportion = abLength / (length + abLength); 187499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } else { 187599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase boundaryLengthProportion = .5 / (length + 1); 187699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 187799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase abVector /= 2; 187899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase a -= abVector; 187999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase b += abVector; 188099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase } 188199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase 18825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Four corners of the rectangle defining a thick line 18835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 p1 = a - n; 18845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 p2 = a + n; 18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 p3 = b + n; 18865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase vec2 p4 = b - n; 18875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 188899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase 18895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x))); 18905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x))); 18915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y))); 18925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y))); 18935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 18945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (!quickReject(left, top, right, bottom)) { 18955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (!isAA) { 18965b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (prevVertex != NULL) { 18975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Issue two repeat vertices to create degenerate triangles to bridge 18985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // between the previous line and the new one. This is necessary because 18995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // we are creating a single triangle_strip which will contain 19005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // potentially discontinuous line segments. 19015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]); 19025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p1.x, p1.y); 19035b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase generatedVerticesCount += 2; 19045b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 19055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p1.x, p1.y); 19065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p2.x, p2.y); 19075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p4.x, p4.y); 19085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase Vertex::set(vertices++, p3.x, p3.y); 19095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase prevVertex = vertices - 1; 19105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase generatedVerticesCount += 4; 19115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } else { 191299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (!isHairLine && scaled) { 191399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // Must set width proportions per-segment for scaled non-hairlines to use the 191499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase // correct AA boundary dimensions 191599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase if (boundaryWidthSlot < 0) { 191699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase boundaryWidthSlot = 191799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase mCaches.currentProgram->getUniform("boundaryWidth"); 191899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase inverseBoundaryWidthSlot = 191999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase mCaches.currentProgram->getUniform("inverseBoundaryWidth"); 192099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 192199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(boundaryWidthSlot, boundaryWidthProportion); 192299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion)); 192399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase } 192499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase if (boundaryLengthSlot < 0) { 192599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength"); 192699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase inverseBoundaryLengthSlot = 192799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase mCaches.currentProgram->getUniform("inverseBoundaryLength"); 192899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase } 192999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(boundaryLengthSlot, boundaryLengthProportion); 193099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion)); 193199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase 19325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (prevAAVertex != NULL) { 19335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // Issue two repeat vertices to create degenerate triangles to bridge 19345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // between the previous line and the new one. This is necessary because 19355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // we are creating a single triangle_strip which will contain 19365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // potentially discontinuous line segments. 193799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++,prevAAVertex->position[0], 193899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length); 193999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1); 19405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase generatedVerticesCount += 2; 19415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 194299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1); 194399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0); 194499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1); 194599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0); 19465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase prevAAVertex = aaVertices - 1; 19475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase generatedVerticesCount += 4; 19485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 194999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top, 195099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase a.x == b.x ? right: right, a.y == b.y ? bottom: bottom, 195199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase *mSnapshot->transform); 19525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 19535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 19545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase if (generatedVerticesCount > 0) { 19555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount); 19565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase } 19575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase} 19585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase 1959ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) { 1960ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy if (mSnapshot->isIgnored()) return; 1961ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1962ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy // TODO: The paint's cap style defines whether the points are square or circular 1963ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy // TODO: Handle AA for round points 1964ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 19655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase // A stroke width of 0 has a special meaning in Skia: 1966ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy // it draws an unscaled 1px point 19678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float strokeWidth = paint->getStrokeWidth(); 1968ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy const bool isHairLine = paint->getStrokeWidth() == 0.0f; 19698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase if (isHairLine) { 19708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase // Now that we know it's hairline, we can set the effective width, to be used later 19718a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase strokeWidth = 1.0f; 19728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase } 19738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase const float halfWidth = strokeWidth / 2; 1974ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy int alpha; 1975ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy SkXfermode::Mode mode; 1976ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy getAlphaAndMode(paint, &alpha, &mode); 1977ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1978ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy int verticesCount = count >> 1; 1979ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy int generatedVerticesCount = 0; 1980ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1981ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy TextureVertex pointsData[verticesCount]; 1982ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy TextureVertex* vertex = &pointsData[0]; 1983ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1984ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDraw(); 198515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawNoTexture(); 19868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawPoint(strokeWidth); 1987ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawColor(paint->getColor(), alpha); 1988ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawColorFilter(); 1989ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawShader(); 1990ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawBlending(mode); 1991ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawProgram(); 19928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase setupDrawModelViewIdentity(true); 1993ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawColorUniforms(); 1994ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawColorFilterUniforms(); 1995ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawPointUniforms(); 1996ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawShaderIdentityUniforms(); 1997ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy setupDrawMesh(vertex); 1998ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 1999ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy for (int i = 0; i < count; i += 2) { 2000ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f); 2001ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy generatedVerticesCount++; 20028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float left = points[i] - halfWidth; 20038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float right = points[i] + halfWidth; 20048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float top = points[i + 1] - halfWidth; 20058a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase float bottom = points [i + 1] + halfWidth; 20068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase dirtyLayer(left, top, right, bottom, *mSnapshot->transform); 2007ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy } 2008ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 2009ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy glDrawArrays(GL_POINTS, 0, generatedVerticesCount); 2010ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy} 2011ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy 201285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { 2013e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy // No need to check against the clip, we fill the clip region 2014af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mSnapshot->isIgnored()) return; 2015e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy 2016ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy Rect& clip(*mSnapshot->clipRect); 2017ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy clip.snapToPixelBoundaries(); 201870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 20193d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); 2020c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 20219d5316e3f56d138504565ff311145ac01621dff4Romain Guy 2022c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) { 202301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy if (!texture) return; 202401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const AutoTexture autoCleanup(texture); 202501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 202601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float x = left + texture->left - texture->offset; 202701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const float y = top + texture->top - texture->offset; 202801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 202901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 203001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 203101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2032c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, 2033c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy float rx, float ry, SkPaint* paint) { 203401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy if (mSnapshot->isIgnored()) return; 203501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2036a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 2037c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect( 2038c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy right - left, bottom - top, rx, ry, paint); 2039c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawShape(left, top, texture, paint); 2040c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 204101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2042c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { 2043c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy if (mSnapshot->isIgnored()) return; 2044c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 2045a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 204601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint); 2047c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawShape(x - radius, y - radius, texture, paint); 2048c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 204901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2050c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) { 2051c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy if (mSnapshot->isIgnored()) return; 205201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2053a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 2054c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint); 2055c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawShape(left, top, texture, paint); 2056c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy} 2057c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 20588b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom, 20598b2f5267f16c295f12faab810527cd6311997e34Romain Guy float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { 20608b2f5267f16c295f12faab810527cd6311997e34Romain Guy if (mSnapshot->isIgnored()) return; 20618b2f5267f16c295f12faab810527cd6311997e34Romain Guy 20628b2f5267f16c295f12faab810527cd6311997e34Romain Guy if (fabs(sweepAngle) >= 360.0f) { 20638b2f5267f16c295f12faab810527cd6311997e34Romain Guy drawOval(left, top, right, bottom, paint); 20648b2f5267f16c295f12faab810527cd6311997e34Romain Guy return; 20658b2f5267f16c295f12faab810527cd6311997e34Romain Guy } 20668b2f5267f16c295f12faab810527cd6311997e34Romain Guy 2067a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 20688b2f5267f16c295f12faab810527cd6311997e34Romain Guy const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, 20698b2f5267f16c295f12faab810527cd6311997e34Romain Guy startAngle, sweepAngle, useCenter, paint); 20708b2f5267f16c295f12faab810527cd6311997e34Romain Guy drawShape(left, top, texture, paint); 20718b2f5267f16c295f12faab810527cd6311997e34Romain Guy} 20728b2f5267f16c295f12faab810527cd6311997e34Romain Guy 2073c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom, 2074c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy SkPaint* paint) { 2075c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy if (mSnapshot->isIgnored()) return; 2076c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 2077a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 2078c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint); 2079c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawShape(left, top, texture, paint); 208001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 208101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 20825c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) { 2083c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy if (p->getStyle() != SkPaint::kFill_Style) { 2084c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy drawRectAsShape(left, top, right, bottom, p); 2085c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy return; 2086c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy } 2087c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy 20886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy if (quickReject(left, top, right, bottom)) { 20896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return; 20906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy } 20916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 2092026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy SkXfermode::Mode mode; 2093746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy if (!mCaches.extensions.hasFramebufferFetch()) { 2094a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode); 2095a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy if (!isMode) { 2096a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy // Assume SRC_OVER 2097a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy mode = SkXfermode::kSrcOver_Mode; 2098a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 2099a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } else { 2100a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy mode = getXfermode(p->getXfermode()); 2101026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy } 2102026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 2103026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy int color = p->getColor(); 2104181d0a6ccedee03789919d53c46540a8df751896Romain Guy if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) { 2105858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase drawAARect(left, top, right, bottom, color, mode); 2106858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase } else { 2107858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase drawColorRect(left, top, right, bottom, color, mode); 2108858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase } 2109c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy} 21109d5316e3f56d138504565ff311145ac01621dff4Romain Guy 2111eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guyvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, 2112eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy const float* positions, SkPaint* paint) { 2113671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (text == NULL || count == 0 || mSnapshot->isIgnored() || 2114671d6cf460531825a321edb200523d0faa7792c9Romain Guy (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 2115eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy return; 2116eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy } 2117eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 2118671d6cf460531825a321edb200523d0faa7792c9Romain Guy // NOTE: Skia does not support perspective transform on drawPosText yet 2119671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (!mSnapshot->transform->isSimple()) { 2120671d6cf460531825a321edb200523d0faa7792c9Romain Guy return; 2121671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2122671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2123671d6cf460531825a321edb200523d0faa7792c9Romain Guy float x = 0.0f; 2124671d6cf460531825a321edb200523d0faa7792c9Romain Guy float y = 0.0f; 2125671d6cf460531825a321edb200523d0faa7792c9Romain Guy const bool pureTranslate = mSnapshot->transform->isPureTranslate(); 2126671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (pureTranslate) { 2127671d6cf460531825a321edb200523d0faa7792c9Romain Guy x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); 2128671d6cf460531825a321edb200523d0faa7792c9Romain Guy y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); 2129671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2130671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2131671d6cf460531825a321edb200523d0faa7792c9Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint); 2132671d6cf460531825a321edb200523d0faa7792c9Romain Guy fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 2133671d6cf460531825a321edb200523d0faa7792c9Romain Guy paint->getTextSize()); 2134671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2135671d6cf460531825a321edb200523d0faa7792c9Romain Guy int alpha; 2136671d6cf460531825a321edb200523d0faa7792c9Romain Guy SkXfermode::Mode mode; 2137671d6cf460531825a321edb200523d0faa7792c9Romain Guy getAlphaAndMode(paint, &alpha, &mode); 2138671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2139671d6cf460531825a321edb200523d0faa7792c9Romain Guy // Pick the appropriate texture filtering 2140671d6cf460531825a321edb200523d0faa7792c9Romain Guy bool linearFilter = mSnapshot->transform->changesBounds(); 2141671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (pureTranslate && !linearFilter) { 2142671d6cf460531825a321edb200523d0faa7792c9Romain Guy linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; 2143671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2144671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2145671d6cf460531825a321edb200523d0faa7792c9Romain Guy mCaches.activeTexture(0); 2146671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDraw(); 2147671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawDirtyRegionsDisabled(); 2148671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawWithTexture(true); 2149671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 2150671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawColorFilter(); 2151671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawShader(); 2152671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawBlending(true, mode); 2153671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawProgram(); 2154671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawModelView(x, y, x, y, pureTranslate, true); 2155671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawTexture(fontRenderer.getTexture(linearFilter)); 2156671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawPureColorUniforms(); 2157671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawColorFilterUniforms(); 2158671d6cf460531825a321edb200523d0faa7792c9Romain Guy setupDrawShaderUniforms(pureTranslate); 2159671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2160671d6cf460531825a321edb200523d0faa7792c9Romain Guy const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip(); 2161671d6cf460531825a321edb200523d0faa7792c9Romain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 2162671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2163671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS 2164211370fd943cf26905001b38b8b1791851b26adcRomain Guy const bool hasActiveLayer = hasLayer(); 2165671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else 2166211370fd943cf26905001b38b8b1791851b26adcRomain Guy const bool hasActiveLayer = false; 2167671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif 2168671d6cf460531825a321edb200523d0faa7792c9Romain Guy 2169671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y, 2170671d6cf460531825a321edb200523d0faa7792c9Romain Guy positions, hasActiveLayer ? &bounds : NULL)) { 2171671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS 2172671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (hasActiveLayer) { 2173671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (!pureTranslate) { 2174671d6cf460531825a321edb200523d0faa7792c9Romain Guy mSnapshot->transform->mapRect(bounds); 2175671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2176671d6cf460531825a321edb200523d0faa7792c9Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 2177671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2178671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif 2179671d6cf460531825a321edb200523d0faa7792c9Romain Guy } 2180eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy} 2181eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 2182e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count, 2183cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy float x, float y, SkPaint* paint, float length) { 2184671d6cf460531825a321edb200523d0faa7792c9Romain Guy if (text == NULL || count == 0 || mSnapshot->isIgnored() || 2185671d6cf460531825a321edb200523d0faa7792c9Romain Guy (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 2186e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy return; 2187e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy } 2188e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy 2189a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase if (length < 0.0f) length = paint->measureText(text, bytesCount); 2190e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy switch (paint->getTextAlign()) { 2191e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy case SkPaint::kCenter_Align: 2192e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy x -= length / 2.0f; 2193e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 2194e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy case SkPaint::kRight_Align: 2195e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy x -= length; 2196e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 2197e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy default: 2198e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy break; 2199e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy } 2200e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy 2201cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy SkPaint::FontMetrics metrics; 2202cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy paint->getFontMetrics(&metrics, 0.0f); 220333f6beb10f98e8ba96250e284876d607055d278dRomain Guy if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) { 2204cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy return; 2205cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy } 2206cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy 22073a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldX = x; 22083a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy const float oldY = y; 22096620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const bool pureTranslate = mSnapshot->transform->isPureTranslate(); 2210211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(pureTranslate)) { 22116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); 22126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); 22136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 22146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 2215ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS 22165baa3a62a97544669fba6d65a11c07f252e654ddSteve Block ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface())); 2217ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif 2218eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy 2219eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint); 2220b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 2221fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy paint->getTextSize()); 2222e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy 222386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy int alpha; 222486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy SkXfermode::Mode mode; 222586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy getAlphaAndMode(paint, &alpha, &mode); 22269d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy 2227211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(mHasShadow)) { 22282d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy mCaches.activeTexture(0); 22292d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy 2230b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy mCaches.dropShadowCache.setFontRenderer(fontRenderer); 223167ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy const ShadowTexture* shadow = mCaches.dropShadowCache.get( 223267ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy paint, text, bytesCount, count, mShadowRadius); 22331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy const AutoTexture autoCleanup(shadow); 22340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2235740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy const float sx = oldX - shadow->left + mShadowDx; 2236740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy const float sy = oldY - shadow->top + mShadowDy; 223786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 223886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy const int shadowAlpha = ((mShadowColor >> 24) & 0xFF); 2239740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy int shadowColor = mShadowColor; 2240740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy if (mShader) { 2241740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy shadowColor = 0xffffffff; 2242740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy } 224386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy 224486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDraw(); 224586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawWithTexture(true); 2246740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha); 2247740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy setupDrawColorFilter(); 2248740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy setupDrawShader(); 224986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawBlending(true, mode); 225086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawProgram(); 2251740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height); 225286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawTexture(shadow->id); 225386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawPureColorUniforms(); 2254740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy setupDrawColorFilterUniforms(); 2255740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy setupDrawShaderUniforms(); 225686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); 22570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 22580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 22591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy } 22601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 22616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy // Pick the appropriate texture filtering 22626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy bool linearFilter = mSnapshot->transform->changesBounds(); 22636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (pureTranslate && !linearFilter) { 22646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; 22656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 22665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 2267a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 226886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDraw(); 226986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawDirtyRegionsDisabled(); 227086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawWithTexture(true); 227186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 227286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawColorFilter(); 227386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawShader(); 227486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawBlending(true, mode); 227586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawProgram(); 227686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawModelView(x, y, x, y, pureTranslate, true); 227786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawTexture(fontRenderer.getTexture(linearFilter)); 227886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawPureColorUniforms(); 227986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawColorFilterUniforms(); 228086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawShaderUniforms(pureTranslate); 228106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 22826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip(); 22835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 22845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy 22855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 2286211370fd943cf26905001b38b8b1791851b26adcRomain Guy const bool hasActiveLayer = hasLayer(); 22875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else 2288211370fd943cf26905001b38b8b1791851b26adcRomain Guy const bool hasActiveLayer = false; 22895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 2290894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk 22916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y, 2292f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy hasActiveLayer ? &bounds : NULL)) { 22935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS 2294f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy if (hasActiveLayer) { 22956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy if (!pureTranslate) { 22966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy mSnapshot->transform->mapRect(bounds); 22976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 2298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy dirtyLayerUnchecked(bounds, getRegion()); 22995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 23005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif 23015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy } 2302694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 23033a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy drawTextDecorations(text, bytesCount, length, oldX, oldY, paint); 2304694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy} 2305694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy 2306325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guyvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, 2307325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy float hOffset, float vOffset, SkPaint* paint) { 230803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy if (text == NULL || count == 0 || mSnapshot->isIgnored() || 230903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) { 231003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy return; 231103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy } 231203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 231303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint); 231403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), 231503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy paint->getTextSize()); 231603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 231703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy int alpha; 231803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy SkXfermode::Mode mode; 231903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy getAlphaAndMode(paint, &alpha, &mode); 232003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 232103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy mCaches.activeTexture(0); 232203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDraw(); 232303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawDirtyRegionsDisabled(); 232403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawWithTexture(true); 232503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 232603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawColorFilter(); 232703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawShader(); 232803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawBlending(true, mode); 232903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawProgram(); 23309777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true); 233103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawTexture(fontRenderer.getTexture(true)); 233203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawPureColorUniforms(); 233303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy setupDrawColorFilterUniforms(); 23349777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy setupDrawShaderUniforms(false); 23359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy 23369777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy const Rect* clip = &mSnapshot->getLocalClip(); 23379777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); 233803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy 23399777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS 23409777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy const bool hasActiveLayer = hasLayer(); 23419777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#else 23429777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy const bool hasActiveLayer = false; 23439777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif 23449777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy 23459777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path, 23469777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) { 23479777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS 23489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy if (hasActiveLayer) { 23499777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy mSnapshot->transform->mapRect(bounds); 23509777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy dirtyLayerUnchecked(bounds, getRegion()); 23519777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy } 23529777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif 23539777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy } 2354325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy} 2355325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy 23567fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) { 2357af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy if (mSnapshot->isIgnored()) return; 2358dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy 2359a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 23607fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 236133f6beb10f98e8ba96250e284876d607055d278dRomain Guy // TODO: Perform early clip test before we rasterize the path 2362fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy const PathTexture* texture = mCaches.pathCache.get(path, paint); 23639cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy if (!texture) return; 236422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy const AutoTexture autoCleanup(texture); 23657fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 23668b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float x = texture->left - texture->offset; 23678b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy const float y = texture->top - texture->offset; 23688b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy 236901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy drawPathTexture(texture, x, y, paint); 23707fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy} 23717fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy 2372ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { 2373ada830f639591b99c3e40de22b07296c7932a33fRomain Guy if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) { 23746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy return; 23756c319ca1275c8db892c39b48fc54864c949f9171Romain Guy } 23766c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 23772bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) { 23782bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy OpenGLRenderer* renderer = layer->renderer; 23792bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy Rect& dirty = layer->dirtyRect; 23802bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy 23812bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy interrupt(); 23822bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight()); 23832bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend()); 23842bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy renderer->drawDisplayList(layer->displayList, layer->getWidth(), layer->getHeight(), 23852bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy dirty, DisplayList::kReplayFlag_ClipChildren); 23862bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy renderer->finish(); 23872bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy resume(); 23882bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy 23892bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy dirty.setEmpty(); 23902bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy layer->deferredUpdateScheduled = false; 23912bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy layer->renderer = NULL; 23922bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy layer->displayList = NULL; 23932bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy } 23942bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy 2395a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy mCaches.activeTexture(0); 23966c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 23976c319ca1275c8db892c39b48fc54864c949f9171Romain Guy int alpha; 23986c319ca1275c8db892c39b48fc54864c949f9171Romain Guy SkXfermode::Mode mode; 23996c319ca1275c8db892c39b48fc54864c949f9171Romain Guy getAlphaAndMode(paint, &alpha, &mode); 24006c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 24019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy layer->setAlpha(alpha, mode); 24026c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 2403f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS 2404211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(!layer->region.isEmpty())) { 2405c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy if (layer->region.isRect()) { 240640667676e542a9daeafeac9904c30004e8706fd3Romain Guy composeLayerRect(layer, layer->regionRect); 2407c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } else if (layer->mesh) { 24088168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy const float a = alpha / 255.0f; 2409c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy const Rect& rect = layer->layer; 2410c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy 2411c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDraw(); 2412c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawWithTexture(); 24138168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy setupDrawColor(a, a, a, a); 2414c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawColorFilter(); 24159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false); 2416c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawProgram(); 2417c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawPureColorUniforms(); 2418c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawColorFilterUniforms(); 24199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawTexture(layer->getTexture()); 2420211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { 24219ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f); 24229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f); 24239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy 2424d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_NEAREST); 24259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelViewTranslate(x, y, 24269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy x + layer->layer.getWidth(), y + layer->layer.getHeight(), true); 24279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } else { 2428d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy layer->setFilter(GL_LINEAR); 24299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy setupDrawModelViewTranslate(x, y, 24309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy x + layer->layer.getWidth(), y + layer->layer.getHeight()); 24319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy } 2432c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]); 2433c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy 2434c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy glDrawElements(GL_TRIANGLES, layer->meshElementCount, 2435c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy GL_UNSIGNED_SHORT, layer->meshIndices); 2436c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy 2437c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy finishDrawTexture(); 24383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy 24393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS 24403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy drawRegionRects(layer->region); 24413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif 2442c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy } 2443f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy } 2444f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else 2445ada830f639591b99c3e40de22b07296c7932a33fRomain Guy const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight()); 2446ada830f639591b99c3e40de22b07296c7932a33fRomain Guy composeLayerRect(layer, r); 2447f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif 24486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy} 24496c319ca1275c8db892c39b48fc54864c949f9171Romain Guy 24506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 2451d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders 2452d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy/////////////////////////////////////////////////////////////////////////////// 2453d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 2454d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() { 245506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = NULL; 245606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy} 245706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy 245806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) { 245906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy mShader = shader; 246006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mShader) { 2461fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mShader->set(&mCaches.textureCache, &mCaches.gradientCache); 246206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy } 24637fac2e18339f765320d759e8d4c090f92431959eRomain Guy} 24647fac2e18339f765320d759e8d4c090f92431959eRomain Guy 2465d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy/////////////////////////////////////////////////////////////////////////////// 2466db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters 2467db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy/////////////////////////////////////////////////////////////////////////////// 2468db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 2469db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() { 2470db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = NULL; 2471db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 2472db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 2473db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) { 2474db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy mColorFilter = filter; 2475db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy} 2476db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 2477db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy/////////////////////////////////////////////////////////////////////////////// 24781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow 24791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy/////////////////////////////////////////////////////////////////////////////// 24801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 24811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() { 24821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = false; 24831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy} 24841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 24851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) { 24861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mHasShadow = true; 24871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowRadius = radius; 24881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowDx = dx; 24891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowDy = dy; 24901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy mShadowColor = color; 24911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy} 24921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy 24931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy/////////////////////////////////////////////////////////////////////////////// 24945ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters 24955ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy/////////////////////////////////////////////////////////////////////////////// 24965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 24975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() { 24985ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mHasDrawFilter = false; 24995ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy} 25005ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 25015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) { 25025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mHasDrawFilter = true; 25035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mPaintFilterClearBits = clearBits & SkPaint::kAllFlags; 25045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mPaintFilterSetBits = setBits & SkPaint::kAllFlags; 25055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy} 25065ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 25075ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) { 2508dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint; 25095ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 25105ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy uint32_t flags = paint->getFlags(); 25115ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 25125ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mFilteredPaint = *paint; 25135ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits); 25145ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 25155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy return &mFilteredPaint; 25165ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy} 25175ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy 25185ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy/////////////////////////////////////////////////////////////////////////////// 25196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation 25206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy/////////////////////////////////////////////////////////////////////////////// 25216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy 252201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture, 252301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy float x, float y, SkPaint* paint) { 252401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy if (quickReject(x, y, x + texture->width, y + texture->height)) { 252501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy return; 252601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy } 252701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 252801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy int alpha; 252901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy SkXfermode::Mode mode; 253001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy getAlphaAndMode(paint, &alpha, &mode); 253101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 253201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDraw(); 253301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawWithTexture(true); 253401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawAlpha8Color(paint->getColor(), alpha); 253501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawColorFilter(); 253601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawShader(); 253701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawBlending(true, mode); 253801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawProgram(); 253901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawModelView(x, y, x + texture->width, y + texture->height); 254001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawTexture(texture->id); 254101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawPureColorUniforms(); 254201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawColorFilterUniforms(); 254301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawShaderUniforms(); 254401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); 254501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 254601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 254701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 254801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy finishDrawTexture(); 254901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy} 255001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy 2551f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia 25520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset (-6.0f / 21.0f) 25530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset (1.0f / 9.0f) 25540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f) 25550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 25560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length, 25570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float x, float y, SkPaint* paint) { 25580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy // Handle underline and strike-through 25590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy uint32_t flags = paint->getFlags(); 25600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { 2561726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy SkPaint paintCopy(*paint); 25620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float underlineWidth = length; 25630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy // If length is > 0.0f, we already measured the text for the text alignment 25640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (length <= 0.0f) { 2565726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy underlineWidth = paintCopy.measureText(text, bytesCount); 25660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 25670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 25680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float offsetX = 0; 2569726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy switch (paintCopy.getTextAlign()) { 25700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy case SkPaint::kCenter_Align: 25710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy offsetX = underlineWidth * 0.5f; 25720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy break; 25730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy case SkPaint::kRight_Align: 25740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy offsetX = underlineWidth; 25750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy break; 25760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy default: 25770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy break; 25780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 25790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2580211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(underlineWidth > 0.0f)) { 2581726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy const float textSize = paintCopy.getTextSize(); 2582f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f); 25830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2584e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy const float left = x - offsetX; 25850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy float top = 0.0f; 2586e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2587f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy int linesCount = 0; 2588f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kUnderlineText_Flag) linesCount++; 2589f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) linesCount++; 2590f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy 2591f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy const int pointsCount = 4 * linesCount; 2592e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy float points[pointsCount]; 2593e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy int currentPoint = 0; 25940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 25950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kUnderlineText_Flag) { 25960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdUnderline_Offset; 2597e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 2598e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 2599e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 2600e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 26010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 26020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 26030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy if (flags & SkPaint::kStrikeThruText_Flag) { 26040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy top = y + textSize * kStdStrikeThru_Offset; 2605e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left; 2606e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 2607e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = left + underlineWidth; 2608e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy points[currentPoint++] = top; 26090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 2610e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2611726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy paintCopy.setStrokeWidth(strokeWidth); 2612e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy 2613726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy drawLines(&points[0], pointsCount, &paintCopy); 26140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 26150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy } 26160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy} 26170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy 2618026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, 26191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy int color, SkXfermode::Mode mode, bool ignoreTransform) { 2620d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy // If a shader is set, preserve only the alpha 262106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy if (mShader) { 2622d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy color |= 0x00ffffff; 2623d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy } 2624d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy 262570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDraw(); 262615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy setupDrawNoTexture(); 262770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColor(color); 262870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawShader(); 262970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilter(); 263070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawBlending(mode); 263170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawProgram(); 263270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelView(left, top, right, bottom, ignoreTransform); 263370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorUniforms(); 263470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawShaderUniforms(ignoreTransform); 263570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilterUniforms(); 263670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawSimpleMesh(); 2637c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy 2638c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); 2639c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy} 2640c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy 264182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 26428164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy Texture* texture, SkPaint* paint) { 264382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy int alpha; 264482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy SkXfermode::Mode mode; 264582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy getAlphaAndMode(paint, &alpha, &mode); 264682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 2647d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setWrap(GL_CLAMP_TO_EDGE, true); 26488164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy 2649211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) { 26506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f); 26516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f); 26526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy 2653d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(GL_NEAREST, true); 26546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id, 26556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL, 26566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true); 26576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } else { 2658d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy texture->setFilter(FILTER(paint), true); 26596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, 26606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, 26616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy GL_TRIANGLE_STRIP, gMeshCount); 26626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy } 266385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy} 266485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy 2665bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, 2666a979474f15b454c8e2963f239a3770e200bb227cRomain Guy GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) { 2667a979474f15b454c8e2963f239a3770e200bb227cRomain Guy drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend, 266803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount); 2669f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy} 2670f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy 2671f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, 2672a979474f15b454c8e2963f239a3770e200bb227cRomain Guy GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, 26736820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 26745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) { 26758694230ff25fa0a60e480d424843e56b718f0516Romain Guy 267670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDraw(); 267770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawWithTexture(); 267870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColor(alpha, alpha, alpha, alpha); 267970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilter(); 268070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawBlending(blend, mode, swapSrcDst); 268170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawProgram(); 268270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy if (!dirty) { 268370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawDirtyRegionsDisabled(); 2684db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 26855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy if (!ignoreScale) { 268670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelView(left, top, right, bottom, ignoreTransform); 268703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy } else { 268870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform); 2689db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy } 269086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy setupDrawPureColorUniforms(); 269170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawColorFilterUniforms(); 269270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawTexture(texture); 269370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy setupDrawMesh(vertices, texCoords, vbo); 2694db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy 26956820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy glDrawArrays(drawMode, 0, elementsCount); 269670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy 269770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy finishDrawTexture(); 269882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy} 269982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy 2700a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, 2701f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy ProgramDescription& description, bool swapSrcDst) { 270282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy blend = blend || mode != SkXfermode::kSrcOver_Mode; 270382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy if (blend) { 270482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // These blend modes are not supported by OpenGL directly and have 270582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // to be implemented using shaders. Since the shader will perform 270682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // the blending, turn blending off here 270782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // If the blend mode cannot be implemented using shaders, fall 270882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy // back to the default SrcOver blend mode instead 2709211370fd943cf26905001b38b8b1791851b26adcRomain Guy if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) { 2710211370fd943cf26905001b38b8b1791851b26adcRomain Guy if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) { 2711a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy description.framebufferMode = mode; 2712f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy description.swapSrcDst = swapSrcDst; 2713a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 271482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy if (mCaches.blend) { 271582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy glDisable(GL_BLEND); 271682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mCaches.blend = false; 271782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy } 271882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy 271982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy return; 272082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy } else { 272182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mode = SkXfermode::kSrcOver_Mode; 2722a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 272382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy } 272482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy 272582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy if (!mCaches.blend) { 272682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy glEnable(GL_BLEND); 272782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy } 272882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy 272982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src; 273082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst; 273182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy 273282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) { 273382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy glBlendFunc(sourceMode, destMode); 273482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mCaches.lastSrcMode = sourceMode; 273582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy mCaches.lastDstMode = destMode; 273682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy } 2737fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy } else if (mCaches.blend) { 273882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy glDisable(GL_BLEND); 273982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy } 2740fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mCaches.blend = blend; 2741bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy} 2742bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy 2743889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) { 2744d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy if (!program->isInUse()) { 2745fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove(); 2746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy program->use(); 2747fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy mCaches.currentProgram = program; 27486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return false; 2749260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy } 27506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy return true; 2751260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy} 2752260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy 2753026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { 2754ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy TextureVertex* v = &mMeshVertices[0]; 275582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u1, v1); 275682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u2, v1); 275782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u1, v2); 275882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy TextureVertex::setUV(v++, u2, v2); 27598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy} 27608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 27615c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) { 27628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy if (paint) { 27632ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy *mode = getXfermode(paint->getXfermode()); 27648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy 27658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy // Skia draws using the color's alpha channel if < 255 27668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy // Otherwise, it uses the paint's alpha 27678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy int color = paint->getColor(); 27688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy *alpha = (color >> 24) & 0xFF; 27698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy if (*alpha == 255) { 27708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy *alpha = paint->getAlpha(); 27718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy } 27728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy } else { 27738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy *mode = SkXfermode::kSrcOver_Mode; 27748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy *alpha = 255; 27758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy } 2776026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy} 2777026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy 2778a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) { 2779d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger SkXfermode::Mode resultMode; 2780d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger if (!SkXfermode::AsMode(mode, &resultMode)) { 2781d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger resultMode = SkXfermode::kSrcOver_Mode; 2782a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy } 2783d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger return resultMode; 2784a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy} 2785a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy 27869d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer 2787e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android 2788