OpenGLRenderer.cpp revision a674ab74e359ac73b4c4dd6b1a3a771836ac7e40
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Properties.h"
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
39c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#define DEFAULT_LAYER_CACHE_SIZE 6.0f
417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy#define DEFAULT_PATH_CACHE_SIZE 6.0f
42f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
43c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
44dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
47121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
48121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
49121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
50dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
51bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
57026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
58026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
59ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
60c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
61c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
62c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
63c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
64bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
65ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
66ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
70889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
71889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
72889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
73889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
74889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
75889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
76889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
91026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
92026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
93e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
94889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
98d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
99d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
104dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
106dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
107f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
108c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
1097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mPathCache(MB(DEFAULT_PATH_CACHE_SIZE)),
110f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
11185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1129d5316e3f56d138504565ff311145ac01621dff4Romain Guy
113121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
114121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
115dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
116c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
118c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
120dda570201ac851dd85af3861f7e575721d3345daRomain Guy
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
122dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
123c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
124dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
126c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
1307fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mGradientCache.setMaxSize(MB(atof(property)));
131c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
132c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
133121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
134121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
1357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
1367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        LOGD("  Setting path cache size to %sMB", property);
1377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mPathCache.setMaxSize(MB(atof(property)));
1387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    } else {
1397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        LOGD("  Using default path cache size of %.2fMB", DEFAULT_PATH_CACHE_SIZE);
1407fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    }
1417fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
142889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram = NULL;
14306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
144db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
145026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
146ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
147ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
148ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
149ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
150ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
151ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
152ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
153889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
154889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
155e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
156e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
159ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
160ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
161dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
162c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
1636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
164e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
165e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
166f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
167f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
168f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
169f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
17108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
17208ae317c21ec3086b5017672bba87420cc38a407Romain Guy
173260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
174bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
177ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot->height = height;
178e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
179e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
18085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
181b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot = new Snapshot(mFirstSnapshot);
1827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
18408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
18708ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
188bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
190c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
192b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
193bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
195f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
196f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
197f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
198f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
2117ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
214bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
223bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
228bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
232bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
237f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2407ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
241bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
242f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
243260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
244f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
245f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
249bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
250d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2525cbbce535744b89df5ecea95de21ee3733298260Romain Guy
253d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
254d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2555cbbce535744b89df5ecea95de21ee3733298260Romain Guy
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
257dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
258dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
259dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
260dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
261dda570201ac851dd85af3861f7e575721d3345daRomain Guy
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2655cbbce535744b89df5ecea95de21ee3733298260Romain Guy
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
267079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
269bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
270dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
271dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
272dda570201ac851dd85af3861f7e575721d3345daRomain Guy
273dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
274a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
275bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
276dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
277f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
278f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
279dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
280dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
282dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
283dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
284dda570201ac851dd85af3861f7e575721d3345daRomain Guy
285dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
286dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
287bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
288bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
289f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
310d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
311d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
312d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
313d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
315bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
316bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
318bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
319d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
320d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
321d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
322bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
323d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
324d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
325d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
326dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
327dda570201ac851dd85af3861f7e575721d3345daRomain Guy
328f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
329f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
330dda570201ac851dd85af3861f7e575721d3345daRomain Guy
331f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
332f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
333f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
334bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
335bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
336f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
337f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
338f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
339f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
341f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
342f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
343f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
344dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
345d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
346dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
347dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
348dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
349dda570201ac851dd85af3861f7e575721d3345daRomain Guy
350dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
351dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
352d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
353f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
354f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
355f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
356f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
357079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
358f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
359f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
360f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
361079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
362260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
363f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
364f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
365260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
366f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
367d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
368bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
369bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
370bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
372f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
373f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
374f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3757ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
376f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3797ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
380f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
385f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3877ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3917ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
392f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
393f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
394f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3957ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
398f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
400f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
401f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
402f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
403bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
404079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
405f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4069d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4079d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4089d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
409079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
410bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
411bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
412c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
413c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
414079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
415c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
416c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
417c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
418079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
419079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4207ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4217ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
423079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
424e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
425e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
426f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
427f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
428f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
429f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
430c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
43861c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
439f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4409cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
44122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
44222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
4436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
446f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
447f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
448f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
449f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
450f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
45561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
456f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4579cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
45822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
45922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
46082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
461f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
462f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
466f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
47161c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
472f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4739cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
47422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
4758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
478c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
483c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
48682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
489ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
490ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
491deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
492deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
49761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
498f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
4999cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
50022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
501f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
502f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
503f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
504f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
505f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
506f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
507fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
508fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
509f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
510f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
511f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
512a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
513a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
51416202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
515f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
516f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
51785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
518079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5193d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
520c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5219d5316e3f56d138504565ff311145ac01621dff4Romain Guy
522bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5236926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5246926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5256926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5266926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
527026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
528026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
529026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
530026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
531026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
532026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
533026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
534026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
535026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
536026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
537026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
538d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
539026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
540026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
541026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
542026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
543c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
545a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
546a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
547a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
548a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
549e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
550e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
551e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
552e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
553e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
554e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
555a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
556e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
557e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
558e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
559e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
560e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
561e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
562e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
563e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
564e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
565e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
566e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
567e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
568e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
569694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
570694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
571694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
572694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
573694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    uint32_t color = paint->getColor();
574694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat a = alpha / 255.0f;
575694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
576694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
577694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
578694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
579694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mModelView.loadIdentity();
580694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
58106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
582db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Needs to be set prior to calling FontRenderer::getTexture()
583db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
58406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
585889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
586889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
587889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasAlpha8Texture = true;
58806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
58906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
59006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
591db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
592db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
593db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
594889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
595889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
596889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
597694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
598db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Text is always blended, no need to check the shader
599694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    chooseBlending(true, mode);
60006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(mFontRenderer.getTexture(), GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
60106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
602889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
603889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
604889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
605694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
606694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Always premultiplied
607889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
608694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
60906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    textureUnit++;
61006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
61106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
61206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
61306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
614db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
615db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
616db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
61706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
61809147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
61965ef909776c03417d8b597738da54ca211e37e4fAlex Sakhartchouk    mFontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
620e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
621694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
622694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
623889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
624a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
625a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    // Handle underline and strike-through
626a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    uint32_t flags = paint->getFlags();
627a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
628a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        float underlineWidth = length;
629a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        // If length is > 0.0f, we already measured the text for the text alignment
630a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        if (length <= 0.0f) {
631a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            underlineWidth = paint->measureText(text, bytesCount);
632a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        }
633a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
634a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        float offsetX = 0;
635a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        switch (paint->getTextAlign()) {
636a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            case SkPaint::kCenter_Align:
637a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                offsetX = underlineWidth * 0.5f;
638a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                break;
639a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            case SkPaint::kRight_Align:
640a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                offsetX = underlineWidth;
641a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                break;
642a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            default:
643a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                break;
644a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        }
645a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
646a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        if (underlineWidth > 0.0f) {
647a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            float textSize = paint->getTextSize();
648a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            float height = textSize * kStdUnderline_Thickness;
649a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
650a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            float left = x - offsetX;
651a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            float top = 0.0f;
652a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            float right = left + underlineWidth;
653a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            float bottom = 0.0f;
654a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
655a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
656a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                top = y + textSize * kStdUnderline_Offset;
657a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                bottom = top + height;
658a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                drawRect(left, top, right, bottom, paint);
659a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            }
660a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
661a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
662a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                top = y + textSize * kStdStrikeThru_Offset;
663a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                bottom = top + height;
664a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy                drawRect(left, top, right, bottom, paint);
665a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy            }
666a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy        }
667a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    }
668694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
669694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
6707fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
6717fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
6727fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
6737fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
67422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const PathTexture* texture = mPathCache.get(path, paint);
6759cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
67622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6777fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6787fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6797fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6807fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6817fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6827fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
6837fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
6847fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6857fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6877fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    // Describe the required shaders
6897fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    ProgramDescription description;
6907fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    description.hasTexture = true;
6917fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    description.hasAlpha8Texture = true;
6927fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    if (mShader) {
6937fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mShader->describe(description, mExtensions);
6947fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    }
6957fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    if (mColorFilter) {
6967fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mColorFilter->describe(description, mExtensions);
6977fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    }
6987fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6997fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    // Build and use the appropriate shader
7007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    useProgram(mProgramCache.get(description));
7017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    // Setup the blending mode
7037fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    chooseBlending(true, mode);
7047fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    bindTexture(texture->id, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
7057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), textureUnit);
7067fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7077fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
7087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glEnableVertexAttribArray(texCoordsSlot);
7097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7107fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    // Setup attributes
7117fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
7127fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
7137fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
7147fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy            gMeshStride, &mMeshVertices[0].texture[0]);
7157fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7167fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    // Setup uniforms
7177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    mModelView.loadTranslate(texture->left - texture->offset,
7187fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy            texture->top - texture->offset, 0.0f);
7197fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    mModelView.scale(texture->width, texture->height, 1.0f);
7207fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
7217fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
7237fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7247fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    textureUnit++;
7257fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    // Setup attributes and uniforms required by the shaders
7267fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    if (mShader) {
7277fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
7287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    }
7297fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    if (mColorFilter) {
7307fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
7317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    }
7327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7337fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    // Draw the mesh
7347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
7357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glDisableVertexAttribArray(texCoordsSlot);
7377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
7387fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
740d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
741d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
742d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
743d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
74406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
74506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
74606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
74706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
74806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
74906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
75006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->set(&mTextureCache, &mGradientCache);
75106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
7527fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
7537fac2e18339f765320d759e8d4c090f92431959eRomain Guy
754d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
755db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
756db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
757db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
758db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
759db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
760db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
761db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
762db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
763db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
764db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
765db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
766db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
7676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
7686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
7696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
770026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
7713d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
772d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
77306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
774d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
775d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
776d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
777d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
778026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
779d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
780c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
781c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
782c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
783c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
78406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
7859d5316e3f56d138504565ff311145ac01621dff4Romain Guy
78606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup the blending mode
78706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
7889d5316e3f56d138504565ff311145ac01621dff4Romain Guy
78906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
790889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
79106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
79206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
793c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
794db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
795db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
796db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
797c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
79806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
799889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
800c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
80106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
802889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
803ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
804c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
80506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
806889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
807889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
80806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
80906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
810889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
81106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
81206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mCurrentProgram->set(mOrthoMatrix, mModelView, identity);
813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
81406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform4f(mCurrentProgram->color, r, g, b, a);
815d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
81606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
81706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
81806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->setupProgram(mCurrentProgram, mModelView, *mSnapshot, &textureUnit);
819d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
820db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
821db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
822db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
823d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
82406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
825889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
826d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
827d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
82882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
829a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
83082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
83182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
83282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
83382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
834a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
835ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
83685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
83785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
838bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
839a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
840a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
841ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
842f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
843f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
844f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
845a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
846f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
847889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
848889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
849db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
850db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
851db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
852889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
853bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
854bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
855bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
856889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    useProgram(mProgramCache.get(description));
857889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mCurrentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
858bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
859a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
860889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
861889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
86206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
863889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform1i(mCurrentProgram->getUniform("sampler"), 0);
864c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
865a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
866889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glUniform4f(mCurrentProgram->color, alpha, alpha, alpha, alpha);
867bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
868889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
869889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    int texCoordsSlot = mCurrentProgram->getAttrib("texCoords");
870889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
871889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(mCurrentProgram->position, 2, GL_FLOAT, GL_FALSE,
872ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
873889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
874bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
875db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
876db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
877db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->setupProgram(mCurrentProgram);
878db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
879db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
880f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
881ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
882f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
883f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
884f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
885889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
88682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
88782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
88882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
88982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
89082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
89182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
89282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
89382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
89482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
89582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
89682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
89782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
89882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
89982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
90082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
90182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
90282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
90382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
90482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
90582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
90682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
90782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
90882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
90982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
910bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
911bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
912889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
913d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
914889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        if (mCurrentProgram != NULL) mCurrentProgram->remove();
915d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
916d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
9176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
918260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
9196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
920260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
921260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
922026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
923ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
92482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
92582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
92682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
92782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
9288ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
9298ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9308ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
9318ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
9328ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
9338ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
9348ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
9358ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
9368ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
9398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
9408ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
9418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
9428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
9438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
9448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9458ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
9468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
9478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
9488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
949026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
950026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
951889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
952889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
953ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
954a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
955a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
956a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
957a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
9589d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
959e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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