OpenGLRenderer.cpp revision 8f3b8e32993d190a26c70c839a63d8ce4c3b16d9
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
50dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
113db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
116026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
143530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
144530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
145530041d3191ce817832a0108514617768e43cda6Romain Guy}
146530041d3191ce817832a0108514617768e43cda6Romain Guy
14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
148260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
152eb99356a0548684a501766e6a524529ab93304c8Romain Guy
153eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
154eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
155746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1563e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
15739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glEnable(GL_SCISSOR_TEST);
1583e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
162e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1647d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1657d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1667d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
168fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
1698f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    mFunctors.clear();
170fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17384962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1748fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
175f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17639d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glViewport(0, 0, mWidth, mHeight);
1778f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
17839d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy
1797d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
18039d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    mDirtyClip = false;
1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1836b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1846b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
188b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
189b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
190b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
1915baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
192a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
193a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
1943762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                ALOGE("  OpenGLRenderer is out of memory!");
195a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
196a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
197b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
198b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
199c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
200c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
201e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
202e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
203e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
204e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
205c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
206b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
207b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2086c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
214da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
21550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
21615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
217f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
21815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
219da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
220da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2216c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
22208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
22308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
22408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2253e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2263e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
227da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
22882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
229746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
230da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
231a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
23350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
23450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
23550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
23650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
23750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
238da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
239da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2408f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
2418f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    status_t result = DrawGlInfo::kStatusDone;
2428f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2438f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    Vector<Functor*> functors(mFunctors);
2448f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    mFunctors.clear();
2458f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2468f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    DrawGlInfo info;
2478f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    info.clipLeft = 0;
2488f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    info.clipTop = 0;
2498f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    info.clipRight = 0;
2508f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    info.clipBottom = 0;
2518f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    info.isLayer = false;
2528f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    memset(info.transform, 0, sizeof(float) * 16);
2538f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2548f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    size_t count = functors.size();
2558f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    for (size_t i = 0; i < count; i++) {
2568f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        Functor* f = functors.itemAt(i);
2578f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        result |= (*f)(DrawGlInfo::kModeProcess, &info);
2588f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2598f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        if (result != DrawGlInfo::kStatusDone) {
2608f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
2618f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            dirty.unionWith(localDirty);
2628f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2638f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            if (result == DrawGlInfo::kStatusInvoke) {
2648f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy                mFunctors.push(f);
2658f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
2668f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
2678f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
2688f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2698f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
2708f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
2718f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2728f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
273daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
274f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
275f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
276f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
277d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
27880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
27980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
28080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
281d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
282d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
283d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
284d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
285d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
286d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
287d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
288d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
28908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
29008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
29108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
29208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
29308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
29408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
29508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
29680911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
2978f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
298cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
2998f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
30008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
301cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3028f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
3038f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        if (result == DrawGlInfo::kStatusInvoke) {
3048f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            mFunctors.push(functor);
3058f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
306cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
307cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
308daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3096554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
310daf98e941e140e8739458126640183b9f296a2abChet Haase}
311daf98e941e140e8739458126640183b9f296a2abChet Haase
312f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
313f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
314f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
315f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
316bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
3177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
318bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
319bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
320bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
3218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
322bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
323bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
324bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
3252542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
3262542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
328bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
329bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
330bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
3318fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
332bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3338fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
3342542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
336bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
337bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3388aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3408fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
341bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
342bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
343bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
345bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
346eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
347bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
348bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
350bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
351eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
352eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
353eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
354eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
355eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
356eb99356a0548684a501766e6a524529ab93304c8Romain Guy
3578b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
3588b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
3598b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
361746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3628fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3645ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3655ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3665ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3675ec9924d24495822b589f1a17996655d66273b30Romain Guy
3682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
369d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3705cbbce535744b89df5ecea95de21ee3733298260Romain Guy
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
372bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
373bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
374bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
375bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3765c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
377eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
378eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
379d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
380af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
381e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
382e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
383e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
384e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
385e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
386e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
387e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
388e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
389e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
390e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
391e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
392e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
393e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
394a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
395a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
396e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
397d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
398d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
399dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
400dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
401d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
402d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
403bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
404bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
405bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
406bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
4075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
4088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4098b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4108aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4118aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4128aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4138b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
414d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
415bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
4181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
4191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
4201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
4211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
4221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
4231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
4251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
4261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
4271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
4281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
4291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
4301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
4311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
4336b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
4346b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
4356b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
4366b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
44187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
4571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
4591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
4601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
46187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
46287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
46387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
46487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
46587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
467d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
469eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
470eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
471fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
472dda570201ac851dd85af3861f7e575721d3345daRomain Guy
473eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
474eb99356a0548684a501766e6a524529ab93304c8Romain Guy
475f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4777b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
478eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
479ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
480eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
481ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
482ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
483ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
484ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
485ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
486ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
487ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
488ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
489ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
490ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
491ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
492ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
493ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
494eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
495bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
496746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
497746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
49832963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
499dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
500e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
501dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
502dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
503dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
504af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
505b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
506b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
507dda570201ac851dd85af3861f7e575721d3345daRomain Guy
508a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5098550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
510f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
511f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
512bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
513bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
5158aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
5169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
5179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
5189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
519dda570201ac851dd85af3861f7e575721d3345daRomain Guy
5208fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
5218fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
522dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
5231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
526eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
527eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
5289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
529514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
5309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
5319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
5329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
5339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
5349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
535514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
536514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
537514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
538514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5397b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
54054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
54154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
542ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
543eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
544f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
545d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
546bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
547bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5695ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
5829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
5869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
5879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5919ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5963762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
6015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
6098f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6273762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6301d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
632eb99356a0548684a501766e6a524529ab93304c8Romain Guy
633eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
634eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
635eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
636eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
637eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6401d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
642f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
646f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
647f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
64803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
650a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
654eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
6569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
6579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
658171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
6609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
661171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
662171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
6649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
6659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
666eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
668eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6699c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
6709c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
6719c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
6729c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
6739c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
674eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
675eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
676eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
677eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
678eb99356a0548684a501766e6a524529ab93304c8Romain Guy
679eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
680eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
681eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
682eb99356a0548684a501766e6a524529ab93304c8Romain Guy
683746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
684746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
685eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6868550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
693aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
6949ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
695aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
696302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
697302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
698302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
699302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
700302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
701302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
702aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7048f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7058f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7068f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7078f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7088f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
709aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
710aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
712aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
713aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
714aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7178f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
720ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
721ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
722ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7249ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
726d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
729d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
7319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
7329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
733aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
734aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
735aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
736aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
737aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
738302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
739302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
740302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
741302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
742aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
743aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
746aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
747aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
748aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7509ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
752b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
753ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
754b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
755b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
756b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
7579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
7589ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
7599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
763d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
765d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
7669ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
7699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
7719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
7735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
774aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
775aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
776aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
777aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
778aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
779aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
7805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
7835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
7859fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
7869fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
78740667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
7889fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7938a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
7948a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
795211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7999ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
802f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8077230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
810ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8127230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8137230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8147230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
815ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8199ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8209ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
821d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8229ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8239ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
824d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
82715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
833f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
8345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
835f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
8365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
8575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8593a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8693a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
8703a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8713a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
8723a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
8733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8743a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
8753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
8763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
8773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
8783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8793a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
8803a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
8813a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8823a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
8833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
8843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
8853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
8863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
8873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
8893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
8903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
8913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
8923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
8933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
8943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
8975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
898f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
901f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
9085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
909f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
911f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9121bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9131bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
9141bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9151bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9161bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9171bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
9181bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9191bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9201bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9211bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9221bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
92854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
92954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
93054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
93154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
93254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
93354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
93454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
93554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
93654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
93754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
93854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
93954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
94054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
94154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
94254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
94354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
94454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
94554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
94654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
94754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
94854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
94954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
95054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
95154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
95254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
95354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
95454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
95554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
95654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
95754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
95854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
95954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
96054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
96154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
96254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
96354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
96439d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
96554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
96654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
96754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
96854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
96954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
97054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
97154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
97254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
97354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
97454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
97654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
97754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
978bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
979f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
980f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
981f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
982f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
9838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
984f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
985f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
986f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
9878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
988f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
989f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
990f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
9918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
992f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
993f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
994807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
995807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
996807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
997807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
998f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
999e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1000e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1001e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1002e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1003e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1004f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1005f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1006f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10078aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1008f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1009f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1010f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1011e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1012e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1013e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1014e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1015f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1016f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1017f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1018f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1019f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1020f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1021bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1022e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1023e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10248f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10258f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10268f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy            clip.getWidth(), clip.getHeight());
10278f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1028746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
10299d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10309d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10319d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1032079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1033bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1034bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1035c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1036af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1037dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1038dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1039dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10401d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1042d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1043d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1044d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1045d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1046d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1047d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
1048c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1049c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1050079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1051079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
10527ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1053746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
10547ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
10558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1056e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1057e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1058f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
106070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
106170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
106254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
106354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
106470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
106570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
106670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
106770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
106870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
106970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
107070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
107170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
107270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
107370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
107470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
107570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
107670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
107770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
107870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
107970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1080aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1081aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1082aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1083aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
108415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
108515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
108615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
108715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
10885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
108999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
10905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
10915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1092ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1093ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1094ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1095ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1096ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
109770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
10988d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
10998d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11008d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
11018d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
11028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
11036cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
11046cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
110570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1106fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1107fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1108fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
110970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
111070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
111170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
111486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
11156cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
11166cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
111786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
111886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
111986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
112086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
112186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
112286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
112386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
112486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
112570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
112670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
112770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
112870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
113486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
113586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
113686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
113786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
113886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
113986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
114086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
114186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
114286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
114370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
114470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
114570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
114670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
114770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
115070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
115270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
115370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
115470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1155f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1156f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1157f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1158f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
115954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1160f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1161f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1162f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
116370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1164f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1165f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1166f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1172f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1173f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1174f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
117570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
117670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
117770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
117970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
118070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
118170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
118470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
118570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
118770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
118870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
12008a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
12018d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
120870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
121186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
121286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
121386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
121486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
121586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
121686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
121786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
121886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
121986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
122086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
122170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1223ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1224ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1225ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1226ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1227ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
122955fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
123070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
123170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
123270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
123370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
123486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
12355536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
123686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
12375536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12385536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12395536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
124070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
124270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
124370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
124470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
124570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
124670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12498d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
12508d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
12518d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
12528d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
12538d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12548d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
125570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
125670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
125770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
125870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
126070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
126170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1262f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1263f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
126415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
126570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
126670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
126770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
126870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
12692d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
127015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
127170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1273aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1274aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
12752d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
127615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1277aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1278aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
12798f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
12808f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
12818f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
12828f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
12838f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1284aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1285aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1286aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1287aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
128870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1289f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1291f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
129270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1293f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
129470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1295d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1296f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
129715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
129815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
129915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
130015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
130115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
130215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
130315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
130415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
130515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
130615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
130715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
130815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
13098d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
131070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1313f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1314f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1315f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
131615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
13175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
13205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
132199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
132299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
132399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
132499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
132599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
132699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
132799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
132899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
13295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
133099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
133199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        GLvoid* lengthCoords, float boundaryWidthProportion) {
1332f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1333f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1334f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1335f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
133615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1337d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
133899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
133999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
134099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1341d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
134299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
134399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
134499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1345d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13465b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
134799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1348d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
134999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
13505b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
135199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
13525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
135470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
135570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
135670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
135770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1360f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13616554943a1dd6854c0f4976900956e556767b49e1Romain Guystatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
136233f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1363b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
1364b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase    if (!USE_DISPLAY_LIST_PROPERTIES && quickReject(0, 0, width, height)) {
13657b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
13667b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
13677b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
13680fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
13690fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
137004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1371a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase        return displayList->replay(*this, width, height, dirty, flags, level);
13720fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
13737b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
13746554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
13750fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
13760fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1377ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1378ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1379ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1380ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1381ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1382ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1383a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1384a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1385a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1386a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1387a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1388a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1389a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1390a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1391e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1392a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1393a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1394a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1395a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1396a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1397e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1398d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1399d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1400a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1401a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1402a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1403a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
14045b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
14055b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
14065b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1407a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1408a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1409a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1410a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1411a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1412e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1413a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1414d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1415d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1416e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1417a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1418a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1419a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1420a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1421a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1422a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1423a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1424a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1425a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1426a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
14275c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
14286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
14296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
14306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
14316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1435a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14379cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
143822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
143922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1440211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1441a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1442a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1443a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1444a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
14458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
14468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14475c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1448f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1449f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1450f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1451f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
14536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1456a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14578164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14589cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
145922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
146022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
14615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
14625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
14635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
14645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
14655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
14665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1467f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1468f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
14705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
14715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
14725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
14735a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
14745a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
14755a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1476a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14775a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
14795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1480e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1481d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1482d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
14835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
14855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
14865a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
14875a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14885a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
14895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1490b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1491b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1492b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1493b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1494b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1495b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1496211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1497b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1498211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
1499b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1500b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1501a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1502a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
15035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
15045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
15245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1529b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1530b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1531b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1532b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1533b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1534b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1535b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1536b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1537b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1538b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
15395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
15405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1542b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1543b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1544b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1545b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1546b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1547b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
15485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
15495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1550b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
15515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
15525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
15548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
15558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
15565c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
15576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
15586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1561a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15628164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15639cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
156422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
15658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
15678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1568c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
15696816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
15706816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
15716816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
15726816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1573c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
157403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
15758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
15768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
157703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
157803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
157903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
158003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1581d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1582d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1583211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
15846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
15856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
15866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1587b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1588631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1589631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1590d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1591b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1592b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1593d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
15946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
15956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
15966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
15986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1599d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
16006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
16016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1606ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1607ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
16084aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
16094bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
16105c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
16116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
16126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
16136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1615a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16168164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
16179cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
161822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1619d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1620d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1621f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1622f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1623f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1624f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1625f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
16262728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
16274bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1628f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1629211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
16306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1631a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
16325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
16338168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1634c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1635c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
16365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
16375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
16388ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1639211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1640c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1641c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1642c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
16436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1644c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1645c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
16466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
16475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
16485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1649a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
16505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1651211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
16526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
16536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
16546620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
16556620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
16566620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16576620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
16586620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
16606620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
16616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
16636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1665054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1666f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1667f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
166899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1669858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1670858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1671858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1672858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1673858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1674858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1675181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1676858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1677858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1678858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1679211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1680858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1681858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1682858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1683858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1684858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1685858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1686858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1687858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1688858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1689858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1690858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1691858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1692858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1693858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
169415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
1695858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1696858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1697858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1698858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1699858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1700858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1701858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1702858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1703858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1704858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1705858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1706858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1707858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1708858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1709858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1710858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1711858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1712858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1713858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1714858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1715858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1716858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1717858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1718858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1719858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1720858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1721858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1722858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1723858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1724858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1725858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1726858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1727858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1728858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1729858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1730858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1731858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1732858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1733858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1734858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1735858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1736858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1737858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1738858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1739858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1740858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1741858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
174299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
174399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
174499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
174599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
174699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
174799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
174899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
174999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
175099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
175199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
175299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
175399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
175499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
175599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
175699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
175799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
175899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
17598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
17608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
17618a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
176399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
176499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
176599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
17668a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
17678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
17688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
176999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
177099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
177199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
17728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
17738a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
17748a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
17755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
17765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1777c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
177899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
177999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
178099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
178199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
178299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
178399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
178499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1785211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
178699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
178799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
178899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
178999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
179099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
179199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
179299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
1793211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1794211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
179599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
179699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
179799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
179899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
179999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
180099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
18015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
18048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
180515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
18068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
18078a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
18088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
18098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
18108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
18118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1812211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
18138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
18148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
18158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
18168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
18178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
18188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
18208a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
182199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
182299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
18235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
182499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
18255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
18275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
182899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
182999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
1830211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
18315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
18325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
183399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
183499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
183599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
18365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
18375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
183899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
183999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
184099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
184199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
18425b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
184499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
184599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1846740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
184799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
184899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
184999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
185099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
18515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
18525b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
18535b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
18545b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
185599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
185699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
18585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
186099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
18618a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
18628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
18638a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
18648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
18658a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
18668a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
18678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
18688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
18698a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
18705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
187199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
187299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
187399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
187499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
187599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
187699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
187799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
187899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
187999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
188099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
188199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
188299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
188399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
188499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
18865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
18875b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
18885b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
18895b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
189099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
189199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
189299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
189399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
189499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
189599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
189699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
189799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
189899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
189999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
190099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
190199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
190299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
190399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
190499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
190599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
190699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
190799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
19095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
19105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
19115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
19125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
19135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
191499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
19165b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
19175b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
19185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
19195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
19215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
19225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
19235b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
19245b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
19255b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
19265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
19275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
19285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
19295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
19305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
19315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
19325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
19335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
19345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
19355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
19365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
19375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
193899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
193999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
194099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
194199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
194299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
194399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
194499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
194599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
194699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
194799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
194899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
194999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
195099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
195199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
195299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
195399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
195499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
195599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
195699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
195799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
19595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
19605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
19615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
19625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
196399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
196499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
196599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
19665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
19675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
196899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
196999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
197099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
197199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
19725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
19735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
19745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
197599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
197699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
197799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
19785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
19815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
19825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1985ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1986ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1987ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1988ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1989ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1990ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
19915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
1992ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
19938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
1994ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
19958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19968a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
19978a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
19988a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19998a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2000ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2001ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2002ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2003ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2004ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2005ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2006ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2007ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2008ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2009ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2010ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
201115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
20128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2013ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2014ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2015ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2016ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2017ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
20188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2019ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2020ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2021ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2022ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2023ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2024ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2025ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2026ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2027ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
20288a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
20298a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
20308a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
20318a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
20328a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2033ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2034ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2035ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2036ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2037ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
203885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2039e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2040af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2041e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2042ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2043ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
204470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
20453d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2046c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
20479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2048c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
204901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
205001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
205101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
205201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
205301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
205401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
205501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
205601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
205701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2058c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2059c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
206001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
206101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2062a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2063c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2064c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2065c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2066c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
206701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2068c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2069c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2070c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2071a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
207201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2073c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
2074c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
207501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2076c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2077c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
207801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2079a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2080c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2081c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2082c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2083c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20848b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
20858b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
20868b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
20878b2f5267f16c295f12faab810527cd6311997e34Romain Guy
20888b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
20898b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
20908b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
20918b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
20928b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2093a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20948b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
20958b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
20968b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
20978b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
20988b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2099c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2100c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2101c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2102c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2103a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2104c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2105c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
210601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
210701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
21085c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2109c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2110c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2111c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2112c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2113c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
21146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
21156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
21166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2118026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2119746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2120a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2121a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2122a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2123a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2124a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2125a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2126a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2127026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2128026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2129026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2130181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2131858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2132858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2133858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2134858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2135c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2137eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guyvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2138eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2139671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2140671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2141eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        return;
2142eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2143eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2144671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2145671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2146671d6cf460531825a321edb200523d0faa7792c9Romain Guy        return;
2147671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2148671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2149671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2150671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2151671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2152671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2153671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2154671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2155671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2156671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2157671d6cf460531825a321edb200523d0faa7792c9Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2158671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2159671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2160671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2161671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2162671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2163671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2164671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2165671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2166671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2167671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2168671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2169671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2170671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2171671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2172671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
2173671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2174671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2175671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2176671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2177671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2178671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2179671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2180671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2181671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2182671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2183671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2184671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
2185671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2186671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2187671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2188671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2189671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2190211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2191671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else
2192211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
2193671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2194671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2195671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2196671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2197671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2198671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2199671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2200671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2201671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2202671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2203671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2204671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2205671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2206eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2207eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2208e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2209cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        float x, float y, SkPaint* paint, float length) {
2210671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2211671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2212e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2213e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2214e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2215a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2216e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2217e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2218e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2219e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2220e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2221e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2222e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2223e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2224e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2225e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2226e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2227cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2228cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
222933f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2230cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        return;
2231cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2232cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
22333a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
22343a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
22356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2236211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
22376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
22386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
22396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2241ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
22425baa3a62a97544669fba6d65a11c07f252e654ddSteve Block    ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
2243ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2244eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2245eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2246b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2247fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2248e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
224986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
225086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
225186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
22529d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2253211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
22542d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mCaches.activeTexture(0);
22552d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy
2256b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
225767ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
225867ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
22591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
22600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2261740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2262740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
226386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
226486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2265740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2266740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2267740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2268740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
226986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
227086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
227186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2272740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2273740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2274740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
227586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
227686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2277740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
227886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
227986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2280740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2281740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
228286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
22830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
22840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
22851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
22861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
22876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
22886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
22896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
22906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
22916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
22925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2293a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
229486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
229586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
229686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
229786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
229886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
229986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
230086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
230186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
230286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
230386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
230486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
230586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
230686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
230706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
23086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
23095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
23105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2312211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
23135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2314211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
23155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2316894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
23176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2318f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
23195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2320f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
23216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
23226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
23236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2324f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
23255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
23275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2328694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
23293a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2330694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2331694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2332325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guyvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2333325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
233403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
233503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
233603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy        return;
233703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
233803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
233903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
234003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
234103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
234203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
234303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
234403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
234503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
234603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
234703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
234803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
234903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
235003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
235103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
235203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
235303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
235403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
235503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
23569777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
235703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
235803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
235903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
23609777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
23619777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
23629777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
23639777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
236403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
23659777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
23669777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
23679777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#else
23689777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = false;
23699777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
23709777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
23719777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
23729777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
23739777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
23749777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
23759777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
23769777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
23779777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
23789777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
23799777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2380325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2381325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
23827fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2383af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2384dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2385a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
238733f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2388fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
23899cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
239022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
23917fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
23928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
23938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
23948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
239501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
23967fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
23977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2398ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2399ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
24006c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
24016c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
24026c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24032bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
24042bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
24052bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
24062bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
24072bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
24082bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
24092bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
24102bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->drawDisplayList(layer->displayList, layer->getWidth(), layer->getHeight(),
24112bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy                dirty, DisplayList::kReplayFlag_ClipChildren);
24122bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
24132bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
24142bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
24152bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
24162bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
24172bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
24182bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
24192bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
24202bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2421a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
24226c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24236c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
24246c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
24256c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
24266c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
24286c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2429f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2430211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2431c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
243240667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2433c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
24348168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2435c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2436c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2437c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2438c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
24398168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2440c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
24419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2442c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2443c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2444c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
24459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2446211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
24479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
24489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
24499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2450d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
24519ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
24529ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
24539ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2454d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
24559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
24569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
24579ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2458c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2459c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2460c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2461c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2462c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2463c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
24643a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
24653a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
24663a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
24673a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2468c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2469f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2470f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2471ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2472ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2473f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
24746c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
24756c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2477d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2478d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2479d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2480d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
248106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
248206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
248306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
248406f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
248506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
248606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2487fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
248806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
24897fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
24907fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2491d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2492db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2493db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2494db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2495db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2496db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2497db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2498db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2499db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2500db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2501db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2502db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2503db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
25041e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
25051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
25061e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25071e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
25081e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
25091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
25101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
25121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
25131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
25141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
25151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
25161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
25171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
25181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
25205ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
25215ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
25225ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25235ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
25245ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
25255ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
25265ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25275ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
25285ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
25295ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
25305ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
25315ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
25325ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25335ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2534dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
25355ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25365ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
25375ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25385ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
25395ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
25405ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25415ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
25425ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
25435ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25445ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
25456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
25466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
25476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
254801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
254901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
255001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
255101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
255201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
255301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
255401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
255501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
255601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
255701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
255801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
255901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
256001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
256101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
256201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
256301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
256401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
256501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
256601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
256701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
256801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
256901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
257001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
257101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
257201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
257301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
257401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
257501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
257601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2577f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
25780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
25790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
25800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
25810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
25820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
25830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
25840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
25850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
25860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2587726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
25880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
25890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
25900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2591726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
25920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
25930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
25940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2595726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
25960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
25970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
25980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
25990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
26000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
26010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
26020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
26030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
26040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
26050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2606211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2607726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2608f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
26090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2610e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
26110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2612e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2613f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2614f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2615f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2616f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2617f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2618e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2619e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
26200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
26220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2623e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2624e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2625e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2626e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
26270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
26280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
26300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2631e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2632e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2633e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2634e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
26350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2636e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2637726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2638e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2639726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
26400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
26410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
26420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
26430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2644026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
26451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2646d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
264706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2648d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2649d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2650d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
265170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
265215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
265370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
265470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
265570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
265670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
265770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
265870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
265970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
266070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
266170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
266270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2663c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2664c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2665c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2666c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
266782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
26688164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
266982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
267082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
267182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
267282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2673d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
26748164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2675211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
26766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
26776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
26786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2679d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
26806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
26816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
26826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
26836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2684d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
26856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
26866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
26876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
26886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
268985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
269085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2691bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2692a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2693a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
269403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2695f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2696f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2697f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2698a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
26996820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
27005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
27018694230ff25fa0a60e480d424843e56b718f0516Romain Guy
270270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
270370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
270470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
270570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
270670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
270770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
270870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
270970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2710db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
27115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
271270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
271303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
271470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2715db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
271686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
271770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
271870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
271970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2720db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
27216820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
272270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
272370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
272482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
272582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2726a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2727f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
272882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
272982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
273082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
273182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
273282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
273382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
273482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2735211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2736211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2737a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2738f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2739a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
274082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
274182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
274282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
274382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
274482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
274582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
274682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
274782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2748a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
274982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
275082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
275182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
275282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
275382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
275482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
275582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
275682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
275782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
275882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
275982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
276082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
276182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
276282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2763fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
276482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
276582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2766fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2767bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2768bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2769889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2770d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2771fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2772d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2773fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
27746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2775260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
27766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2777260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2778260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2779026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2780ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
278182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
278282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
278382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
278482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
27858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
27868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
27875c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
27888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
27892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
27908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
27918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
27928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
27938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
27948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
27958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
27968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
27978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
27988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
27998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
28008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
28018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2802026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2803026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2804a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2805d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2806d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2807d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2808a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2809d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2810a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2811a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
28129d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2813e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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