OpenGLRenderer.cpp revision ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0e
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
33a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
34e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
35e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
369d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
64b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
65b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
66b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
77e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
82b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
83b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
84b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
96889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
97b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
98b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
106fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
108db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
110026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
113ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
115e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
127260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy
132eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
133eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
134746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
135746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1397d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1407d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1417d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1427d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
143fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
144fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
14784962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
14884962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy
1498fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
150f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
151fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
152fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
153d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1557d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glEnable(GL_SCISSOR_TEST);
1567d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1577d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1587d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1596b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1616b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
163bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
165b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
166b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
168b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
170a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
171a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
172a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
173a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
174a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
175b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
176b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
177c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
178c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
179e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
180e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
181e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
182e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
183c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
184b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
185b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1866c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
19350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
1966c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
197eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
198da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
200746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
202f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
203f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
20442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
20503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
20650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
20750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
20950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
21050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
213cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
214daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
215f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
216f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
217f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
218d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
219d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
220d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
221d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
222d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
223d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        Rect clip(*mSnapshot->clipRect);
224d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        clip.snapToPixelBoundaries();
225d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
226d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
227d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
228d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
229cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    float bounds[4];
230cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    status_t result = (*functor)(&bounds[0], 4);
231cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
232cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
233cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        Rect localDirty(bounds[0], bounds[1], bounds[2], bounds[3]);
234cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
235cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
236cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
237daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
238cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
239daf98e941e140e8739458126640183b9f296a2abChet Haase}
240daf98e941e140e8739458126640183b9f296a2abChet Haase
241f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
242f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
243f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
244f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
245bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
247bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
248bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
249bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
251bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
252bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
253bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
258bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
259bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2608fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2628fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
265bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
266bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2698fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
270bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
272bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
275eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
276bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
279bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
280eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
281eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
282eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
283eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
284eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
285eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2868b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2878b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2888b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2892542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
290746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
2918fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2922542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2935ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
2945ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
2955ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
2965ec9924d24495822b589f1a17996655d66273b30Romain Guy
2972542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2995cbbce535744b89df5ecea95de21ee3733298260Romain Guy
300f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
302bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
303bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3055c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
306eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
307eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
309af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
310e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
311e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
312e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
313e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
314e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
315e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
316e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
317e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
318e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
319e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
320e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
321e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
322e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
323a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
324a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
325e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
326d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
327d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
328dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
329dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
330d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
331d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
332bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
333bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
334bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
335bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3378aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3388b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3428b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
343d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3656b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
37087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
39087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
39187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
39287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
39387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
39487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
396d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
398eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
399eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
400fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
401dda570201ac851dd85af3861f7e575721d3345daRomain Guy
402eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
403eb99356a0548684a501766e6a524529ab93304c8Romain Guy
404f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4067b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
407eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
408ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
410ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
411ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
412ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
413ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
414ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
415ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
416ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
417ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
418ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
419ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
420ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
421ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
422ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
424bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
425746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
426746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
42732963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
428dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
429e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
430dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
431dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
432dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
433af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
434b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
435b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
436dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4388550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
439f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
440f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
441bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
442bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
443dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
444f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4468550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4478550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
448171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy    layer->colorFilter = mColorFilter;
449dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4508fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4518fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
452dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
454eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
456eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
457eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
458eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
459514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
460514fb18827186591d66973c2362c859b64b63556Romain Guy            if (layer->empty) {
461514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
462514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, layer->width, layer->height, 0);
463514fb18827186591d66973c2362c859b64b63556Romain Guy                layer->empty = false;
464514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
465514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
466514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
467514fb18827186591d66973c2362c859b64b63556Romain Guy            }
4687b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
4697b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            // Clear the framebuffer where the layer will draw
4707b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glScissor(bounds.left, mSnapshot->height - bounds.bottom,
4717b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy                    bounds.getWidth(), bounds.getHeight());
4727b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4737b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
4747b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
4757b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy            dirtyClip();
476ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
477eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
478f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
479d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
480bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
481bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5035ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5611d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5621d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5631d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5641d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5651d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5661d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
568eb99356a0548684a501766e6a524529ab93304c8Romain Guy
569eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
570eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
571eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
572eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
573eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
577eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
578f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
582f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
583f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
58403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5858b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
586746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
590eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
592171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
593171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            setupColorFilter(layer->colorFilter);
594171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
596171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
597171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
598171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
599eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
600514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!rect.isEmpty()) {
601514fb18827186591d66973c2362c859b64b63556Romain Guy            dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
602514fb18827186591d66973c2362c859b64b63556Romain Guy            composeLayerRect(layer, rect, true);
603514fb18827186591d66973c2362c859b64b63556Romain Guy        }
604eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
606eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
607eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
608eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
609eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
610eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
611eb99356a0548684a501766e6a524529ab93304c8Romain Guy
612eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
613eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
614eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
615eb99356a0548684a501766e6a524529ab93304c8Romain Guy
616746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
617746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
618eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6198550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
6221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect);
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
6505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
652f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
6535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6577230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
6587230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
6597230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
660ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
6617230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
6627230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
6637230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
6647230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
665ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
6667230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawTexture(layer->texture);
667c038ea358aadca082198f3effc550d33135bf426Romain Guy        setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
6687230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
674f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
676f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6987230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
7075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
7085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
7123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
7143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
7153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
7173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
7183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
7193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
7203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
7223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
7233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
7253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
7263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
7273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
7283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
7293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
7313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
7323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
7333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
7343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
7353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
7363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
740f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
743f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
751f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
753f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
7551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
7561bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
7571bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
7581bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
7591bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
7601bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
7611bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
7621bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7631bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
7641bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
7655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
770bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
771f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
772f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
773f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
774f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7758aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
776f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
777f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
778f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
780f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
781f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
782f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
7838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
784f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
785f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
786807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
787807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
788807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
789807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
790f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
7918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
792f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
793f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
79441030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
79599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
79699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
79799bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
79899bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
79941030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
80041030da16856c8869e1e51d4a0405432fa96614eRomain Guy
801f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
8028aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
803f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
804f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
805f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
806e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
807e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
808e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
809e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
810f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
811f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
812f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
813f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
814f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
815f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
816bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
817e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
818e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
819eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
820746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8219d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8229d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8239d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
824079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
825bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
826bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
827c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
828af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
829dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
830dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
831dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8338aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
834d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
835d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
836d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
837d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
838d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
839d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
840c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
841c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
842079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
843079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8447ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
845746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8478aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
848e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
849e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
850f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
85170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
85270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
85370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
85470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDraw() {
85570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
85670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
85770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
85870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
85970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
86070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
86170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
86270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
86370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
8648d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
86570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
86670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
86770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
86870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
86970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
87070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
87170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
87270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
8738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
8748d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
8758d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
8768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
8778d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
87870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
879fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
880fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
881fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
88270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
88370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
88470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
88570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
88686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
88786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
88886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
88986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
89086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
89186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
89286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
89386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
89486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
89586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
89670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
89770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
89870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
89970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
90070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
90170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
90270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
90370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
90470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
90586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
90686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
90786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
90886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
90986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
91086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
91186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
91286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
91386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
91470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
91570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
91670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
91770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
91870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
91970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
92070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
92170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
92270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
92370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
92470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
92570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
92670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
92770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
92870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
92970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
93070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
93170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
93270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
93370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
93470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
93670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
93770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
93870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
93970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
94070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
94170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
94270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
94470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
94570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
94670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
94870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
95070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
95170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
95270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
95370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
95470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
9568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawModelViewIdentity() {
9578d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
9588d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
9598d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
96070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
96170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
96270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
96370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
96770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
96886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
96986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
97086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
97186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
97286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
97386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
97486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
97586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
97686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
97786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
97870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
97970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
98070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
9815536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
98370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
98570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
98686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
9875536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
98886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
9895536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
9905536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
9915536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
99270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
99370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
99470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
99570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
99670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
99770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
99870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
99970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
100070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
10018d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
10028d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
10038d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
10048d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
10058d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10068d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
100770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
100870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
101170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
102070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
102170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
102570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
1035cf28957c89127ccfc82d535903c776124665446aDavid Li    if (mTexCoordsSlot >= 0) {
10368d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
10378d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
104370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
104470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1045f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1046f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1047f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
10487b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
10497b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        Rect& dirty, uint32_t level) {
10507b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (quickReject(0.0f, 0.0f, width, height)) {
10517b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
10527b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
10537b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
10540fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
10550fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
10560fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
1057cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
10580fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
10597b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
1060daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
10610fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
10620fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
10635c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
10646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
10656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
10666926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
10676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
10686926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10696926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10706926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
107186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
10728164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
10739cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
107422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
107522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
10766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
10778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10795c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1080f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1081f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1082f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1083f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
10846926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
10856926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
108886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
10898164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
10909cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
109122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
109222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
10935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
10945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
10955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
10965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
10975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
10985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1099f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1100f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
11015a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
11025a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
11035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
11045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
11055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
11065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
11075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
11095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11105a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
11115a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
11125a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
11135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
11155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
11165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
11175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
11195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1120b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1121b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1122b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1123b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1124b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1125b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1126b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1127b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1128b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1129b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1130b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1131a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1132a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
11335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
11345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
11355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
11365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
11375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
11395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
11405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
11415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
11425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
11445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
11455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
11465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
11475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
11485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
11495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
11505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
11515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
11535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
11545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
11555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
11575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
11585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1159b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1160b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1161b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1162b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1163b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1164b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1165b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1166b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1167b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1168b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
11695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
11705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
11715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1172b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1173b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1174b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1175b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1176b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1177b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
11785a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
11795a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1180b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
11815a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
11825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
11848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
11858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
11865c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
11876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
11886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
11896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
11906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1191746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
11928164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11939cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
119422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
11958164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
11968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
11978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
11988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1199c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
12008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
12018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
12028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
12038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
1204c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
120503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
12068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
12078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
120803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
120903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
121003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
121103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
12126620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
12136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
12146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
12156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
12166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
12176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
12186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
12206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
12216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
12226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
12246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
12258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1227ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1228ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
12294aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
12304bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
12315c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
12326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
12336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1236746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
12378164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12389cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
123922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
12408164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1241f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1242f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1243f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1244f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1245f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
12462728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
12474bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1248f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1249a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
12506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1251a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
12525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
12538168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1254c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1255c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
12565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
12575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
12588ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
12596620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1260c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1261c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1262c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
12636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1264c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1265c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
12666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
12675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1269a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
12705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
12726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
12736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
12746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
12756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
12766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
12776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
12786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
12796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
12806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
12816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
12826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
12836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
12846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1285054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1286f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1287f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
12885c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1289af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1290dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1291a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isAA = paint->isAntiAlias();
1292a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1293a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // A stroke width of 0 has a special meaningin Skia:
1294a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // it draws an unscaled 1px wide line
1295a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1296a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1297759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
1298759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
1299759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1300759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1301a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    int verticesCount = count >> 2;
13027230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy    int generatedVerticesCount = 0;
1303a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1304a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA needs more vertices
1305a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 6;
1306a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1307a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA will be different
1308a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 2;
1309a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1310759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1311a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex lines[verticesCount];
1312a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex* vertex = &lines[0];
1313759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
13148d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDraw();
13158d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(paint->getColor(), alpha);
13168d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilter();
13178d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShader();
13188d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawBlending(mode);
13198d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawProgram();
13208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawModelViewIdentity();
13218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorUniforms();
13228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilterUniforms();
13238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShaderIdentityUniforms();
13248d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawMesh(vertex);
1325759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1326a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1327a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1328a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
1329a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // a = start point, b = end point
1330a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 a(points[i], points[i + 1]);
1331a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 b(points[i + 2], points[i + 3]);
1332a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1333a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Bias to snap to the same pixels as Skia
1334a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            a += 0.375;
1335a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            b += 0.375;
1336a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1337a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Find the normal to the line
1338a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 n = (b - a).copyNormalized() * strokeWidth;
1339a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            float x = n.x;
1340a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.x = -n.y;
1341a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.y = x;
1342a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1343a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Four corners of the rectangle defining a thick line
1344a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p1 = a - n;
1345a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p2 = a + n;
1346a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p3 = b + n;
1347a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p4 = b - n;
1348a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
13497230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
13507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
13517230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
13527230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
13537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
13557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Draw the line as 2 triangles, could be optimized
13567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // by using only 4 vertices and the correct indices
13577230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Also we should probably used non textured vertices
13587230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // when line AA is disabled to save on bandwidth
13597230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
13607230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
13617230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
13627230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
13637230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
13647230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
13657230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13667230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 6;
13677230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13687230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
13697230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1370a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
1371a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
13727230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
13737230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            // GL_LINE does not give the result we want to match Skia
13747230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
13757230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
1376a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1377a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1378a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
13797230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(points[i], points[i + 1]);
13807230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(points[i], points[i + 1]);
13817230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(points[i + 2], points[i + 3]);
13827230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(points[i + 2], points[i + 3]);
13837230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13847230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
13857230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
13867230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
13877230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13887230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 2;
13897230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13907230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
13917230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1392a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
13938d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
13947230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
13957230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glLineWidth(1.0f);
13967230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_LINES, 0, generatedVerticesCount);
13977230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
139829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1399759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1400759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
140185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1402e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1403af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1404e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1405ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1406ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
140770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14083d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1409c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
14109d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1411c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
141201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
141301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
141401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
141501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
141601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
141701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
141801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
141901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
142001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1421c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1422c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
142301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
142401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
142501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
1426c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1427c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
1428c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1429c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
143001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1431c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1432c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1433c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1434c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
143501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1436c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
1437c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
143801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1439c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1440c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
144101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1442c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1443c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1444c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1445c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1446c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
14478b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
14488b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
14498b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
14508b2f5267f16c295f12faab810527cd6311997e34Romain Guy
14518b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
14528b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
14538b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
14548b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
14558b2f5267f16c295f12faab810527cd6311997e34Romain Guy
14568b2f5267f16c295f12faab810527cd6311997e34Romain Guy    glActiveTexture(gTextureUnits[0]);
14578b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
14588b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
14598b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
14608b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
14618b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1462c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1463c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
1464c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1465c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1466c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1467c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1468c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
146901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
147001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
14715c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
1472c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
1473c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
1474c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
1475c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
1476c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
14776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1481026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1482746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1483a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1484a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1485a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1486a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1487a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1488a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1489a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1490026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1491026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1492026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1493026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1494c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
14959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1496e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1497e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1498b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
1499e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1500e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1501af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1502e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1503f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1504e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1505a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1506e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1507e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1508e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1509e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1510e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1511e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1512e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1513e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1514e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1515e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1516e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1517e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1518e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
15193a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
15203a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
15216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
15226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
15236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
15246620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
15256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1527b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1528b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1529fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1530e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
153186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
153286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
153386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
15349d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
15351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
1536b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1537fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
15381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
15391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
15400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
154186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sx = x - shadow->left + mShadowDx;
154286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sy = y - shadow->top + mShadowDy;
154386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
154486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
154586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
154686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
154786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
154886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
154986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
155086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
155186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
155286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
155386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
155486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
155586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
15560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
15570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
155886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
15591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
15601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
1561b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1562b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
1563b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
1564b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
15656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
15666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
15676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
15686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
15696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
157186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
157286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
157386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
157486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
157586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
157686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
157786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
157886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
157986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
158086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
158186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
158286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
158386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
158486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
158506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
15866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
15875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
15885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
15895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1590f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
15915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
1592f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
15935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
159403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
1595894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
1596894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // Tell font renderer the locations of position and texture coord
1597894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // attributes so it can bind its data properly
1598894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    int positionSlot = mCaches.currentProgram->position;
1599894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
16006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
1601f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
16025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1603f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
16046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
16056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
16066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
1607f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
16085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
16095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
16105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1611694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1612694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1613fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1614a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
16153a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
1616694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1617694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
16187fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1619af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1620dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
162101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
16227fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1623fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
16249cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
162522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16267fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
16278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
16288b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
16298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
163001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
16317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
16327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1633ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1634ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
16356c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
16366c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
16376c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16386c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
16396c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16406c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
16416c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
16426c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
16436c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1644ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->alpha = alpha;
1645ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->mode = mode;
16466c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1647f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
1648c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
1649c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
1650c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1651c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            composeLayerRect(layer, r);
1652c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
16538168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
1654c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
1655c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1656c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
1657c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
16588168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
1659c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
1660c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1661c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
1662c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
1663c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
1664c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawTexture(layer->texture);
16654f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            // TODO: The current layer, if any, will be dirtied with the bounding box
16664f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            //       of the layer we are drawing. Since the layer we are drawing has
16674f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            //       a mesh, we know the dirty region, we should use it instead
1668c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1669c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
1670c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1671c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1672c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
1673c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1674c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
16753a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
16763a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
16773a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
16783a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
1679c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
1680f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1681f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
1682ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1683ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
1684f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
16856c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
16866c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1688d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1689d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1690d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1691d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
169206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
169306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
169406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
169506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
169606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
169706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1698fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
169906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
17007fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
17017fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1702d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1703db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1704db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1705db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1706db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1707db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1708db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1709db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1710db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1711db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1712db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1713db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1714db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
17151e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
17161e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
17171e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17181e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
17191e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
17201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
17211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17221e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
17231e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
17241e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
17251e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
17261e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
17271e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
17281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
17291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
17316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
17326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
17336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
173401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
173501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
173601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
173701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
173801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
173901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
174001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
174101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
174201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
174301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
174401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
174501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
174601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
174701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
174801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
174901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
175001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
175101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
175201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
175301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
175401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
175501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
175601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
175701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
175801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
175901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
176001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
176101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
176201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1763f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
17640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
17650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
17660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
17670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
17690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
17700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
17710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
17720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
17730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
17740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
17750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
17760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
17770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
17780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
17800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
17810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
17820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
17830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
17850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
17860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
17880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
17900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1792e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1793f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            // TODO: Support stroke width < 1.0f when we have AA lines
1794f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
17950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1796e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
17970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1798e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1799f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
1800f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
1801f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
1802f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
1803f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
1804e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1805e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
18060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
18080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1809e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1810e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1811e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1812e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
18130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
18140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
18160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1817e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1818e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1819e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1820e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
18210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1822e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1823e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1824e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1825e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1826e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
18270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
18280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
18290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
18300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1831026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
18321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1833d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
183406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1835d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1836d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1837d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
183870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
183970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
184070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
184170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
184270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
184370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
184470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
184570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
184670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
184770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
184870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
1849c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1850c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1851c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1852c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
185382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
18548164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
185582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
185682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
185782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
185882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
18598164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
18608164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
18616620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
18626620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
18636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
18646620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
18656620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
18666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
18676620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
18686620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
18696620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
18706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
18716620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
18726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
187385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
187485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1875bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1876a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1877a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
187803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1879f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1880f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1881f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1882a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
18836820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
18845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
18858694230ff25fa0a60e480d424843e56b718f0516Romain Guy
188670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
188770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
188870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
188970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
189070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
189170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
189270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
189370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
1894db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
18955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
189670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
189703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
189870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
1899db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
190086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
190170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
190270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
190370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
1904db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
19056820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
190670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
190770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
190882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
190982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1910a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1911f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
191282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
191382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1914a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1915a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1916a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1917a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
191882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1919f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1920f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
192182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1922a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1923a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1924a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1925a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1926a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1927a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1928a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1929a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1930a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1931746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
1932a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1933f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1934a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1935a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1936a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1937a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1938a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1939a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
194082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1941fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
194282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
194382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1944fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1945bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1946bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1947889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1948d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1949fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1950d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1951fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
19526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1953260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
19546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1955260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1956260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1957026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1958ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
195982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
196082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
196182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
196282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
19638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
19648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
19655c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
19668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1967746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
1968a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1969a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1970a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1971a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1972a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1973a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1974a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
19758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
19768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
19778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
19788ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
19798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
19808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
19818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
19828ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
19838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
19848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
19858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
19868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
19878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1988026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1989026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1990a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1991b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // In the future we should look at unifying the Porter-Duff modes and
1992b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // SkXferModes so that we can use SkXfermode::IsMode(xfer, &mode).
1993a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1994a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1995a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1996a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1997a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1998a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1999746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
20008164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
20018164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
20028164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
20038164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
20048164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
20058164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
20068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
20078164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
20083e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
20093e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
20103e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
20118164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
20128164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
20138164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
2014a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
2015a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
20169d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2017e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2018