OpenGLRenderer.cpp revision 8fb954263dd2f918ad339045cc6d82e346515599
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Properties.h"
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
39c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#define DEFAULT_LAYER_CACHE_SIZE 6.0f
417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#define DEFAULT_PATH_CACHE_SIZE 6.0f
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
43c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy#define DEFAULT_DROP_SHADOW_CACHE_SIZE 1.0f
45dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
4706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
48121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
49121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
50121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
51dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
52bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
60ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
61c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
62c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
63c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
64c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
65bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
67ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
76889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
77889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
94e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
95889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
105dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
107dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
108f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
109c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
1107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)),
1111e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE),
1121e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mDropShadowCache(MB(DEFAULT_DROP_SHADOW_CACHE_SIZE)) {
11385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1149d5316e3f56d138504565ff311145ac01621dff4Romain Guy
115121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
116121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
118c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
120c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy
123dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
124dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
126dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
1327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mGradientCache.setMaxSize(MB(atof(property)));
133c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
134c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
135121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
136121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
1377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
1387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        LOGD("  Setting path cache size to %sMB", property);
1397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mPathCache.setMaxSize(MB(atof(property)));
1407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    } else {
1417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        LOGD("  Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
1427fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    }
1437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (property_get(PROPERTY_DROP_SHADOW_CACHE_SIZE, property, NULL) > 0) {
1451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        LOGD("  Setting drop shadow cache size to %sMB", property);
1461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        mDropShadowCache.setMaxSize(MB(atof(property)));
1471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    } else {
1481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        LOGD("  Using default drop shadow cache size of %.2fMB", DEFAULT_DROP_SHADOW_CACHE_SIZE);
1491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
1501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mDropShadowCache.setFontRenderer(mFontRenderer);
1511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
152889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram = NULL;
15306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
154db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
156026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
157ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
158ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
159ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
160ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
161ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
162ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
163ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
164889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
165889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
166e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
167e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
16885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
16985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
170ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
171ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
172dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
173c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
174959c91f7f7b4f921d341264f5b4ef54e702a0df0Romain Guy    mPathCache.clear();
1756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
176959c91f7f7b4f921d341264f5b4ef54e702a0df0Romain Guy    mProgramCache.clear();
1771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mDropShadowCache.clear();
178e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
179e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
180f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
181f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
182f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
18485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
18508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
186260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
189bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
190ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot->height = height;
1911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
192e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
193e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
195b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot = new Snapshot(mFirstSnapshot);
1968fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
19808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
20008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
20108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
20308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
204c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
206b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
212f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2228fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (mSaveCount > 1 && restoreSnapshot()) {
2237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2288fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
231bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2328fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2337ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2347ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
235bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2367ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2377ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2387ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
241bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2427ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2438fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
244bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
245bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
246bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
248bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
249f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
250bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
251bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2527ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
254f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
2551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        Rect& r = previous->viewport;
2561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
257260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
258f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
259f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
260bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
261d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2648fb954263dd2f918ad339045cc6d82e346515599Romain Guy    bool skip = mSnapshot->skip;
2658fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (!skip) {
2668fb954263dd2f918ad339045cc6d82e346515599Romain Guy        mSaveCount--;
2678fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
2695cbbce535744b89df5ecea95de21ee3733298260Romain Guy
2708fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (!skip) {
2718fb954263dd2f918ad339045cc6d82e346515599Romain Guy        return restoreClip;
2728fb954263dd2f918ad339045cc6d82e346515599Romain Guy    } else {
2738fb954263dd2f918ad339045cc6d82e346515599Romain Guy        bool restorePreviousClip = restoreSnapshot();
2748fb954263dd2f918ad339045cc6d82e346515599Romain Guy        return restoreClip || restorePreviousClip;
2758fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2775cbbce535744b89df5ecea95de21ee3733298260Romain Guy
278f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
279bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
280bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
281bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
282bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
287d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
290d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
303bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
305bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
306bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
307bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
312d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
313d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
314d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
315dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
316dda570201ac851dd85af3861f7e575721d3345daRomain Guy
317f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
318f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
319dda570201ac851dd85af3861f7e575721d3345daRomain Guy
320f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
321f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
322f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
323bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
324bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
325f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
326f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
327f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
328f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
329f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
330f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
331f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
332f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
333dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
334dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
335dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
336dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3378fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3388fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
339dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
340dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
341d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
342f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
343f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
3448fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount--;
3451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3468fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSnapshot->skip = true;
347f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
348079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
3491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mSnapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
350f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
3511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
352f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
353f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
354079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
355260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
356f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
357f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
3581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glViewport(0, 0, right - left, bottom - top);
3591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Don't flip the FBO, it will get flipped when drawing back to the framebuffer
3601d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, 0.0f, bottom - top, -1.0f, 1.0f);
361f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
362d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
363bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
364bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
3661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
3671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
3681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
3691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Unbind current FBO and restore previous one
3721d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
3731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
3741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
3761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& clip = previous->clipRect;
3771d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3781d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3791d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
3801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
3811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
3831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
3841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
3861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
3871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
3881d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!mLayerCache.put(size, layer)) {
3891d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
3901d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3911d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteFramebuffers(1, &layer->fbo);
3921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
3931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
3951d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3961d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
3971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
398bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
4037ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
404f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
405f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
406f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4077ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
408f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
409f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
410f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
412f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
413f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
414f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
416f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
417f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
418f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
420f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
421f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
422f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
4247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
425f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
426f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
427f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
428f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
429f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
430f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
431bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
432079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
433f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4349d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4359d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4369d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
437079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
438bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
439bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
440c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
4411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
4421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mSnapshot->transform.mapRect(r);
443c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
444c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
445c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
446079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
447079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4487ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4507ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
451079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
452e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
453e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
454f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
455f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
456f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
457f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
458c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
46661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
467f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4689cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
46922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
47022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
4716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
474f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
475f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
476f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
477f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
478f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
48361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
484f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4859cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
48622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
48722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
48882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
489f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
490f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
494f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
49961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
500f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
5019cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
50222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
506c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
511c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
51482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
517ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
518ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
519deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
520deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
5216926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5226926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
52561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
526f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
5279cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
52822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
529f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
530f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
531f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
532f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
533f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
534f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
535fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
536fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
537f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
538f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
539f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
540a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
541a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
54216202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
543f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
544f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
54585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
546079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5473d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
548c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
550bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
555026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
556026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
557026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
558026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
559026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
560026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
561026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
562026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
563026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
564026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
565026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
566d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
567026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
568026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
569026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
570026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
571c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5729d5316e3f56d138504565ff311145ac01621dff4Romain Guy
573e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
574e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
575e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
576e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
577e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
578e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
579a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
580e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
581e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
582e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
583e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
584e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
585e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
586e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
587e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
588e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
589e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
590e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
591e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
592e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
593694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
594694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
595694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
596694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
5981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
5991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
6001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const ShadowTexture* shadow = mDropShadowCache.get(paint, text, bytesCount,
6011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
6021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
6030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        setupShadow(shadow, x, y, mode);
6050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
6070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
6080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
6091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
6101e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
611694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    uint32_t color = paint->getColor();
612694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat a = alpha / 255.0f;
613694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
614694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
615694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
616694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
61706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
618db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
61906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(mFontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
6210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
62206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
62309147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
624e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
625694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
626694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
628a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
6290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
630694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
631694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6337fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
63622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const PathTexture* texture = mPathCache.get(path, paint);
6379cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
63822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6427fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
6457fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
6467fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6477fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6487fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6497fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    const float x = texture->left - texture->offset;
6511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    const float y = texture->top - texture->offset;
6520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
6540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
6560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
6570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDisableVertexAttribArray(mCurrentProgram->getAttrib("texCoords"));
6587fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
6597fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
661d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
662d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
663d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
664d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
66506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
66606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
66706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
66806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
66906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
67006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
67106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->set(&mTextureCache, &mGradientCache);
67206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
6737fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6747fac2e18339f765320d759e8d4c090f92431959eRomain Guy
675d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
676db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
677db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
678db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
679db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
680db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
681db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
682db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
683db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
684db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
685db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
686db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
687db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
6881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
6891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6911e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
6921e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
6931e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6941e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6951e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
6961e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
6971e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
6981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
6991e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
7001e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
7011e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
7021e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
7031e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
7046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
7056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
7066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
7070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
7080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode) {
7090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
7100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
7110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat a = ((mShadowColor >> 24) & 0xFF) / 255.0f;
7130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
7140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
7150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
7160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
7180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
7190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
7220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
7230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
7240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
7250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
7260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
7290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
7300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
7310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
7320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
7330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
7340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
7350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
7390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
7420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
7460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     useProgram(mProgramCache.get(description));
7470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup the blending mode
7490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     chooseBlending(true, mode);
7500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
7510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
7520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
7540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
7550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
7570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
7580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
7600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
7650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
7660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
7670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
7680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
7700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glUniform4f(mCurrentProgram->color, r, g, b, a);
7710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
7760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
7770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->setupProgram(mCurrentProgram);
7800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
7850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
7930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
7940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
7950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
7960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
7970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
7980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
8000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
8010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
8020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
8030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
8050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
8060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
8080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
8090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
8120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
8130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
8140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
8160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
8170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
8180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
8190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
8210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
8220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
8270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
8280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
8290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
8300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
8310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
8320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
8330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
835026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
8363d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
837d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
83806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
839d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
840d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
841d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
842d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
843026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
844d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
845c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
846c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
847c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
848c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
84906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
8509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
85106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup the blending mode
85206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
8539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
85406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
855889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
85606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
85706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
858c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
859db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
860db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
861db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
862c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
86306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
864889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
865c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
86606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
867889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
868ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
869c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
87006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
871889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
872889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
87306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
87406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
875889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
87606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
87706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
878889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
87906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
880d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
88106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
88206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
88306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
884d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
885db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
886db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
887db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
888d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
88906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
890889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
891d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
892d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
89382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
894a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
89582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
89682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
89782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
89882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
899a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
900ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
90185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
90285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
903bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
904a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
905a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
906ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
907f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
908f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
909f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
910a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
911f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
912889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
913889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
914db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
915db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
916db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
917889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
918bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
919bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
920bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
921889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
922889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
923bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
924a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
925889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
926889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
92706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
928889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
929c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
930a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
931889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
932bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
933889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
934889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
935889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
936889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
937ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
938889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
939bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
940db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
941db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
942db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
943db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
944db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
945f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
946ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
947f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
948f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
949f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
950889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
95182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
95282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
95382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
95482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
95582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
95682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
95782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
95882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
95982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
96082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
96182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
96282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
96382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
96482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
96582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
96682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
96782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
96882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
96982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
97082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
97182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
97282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
97382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
97482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
975bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
976bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
977889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
978d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
979889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (mCurrentProgram != NULL) mCurrentProgram->remove();
980d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
981d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
9826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
983260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
9846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
985260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
986260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
987026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
988ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
98982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
99082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
99182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
99282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
9938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
9948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
9968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
9978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
9988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
9998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
10008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
10018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
10048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
10058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
10068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
10078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
10088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
10098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
10108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
10118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
10128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
10138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1014026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1015026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1016889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1017889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1018ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1019a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1020a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1021a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1022a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
10239d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1024e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1025