OpenGLRenderer.cpp revision 6b7bd24659fb175fe1f0e97c86c18969918b496a
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
40dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
41bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
50026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
51026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
52ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
53c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
54c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
55c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
56c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
58ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
59ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
103f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
105889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
10606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
10806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
109d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
110d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
114f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
115fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
117db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
119026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
120ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
121ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
122ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
123ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
124ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
125ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
126ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
127889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
128889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
129b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
130b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
131e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
132e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
138f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
139f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
144260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
146bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
147bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
148eb99356a0548684a501766e6a524529ab93304c8Romain Guy
149eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
150eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
151e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
152e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1536b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1568fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
158fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
159fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
160d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
16108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1656b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1666b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
169c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
170f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
171b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
173bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
175b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
176b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
179b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
180b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
181b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
182b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
193eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
196da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
197da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
198f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
199f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
200f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
201f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
202da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
203da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
204da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
205f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
206da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
207da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
208da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
212f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
213f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
214f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
218bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2242542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2328fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2332542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2347ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
236bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2378aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2398fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
241bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
242bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2437ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
245eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
246bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
250eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
251eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
252eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
253eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
254eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
255eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2568b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2578b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2588b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
261d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2658fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2662542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2695cbbce535744b89df5ecea95de21ee3733298260Romain Guy
270f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
276eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
277eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
284a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
285a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
286a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
287a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
288a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
289a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
290a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
291a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
297eb99356a0548684a501766e6a524529ab93304c8Romain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
300bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
302bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
303bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
3058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3098aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3108b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3306b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3316b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3326b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3336b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
33887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
35887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
35987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
36087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
36187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
36287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
364d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
365eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
366eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
367eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
368fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
369dda570201ac851dd85af3861f7e575721d3345daRomain Guy
370eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
371eb99356a0548684a501766e6a524529ab93304c8Romain Guy
372f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
374eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer) {
375eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
376eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
377eb99356a0548684a501766e6a524529ab93304c8Romain Guy        bounds.intersect(*mSnapshot->clipRect);
378eb99356a0548684a501766e6a524529ab93304c8Romain Guy        bounds.snapToPixelBoundaries();
379eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
380bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
381b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
382b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
383b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
384b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
385dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3860bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    glActiveTexture(GL_TEXTURE0);
3870bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
3888411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
389f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    Layer* layer = mCaches.layerCache.get(size);
390f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
391f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
392bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
394dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
395f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
397dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3988fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3998fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
400dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
402eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
403eb99356a0548684a501766e6a524529ab93304c8Romain Guy        layer->fbo = mCaches.fboCache.get();
40438c85b907a478af96d71b9a5df5a2066b8475311Romain Guy
405eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagIsFboLayer;
406eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->fbo = layer->fbo;
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
408eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
410eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->height = bounds.getHeight();
411eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagDirtyOrtho;
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->orthoMatrix.load(mOrthoMatrix);
4130bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
4140bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy        setScissorFromClip();
415f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
416eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Bind texture to FBO
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy
420eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Initialize the texture if needed
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (layer->empty) {
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy            layer->empty = false;
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width, size.height, 0,
424eb99356a0548684a501766e6a524529ab93304c8Romain Guy                    GL_RGBA, GL_UNSIGNED_BYTE, NULL);
425eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
426eb99356a0548684a501766e6a524529ab93304c8Romain Guy
427eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
428eb99356a0548684a501766e6a524529ab93304c8Romain Guy                layer->texture, 0);
429eb99356a0548684a501766e6a524529ab93304c8Romain Guy
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy        GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
431eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (status != GL_FRAMEBUFFER_COMPLETE) {
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy            LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
433eb99356a0548684a501766e6a524529ab93304c8Romain Guy
434eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
435eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glDeleteTextures(1, &layer->texture);
436eb99356a0548684a501766e6a524529ab93304c8Romain Guy            mCaches.fboCache.put(layer->fbo);
437eb99356a0548684a501766e6a524529ab93304c8Romain Guy
438eb99356a0548684a501766e6a524529ab93304c8Romain Guy            delete layer;
439eb99356a0548684a501766e6a524529ab93304c8Romain Guy
440eb99356a0548684a501766e6a524529ab93304c8Romain Guy            return false;
441eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
442eb99356a0548684a501766e6a524529ab93304c8Romain Guy
443eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Clear the FBO
444eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glDisable(GL_SCISSOR_TEST);
445eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
447eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glEnable(GL_SCISSOR_TEST);
448eb99356a0548684a501766e6a524529ab93304c8Romain Guy
449eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Change the ortho projection
450eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
451eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
452eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
453eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
454eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
455eb99356a0548684a501766e6a524529ab93304c8Romain Guy
456eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // TODO: Workaround for b/3054204
457eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
458eb99356a0548684a501766e6a524529ab93304c8Romain Guy                bounds.getWidth(), bounds.getHeight(), 0);
459eb99356a0548684a501766e6a524529ab93304c8Romain Guy
460eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // TODO: Waiting for b/3054204 to be fixed
461eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // if (layer->empty) {
462eb99356a0548684a501766e6a524529ab93304c8Romain Guy        //     glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
463eb99356a0548684a501766e6a524529ab93304c8Romain Guy        //             bounds.getWidth(), bounds.getHeight(), 0);
464eb99356a0548684a501766e6a524529ab93304c8Romain Guy        //     layer->empty = false;
465eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // } else {
466eb99356a0548684a501766e6a524529ab93304c8Romain Guy        //     glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
467eb99356a0548684a501766e6a524529ab93304c8Romain Guy        //             bounds.getWidth(), bounds.getHeight());
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy        //  }
469eb99356a0548684a501766e6a524529ab93304c8Romain Guy
470eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
471eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
472eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
473f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
474d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
475bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
476bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
4791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
4801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
4811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
4821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
4831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
4841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
486eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = current->flags & SkCanvas::kClipToLayer_SaveFlag;
487eb99356a0548684a501766e6a524529ab93304c8Romain Guy
488eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
489eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
490eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
491eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
492eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
4948aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
495eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
4961d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
4981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
4991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
500eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
501f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
503f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
504f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
505f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Layers are already drawn with a top-left origin, don't flip the texture
5068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
5078b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
508eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
509eb99356a0548684a501766e6a524529ab93304c8Romain Guy        drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
510eb99356a0548684a501766e6a524529ab93304c8Romain Guy                layer->texture, layer->alpha / 255.0f, layer->mode, layer->blend);
511eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
512eb99356a0548684a501766e6a524529ab93304c8Romain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
513eb99356a0548684a501766e6a524529ab93304c8Romain Guy                1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
514eb99356a0548684a501766e6a524529ab93304c8Romain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
515eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5188b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
519eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
520eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
521eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
522eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy
525eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
526eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
527eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
528eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
530eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
531fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
5321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5388694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
5398694230ff25fa0a60e480d424843e56b718f0516Romain Guy    if (mLayers.size() == 0) return;
5408694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5418694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
5428694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
5438694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5448694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
5458694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
5468694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
5478694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5488694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
5498694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5508694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
5518694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
5528694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
5538694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5548694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
5558694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
5568694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
5578694230ff25fa0a60e480d424843e56b718f0516Romain Guy
558bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
559f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
560f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
561f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
562f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
5638aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
564f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
565f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
566f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
5678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
568f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
569f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
570f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
5718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
572f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
573f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
574f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
5758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
576f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
577f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
578f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
5798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
580f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
581f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
582f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
5837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
5848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
585f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
586f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
587f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
588f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
589f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
590f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
591bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
5928aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
593eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
5949d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
5959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5969d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
597079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
598bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
599bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
600c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
6011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
6028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
6038aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
604c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
605c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
606079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
607079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
6087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
6097ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
6107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
6118aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
612e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
613e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
614f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
615f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
616f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
617f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
618c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
6196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
6206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
6216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
6226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
62661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
627fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6289cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
62922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
63022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
6316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
6328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
6338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
634f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
635f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
636f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
637f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
638f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
6406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
64361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
644fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6459cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
64622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
64722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
64882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
649f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
650f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
6528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
6538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
654f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
6556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
6566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
65961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
660fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6619cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
66222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
6658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
666c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
6678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
6688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
6698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
6708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
671c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
6728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
6738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
67482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
6758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
677ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
678ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
6794aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
6804aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy        uint32_t width, uint32_t height, float left, float top, float right, float bottom,
6814aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy        const SkPaint* paint) {
6826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
68661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
687fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6889cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
68922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
690f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
691f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
692f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
693f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
694f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
6954aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    Patch* mesh = mCaches.patchCache.get(width, height);
696759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    mesh->updateVertices(bitmap->width(), bitmap->height(),left, top, right, bottom,
6974aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy            xDivs, yDivs, width, height);
698f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
699f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
700f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
701a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
702a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
7036820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
704f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
705f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
706759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
707759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
708759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
709759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
710759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
711759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
712759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
713759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
714759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
715759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
716759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
717c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
718c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
719c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
72029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
72129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
722c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
723c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
724c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
725c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
726c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
72729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
728c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
729759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
730759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
731759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
732759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
733759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
734c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
73529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
736c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
737c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
738b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
739c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
740759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
741759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
742759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
743759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
744759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
745759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
746759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
747759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
748759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
749759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
750759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
751c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
75229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
75329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
754c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
755c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
756759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
757759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
758759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
759759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
760759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
761759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
762c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
763759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
764759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
76529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
76629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
76729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
768759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
769759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
77085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
7718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
7723d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
773c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
7749d5316e3f56d138504565ff311145ac01621dff4Romain Guy
775bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
7766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
7776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
7786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
7796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
780026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
781a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
782a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
783a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
784a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
785a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
786a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
787a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
788a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
789026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
790026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
791026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
792026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
793026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
794d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
795026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
796026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
797026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
798026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
799c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
8009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
801e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
802e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
803f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
804e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
805e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
806e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
807f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
808e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
809a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
810e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
811e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
812e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
813e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
814e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
815e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
816e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
817e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
818e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
819e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
820e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
821e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
822e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
823694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
824694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
825694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
826694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8272542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
8282542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
8292542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
8302542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
8312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
8322542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
833b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
834b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
835fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
836e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
8371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
8381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
839b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
840fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
8411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
8421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
8430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
8450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
8470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
848fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
8491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
8501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
85106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
852db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
85306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
854e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    // Assume that the modelView matrix does not force scales, rotates, etc.
855e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    const bool linearFilter = mSnapshot->transform->changesBounds();
856e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
857e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy            x, y, r, g, b, a, mode, false, true);
85806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
85909147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
8608694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
861b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
862694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
863694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
864fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
865a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
8660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
867694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
868694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8697fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
8707fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
8717fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
8727fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
873fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
8749cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
87522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
8767fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
8778b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
8788b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
8798b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
8808b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
8818b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
8828b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
8838b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
8847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
8857fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
8867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
8877fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
8887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
8897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
8907fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
8917fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
8927fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
8937fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
8940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
8950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8968694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
8978694230ff25fa0a60e480d424843e56b718f0516Romain Guy
8980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
8990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
900fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
9017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
9027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
904d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
905d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
906d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
907d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
90806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
90906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
91006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
91106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
91206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
91306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
914fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
91506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
9167fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
9177fac2e18339f765320d759e8d4c090f92431959eRomain Guy
918d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
919db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
920db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
921db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
922db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
923db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
924db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
925db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
926db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
927db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
928db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
929db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
930db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
9311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
9321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9341e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
9351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
9361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
9391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
9401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
9411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
9421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
9431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
9441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
9486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
9496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
9500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
9512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
9520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
9530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
9540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
9562542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
9570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
9580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
9590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
9600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
9620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
9630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
9660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
9670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
9680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
969759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
970759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
9710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
9740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
9750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
976759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    setupTextureAlpha8(texture, width, height, textureUnit,
977759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
978759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
979759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
980759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
981759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
982759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
983759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
984759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLvoid* vertices, GLvoid* texCoords) {
9850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
9860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
9870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
9880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
9890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
9910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
9920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
9930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
9950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
9960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
9980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
999a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1000a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1001a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
10020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1003fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
10040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
1006fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
10070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1008fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
10090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
10100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
1012fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1013759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, vertices);
10140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
1015759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, texCoords);
10160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
10180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
10190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
10200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
10210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
10220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
10230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10248aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1025fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
10260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
10280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
10300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1031fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
10320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1034fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
10350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1039f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
10400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
10410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
10420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
10430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
10450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
10460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
10470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
10480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
10490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
10500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
10510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
10520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
10530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
10560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
10570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
10580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
10590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
10610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
10620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
10640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
10650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1068e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1069e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
10700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1071e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
10720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1073e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1074e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1075e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1076e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
10770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
10790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1080e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1081e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1082e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1083e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
10840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
10850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
10870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1088e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1089e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1090e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1091e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
10920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1093e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1094e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1095e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1096e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1097e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
10980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
11000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
11010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1102026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
11031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
11048694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
11058694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1106d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
110706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1108d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1109d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1110d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1111d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1112026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1113d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1114c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1115c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1116c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1117c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1118c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1119c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1120c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1121c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1122c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1123c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1124c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1125c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
112606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
11279d5316e3f56d138504565ff311145ac01621dff4Romain Guy
112806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1129889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
113006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
113106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
1132c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1133db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1134db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1135db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1136c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
11371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1138c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1139a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
114006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1141fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1142c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
114306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
1144fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1145ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
1146c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
114706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1148889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1149889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
115006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
11518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1152889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
115306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1154fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1155889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1156fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
1157d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
115806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
115906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1160fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1161d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1162db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1163fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1164db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1165d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1166d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
116782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1168a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
116982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
117082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
117182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
117282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
11736820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
11746820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11756820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
117685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
117785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1178bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1179a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1180a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
11816820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
11826820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
1183f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1184f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1185f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1186a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
11876820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
1188f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
11898694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
11908694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1191889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1192889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1193db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1194db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1195db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1196889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1197bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
1198bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
1199bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1200f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1201a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1202fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1203f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1204f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1205f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1206f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1207f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1208f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1209bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1210889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
121106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1212fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1213c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1214a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1215fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
1216bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1217889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1218fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1219889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
1220fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1221ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1222889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1223bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1224db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1225db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1226fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1227db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1228db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
12296820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1230889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
123182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
123282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1233a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1234f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
123582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
123682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1237a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1238a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1239a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1240a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
124182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1242f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1243f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
124482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1245a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1246a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1247a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1248a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1249a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1250a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1251a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1252a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1253a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1254a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1255a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1256f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1257a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1258a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1259a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1260a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1261a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1262a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
126382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1264fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
126582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
126682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1267fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1268bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1269bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1270889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1271d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1272fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1273d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1274fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
12756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1276260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
12776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1278260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1279260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1280026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1281ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
128282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
128382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
128482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
128582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
12868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
12878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
12898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1290a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1291a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1292a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1293a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1294a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1295a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1296a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1297a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
12988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
12998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
13018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
13028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
13038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
13048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
13058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
13068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
13088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
13098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
13108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1311026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1312026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1313a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1314a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1315a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1316a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1317a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1318a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1319a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1320889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1321889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1322ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1323a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1324a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1325a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1326a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
13279d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1328e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1329