OpenGLRenderer.cpp revision a1db574036c9bc2d397b69f8200594027e1fff16
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
245cbbce535744b89df5ecea95de21ee3733298260Romain Guy
25121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
37121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// These properties are defined in mega-bytes
38121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
39121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
41121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
42c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
43c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10.0f
44f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
45c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
46dda570201ac851dd85af3861f7e575721d3345daRomain Guy
47121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
48121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
49121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
50dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
51bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
52bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
579d5316e3f56d138504565ff311145ac01621dff4Romain Guy
58026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
60bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
61bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
62bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
669d5316e3f56d138504565ff311145ac01621dff4Romain Guy
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
70c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
71c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
72c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
73c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
74bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
93026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
94e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
95d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guystatic const GLint gTileModes[] = {
96d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
105dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
107dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
108f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
109c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
110f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
11185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1129d5316e3f56d138504565ff311145ac01621dff4Romain Guy
113121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
114121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
115dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
116c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
118c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
120dda570201ac851dd85af3861f7e575721d3345daRomain Guy
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
123c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
124dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
126c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
130c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
132c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
133121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
134121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
135d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawColorProgram = new DrawColorProgram;
136d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram = new DrawTextureProgram;
137f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mDrawLinearGradientProgram = new DrawLinearGradientProgram;
138d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mCurrentProgram = mDrawTextureProgram;
139d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
140d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = kShaderNone;
141a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
142a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
143d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = NULL;
144d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = NULL;
145026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1461e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    mLastTexture = 0;
1471e79386ba34f0db38c1b35b22cdf122632534354Romain Guy
148026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
149e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
150e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
153ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
154ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
155dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
156c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
1576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
158e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
159e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
161f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
162f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
163f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
16608ae317c21ec3086b5017672bba87420cc38a407Romain Guy
167260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
169bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
171f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
172e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
173e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
177f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
179bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
18108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
182bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
184c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
185f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
187bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
190f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
193bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
196bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1987ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
200bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
2057ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2157ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
230bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
231f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2347ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
235bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
236f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
237260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
238f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
239f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
240bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
243bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2465cbbce535744b89df5ecea95de21ee3733298260Romain Guy
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2495cbbce535744b89df5ecea95de21ee3733298260Romain Guy
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
252dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
253dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
254dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
255dda570201ac851dd85af3861f7e575721d3345daRomain Guy
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
257d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
258d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2595cbbce535744b89df5ecea95de21ee3733298260Romain Guy
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
261079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
264dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
265dda570201ac851dd85af3861f7e575721d3345daRomain Guy
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
267d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
269dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
270dda570201ac851dd85af3861f7e575721d3345daRomain Guy
271dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
272a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
274dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
275f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
276f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
277dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
278dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
279bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
280dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
281dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
282dda570201ac851dd85af3861f7e575721d3345daRomain Guy
283dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
284dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
285bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
287f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
315bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
316bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
317d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
318d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
319d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
320bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
321d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
322d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
323bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
324d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
325dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
326dda570201ac851dd85af3861f7e575721d3345daRomain Guy
327f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
328f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
329dda570201ac851dd85af3861f7e575721d3345daRomain Guy
330f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
331f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
332f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
333bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
334bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
335f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
336f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
337f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
338f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
339f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
341f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
342f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
343dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
344d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
345dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
346dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
347dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
348dda570201ac851dd85af3861f7e575721d3345daRomain Guy
349dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
350dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
351d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
352f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
353f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
354f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
355f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
356079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
357f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
358f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
359f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
360079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
361260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
362f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
363f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
364260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
365f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
366d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
367bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
368bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
369bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
370f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
373f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
385f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3867ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3907ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
392f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
393f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
398f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
402bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
403079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
404f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4059d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4069d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4079d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
408079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
409bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
410bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
411c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
412c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
413079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
414c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
415c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
416c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
417079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
418079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
422079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
423e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
424e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
425f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
426f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
427f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
428f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
429c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
437f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
443f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
444f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
445f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
450f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
45182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
452f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
453f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
457f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
462f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
466c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
471c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
47482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
477ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
478ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
479deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
480deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
485f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
486f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
489f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
490f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
491f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
492fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
493fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
494f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
495f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
496f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
497a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
498a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
49916202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
500f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
501f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
50285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
503079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5043d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
505c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5069d5316e3f56d138504565ff311145ac01621dff4Romain Guy
507bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
515026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
516026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
517026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
520026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
521026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
522026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
523d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
524026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
525026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
526026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
527026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
528c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5299d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
531d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
532d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
533d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
534d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
535d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = OpenGLRenderer::kShaderNone;
536f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = NULL;
537d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = false;
538a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
539a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
540d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
541d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
542d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX,
543d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) {
5447fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderBitmap;
545d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = hasAlpha;
546d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = bitmap;
547a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileX];
548a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileY];
549d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = matrix;
550d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
551d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
552c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
553c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float* positions, int count, SkShader::TileMode tileMode, SkMatrix* matrix,
554c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        bool hasAlpha) {
555f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    // TODO: We should use a struct to describe each shader
5567fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderLinearGradient;
557f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = shader;
5587fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBlend = hasAlpha;
559a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileMode];
560a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileMode];
5617fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderMatrix = matrix;
5627fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBounds = bounds;
5637fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderColors = colors;
5647fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderPositions = positions;
565c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mShaderCount = count;
5667fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
5677fac2e18339f765320d759e8d4c090f92431959eRomain Guy
568d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
5696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
5706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
5716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
572026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
5733d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
574d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
575d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShader != kShaderNone) {
576d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
577d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
578d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
579d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
580026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
581d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
582d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
583d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    switch (mShader) {
5847fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderBitmap:
585d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            drawBitmapShader(left, top, right, bottom, a, mode);
586d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            return;
5877fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderLinearGradient:
588c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            drawLinearGradientShader(left, top, right, bottom, a, mode);
589c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            return;
590d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        default:
591d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            break;
592d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
593026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
594c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
595c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
596c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
597c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
5986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Pre-multiplication happens when setting the shader color
599d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    chooseBlending(alpha < 255 || mShaderBlend, mode);
6009d5316e3f56d138504565ff311145ac01621dff4Romain Guy
601c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
602c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
6039d5316e3f56d138504565ff311145ac01621dff4Romain Guy
604079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    if (!useProgram(mDrawColorProgram)) {
605d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        const GLvoid* p = &gDrawColorVertices[0].position[0];
606079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE,
607d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy                gDrawColorVertexStride, p);
608d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
609d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
6103d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    if (!ignoreTransform) {
611079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
6123d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    } else {
6133d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        mat4 identity;
614079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, identity);
6153d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    }
6169d5316e3f56d138504565ff311145ac01621dff4Romain Guy
617079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    glUniform4f(mDrawColorProgram->color, r, g, b, a);
6189d5316e3f56d138504565ff311145ac01621dff4Romain Guy
619c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
62082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
621026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
622c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::drawLinearGradientShader(float left, float top, float right, float bottom,
623c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float alpha, SkXfermode::Mode mode) {
624c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Texture* texture = mGradientCache.get(mShaderKey);
625c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (!texture) {
626a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        SkShader::TileMode tileMode = SkShader::kClamp_TileMode;
627a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        switch (mShaderTileX) {
628a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_REPEAT:
629a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kRepeat_TileMode;
630a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
631a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_MIRRORED_REPEAT:
632a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kMirror_TileMode;
633a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
634a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        }
635a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
636c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        texture = mGradientCache.addLinearGradient(mShaderKey, mShaderBounds, mShaderColors,
637a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                mShaderPositions, mShaderCount, tileMode);
638c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
639c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
640c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
641c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
642c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
643c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    useProgram(mDrawLinearGradientProgram);
644c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mDrawLinearGradientProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
645c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
646c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    chooseBlending(mShaderBlend || alpha < 1.0f, mode);
647a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    bindTexture(texture->id, mShaderTileX, mShaderTileY);
648c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
649c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Rect start(mShaderBounds[0], mShaderBounds[1], mShaderBounds[2], mShaderBounds[3]);
650c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (mShaderMatrix) {
651c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mat4 shaderMatrix(*mShaderMatrix);
652c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        shaderMatrix.mapRect(start);
653c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
654c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mSnapshot->transform.mapRect(start);
655c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
656c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientX = start.right - start.left;
657c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientY = start.bottom - start.top;
658c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
659c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mat4 screenSpace(mSnapshot->transform);
660c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    screenSpace.multiply(mModelView);
661c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
662c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    // Always premultiplied
663c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform4f(mDrawLinearGradientProgram->color, alpha, alpha, alpha, alpha);
664c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform2f(mDrawLinearGradientProgram->start, start.left, start.top);
665c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform2f(mDrawLinearGradientProgram->gradient, gradientX, gradientY);
666c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform1f(mDrawLinearGradientProgram->gradientLength,
667c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            1.0f / (gradientX * gradientX + gradientY * gradientY));
668c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniformMatrix4fv(mDrawLinearGradientProgram->screenSpace, 1, GL_FALSE,
669c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            &screenSpace.data[0]);
670c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
671c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glVertexAttribPointer(mDrawLinearGradientProgram->position, 2, GL_FLOAT, GL_FALSE,
672c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            gDrawTextureVertexStride, &mDrawTextureVertices[0].position[0]);
673c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
674c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
675c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
676c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
677d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom,
678d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        float alpha, SkXfermode::Mode mode) {
679d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const Texture* texture = mTextureCache.get(mShaderBitmap);
680d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
681d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float width = texture->width;
682d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float height = texture->height;
683d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
684d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // This could be done in the vertex shader but we have only 4 vertices
685d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u1 = 0.0f;
686d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v1 = 0.0f;
687d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u2 = right - left;
688d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v2 = bottom - top;
689d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
690d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShaderMatrix) {
691d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkMatrix inverse;
692d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mShaderMatrix->invert(&inverse);
693d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mat4 m(inverse);
694d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        Rect r(u1, v1, u2, v2);
695d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        m.mapRect(r);
696d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
697d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u1 = r.left;
698d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u2 = r.right;
699d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v1 = r.top;
700d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v2 = r.bottom;
701d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
702d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
703d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u1 /= width;
704d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u2 /= width;
705d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v1 /= height;
706d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v2 /= height;
707d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
708d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
709d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
710d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend,
711d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
712d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
713d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
714d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
715d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
71682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
717a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
71882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
71982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
72082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
72182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
722a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
723a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
72485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
72585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
726bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
727a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
728a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
729f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
730f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
731f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
732f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
733a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
734f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
735bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
736bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
737bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
738d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    useProgram(mDrawTextureProgram);
739d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
740bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
741a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
742a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    bindTexture(texture, mShaderTileX, mShaderTileY);
743c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
744a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
745c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    //glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha);
746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha);
747bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
748d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE,
749f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, vertices);
750d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE,
751f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, texCoords);
752bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
753f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
754f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
755f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
756f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
757f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
75882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
75982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
76082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
76182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
76282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
76382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
76482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
76582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
76682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
76782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
76882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
76982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
77082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
77182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
77282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
77382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
77482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
77582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
77682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
77782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
77882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
77982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
78082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
78182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
78282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
78382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
784bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
785bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
786d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guybool OpenGLRenderer::useProgram(const sp<Program>& program) {
787d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
788d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram->remove();
789d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
790d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
7916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
792260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
7936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
794260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
795260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
796026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
79782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex* v = &mDrawTextureVertices[0];
79882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
79982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
80082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
80182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
8028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
8058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
8068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
8078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
8088ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
8098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
8108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
8118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8128ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
8138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
8148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
8158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
8168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
8178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
8188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
8198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
8208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
8218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
8228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
823026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
824026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
825a1db574036c9bc2d397b69f8200594027e1fff16Romain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT) {
826a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    if (texture != mLastTexture) {
827a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
828a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        mLastTexture = texture;
829a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    }
830a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    // TODO: Don't set the texture parameters every time
831a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
832a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
833a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
834a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
8359d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
836e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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