OpenGLRenderer.cpp revision 710f46d9d6a5bf9ea1c1833384caf61e1934124f
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik#include "PathRenderer.h"
37a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
39e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
48759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
49f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy#define ALPHA_THRESHOLD 0
50dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
113db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
116026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14349c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guybool OpenGLRenderer::isDeferred() {
14449c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy    return false;
14549c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy}
14649c5fc0b9e850497233e189ff9dcc71a78ebe6e7Romain Guy
14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    initViewport(width, height);
14935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glDisable(GL_DITHER);
15135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
15435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
15535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
15635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::initViewport(int width, int height) {
157260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
159bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
160bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
161eb99356a0548684a501766e6a524529ab93304c8Romain Guy
162eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
163eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
165e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16644b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepare(bool opaque) {
16744b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1687d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1697d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
17044b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haaseint OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
171fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
172fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17584962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1768fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
177f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1787d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1792b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mDirtyClip = mOpaqueFrame = opaque;
180ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
18145e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // If we know that we are going to redraw the entire framebuffer,
18245e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // perform a discard to let the driver know we don't need to preserve
18345e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    // the back buffer for this frame.
18445e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    if (mCaches.extensions.hasDiscardFramebuffer() &&
18545e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy            left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
18645e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        const GLenum attachments[] = { getTargetFbo() == 0 ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0 };
18745e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy        glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
18845e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy    }
18945e4c3df6c00ac98ff6144de9af574877d4fff19Romain Guy
190ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    syncState();
1917d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1922b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mTilingSnapshot = mSnapshot;
1932b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling();
1942b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
1956b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
196586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.enableScissor();
197ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1986b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
19944b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase        return DrawGlInfo::kStatusDrew;
200ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
201ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        mCaches.resetScissor();
202ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    }
20344b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase
20444b2fe3fc114ee5f7273c6b0fee2cc999bf244a2Chet Haase    return DrawGlInfo::kStatusDone;
205ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy}
206ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
207ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guyvoid OpenGLRenderer::syncState() {
208ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    glViewport(0, 0, mWidth, mHeight);
209ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy
210ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    if (mCaches.blend) {
211ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glEnable(GL_BLEND);
212ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy    } else {
213ddf74373616c89e0880a28a2185fd7ce3db91de6Romain Guy        glDisable(GL_BLEND);
2146b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2172b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::startTiling() {
2182b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling(mTilingSnapshot);
2192b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2202b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2212b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::startTiling(const sp<Snapshot>& s) {
2222b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    bool opaque = mOpaqueFrame;
2232b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    Rect* clip = mTilingSnapshot->clipRect;
2242b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2252b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    if (s->flags & Snapshot::kFlagIsFboLayer) {
2262b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        opaque = !s->layer->isBlend();
2272b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        clip = s->clipRect;
2282b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    }
2292b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2302b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.startTiling(clip->left, s->height - clip->bottom,
2312b7028eabac80cec170572bc0e945a1d4224e595Romain Guy            clip->right - clip->left, clip->bottom - clip->top, opaque);
2322b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2332b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
2342b7028eabac80cec170572bc0e945a1d4224e595Romain Guyvoid OpenGLRenderer::endTiling() {
2352b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    mCaches.endTiling();
2362b7028eabac80cec170572bc0e945a1d4224e595Romain Guy}
2372b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
238b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
2392b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
2402b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
241b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
242b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
243b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
2445baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
245a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
246a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_ENUM:
247a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_ENUM");
248a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
249a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_VALUE:
250a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_VALUE");
251a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
252a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy            case GL_INVALID_OPERATION:
253a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  GL_INVALID_OPERATION");
254a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                break;
255a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
256a44a63ac5c29b2cc57df95ec495def8cdddd9c6fRomain Guy                ALOGE("  Out of memory!");
257a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
258a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
259b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
260b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
261c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
262c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
263e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
264e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
265e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
266e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
267c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
268b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
269b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2706c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
271da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
272da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
273da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
274da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
275da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
276da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
27750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
27815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
279f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
28015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
281da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
282da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2836c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
28408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
28508837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
28635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
28735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
2883e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2893e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
2908025061c594e5171e1bf370d8fdd77e0e9a02b47Chet Haase    mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
291586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
29282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
293746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
294da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
295a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
29650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
29750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
29850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
29950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
30050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
301da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
302da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
30335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guyvoid OpenGLRenderer::resumeAfterLayer() {
30435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
30535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
30635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
30735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
30835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.resetScissor();
30935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    dirtyClip();
31035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
31135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
312ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
313932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    mFunctors.remove(functor);
314ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3158f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
316ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
317ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
318ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
3198f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
320ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
321ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
3223d745c03ace18ee59c539e1b7f1df13f22beb57dRomain Guy    size_t count = mFunctors.size();
3238f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
324ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
325ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
326ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
327ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
328ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
329ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
330ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
331ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
332ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
333ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
334ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
335ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
336ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
337ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
338ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
339ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
340ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
341ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
342c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusDraw) {
343ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
344ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
345c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            }
346ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
347c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik            if (result & DrawGlInfo::kStatusInvoke) {
348c2c9543c135ffc4e18c7db0e817112ac03e3e97aChris Craik                mFunctors.add(f);
3498f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
3508f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
351beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        // protect against functors binding to other buffers
352beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindMeshBuffer();
353beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.unbindIndicesBuffer();
354beb8bd0db28d8c5cad2a258f2ba2f3b8b76cf037Chet Haase        mCaches.activeTexture(0);
3558f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
3568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3578f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
3588f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
3598f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3608f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
361daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
362932b7f6765968bd526c03512f3805fbc3924dc29Chris Craik    detachFunctor(functor);
363c8538ade8df2c2f013f8b93094912057ee1cc417Chris Craik
3648a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mCaches.enableScissor();
365f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
366f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
367f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
368d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
36980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
37080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
37180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
372d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
373d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
374d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
375d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
376d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
377d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
37808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
37908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
38008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
38108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
38208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
38308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3847b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3857b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
38608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
38780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
388486590963e2207d68eebd6944fec70d50d41116aChet Haase    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
389cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3908f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
39108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
392cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3938f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
39465924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
395ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3968f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
397cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
398cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
399daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
4006554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
401daf98e941e140e8739458126640183b9f296a2abChet Haase}
402daf98e941e140e8739458126640183b9f296a2abChet Haase
403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
405f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
406f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
407bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
4087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
409bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
410bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
411bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
4128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
413bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
414bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
415bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
4162542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
4172542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
4187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
419bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
420bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
421bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
4228fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
423bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4248fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
4252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
4267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
427bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
428bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
4298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
4308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
4318fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
432bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
433bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
434bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
4357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
436bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
437eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
438bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
439bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
4407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
441bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
442eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
443eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
444eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
445eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
447eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
4498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
4508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4512542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
452746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
4538fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
4542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
4555ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
4565ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
4575ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
4585ec9924d24495822b589f1a17996655d66273b30Romain Guy
4592542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
460d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
4615cbbce535744b89df5ecea95de21ee3733298260Romain Guy
462f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
463bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
464bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
465bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
466bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
4675c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
469eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
470d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
471af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
472e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
473e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
474e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
475e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
476e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
477710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik            mode = getXfermode(p->getXfermode());
478a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
479e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
480d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
481d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
482d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
483dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
484d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
485d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
486bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
487bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
488bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
489bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
490f877308f77f7c6f3edd91618a092207dd3be9077Romain Guy    if (alpha >= 255) {
4918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4948aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
497d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
498bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
5011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
5021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
5031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
5041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
5051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
5061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
5081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
5091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
5101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
5111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
5121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
5131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
5141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
5166b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
5176b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
5186b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
5196b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
5201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
5221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
5231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
52487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
5251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
5261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
5271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
5291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
5301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
5311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
5321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
5331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
5351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
5361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
5371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
5381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
5391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
5401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
5411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
5421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
5431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
54487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
54587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
54687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
54787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
54887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
5491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
550d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
551d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
552eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
553fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
554dda570201ac851dd85af3861f7e575721d3345daRomain Guy
555eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
556eb99356a0548684a501766e6a524529ab93304c8Romain Guy
557f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
558d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect clip;
5598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
560d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    Rect untransformedBounds(bounds);
561d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->transform->mapRect(bounds);
562d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
563d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    // Layers only make sense if they are in the framebuffer's bounds
564d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (bounds.intersect(*mSnapshot->clipRect)) {
565d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // We cannot work with sub-pixels in this case
566d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.snapToPixelBoundaries();
567d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
568d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // When the layer is not an FBO, we may use glCopyTexImage so we
569d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // need to make sure the layer does not extend outside the bounds
570d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        // of the framebuffer
571d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        if (!bounds.intersect(mSnapshot->previous->viewport)) {
572ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
573d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        } else if (fboLayer) {
574d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.set(bounds);
575d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            mat4 inverse;
576d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.loadInverse(*mSnapshot->transform);
577d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            inverse.mapRect(clip);
578d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            clip.snapToPixelBoundaries();
579d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            if (clip.intersect(untransformedBounds)) {
580d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.translate(-left, -top);
581d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                bounds.set(untransformedBounds);
582d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            } else {
583d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                clip.setEmpty();
584d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            }
585ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
586d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    } else {
587d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        bounds.setEmpty();
588eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
589bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
590746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
591d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            bounds.getHeight() > mCaches.maxTextureSize ||
592d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase            (fboLayer && clip.isEmpty())) {
593d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->empty = fboLayer;
594dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
595d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
596dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
597dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
598dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
599d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    if (mSnapshot->invisible || mSnapshot->empty) {
600b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
601b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
602dda570201ac851dd85af3861f7e575721d3345daRomain Guy
603a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6048550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
605f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
606f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
607bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
608bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
6099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
6108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
6119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
6129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
6139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
614a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
615dda570201ac851dd85af3861f7e575721d3345daRomain Guy
6168fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
617d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsLayer;
618d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->layer = layer;
6191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
620eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
621d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase        return createFboLayer(layer, bounds, clip, previousFbo);
622eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
623eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
6249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
625514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
6269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
6279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
628d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        bounds.left, mSnapshot->height - bounds.bottom,
6299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
6309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
631514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
632514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
633d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase                        mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
634514fb18827186591d66973c2362c859b64b63556Romain Guy            }
6357b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
63654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
63754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
638ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
639eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
640f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
641d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
642bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
643bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
644d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haasebool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
6459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
647d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->region = &mSnapshot->layer->region;
648d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagFboTarget;
649d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase
650d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
651d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->fbo = layer->getFbo();
652d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
653d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
654d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
655d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->height = bounds.getHeight();
656d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
657d48885a6c8cd27a8a62552c33b5282e9882e19f6Chet Haase    mSnapshot->orthoMatrix.load(mOrthoMatrix);
6585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6592b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    endTiling();
6605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
6619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
6629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6732b7028eabac80cec170572bc0e945a1d4224e595Romain Guy    startTiling(mSnapshot);
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
676586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    mCaches.enableScissor();
6778f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6953762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6961d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
700eb99356a0548684a501766e6a524529ab93304c8Romain Guy
701eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7022b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
7032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
704e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
705e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
706eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
707eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
7082b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
7092b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(previous);
710eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
711eb99356a0548684a501766e6a524529ab93304c8Romain Guy
7121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
7131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
7141d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
7159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
716f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
7179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
7185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
7199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
720f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
721f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
72203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
7238b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
724a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
7275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
728eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
7319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
732171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
7349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
735171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
736171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
7379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
7389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
7399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
740eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
7411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
742eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
7439c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
7449c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
7459c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
7469c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
7479c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
748eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
749eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
7505c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
751eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
752eb99356a0548684a501766e6a524529ab93304c8Romain Guy
753746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
754746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
755eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7568550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
758603f6de35f21d74ae242d52d501f4f5c25ff4f4cChet Haase        Caches::getInstance().resourceCache.decrementRefcount(layer);
7591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7611d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
762aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
764aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
765302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
766302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
767302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
768302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
769302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
770302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
771aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7738f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7748f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7758f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7768f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7778f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
778aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
779aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
781aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
782aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
783aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7888f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
789ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
790ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
791ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7929ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
795d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
798d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
8009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
802aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
803aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
804aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
805aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
806aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
807302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
808302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
809302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
810302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
811aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
812aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
815aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
816aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
817aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
8209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
821b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
822ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
823b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
824b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
825b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
8269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
8279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
8289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
8319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
832d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
8339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
834d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
8359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
8369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
8379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
8389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
8399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
8409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
8419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
843aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
844aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
845aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
846aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
847aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
848aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
8539fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8549fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
85540667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8569fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8618a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8628a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
863211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
870f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8757230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8767230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8777230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
878ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8807230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8817230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8827230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
883ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
889d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
892d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8939ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
89515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
901f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
9025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
903f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
9075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
9085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
9095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
9105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
9125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
9145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
9155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
9165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
9175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
9185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
9215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
9225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9247230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
9285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
9315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
9353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
9363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
9373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
9383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
9403a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
9413a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
9423a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
9433a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9443a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
9453a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
9463a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9473a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
9483a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
9493a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
9503a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9513a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9523a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9533a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9543a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9553a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9563a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9573a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
962f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
965f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
971f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
973f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9741bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9751bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9761bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9771bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9781bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9791bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9801bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9811bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9821bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
98754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
98854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
98954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
99054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
99254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
99354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
99454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
99554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
99654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
99754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
99854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
9998a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        bool scissorChanged = mCaches.disableScissor();
100054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
100254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
100354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
100554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
100654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
100954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
101054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
101154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
101254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
101354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
101454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
101554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
101654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
101754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
101854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
101954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
102054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
102154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
102254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
102339d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
102454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
102554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
10268a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10278a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        if (scissorChanged) mCaches.enableScissor();
102854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
102954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
103054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
103154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
103254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
103354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
103454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
103554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
103654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
1037bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
1038f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
1039f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1040f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1041f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
10428aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
1043f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1044f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1045f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1047f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1048f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1049f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1051f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1052f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1053807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1054807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1055807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1056807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1057f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1058e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1059e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1060e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1061e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1062e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1063f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1064f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1065f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1067f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1068f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1069f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1070e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1071e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1072e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1073e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1074f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1075f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1076f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1077f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1078f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1079f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1080bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1081e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1082e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10838f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10848a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10858a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy            clip.getWidth(), clip.getHeight())) {
10868a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        mDirtyClip = false;
10878a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10889d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10899d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10909d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1091079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1092bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1093bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
10948a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
10958a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    if (mSnapshot->isIgnored()) {
10968a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy        return true;
10978a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    }
10988a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
10998a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect r(left, top, right, bottom);
11008a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    mSnapshot->transform->mapRect(r);
11018a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    r.snapToPixelBoundaries();
11028a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11038a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    Rect clipRect(*mSnapshot->clipRect);
11048a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    clipRect.snapToPixelBoundaries();
11058a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
11068a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    return !clipRect.intersects(r);
11078a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy}
11088a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy
110935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guybool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
111035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        Rect& transformed, Rect& clip) {
111135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (mSnapshot->isIgnored()) {
111235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return true;
111335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
111435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
111535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.set(left, top, right, bottom);
111635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mSnapshot->transform->mapRect(transformed);
111735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    transformed.snapToPixelBoundaries();
111835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
111935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.set(*mSnapshot->clipRect);
112035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    clip.snapToPixelBoundaries();
112135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
112235643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    return !clip.intersects(transformed);
112335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy}
112435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
1125c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1126af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1127dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1128dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1129dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
11301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
11318aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1132d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1133d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1134d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1135d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1136d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1137586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    bool rejected = !clipRect.intersects(r);
1138586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    if (!isDeferred() && !rejected) {
1139586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy        mCaches.setScissorEnabled(!clipRect.contains(r));
1140586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    }
1141586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy
1142586cae3ac69c0c667fbf8a954edbd399f620a717Romain Guy    return rejected;
1143c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1144c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1145079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1146079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
11477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1148746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
11497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
11508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1151e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1152e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1153a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1154a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1155a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1156a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
115870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
115970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
116070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
116154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
11628a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    // TODO: It would be best if we could do this before quickReject()
11638a4ac610e1aaf04931ac1af54b146a7fc8e66114Romain Guy    //       changes the scissor test state
116454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
116570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
117470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
117670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
117770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
117870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
117970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1181aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1182aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1183aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1184aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
118515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
118615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
118715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
118815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1189710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawAA() {
119099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1193710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::setupDrawVertexShape() {
1194710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mDescription.isVertexShape = true;
11956ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik}
11966ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1197ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1198ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1199ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1200ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1201ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
12038d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
12048d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12058d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
12068d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
12078d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
12086cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
12096cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1211fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1212fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1213fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
121470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
121570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
121670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
121886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
121986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
12206cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
12216cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
122286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
122386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
122486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
122586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
122686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
122786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
122886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
122986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
12304121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
12314121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->describe(mDescription, paint);
12324121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
12334121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
123470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
123670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
123870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
123970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
124070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
124570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
125470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1255f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1256f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1257f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1258f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
125954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1260f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1261f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1262f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
126370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1264f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1265f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1266f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
126770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
126870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
126970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
127170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1272f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1273f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1274f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
127570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
127670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
127770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
127970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
128070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
128170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
128570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
128870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
128970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
129270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
129370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
129470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
129570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
129670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
129770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
13008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
13018d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
130370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
130470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
130570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
130670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
130770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
130870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
130970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
131186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
131286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
131386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
131486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
131586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
131686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
131786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
131886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
131986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
132086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
132170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
132270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1323ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1324ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1325ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1326ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1327ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
132870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
132955fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
133070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
133170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
133270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
133370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
133486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
13355536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
133686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
13375536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
13385536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
13395536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
134070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
134170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
134270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
134370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
134470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
134570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
134670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
134770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
134870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13498d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
13508d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
13518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
13528d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
13538d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
13548d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
135570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
135670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
135770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
135870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
135970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
136070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13614121063313ac0d6f69f6253cac821d0c1c122086Romain Guyvoid OpenGLRenderer::setupDrawTextGammaUniforms() {
13624121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
13634121063313ac0d6f69f6253cac821d0c1c122086Romain Guy}
13644121063313ac0d6f69f6253cac821d0c1c122086Romain Guy
136570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1366f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1367f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
136815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
136970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
137070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
137170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
137270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
13732d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
137415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
137570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
137670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1377aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1378aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
13792d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
138015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1381aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1382aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
13838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
13848f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13858f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13868f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13878f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1388aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1389aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1390aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1391aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
139270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1393f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
139470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1395f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
139670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1397f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
139870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1399d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1400f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
140115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
140215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
140315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
140415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
140515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
140615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
140715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
140815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
140915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
141015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
141115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
141215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
14138d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
141470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
141570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1417f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1418f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1419f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
142015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
14215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
14235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
14245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
142599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
142699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
142799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
142899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
142999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
143099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
143199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
143299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
14335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
143499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
14357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1436f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1437f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1438f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1439f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
144015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1441d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
144399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
144499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1445d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14467b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
144799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
144899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1449d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
14505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
145199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
14527b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
14537b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
14547b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
14557b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
14567b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
14575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
14585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
145970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
146070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
146170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
146270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1463f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1464f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1465f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14661271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
146733f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1468b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
14690fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
14700fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
147104c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
14721271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
14730fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
14747b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
14756554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
14760fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
14770fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1478ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1479ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1480ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1481ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1482ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1483ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1484a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1485a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1486a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1487a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1488a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1489a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1490a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1491a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1492e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1493a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1494a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1495a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1496a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1497a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1498e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1499d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1500d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1501a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1502a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1503a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1504a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
15055b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
15065b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
15075b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1508a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1509a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1510a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1511a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1512a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1513e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1514a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1515d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1516d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1517e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1518a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1519a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1520a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1521a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1522a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1523a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1524a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1525a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1526a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1527a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1528486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
15296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
15306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
15316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
15326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1533486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1536a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15378164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1538486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
153922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
154022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1541211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1542a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1543a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1544a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1545a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1546486590963e2207d68eebd6944fec70d50d41116aChet Haase
1547486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
15488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
15498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
1550486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1551f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1552f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1553f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1554f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
15556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
1556486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1559a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15608164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1561486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
156222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
156322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
15645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
15655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
15665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
15675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
15685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
15695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1570486590963e2207d68eebd6944fec70d50d41116aChet Haase
1571486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1572f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1573f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1574486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
1575e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float right = left + bitmap->width();
1576e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const float bottom = top + bitmap->height();
1577e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1578e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    if (quickReject(left, top, right, bottom)) {
1579486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
1580e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    }
1581e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1582e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    mCaches.activeTexture(0);
1583e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    Texture* texture = mCaches.textureCache.getTransient(bitmap);
1584e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    const AutoTexture autoCleanup(texture);
1585e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1586e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
1587486590963e2207d68eebd6944fec70d50d41116aChet Haase
1588486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1589e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy}
1590e651cc6239616a202f6e96ebc2ed93b4b8b3627cRomain Guy
1591486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
15925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
15935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
15945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
1595486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
15965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1598a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1600486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
16015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1602e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1603d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1604d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
16055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
16075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
16085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
16095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
16115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1612b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1613b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1614b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1615b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1616b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1617211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1618b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1619a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1620a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
16215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
16225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
16235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
16245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
16255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
16275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
16285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
16295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
16305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
16325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
16335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
16345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
16355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
16365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
16375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
16385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
16395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
16425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
16445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
16455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
16465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1647b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1648b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1649b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1650b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1651b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1652b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1653b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1654b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
16555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
16565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
16575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1658b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1659b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1660b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1661b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
16625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
16635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1664b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
1665486590963e2207d68eebd6944fec70d50d41116aChet Haase
1666486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
16675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
16685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1669486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
16708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
16718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
16725c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
16736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1674486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
16756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1677a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16788164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1679486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
168022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
16838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1684c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
16856816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
16866816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
16876816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
16886816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1689c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
169003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
16918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
16928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
169303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
169403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
169503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
169603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1697d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1698d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1699211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
17006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
17016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
17026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1703b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1704631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1705631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1706d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1707b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1708b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1709d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
17106620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
17116620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
17126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
17136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
17146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1715d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
17166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
17176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
17186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
17196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
17208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
17218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1722486590963e2207d68eebd6944fec70d50d41116aChet Haase
1723486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1724ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1725ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
1726486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
17274bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
17285c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
1729be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    int alpha;
1730be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    SkXfermode::Mode mode;
1731be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, &alpha, &mode);
1732be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1733be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1734be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy            left, top, right, bottom, alpha, mode);
1735be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy}
1736be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1737be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guystatus_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1738be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1739be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy        float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
17406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
1741486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
17426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
17436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1744be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    alpha *= mSnapshot->alpha;
1745be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy
1746a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
17478164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
1748486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
174922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1750d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1751d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1752f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
17532728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
17544bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1755f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1756211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
17576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
17585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
17598168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1760c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1761c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
17625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
17635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
17648ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1765211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1766c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1767c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1768c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
17696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1770c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1771c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
17726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
17735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
17745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
17755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1776211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
17776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
17786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
17796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
17806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
17816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
17836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
17856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
17866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
17876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
17886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
17896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1790054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1791486590963e2207d68eebd6944fec70d50d41116aChet Haase
1792486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
1793f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1794f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
179599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1796858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
17976ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * We expand the rectangle by a half pixel in screen space on all sides. However, instead of using
17986ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * a fragment shader to compute the translucency of the color from its position, we simply use a
17996ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik * varying parameter to define how far a given pixel is into the region.
1800858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1801710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikvoid OpenGLRenderer::drawConvexPath(const SkPath& path, int color, SkXfermode::Mode mode, bool isAA) {
1802710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    VertexBuffer vertexBuffer;
1803710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    // TODO: try clipping large paths to viewport
1804710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    PathRenderer::convexPathFillVertices(path, mSnapshot->transform, vertexBuffer, isAA);
180504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1806710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDraw();
1807710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawNoTexture();
1808710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) setupDrawAA();
1809710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawVertexShape();
1810710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1811710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilter();
1812710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShader();
1813710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawBlending(isAA, mode);
1814710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawProgram();
1815710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawModelViewIdentity(true);
1816710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorUniforms();
1817710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawColorFilterUniforms();
1818710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    setupDrawShaderIdentityUniforms();
1819858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1820710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    void* vertices = vertexBuffer.getBuffer();
1821710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    bool force = mCaches.unbindMeshBuffer();
1822710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1823710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                                      vertices, isAA ? gAlphaVertexStride : gVertexStride);
1824710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.resetTexCoordsVertexPointer();
1825710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    mCaches.unbindIndicesBuffer();
18266ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1827710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    int alphaSlot = -1;
1828710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
1829710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
1830710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
18316ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1832710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        // TODO: avoid enable/disable in back to back uses of the alpha attribute
18336ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glEnableVertexAttribArray(alphaSlot);
18346ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
1835710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
18366ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik
1837710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect bounds = path.getBounds();
1838710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
183904299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
1840710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
18417b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1842710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (isAA) {
18436ebdc114e0d72137394f02bc8ffe9d7a782a65c4Chris Craik        glDisableVertexAttribArray(alphaSlot);
184404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    }
1845858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1846858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1847858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
184899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
184999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
185099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
185199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
185299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
185399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
185499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
185599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
185899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
185999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
186199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
186299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
186399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
186499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
1865486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1866486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
18678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
186999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
187099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
187199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
18728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
18738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
18748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
18757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
187699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
187799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
187899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
18797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
18818a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
18827b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18838a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
18845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1886c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
188799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
188899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
188999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
189099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
189199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
189299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
189399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1894211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
189599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
189699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
189799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
189899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
18999147cd4ac56d53dec6da1ef13dd04ba1eec1a7dfChris Craik            float m11 = mat->data[Matrix4::kScaleY];
19007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1901211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1902211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
19037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
190499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
190599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
19067b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
190799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
190899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
190999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
191099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
19115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
191404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
191504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
191604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
19178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
191815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
19198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
1920710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        setupDrawAA();
19218a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19228a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
19238a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
19248a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1925211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
19268a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
19278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
19288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
19298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
19308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
19318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
19328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
193499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
193599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
19365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
193799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
19385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19397b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19407b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
19417b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
19427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
19445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
19457b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
194699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
194799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
19487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1949211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
19505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
19515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
195299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
195399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
195499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
19555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
19565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
195799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
195899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
19598f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik        float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
19607b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
19617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
19625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
196499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
196599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1966740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
196799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
196899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
19697b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
19715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
19725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
19735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
19747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
197599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
197699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
197799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
19785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
198099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
198175040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        float x = n.x;
198275040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.x = -n.y;
198375040f8a7727f18bb33da23696a32a0760926ff2Chris Craik        n.y = x;
198475040f8a7727f18bb33da23696a32a0760926ff2Chris Craik
19858a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
19868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
19878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
19888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
19898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
19908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
19918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
19928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
19938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
19945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
19957b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
199699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
199799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
199899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
199999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
200099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
200199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
200299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
200399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
200499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
200599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
20067b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
200799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
200899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
200975040f8a7727f18bb33da23696a32a0760926ff2Chris Craik            boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
201099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
20115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
20127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
201399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
201499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
201599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
201699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
201799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
20187b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
201999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
202099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
202199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
202299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
20238f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - abLength / (length + abLength);
202499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
20258f5ad7657b6c7cdb8927d7da5140602b68b450acChris Craik                boundaryLengthProportion = .5 - .5 / (length + 1);
202699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
20277b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
202899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
202999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
203099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
203199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
203299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
20345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
20355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
20365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
20375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
20385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
203999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20405b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
20415b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
20425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
20435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
20445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
204504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy        if (!quickRejectNoScissor(left, top, right, bottom)) {
20465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
20475b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
20485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20495b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
20525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
20535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
20545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20567b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
20585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
20595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
20605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
20617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
20635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
206599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
206699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
206799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
206899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
206999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
207099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
207199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
20727b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
207499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
20757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
207699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
207799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
207899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
20797b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
208099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
208199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
20835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
208799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
208899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
208999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
20905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20927b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
209399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
209499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
209599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
209699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
20977b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
20995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
21005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
21017b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
210299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
210399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
210499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
21055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
21065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21077b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
21095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
21105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
21117b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21127b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
21137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
21147b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
2115486590963e2207d68eebd6944fec70d50d41116aChet Haase
2116486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
21175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
21185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2119486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2120486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2121ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2122ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2123ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2124ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
21255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2126ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
21278a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2128ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
21298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
21308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
21318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
21328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
21338a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2134ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2135ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2136ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2137ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2138ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2139ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2140ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2141ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2142ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2143ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
214404299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // TODO: We should optimize this method to not generate vertices for points
214504299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    // that lie outside of the clip.
214604299385c681140239b0dc31d9780d087d2b4d7cRomain Guy    mCaches.enableScissor();
214704299385c681140239b0dc31d9780d087d2b4d7cRomain Guy
2148ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
214915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
21508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2151ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2152ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2153ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2154ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2155ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
21568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2157ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2158ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2159ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2160ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2161ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2162ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2163ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2164ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2165ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
21667b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
21688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
21698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
21708a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
21717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
21728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2173ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2174ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2175ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2176486590963e2207d68eebd6944fec70d50d41116aChet Haase
2177486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2178ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2179ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2180486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2181e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2182486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2183e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2184ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2185ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
218670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
21873d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2188486590963e2207d68eebd6944fec70d50d41116aChet Haase
2189486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2190c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21919d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2192486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2193486590963e2207d68eebd6944fec70d50d41116aChet Haase        SkPaint* paint) {
2194486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
219501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
219601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
219701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
219801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
219901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
220001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2201486590963e2207d68eebd6944fec70d50d41116aChet Haase
2202486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
220301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
220401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2205486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2206710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        float rx, float ry, SkPaint* p) {
2207710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
2208710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2209710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
221001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2211710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2212710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2213710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2214710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik                right - left, bottom - top, rx, ry, p);
2215710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2216710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2217710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2218710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2219710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2220710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addRoundRect(rect, rx, ry);
2221710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2222710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2223710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2224c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
222501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2226710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craikstatus_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2227710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (mSnapshot->isIgnored() || quickReject(x - radius, y - radius, x + radius, y + radius)) {
2228710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2229710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2230c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2231710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2232710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2233710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2234710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(x - radius, y - radius, texture, p);
2235710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2236710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2237710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2238710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addCircle(x, y, radius);
2239710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2240710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2241710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2242c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
224301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2244486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2245710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPaint* p) {
2246710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
2247710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return DrawGlInfo::kStatusDone;
2248710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
224901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2250710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2251710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2252710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2253710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2254710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    }
2255710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2256710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkPath path;
2257710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2258710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    path.addOval(rect);
2259710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2260710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik
2261710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    return DrawGlInfo::kStatusDrew;
2262c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2263c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2264486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
22658b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
2266486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
22678b2f5267f16c295f12faab810527cd6311997e34Romain Guy
22688b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
2269486590963e2207d68eebd6944fec70d50d41116aChet Haase        return drawOval(left, top, right, bottom, paint);
22708b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
22718b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2272a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22738b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
22748b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
2275486590963e2207d68eebd6944fec70d50d41116aChet Haase    return drawShape(left, top, texture, paint);
22768b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
22778b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2278486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2279710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
2280486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
22816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
22826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2283710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik    if (p->getStyle() != SkPaint::kFill_Style) {
2284710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        mCaches.activeTexture(0);
2285710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2286710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        return drawShape(left, top, texture, p);
2287026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2288026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2289181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2290710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        SkPath path;
2291710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        path.addRect(left, top, right, bottom);
2292710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), true);
2293858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2294710f46d9d6a5bf9ea1c1833384caf61e1934124fChris Craik        drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
2295858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2296486590963e2207d68eebd6944fec70d50d41116aChet Haase
2297486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2298c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
22999d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2300416a847633680d94efb926837efdc18726d54918Raph Levienvoid OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2301416a847633680d94efb926837efdc18726d54918Raph Levien        const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2302416a847633680d94efb926837efdc18726d54918Raph Levien        float x, float y) {
2303416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.activeTexture(0);
2304416a847633680d94efb926837efdc18726d54918Raph Levien
2305416a847633680d94efb926837efdc18726d54918Raph Levien    // NOTE: The drop shadow will not perform gamma correction
2306416a847633680d94efb926837efdc18726d54918Raph Levien    //       if shader-based correction is enabled
2307416a847633680d94efb926837efdc18726d54918Raph Levien    mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2308416a847633680d94efb926837efdc18726d54918Raph Levien    const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2309416a847633680d94efb926837efdc18726d54918Raph Levien            paint, text, bytesCount, count, mShadowRadius, positions);
2310416a847633680d94efb926837efdc18726d54918Raph Levien    const AutoTexture autoCleanup(shadow);
2311416a847633680d94efb926837efdc18726d54918Raph Levien
2312416a847633680d94efb926837efdc18726d54918Raph Levien    const float sx = x - shadow->left + mShadowDx;
2313416a847633680d94efb926837efdc18726d54918Raph Levien    const float sy = y - shadow->top + mShadowDy;
2314416a847633680d94efb926837efdc18726d54918Raph Levien
2315416a847633680d94efb926837efdc18726d54918Raph Levien    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2316416a847633680d94efb926837efdc18726d54918Raph Levien    int shadowColor = mShadowColor;
2317416a847633680d94efb926837efdc18726d54918Raph Levien    if (mShader) {
2318416a847633680d94efb926837efdc18726d54918Raph Levien        shadowColor = 0xffffffff;
2319416a847633680d94efb926837efdc18726d54918Raph Levien    }
2320416a847633680d94efb926837efdc18726d54918Raph Levien
2321416a847633680d94efb926837efdc18726d54918Raph Levien    setupDraw();
2322416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawWithTexture(true);
2323416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2324416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilter();
2325416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShader();
2326416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawBlending(true, mode);
2327416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawProgram();
2328416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2329416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawTexture(shadow->id);
2330416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawPureColorUniforms();
2331416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawColorFilterUniforms();
2332416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawShaderUniforms();
2333416a847633680d94efb926837efdc18726d54918Raph Levien    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2334416a847633680d94efb926837efdc18726d54918Raph Levien
2335416a847633680d94efb926837efdc18726d54918Raph Levien    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2336416a847633680d94efb926837efdc18726d54918Raph Levien}
2337416a847633680d94efb926837efdc18726d54918Raph Levien
2338486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2339eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2340671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
23419c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2342486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2343eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2344eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2345671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2346671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2347486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2348671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2349671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2350671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2351671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2352671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2353671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2354671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2355671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2356671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2357671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2358b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2359671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2360671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2361671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2362671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2363671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2364671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2365671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2366416a847633680d94efb926837efdc18726d54918Raph Levien    if (CC_UNLIKELY(mHasShadow)) {
2367416a847633680d94efb926837efdc18726d54918Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2368416a847633680d94efb926837efdc18726d54918Raph Levien                0.0f, 0.0f);
2369416a847633680d94efb926837efdc18726d54918Raph Levien    }
2370416a847633680d94efb926837efdc18726d54918Raph Levien
2371671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2372671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2373671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2374671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2375671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2376671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2377671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2378671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
23794121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
2380671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2381671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2382671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2383671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2384671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2385671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2386671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2387671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2388671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2389671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2390671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2391671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
23924121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
2393671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2394671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2395671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2396671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2397211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2398671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2399671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2400671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2401671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2402671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2403671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2404671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2405671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2406671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2407671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2408486590963e2207d68eebd6944fec70d50d41116aChet Haase
2409486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2410eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2411eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2412c25259519f1b74bb62a2b051b74537f073436b5cRomain Guystatus_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2413996e57c84368058be793897ebc355b917a59abc2Raph Levien        float x, float y, const float* positions, SkPaint* paint, float length) {
2414671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
24159c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy            (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
2416486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2417e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2418e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2419a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2420e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2421e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2422e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2423e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2424e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2425e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2426e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2427e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2428e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2429e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2430e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2431cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2432cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
243333f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2434486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
2435cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2436cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
24373a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
24383a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
24396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2440211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
24416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
24426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
24436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2445ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
2446c25259519f1b74bb62a2b051b74537f073436b5cRomain Guy    ALOGD("OpenGLRenderer drawText() with FontID=%d",
2447996e57c84368058be793897ebc355b917a59abc2Raph Levien            SkTypeface::UniqueID(paint->getTypeface()));
2448ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2449eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2450b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2451b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2452fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2453e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
245486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
245586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
245686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
24579d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2458211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
2459996e57c84368058be793897ebc355b917a59abc2Raph Levien        drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2460996e57c84368058be793897ebc355b917a59abc2Raph Levien                oldX, oldY);
24611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
24621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
24636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
24646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
24656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
24666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
24676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
24685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
246916c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // The font renderer will always use texture unit 0
2470a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
247186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
24724121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
247386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
247486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
247586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
247686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
247786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
247886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
247986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
248086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
248116c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // See comment above; the font renderer must use texture unit 0
248216c88085255c71a1a8fc034129aa2dcc61e1ddd0Romain Guy    // assert(mTextureUnit == 0)
248386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
248486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
248586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
248686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
24874121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
248806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
24896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
24905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
24915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2492211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2493894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
2494996e57c84368058be793897ebc355b917a59abc2Raph Levien    bool status;
24958b4072d3fb9bb49d774d97689a065204beca1752Raph Levien    if (paint->getTextAlign() != SkPaint::kLeft_Align) {
24968b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        SkPaint paintCopy(*paint);
24978b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        paintCopy.setTextAlign(SkPaint::kLeft_Align);
24988b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
2499996e57c84368058be793897ebc355b917a59abc2Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2500996e57c84368058be793897ebc355b917a59abc2Raph Levien    } else {
25018b4072d3fb9bb49d774d97689a065204beca1752Raph Levien        status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
25028b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            positions, hasActiveLayer ? &bounds : NULL);
2503996e57c84368058be793897ebc355b917a59abc2Raph Levien    }
25044ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
25054ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy    if (status && hasActiveLayer) {
25064ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (!pureTranslate) {
25074ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            mSnapshot->transform->mapRect(bounds);
25085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
25094ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
25105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2511694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
25123a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2513486590963e2207d68eebd6944fec70d50d41116aChet Haase
2514486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2515694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2516694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2517486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2518325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
251903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
252003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2521486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
252203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
252303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
2524b1d0a4ed21168fefcb82232c8f22cb95d60acb85Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
252503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
252603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
252703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
252803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
252903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
253003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
253103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
253203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
253303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
25344121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGamma(paint);
253503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
253603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
253703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
253803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
253903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
254003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
254103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
25429777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
254303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
254403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
254503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
25469777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
25474121063313ac0d6f69f6253cac821d0c1c122086Romain Guy    setupDrawTextGammaUniforms();
25489777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25499777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
25509777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
255103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
25529777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
25539777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
25549777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
25559777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
25569777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
25579777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
25589777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
25599777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
25609777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2561486590963e2207d68eebd6944fec70d50d41116aChet Haase
2562486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
2563325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2564325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
2565486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2566486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
2567dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2568a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
25697fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
257033f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2571fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
2572486590963e2207d68eebd6944fec70d50d41116aChet Haase    if (!texture) return DrawGlInfo::kStatusDone;
257322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
25747fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
25758b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
25768b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
25778b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
257801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
2579486590963e2207d68eebd6944fec70d50d41116aChet Haase
2580486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
25817fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
25827fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2583486590963e2207d68eebd6944fec70d50d41116aChet Haasestatus_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
258435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (!layer) {
2585486590963e2207d68eebd6944fec70d50d41116aChet Haase        return DrawGlInfo::kStatusDone;
25866c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
25876c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
258835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect transformed;
258935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    Rect clip;
259035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    const bool rejected = quickRejectNoScissor(x, y,
259135643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy            x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
25924ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
259335643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    if (rejected) {
259435643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        return DrawGlInfo::kStatusDone;
259535643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    }
259635643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
259735643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    bool debugLayerUpdate = false;
25982bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
25992bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
26002bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
26012bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
26022b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        endTiling();
26032b7028eabac80cec170572bc0e945a1d4224e595Romain Guy
26042bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
26052bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
26061271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
26072bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
260835643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy
260935643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy        resumeAfterLayer();
26102b7028eabac80cec170572bc0e945a1d4224e595Romain Guy        startTiling(mSnapshot);
26112bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
26122bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
26132bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
26142bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
26152bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
26164ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
26174ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        debugLayerUpdate = mCaches.debugLayersUpdates;
26182bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
26192bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
262035643ddc689913f5b5f80ceed864470d987bd6cdRomain Guy    mCaches.setScissorEnabled(!clip.contains(transformed));
2621a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
26226c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2623211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2624c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
262540667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2626c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
2627d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            const float a = layer->getAlpha() / 255.0f;
2628d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            SkiaColorFilter *oldFilter = mColorFilter;
2629d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = layer->getColorFilter();
2630c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2631c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2632c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
26338168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2634c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
26359ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2636c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2637c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2638c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
26399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2640211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
26414ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
26424ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
26439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2644d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
26454ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                setupDrawModelViewTranslate(tx, ty,
26464ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                        tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
26479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2648d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
26499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
26509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
26519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2652c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2653c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2654c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2655c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2656c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2657c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
26583a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
2659d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase            mColorFilter = oldFilter;
2660d15ebf25c595b855f6978d0600218e3ea5f31e92Chet Haase
26613a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
26623a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
26633a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2664c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
26654ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy
26664ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        if (debugLayerUpdate) {
26674ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy            drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
26684ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy                    0x7f00ff00, SkXfermode::kSrcOver_Mode);
26694ff0cf4b83605bff630c4e6f1fabe4f72a3f93a1Romain Guy        }
2670f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2671486590963e2207d68eebd6944fec70d50d41116aChet Haase
2672486590963e2207d68eebd6944fec70d50d41116aChet Haase    return DrawGlInfo::kStatusDrew;
26736c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
26746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
26756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2676d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2677d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2678d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2679d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
268006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
268106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
268206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
268306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
268406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
268506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2686fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
268706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
26887fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
26897fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2690d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2691db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2692db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2693db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2694db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2695db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2696db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2697db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2698db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2699db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2700db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2701db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2702db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
27031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
27041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
27051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
27071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
27081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
27091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
27111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
27121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
27131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
27141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
27151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
27161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
27171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
27181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
27195ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
27205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
27235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
27245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
27275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
27285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
27295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
27305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27325ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2733dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
27345ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
27365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
27385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
27395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
27415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
27425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
27435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
27446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
27456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
27466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
274701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
274801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
274901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
275001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
275101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
275201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
275301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
275401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
275501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
275601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
275701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
275801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
275901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
276001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
276101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
276201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
276301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
276401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
276501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
276601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
276701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
276801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
276901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
277001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
277101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
277201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
277301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
277401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
277501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2776f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
27770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
27780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
27790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
27800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
27820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
27830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
27840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
27850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2786726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
27870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
27880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
27890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2790726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
27910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2793211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2794726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2795f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
27960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
27978b4072d3fb9bb49d774d97689a065204beca1752Raph Levien            const float left = x;
27980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2799e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2800f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2801f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2802f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2803f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2804f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2805e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2806e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
28070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
28090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2810e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2811e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2812e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2813e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
28140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
28150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
28160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
28170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2818e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2819e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2820e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2821e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
28220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2823e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2824726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2825e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2826726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
28270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
28280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
28290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
28300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2831026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
28321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2833d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
283406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2835d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2836d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2837d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
283870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
283915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
28409c0b188e4231bcb967234f3646c178d22d8a9f50Romain Guy    setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
284170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
284270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
284370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
284470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
284570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
284670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
284770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
284870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
284970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2850c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2851c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2852c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2853c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
285482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
28558164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
285682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
285782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
285882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
285982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2860d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
28618164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2862211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
28636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
28646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
28656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2866d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
28676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
28686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
28696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
28706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2871d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
28726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
28736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
28746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
28756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
287685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
287785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2878bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2879a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2880a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
288103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2882f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2883f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2884f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2885a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
28866820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
28875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
28888694230ff25fa0a60e480d424843e56b718f0516Romain Guy
288970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
289070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
289170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
289270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
289370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
289470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
289570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
289670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2897db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
28985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
289970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
290003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
290170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2902db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
290386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
290470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
290570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
290670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2907db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
29086820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
290970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
291070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
291182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
291282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2913a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2914f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
291582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
2916c189ef53220059acf2adedc92ac4ac7e6a993e6bRomain Guy
291782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
291882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
291982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
292082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
292182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
292282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
292333fa1f774c8e7289fd7c39fbc2c65b9361f2c2c4Romain Guy        if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
2924211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2925a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2926f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2927a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
292882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
292982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
293082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
293182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
293282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
293382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
293482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
293582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2936a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
293782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
293882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
293982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
294082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
294182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
294282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
294382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
294482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
294582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
294682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
294782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
294882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
294982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
295082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2951fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
295282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
295382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2954fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2955bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2956bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2957889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2958d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2959fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2960d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2961fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
29626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2963260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
29646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2965260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2966260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2967026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2968ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
296982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
297082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
297182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
297282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
29738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
29748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
29755c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
2976be6f9dc1e71b425b7ac1c40c0a2c72d03eb9fbeeRomain Guy    getAlphaAndModeDirect(paint, alpha,  mode);
2977db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
2978026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2979026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
29809d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2981e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2982