OpenGLRenderer.cpp revision 694b519ac647fe998fd396fe0784cc8e179aadc4
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
38121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// These properties are defined in mega-bytes
39121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
40121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
41c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
42121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
43c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
44c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10.0f
45f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
46c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
47dda570201ac851dd85af3861f7e575721d3345daRomain Guy
48121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
49121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
50121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
51dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
52bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
589d5316e3f56d138504565ff311145ac01621dff4Romain Guy
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
61bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
62bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
63bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
649d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
71c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
72c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
73c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
74c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
75bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
94026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
95e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
96d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guystatic const GLint gTileModes[] = {
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
106dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
108dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
109f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
110c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
111f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
11285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1139d5316e3f56d138504565ff311145ac01621dff4Romain Guy
114121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
115121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
116dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
117c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
118dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
119c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
120dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
123dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
124c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
125dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
126c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
132c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
133c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
134121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
135121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
136d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawColorProgram = new DrawColorProgram;
137d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram = new DrawTextureProgram;
138694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mDrawTextProgram = new DrawTextProgram;
139f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mDrawLinearGradientProgram = new DrawLinearGradientProgram;
140d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mCurrentProgram = mDrawTextureProgram;
141d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
142d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = kShaderNone;
143a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
144a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
145d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = NULL;
146d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = NULL;
147026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1481e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    mLastTexture = 0;
1491e79386ba34f0db38c1b35b22cdf122632534354Romain Guy
150026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
151e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
152e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
155ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
156ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
157dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
158c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
1596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
160e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
164f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
165f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16708ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
16808ae317c21ec3086b5017672bba87420cc38a407Romain Guy
169260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
173f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
174e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
175e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1777ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
179f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
18008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
18308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
186c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
187f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
190bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
2077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
210bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
230bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
232bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
233f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
235bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
237bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
238f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
239260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
240f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
241f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2485cbbce535744b89df5ecea95de21ee3733298260Romain Guy
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2515cbbce535744b89df5ecea95de21ee3733298260Romain Guy
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
253dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
254dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
255dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
256dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
257dda570201ac851dd85af3861f7e575721d3345daRomain Guy
258d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
259d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2615cbbce535744b89df5ecea95de21ee3733298260Romain Guy
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
263079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
266dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
267dda570201ac851dd85af3861f7e575721d3345daRomain Guy
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
271dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
272dda570201ac851dd85af3861f7e575721d3345daRomain Guy
273dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
274a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
276dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
277f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
278f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
279dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
280dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
282dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
283dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
284dda570201ac851dd85af3861f7e575721d3345daRomain Guy
285dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
286dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
287bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
288bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
289f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
312d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
313d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
315bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
316bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
318bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
319d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
320d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
321d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
322bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
323d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
324d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
325bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
326d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
327dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
328dda570201ac851dd85af3861f7e575721d3345daRomain Guy
329f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
330f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
331dda570201ac851dd85af3861f7e575721d3345daRomain Guy
332f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
333f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
334f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
335bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
336bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
337f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
338f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
339f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
341f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
342f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
343f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
344f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
345dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
346d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
347dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
348dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
349dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
350dda570201ac851dd85af3861f7e575721d3345daRomain Guy
351dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
352dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
353d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
354f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
355f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
356f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
357f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
358079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
359f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
360f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
361f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
362079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
363260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
364f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
365f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
366260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
367f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
368d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
369bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
370bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
371bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
373f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
374f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
385f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
393f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
394f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
395f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
398f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
404bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
405079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
406f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4079d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4089d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4099d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
410079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
411bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
412bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
413c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
414c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
415079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
416c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
417c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
418c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
419079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
420079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
424079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
425e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
426e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
427f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
428f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
429f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
430f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
431c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
439f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
443f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
444f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
445f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
446f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
447f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
452f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
45382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
454f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
455f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
459f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
464f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
468c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
473c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
47682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
479ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
480ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
481deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
482deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
489f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
490f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
491f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
492f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
493f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
494fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
495fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
496f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
497f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
498f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
499a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
500a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
50116202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
502f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
503f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
50485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
505079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5063d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
507c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5089d5316e3f56d138504565ff311145ac01621dff4Romain Guy
509bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
515026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
516026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
517026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
520026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
521026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
522026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
523026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
524026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
525d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
526026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
527026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
528026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
529026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
530c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5319d5316e3f56d138504565ff311145ac01621dff4Romain Guy
532694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guyvoid OpenGLRenderer::drawText(const char* text, int count, float x, float y, SkPaint* paint) {
533694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // TODO: Support paint's text alignments, proper clipping
534694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    if (quickReject(x, y, x + 1, y +1)) {
535694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy        return;
536694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    }
537694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
538694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
539694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
540694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
541694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
542694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    uint32_t color = paint->getColor();
543694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat a = alpha / 255.0f;
544694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
545694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
546694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
547694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
548694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mModelView.loadIdentity();
549694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
550694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    useProgram(mDrawTextProgram);
551694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mDrawTextProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
552694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
553694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    chooseBlending(true, mode);
554694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    bindTexture(mFontRenderer.getTexture(), GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
555694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
556694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Always premultiplied
557694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glUniform4f(mDrawTextProgram->color, r, g, b, a);
558694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
559694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mFontRenderer.setFont(SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
560694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mFontRenderer.renderText(paint, text, count, 0, count, x, y);
561694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
562694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
563694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
564694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
566d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
567d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
568d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
569d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
570d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = OpenGLRenderer::kShaderNone;
571f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = NULL;
572d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = false;
573a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
574a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
575d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
576d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
577d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX,
578d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) {
5797fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderBitmap;
580d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = hasAlpha;
581d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = bitmap;
582a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileX];
583a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileY];
584d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = matrix;
585d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
586d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
587c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
588c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float* positions, int count, SkShader::TileMode tileMode, SkMatrix* matrix,
589c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        bool hasAlpha) {
590f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    // TODO: We should use a struct to describe each shader
5917fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderLinearGradient;
592f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = shader;
5937fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBlend = hasAlpha;
594a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileMode];
595a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileMode];
5967fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderMatrix = matrix;
5977fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBounds = bounds;
5987fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderColors = colors;
5997fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderPositions = positions;
600c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mShaderCount = count;
6017fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6027fac2e18339f765320d759e8d4c090f92431959eRomain Guy
603d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
6046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
6056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
6066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
607026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
6083d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
609d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
610d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShader != kShaderNone) {
611d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
612d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
613d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
614d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
615026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
616d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
617d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
618d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    switch (mShader) {
6197fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderBitmap:
620d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            drawBitmapShader(left, top, right, bottom, a, mode);
621d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            return;
6227fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderLinearGradient:
623c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            drawLinearGradientShader(left, top, right, bottom, a, mode);
624c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            return;
625d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        default:
626d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            break;
627d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
628026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
629c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
630c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
631c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
632c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
6336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Pre-multiplication happens when setting the shader color
634d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    chooseBlending(alpha < 255 || mShaderBlend, mode);
6359d5316e3f56d138504565ff311145ac01621dff4Romain Guy
636c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
637c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
6389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
639079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    if (!useProgram(mDrawColorProgram)) {
640d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        const GLvoid* p = &gDrawColorVertices[0].position[0];
641079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE,
642d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy                gDrawColorVertexStride, p);
643d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
644d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
6453d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    if (!ignoreTransform) {
646079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
6473d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    } else {
6483d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        mat4 identity;
649079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, identity);
6503d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    }
6519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
652079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    glUniform4f(mDrawColorProgram->color, r, g, b, a);
6539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
654c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
65582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
656026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
657c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::drawLinearGradientShader(float left, float top, float right, float bottom,
658c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float alpha, SkXfermode::Mode mode) {
659c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Texture* texture = mGradientCache.get(mShaderKey);
660c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (!texture) {
661a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        SkShader::TileMode tileMode = SkShader::kClamp_TileMode;
662a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        switch (mShaderTileX) {
663a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_REPEAT:
664a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kRepeat_TileMode;
665a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
666a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_MIRRORED_REPEAT:
667a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kMirror_TileMode;
668a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
669a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        }
670a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
671c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        texture = mGradientCache.addLinearGradient(mShaderKey, mShaderBounds, mShaderColors,
672a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                mShaderPositions, mShaderCount, tileMode);
673c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
674c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
675c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
676c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
677c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
678c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    useProgram(mDrawLinearGradientProgram);
679c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mDrawLinearGradientProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
680c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
681c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    chooseBlending(mShaderBlend || alpha < 1.0f, mode);
682a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    bindTexture(texture->id, mShaderTileX, mShaderTileY);
683c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
684c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Rect start(mShaderBounds[0], mShaderBounds[1], mShaderBounds[2], mShaderBounds[3]);
685c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (mShaderMatrix) {
686c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mat4 shaderMatrix(*mShaderMatrix);
687c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        shaderMatrix.mapRect(start);
688c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
689c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mSnapshot->transform.mapRect(start);
690c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
691c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientX = start.right - start.left;
692c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientY = start.bottom - start.top;
693c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
694c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mat4 screenSpace(mSnapshot->transform);
695c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    screenSpace.multiply(mModelView);
696c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
697c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    // Always premultiplied
698c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform4f(mDrawLinearGradientProgram->color, alpha, alpha, alpha, alpha);
699c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform2f(mDrawLinearGradientProgram->start, start.left, start.top);
700c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform2f(mDrawLinearGradientProgram->gradient, gradientX, gradientY);
701c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform1f(mDrawLinearGradientProgram->gradientLength,
702c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            1.0f / (gradientX * gradientX + gradientY * gradientY));
703c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniformMatrix4fv(mDrawLinearGradientProgram->screenSpace, 1, GL_FALSE,
704c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            &screenSpace.data[0]);
705c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
706c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glVertexAttribPointer(mDrawLinearGradientProgram->position, 2, GL_FLOAT, GL_FALSE,
707c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            gDrawTextureVertexStride, &mDrawTextureVertices[0].position[0]);
708c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
709c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
710c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
711c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
712d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom,
713d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        float alpha, SkXfermode::Mode mode) {
714d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const Texture* texture = mTextureCache.get(mShaderBitmap);
715d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
716d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float width = texture->width;
717d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float height = texture->height;
718d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
719d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // This could be done in the vertex shader but we have only 4 vertices
720d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u1 = 0.0f;
721d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v1 = 0.0f;
722d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u2 = right - left;
723d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v2 = bottom - top;
724d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
725694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // TODO: If the texture is not pow, use a shader to support repeat/mirror
726d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShaderMatrix) {
727d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkMatrix inverse;
728d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mShaderMatrix->invert(&inverse);
729d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mat4 m(inverse);
730d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        Rect r(u1, v1, u2, v2);
731d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        m.mapRect(r);
732d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
733d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u1 = r.left;
734d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u2 = r.right;
735d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v1 = r.top;
736d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v2 = r.bottom;
737d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
738d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
739d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u1 /= width;
740d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u2 /= width;
741d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v1 /= height;
742d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v2 /= height;
743d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
744d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
745d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend,
747d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
748d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
749d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
750d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
751d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
75282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
753a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
75482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
75582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
75682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
75782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
758a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
759a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
76085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
76185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
762bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
763a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
764a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
765f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
766f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
767f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
768f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
769a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
770f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
771bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
772bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
773bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
774d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    useProgram(mDrawTextureProgram);
775d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
776bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
777a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
778a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    bindTexture(texture, mShaderTileX, mShaderTileY);
779c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
780a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
781d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha);
782bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
783d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE,
784f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, vertices);
785d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE,
786f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, texCoords);
787bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
788f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
789f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
790f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
791f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
792f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
79382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
79482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
79582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
79682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
79782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
79882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
79982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
80082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
80182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
80282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
80382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
80482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
80582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
80682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
80782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
80882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
80982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
81082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
81182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
81282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
81382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
81482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
81582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
81682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
81782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
81882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
819bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
820bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
821d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guybool OpenGLRenderer::useProgram(const sp<Program>& program) {
822d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
823d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram->remove();
824d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
825d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
8266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
827260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
8286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
829260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
830260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
831026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
83282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex* v = &mDrawTextureVertices[0];
83382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
83482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
83582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
83682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
8378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
8408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
8418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
8428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
8438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
8448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
8458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
8468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
8488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
8498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
8508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
8518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
8528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
8538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
8548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
8558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
8568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
8578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
858026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
859026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
860a1db574036c9bc2d397b69f8200594027e1fff16Romain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT) {
861a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    if (texture != mLastTexture) {
862a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
863a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        mLastTexture = texture;
864a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    }
865a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    // TODO: Don't set the texture parameters every time
866a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
867a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
868a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
869a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
8709d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
871e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
872