OpenGLRenderer.cpp revision 8aef54fa17f2a3753d9a8f2027629bc480088f69
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
40bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
46026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
47026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
49c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
50c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
51c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
52c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
83889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
8406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
8506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
8606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
87d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
88d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
90f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
91f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
92f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
93fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
9485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
97db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
99026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
101ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
102ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
103ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
104ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
105ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
106ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
107889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
109e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
110e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
118f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
11985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
121260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
122bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
123bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
124bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
125ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot->height = height;
1261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1308aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1318aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1328fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
133f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
134fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
135fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
13608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
137bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
13808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
13908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
140bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
14108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
142c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
144b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
146bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
147da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
148da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
149da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
150da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
151da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
152da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
153da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
154da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
155da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
156da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
157da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
158da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
159da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
160da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
161da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
162da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
163da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
164da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
165da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
166da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
167da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
168da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
169da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
170f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
171f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
172f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
173f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
177bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
178bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
180bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
182bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1832542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
1842542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
1857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1898fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
190bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1918fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
1922542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
1937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1968aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
1978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
1988fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
203bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
204f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
206bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
208bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
209f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
2101d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        Rect& r = previous->viewport;
2111d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
212260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
213f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
214f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2168b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2178b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
218bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
219d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
220d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
221bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2248fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
227d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2285cbbce535744b89df5ecea95de21ee3733298260Romain Guy
229f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
230bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
231bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
232bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
234bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
2358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int count = saveSnapshot(flags);
236d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
237d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
238d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
249d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
2518b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (alpha > 0 && !mSnapshot->invisible) {
2528b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
2538b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        mSnapshot->invisible = true;
2558b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
257d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2628aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2638aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2648b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2688b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
270bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
273d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
274fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
275dda570201ac851dd85af3861f7e575721d3345daRomain Guy
2768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
2778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    // TODO: Apply transformations and treat layers in screen coordinates
2788aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    // mSnapshot->transform->mapRect(bounds);
2798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy
280f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
2818aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
282dda570201ac851dd85af3861f7e575721d3345daRomain Guy
283fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Layer* layer = mCaches.layerCache.get(size, previousFbo);
284f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
285f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
288f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
289f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
290f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
291f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
292f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
293f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
294f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
295f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
296dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
297dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
2988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
299dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3018fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
302dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
303dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
3048aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    // TODO: Temporary until real layer support is implemented
3058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
3068aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    // TODO: Temporary until real layer support is implemented
3078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
3088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
3098aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    snapshot->height = bounds.getHeight();
3102542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
3112542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
3121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
313f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
314f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
315f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
3168aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
3178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
318f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
319d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
320bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
321bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
3241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
3251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
3261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Unbind current FBO and restore previous one
3291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
3301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
3311d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
3338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
3348aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
3351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
3371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
3381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    // FBOs are already drawn with a top-left origin, don't flip the texture
3408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
3418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
3431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
3441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3458b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
3468b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3471d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
3481d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
3491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
350fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
3511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
3521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteFramebuffers(1, &layer->fbo);
3541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
3551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
3571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
3591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
360bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
361f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
362f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
363f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
364f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
366f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
367f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
368f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
370f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3738aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
374f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3778aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3818aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3857ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
392f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
393bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
3948aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
395f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3969d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3979d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3989d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
399079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
400bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
401bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
402c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
4038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return true;
4048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
4068aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
4078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
408c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
409c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
410079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
411079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
4158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
416e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
417e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
419f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
421f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
422c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4276926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
43061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
431fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4329cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
43322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
43422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
438f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
439f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
440f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
44761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
448fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4499cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
45022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
45122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
45282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
453f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
454f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
458f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
46361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
464fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4659cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
46622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
470c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
475c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
47882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
481ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
482ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
483deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
484deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
48961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
490fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4919cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
49222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
493f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
494f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
495f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
496f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
497f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
498fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Patch* mesh = mCaches.patchCache.get(patch);
499fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
500fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
501f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
502f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
503f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
504a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
505a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
50616202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
507f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
508f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
50985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
5108b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return;
5118aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
5123d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
513c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5149d5316e3f56d138504565ff311145ac01621dff4Romain Guy
515bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
520026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
521026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
522026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
523026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
524026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
525026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
526026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
527026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
528026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
529026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
530026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
531d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
532026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
533026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
534026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
535026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
536c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
538e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
539e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
5408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible || text == NULL || count == 0 ||
5418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
542e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
543e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
544e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
545a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    float scaleX = paint->getTextScaleX();
546a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    bool applyScaleX = scaleX < 0.9999f || scaleX > 1.0001f;
547a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    if (applyScaleX) {
5488aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        save(SkCanvas::kMatrix_SaveFlag);
549a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        translate(x - (x * scaleX), 0.0f);
550a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        scale(scaleX, 1.0f);
551a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    }
552a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy
553a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
554e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
555e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
556e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
557e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
558e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
559e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
560e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
561e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
562e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
563e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
564e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
565e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
566e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
567694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
568694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
569694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
570694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5712542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
5722542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
5732542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
5742542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
5752542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
5762542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
577b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
578b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
579fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
5801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
5811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
582b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
583fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
5841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
5851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
5860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
5872542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
5880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
5890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
5900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
591fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
5921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
5931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
59406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
595db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
59606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
597b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
5980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
59906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
60009147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
601b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
602694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
603694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
604fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
605a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
6060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
607a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy
608a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    if (applyScaleX) {
609a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        restore();
610a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    }
611694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
612694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6137fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6148b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return;
6158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6167fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6187fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
619fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
6209cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
62122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6238b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
6248b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
6258b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6268b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
6278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
6288b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
6298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6307fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6337fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
6357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
6367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
6410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
6430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
644fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
6457fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
6467fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
648d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
649d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
650d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
651d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
65206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
65306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
65406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
65506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
65606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
65706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
658fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
65906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
6607fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6617fac2e18339f765320d759e8d4c090f92431959eRomain Guy
662d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
663db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
664db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
665db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
666db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
667db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
668db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
669db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
670db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
671db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
672db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
673db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
674db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
6751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
6761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
6791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
6801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
6831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
6841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
6851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
6861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
6871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
6881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
6926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
6936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
6940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
6952542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
6960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
6970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
6980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
7002542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
7010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
7020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
7030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
7040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
7060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
7070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
7100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
7110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
7120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
7130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
7140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
7170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
7180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
7190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
7200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
7210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
7220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
7230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
7270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
7300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
734fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
7350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup the blending mode
7370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     chooseBlending(true, mode);
7380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
739fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
7400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
741fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
7420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
745fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
7460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
7470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
7480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
7490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
7510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
7520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
7530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
7540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
7550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
758fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
764fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
7650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
767fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
7680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
7740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
7770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
7800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
7810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
7850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
7930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
8000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
8010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
8020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
8040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
8050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
8060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
8070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
8090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
8100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
8150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
8160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
8210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
823026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
8243d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
825d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
82606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
827d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
828d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
829d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
830d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
831026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
832d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
833c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
834c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
835c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
836c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
83706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
8389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
83906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup the blending mode
84006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
8419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
84206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
843889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
84406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
84506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
846c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
847db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
848db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
849db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
850c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
85106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
852fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
853c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
85406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
855fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
856ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
857c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
85806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
859889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
860889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
86106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
8628aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
863889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
86406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
865fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
866889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
867fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
868d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
86906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
87006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
871fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
872d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
873db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
874fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
875db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
876d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
87706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
878889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
879d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
880d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
88182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
882a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
88382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
88482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
88582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
88682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
887a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
888ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
88985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
89085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
891bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
892a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
893a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
894ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
895f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
896f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
897f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
898a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
899f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
900889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
901889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
902db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
903db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
904db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
905889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
906bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
907bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
908bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
909fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
9108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
911bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
912a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
913889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
914889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
91506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
916fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
917c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
918a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
919fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
920bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
921889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
922fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
923889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
924fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
925ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
926889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
927bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
928db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
929db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
930fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
931db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
932db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
933f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
934ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
935f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
936f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
937f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
938889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
93982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
94082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
94182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
94282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
94382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
944fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (!mCaches.blend) {
94582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
94682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
94782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
94882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
94982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
95082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
95182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
95282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
95382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
954fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
95582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
956fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            mCaches.lastSrcMode = sourceMode;
957fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            mCaches.lastDstMode = destMode;
95882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
959fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
96082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
96182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
962fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
963bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
964bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
965889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
966d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
967fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
968d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
969fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
9706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
971260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
9726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
973260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
974260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
975026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
976ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
97782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
97882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
97982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
98082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
9818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
9828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
9848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
9858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
9868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
9878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
9888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
9898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
9928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
9938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
9948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
9958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
9968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
9978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
9998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
10008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
10018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1002026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1003026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1004889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1005889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1006ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1007a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1008a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1009a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1010a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
10119d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1012e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1013