OpenGLRenderer.cpp revision 8b55f377655d13a445b08a0a8ed09b6e95c752b0
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Properties.h"
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
39c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#define DEFAULT_LAYER_CACHE_SIZE 6.0f
417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#define DEFAULT_PATH_CACHE_SIZE 6.0f
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
43c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
448b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy#define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
45dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
4706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
48121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
49121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
50121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
51dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
52bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
60ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
61c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
62c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
63c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
64c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
65bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
67ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
76889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
77889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
94e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
95889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
105dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
107dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
108f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
109c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
1107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)),
1111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE),
1121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mDropShadowCache(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
11385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1149d5316e3f56d138504565ff311145ac01621dff4Romain Guy
115121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
116121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
118c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
120c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy
123dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
124dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
126dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
1327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mGradientCache.setMaxSize(MB(atof(property)));
133c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
134c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
135121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
136121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
1377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
1387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        LOGD("  Setting path cache size to %sMB", property);
1397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mPathCache.setMaxSize(MB(atof(property)));
1407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    } else {
1417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        LOGD("  Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
1427fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    }
1437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
1451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        LOGD("  Setting drop shadow cache size to %sMB", property);
1461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mDropShadowCache.setMaxSize(MB(atof(property)));
1471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    } else {
1481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        LOGD("  Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
1491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
1501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mDropShadowCache.setFontRenderer(mFontRenderer);
1511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
152889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram = NULL;
15306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
154db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
156026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
159ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
160ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
161ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
162ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
163ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
164889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
165889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
167e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
16985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
170ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
171ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
172dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
173c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
174959c91f7f7b4f921d341264f5b4ef54e702a0df0Romain Guy    mPathCache.clear();
1756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
176959c91f7f7b4f921d341264f5b4ef54e702a0df0Romain Guy    mProgramCache.clear();
1771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mDropShadowCache.clear();
178e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
179e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
181f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
182f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
18485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
18508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
186260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
190ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot->height = height;
1911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
192e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
193e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
195b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot = new Snapshot(mFirstSnapshot);
1968fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
19808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
20008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
20108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
20308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
204c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
206b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
212f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2288fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2378fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2417ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
243f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
244bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
245bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
247bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
248f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
2491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        Rect& r = previous->viewport;
2501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
251260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
252f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
253f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
2548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2558b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2568b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
257bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
258d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
259d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2612542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2622542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2638fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2652542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2675cbbce535744b89df5ecea95de21ee3733298260Romain Guy
268f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
269bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
270bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
272bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
274d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
275d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
277d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
278d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
279d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
2908b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (alpha > 0 && !mSnapshot->invisible) {
2918b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
2928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        mSnapshot->invisible = true;
2948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
297bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
298bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
299bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
300bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
3028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (alpha > 0 && !mSnapshot->invisible) {
3038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
3048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3058b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        mSnapshot->invisible = true;
3068b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
309bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
312d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
313dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
314dda570201ac851dd85af3861f7e575721d3345daRomain Guy
315f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
316f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
317dda570201ac851dd85af3861f7e575721d3345daRomain Guy
318f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
319f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
320f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
321bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
322bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
323f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
324f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
325f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
326f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
327f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
328f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
329f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
330f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
331dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
332dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
333dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
334dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3358fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3368fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
337dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
338dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
3392542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->transform.loadTranslate(-left, -top, 0.0f);
3402542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
3412542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
3422542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->height = bottom - top;
3432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
3442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
3451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
346f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
347f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
348f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
3491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glViewport(0, 0, right - left, bottom - top);
3508b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, -1.0f, 1.0f);
351f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
352d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
353bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
354bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
3571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
3581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
3591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3611d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Unbind current FBO and restore previous one
3621d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
3631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
3641d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
3661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& clip = previous->clipRect;
3671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
3701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
3711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3728b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    // FBOs are already drawn with a top-left origin, don't flip the texture
3738b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
3748b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
3761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
3771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3788b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
3798b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
3811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
3821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
3831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!mLayerCache.put(size, layer)) {
3841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
3851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteFramebuffers(1, &layer->fbo);
3871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
3881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
3901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
3921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
394f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
395f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
403f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
405f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
407f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
408f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
409f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
411f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
412f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
413f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
415f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
421f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
422f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
423f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
424f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
425f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
426bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
427079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
428f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4299d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4309d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4319d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
432079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
433bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
434bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
435c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
4368b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return true;
4378b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
4391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mSnapshot->transform.mapRect(r);
440c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
441c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
442c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
443079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
444079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4457ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
448079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
449e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
450e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
451f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
452f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
453f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
454f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
455c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
46361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
464f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4659cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
46622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
46722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
4686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
471f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
472f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
473f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
474f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
475f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
48061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
481f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4829cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
48322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
48422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
48582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
486f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
487f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
491f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
49661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
497f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4989cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
49922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
503c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
508c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
51182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
514ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
515ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
516deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
517deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
5186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5206926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
52261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
523f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
5249cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
52522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
526f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
527f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
528f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
529f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
530f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
531f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
532fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
533fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
534f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
535f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
536f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
537a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
538a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
53916202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
540f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
541f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
54285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
5438b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return;
544079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5453d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
546c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
548bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
553026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
554026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
555026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
556026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
557026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
558026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
559026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
560026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
561026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
562026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
563026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
564d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
565026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
566026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
567026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
568026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
569c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5709d5316e3f56d138504565ff311145ac01621dff4Romain Guy
571e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
572e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
5738b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible || text == NULL || count == 0 ||
5748b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
575e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
576e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
577e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
578a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
579e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
580e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
581e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
582e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
583e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
584e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
585e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
586e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
587e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
588e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
589e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
590e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
591e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
592694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
593694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
594694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
595694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5962542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
5972542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
5982542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
5992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6002542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6012542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
6021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
6031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
6041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
6051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const ShadowTexture* shadow = mDropShadowCache.get(paint, text, bytesCount,
6061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
6071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
6080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6092542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
6100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
6120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
6130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
6141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
6151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
61606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
617db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
61806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(mFontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
6200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
62106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
62209147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
623e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
624694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
625694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
627a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
6280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
629694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
630694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6328b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return;
6338b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
63722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const PathTexture* texture = mPathCache.get(path, paint);
6389cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
63922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
6428b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
6438b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6448b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
6458b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
6468b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
6478b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6487fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6497fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6507fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6517fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6527fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
6537fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
6547fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6557fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6567fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6577fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
6590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
6610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
6620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
6637fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
6647fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
666d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
667d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
668d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
669d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
67006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
67106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
67206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
67306f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
67406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
67506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
67606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->set(&mTextureCache, &mGradientCache);
67706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
6787fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6797fac2e18339f765320d759e8d4c090f92431959eRomain Guy
680d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
681db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
682db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
683db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
684db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
685db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
686db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
687db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
688db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
689db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
690db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
691db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
692db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
6931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
6941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
6971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
6981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
7011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
7021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
7031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
7041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
7051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
7061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
7106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
7116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
7120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
7132542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
7140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
7150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
7160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7172542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
7182542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
7190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
7200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
7210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
7220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
7240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
7250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
7280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
7290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
7300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
7310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
7320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
7350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
7360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
7370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
7380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
7390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
7400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
7410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
7450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
7480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
7520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     useProgram(mProgramCache.get(description));
7530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup the blending mode
7550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     chooseBlending(true, mode);
7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
7570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
7580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
7600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
7650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
7660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
7670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
7700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
7710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
7740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
7760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glUniform4f(mCurrentProgram->color, r, g, b, a);
7770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
7810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->setupProgram(mCurrentProgram);
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
7930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
7970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
8000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
8010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
8020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
8030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
8060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
8070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
8080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
8090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
8120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
8140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
8180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
8190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
8200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
8230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
8250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
8270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
8280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
8330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
8340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
8390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
841026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
8423d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
843d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
84406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
845d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
846d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
847d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
848d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
849026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
850d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
851c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
852c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
853c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
854c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
85506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
8569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
85706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup the blending mode
85806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
8599d5316e3f56d138504565ff311145ac01621dff4Romain Guy
86006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
861889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
86206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
86306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
864c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
865db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
866db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
867db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
868c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
86906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
870889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
871c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
87206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
873889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
874ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
875c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
87606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
877889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
878889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
87906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
88006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
881889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
88206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
88306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
884889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
88506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
886d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
88706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
88806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
88906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
890d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
891db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
892db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
893db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
894d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
89506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
896889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
897d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
898d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
89982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
900a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
90182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
90282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
90382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
90482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
905a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
906ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
90785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
90885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
909bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
910a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
911a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
912ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
913f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
914f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
915f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
916a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
917f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
918889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
919889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
920db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
921db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
922db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
923889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
924bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
925bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
926bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
927889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
928889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
929bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
930a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
931889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
932889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
93306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
934889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
935c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
936a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
937889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
938bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
939889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
940889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
941889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
942889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
943ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
944889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
945bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
946db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
947db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
948db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
949db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
950db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
951f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
952ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
953f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
954f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
955f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
956889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
95782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
95882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
95982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
96082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
96182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
96282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
96382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
96482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
96582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
96682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
96782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
96882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
96982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
97082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
97182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
97282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
97382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
97482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
97582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
97682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
97782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
97882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
97982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
98082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
981bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
982bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
983889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
984d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
985889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (mCurrentProgram != NULL) mCurrentProgram->remove();
986d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
987d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
9886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
989260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
9906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
991260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
992260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
993026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
994ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
99582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
99682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
99782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
99882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
9998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
10028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
10038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
10048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
10058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
10068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
10078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
10108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
10118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
10128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
10138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
10148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
10158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
10178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
10188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
10198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1020026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1021026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1022889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1023889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1024ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1025a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1026a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1027a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1028a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
10299d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1030e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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