OpenGLRenderer.cpp revision ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefc
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
38759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
39759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
40759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
41dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
42dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
43dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy
48889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
49889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
50889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
51889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
57026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
58026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
59026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
73e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
7687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
77f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
78f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
79f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
80f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
82f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
83f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
84f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
85f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
86f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
87f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
92889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
9306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
9406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
9506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
96d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
98f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
99f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
102fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
104db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1051e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
106026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
107ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
108ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
109ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
110ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
111b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
112e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
117e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
118e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
119f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
120f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
125260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
126bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
127bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
129eb99356a0548684a501766e6a524529ab93304c8Romain Guy
130eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
132e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
133e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1346b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1368aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1378fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
138f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
139fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
140fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
141d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
14208ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
143bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1446b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1456b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1466b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1476b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
14908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
150c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
151f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
152b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
155b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
156b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
157b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
158b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
159b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
160b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
161b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
162b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
163b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
164da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
165da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
166da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
167da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
168da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
169da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
170da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
17150c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
172da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
173da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
174da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
175eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
176da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
177da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
178da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
179da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
180f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
181f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
182f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
18303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
18450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
18550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
18650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
18750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
18850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
191f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
192f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
193f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
194f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
202bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
203bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2042542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2067ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
208bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2108fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2128fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2132542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2198fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
222bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
224bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
225eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
229bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
230eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
231eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
232eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
233eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
234eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
235eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2368b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2378b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2388b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
239bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
241d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2458fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2462542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2472542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2495cbbce535744b89df5ecea95de21ee3733298260Romain Guy
250f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
251bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
2555c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
256eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
257eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
258d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
259d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
261d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
262d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
263d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
264a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
265a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
266a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
267a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
268a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
269a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
270a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
271a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
273d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
274d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
275d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
276d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
277dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (!mSnapshot->previous->invisible) {
278dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
279dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
280d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
281d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
282bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
283bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
284bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
285bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2888b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2898aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2908aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
2928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
294bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
2961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
2971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
2981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
2991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3126b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3136b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3146b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3156b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
32087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3251c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
34087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
34187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
34287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
34387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
34487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
346d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
347eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
348eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
349eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
350fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
351dda570201ac851dd85af3861f7e575721d3345daRomain Guy
352eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
353eb99356a0548684a501766e6a524529ab93304c8Romain Guy
354f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
356ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    if (fboLayer) {
357ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // Clear the previous layer regions before we change the viewport
358ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        clearLayerRegions();
359ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    } else {
360eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
361ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
362eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
36358ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy        bounds.intersect(*snapshot->clipRect);
364ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
365ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // We cannot work with sub-pixels in this case
366ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        bounds.snapToPixelBoundaries();
367ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy
368ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // When the layer is not an FBO, we may use glCopyTexImage so we
369ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // need to make sure the layer does not extend outside the bounds
370ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // of the framebuffer
371ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        bounds.intersect(snapshot->previous->viewport);
372eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
373bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
374b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
375b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
376dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        snapshot->invisible = true;
377dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
378dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        // TODO: Should take the mode into account
379d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy        snapshot->invisible = snapshot->previous->invisible ||
380d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy                (alpha <= ALPHA_THRESHOLD && fboLayer);
381dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
382dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
383dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
384dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (snapshot->invisible) {
385b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
386b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
387dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3880bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    glActiveTexture(GL_TEXTURE0);
3890bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
3908550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
391f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
392f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
393bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
394bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
395dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
396f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
3988550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
3998550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
400dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4018fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4028fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
403dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
405eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
406eb99356a0548684a501766e6a524529ab93304c8Romain Guy        layer->fbo = mCaches.fboCache.get();
40738c85b907a478af96d71b9a5df5a2066b8475311Romain Guy
408eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagIsFboLayer;
409eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->fbo = layer->fbo;
410eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
411eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->resetClip(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
413eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->height = bounds.getHeight();
414eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->flags |= Snapshot::kFlagDirtyOrtho;
415eb99356a0548684a501766e6a524529ab93304c8Romain Guy        snapshot->orthoMatrix.load(mOrthoMatrix);
4160bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
417eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Bind texture to FBO
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
420eb99356a0548684a501766e6a524529ab93304c8Romain Guy
421eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Initialize the texture if needed
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (layer->empty) {
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy            layer->empty = false;
4248550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
425eb99356a0548684a501766e6a524529ab93304c8Romain Guy                    GL_RGBA, GL_UNSIGNED_BYTE, NULL);
426eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
427eb99356a0548684a501766e6a524529ab93304c8Romain Guy
428eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
429eb99356a0548684a501766e6a524529ab93304c8Romain Guy                layer->texture, 0);
430eb99356a0548684a501766e6a524529ab93304c8Romain Guy
431e91080581f467d55913a8c5ab53dedc2dab2e5b6Romain Guy#if DEBUG_LAYERS
432eb99356a0548684a501766e6a524529ab93304c8Romain Guy        GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
433eb99356a0548684a501766e6a524529ab93304c8Romain Guy        if (status != GL_FRAMEBUFFER_COMPLETE) {
434eb99356a0548684a501766e6a524529ab93304c8Romain Guy            LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
435eb99356a0548684a501766e6a524529ab93304c8Romain Guy
436eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
437eb99356a0548684a501766e6a524529ab93304c8Romain Guy            glDeleteTextures(1, &layer->texture);
438eb99356a0548684a501766e6a524529ab93304c8Romain Guy            mCaches.fboCache.put(layer->fbo);
439eb99356a0548684a501766e6a524529ab93304c8Romain Guy
440eb99356a0548684a501766e6a524529ab93304c8Romain Guy            delete layer;
441eb99356a0548684a501766e6a524529ab93304c8Romain Guy
442eb99356a0548684a501766e6a524529ab93304c8Romain Guy            return false;
443eb99356a0548684a501766e6a524529ab93304c8Romain Guy        }
444e91080581f467d55913a8c5ab53dedc2dab2e5b6Romain Guy#endif
445eb99356a0548684a501766e6a524529ab93304c8Romain Guy
446eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Clear the FBO
44793d2361c6d294c390cb5c4a13bd1b88dcd465fd7Romain Guy        glScissor(0.0f, 0.0f, bounds.getWidth() + 1.0f, bounds.getHeight() + 1.0f);
448eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
449eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
450eb07af687319a0f52c219c3c0c1b73162fce9d04Romain Guy
451eb07af687319a0f52c219c3c0c1b73162fce9d04Romain Guy        setScissorFromClip();
452eb99356a0548684a501766e6a524529ab93304c8Romain Guy
453eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Change the ortho projection
454eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
455eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
456eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
457eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
458eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
459eb99356a0548684a501766e6a524529ab93304c8Romain Guy
460ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        if (layer->empty) {
461ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
462ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, layer->width, layer->height, 0);
463ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            layer->empty = false;
464ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        } else {
465ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
466ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy                    snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
467ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
468eb99356a0548684a501766e6a524529ab93304c8Romain Guy
469eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Enqueue the buffer coordinates to clear the corresponding region later
470eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mLayers.push(new Rect(bounds));
471eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
472f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
473d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
474bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
475bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
4781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
4791d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
4801d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
4811d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
4821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
4831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
485eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = current->flags & SkCanvas::kClipToLayer_SaveFlag;
486eb99356a0548684a501766e6a524529ab93304c8Romain Guy
487eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
488eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
489eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
490eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
491eb99356a0548684a501766e6a524529ab93304c8Romain Guy
4921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
493ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*previous->clipRect);
494ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
495eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, previous->height - clip.bottom, clip.getWidth(), clip.getHeight());
4961d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
4981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
4991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
500eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
501f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
503f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
504f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
5058550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    const Rect& texCoords = layer->texCoords;
50603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5078550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
5088b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
509eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
51003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
51103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
51203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount);
513eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
514eb99356a0548684a501766e6a524529ab93304c8Romain Guy        drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
515eb99356a0548684a501766e6a524529ab93304c8Romain Guy                1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
516eb99356a0548684a501766e6a524529ab93304c8Romain Guy                &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
517eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5198b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
5208b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
521eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
522eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
523eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
524eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
525eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
526eb99356a0548684a501766e6a524529ab93304c8Romain Guy
527eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
528eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
529eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
530eb99356a0548684a501766e6a524529ab93304c8Romain Guy
531eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
5328550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
5331d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
5341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
5351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
5361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
5381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5398694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
540dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mLayers.size() == 0 || mSnapshot->invisible) return;
5418694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5428694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
5438694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
5448694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5458694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
546d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy        glScissor(bounds->left, mSnapshot->height - bounds->bottom,
5478694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
5488694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5498694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
5508694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5518694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
5528694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
5538694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
5548694230ff25fa0a60e480d424843e56b718f0516Romain Guy
5558694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
5568694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
5578694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
5588694230ff25fa0a60e480d424843e56b718f0516Romain Guy
559bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
560f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
561f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
562f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
563f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
5648aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
565f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
566f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
567f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
5688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
569f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
570f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
571f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
5728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
573f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
574f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
575f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
5768aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
577f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
578f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
57941030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
58099bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
58199bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
58299bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
58399bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
58441030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
58541030da16856c8869e1e51d4a0405432fa96614eRomain Guy
586f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
5878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
588f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
589f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
590f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
591e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
592e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
593e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
594e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
595f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
596f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
597f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
598f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
599f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
600f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
601bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
602e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
603e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
604eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
6059d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
6069d5316e3f56d138504565ff311145ac01621dff4Romain Guy
6079d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
608079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
609bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
610bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
611c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
612dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) {
613dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
614dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
615dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
6161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
6178aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
618d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
619d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
620d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
621d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
622d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
623d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
624c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
625c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
626079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
627079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
6287ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
6297ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
6307ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
6318aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
632e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
633e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
634f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
635f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
636f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
637f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
6385c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
6396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
6406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
6416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
6426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6436926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
64661c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
647fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6489cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
64922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
65022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
6516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
6528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
6538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6545c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
655f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
656f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
657f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
658f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
6606926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
66361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
664fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6659cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
66622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
66722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
66882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
669f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
670f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
6718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
6728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
6738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
6745c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
6756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
6766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
67961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
680fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6819cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
68222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
6838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
6848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
6858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
686c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
6878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
6888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
6898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
6908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
691c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
69203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
6948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
69503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
69603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
69703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
69803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
69903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
70003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
70103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            GL_TRIANGLE_STRIP, gMeshCount);
7028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
7038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
704ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
705ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
7064aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
7074bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
7085c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
7096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
7106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
7116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
7126926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
71361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
714fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
7159cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
71622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
717f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
718f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
719f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
720f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
721f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
7222728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
7234bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
724f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
725054dc1840941665e32036f9523df51720ad069c8Romain Guy    if (mesh) {
726054dc1840941665e32036f9523df51720ad069c8Romain Guy        // Specify right and bottom as +1.0f from left/top to prevent scaling since the
727054dc1840941665e32036f9523df51720ad069c8Romain Guy        // patch mesh already defines the final size
728054dc1840941665e32036f9523df51720ad069c8Romain Guy        drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
72903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
73003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer);
731054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
732f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
733f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
7345c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
735dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
736dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
737759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
738759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
739759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
740759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
741759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
742759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
743759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
744759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
745759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
746759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
747c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
748c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
749c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
75029d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
75103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mode, false, true, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
75203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                mCaches.line.getMeshBuffer());
753c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
754c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
755c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
756c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
757c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
75829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
759c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
760759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
761759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
762759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
763759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
764759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
765c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
76629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
767c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
768c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
769b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
770c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
771759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
772759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
773759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
774759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
775759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
776759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
777759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
778759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
779759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
780759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
781759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
782c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
78329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
78429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
785c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
786c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
787759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
788759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
789759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
790759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
791759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
792759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
793c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
794759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
795759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
79629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
79729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
79829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
799759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
800759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
80185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
802ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
803ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
8043d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
805c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
8069d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8075c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
8086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
8096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
8106926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
8116926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
812026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
813a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
814a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
815a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
816a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
817a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
818a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
819a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
820a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
821026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
822026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
823026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
824026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
825026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
826d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
827026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
828026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
829026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
830026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
831c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
8329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
833e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
834e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
835f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
836e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
837e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
838dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
839e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
840f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
841e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
842a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
843e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
844e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
845e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
846e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
847e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
848e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
849e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
850e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
851e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
852e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
853e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
854e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
855e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
856694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
857694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
858694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
859694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
8602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
8612542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
8622542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
8632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
8642542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
8652542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
866b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
867b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
868fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
869e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
8709d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy    Rect clipRect(*mSnapshot->clipRect);
871ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clipRect.snapToPixelBoundaries();
8729d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy    glScissor(clipRect.left, mSnapshot->height - clipRect.bottom,
8739d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy            clipRect.getWidth(), clipRect.getHeight());
8749d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
8751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
8761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
877b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
878fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
8791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
8801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
8810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8822542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
8830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
8850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
886fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
8871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
8881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
88906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
890db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
89106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
892e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    // Assume that the modelView matrix does not force scales, rotates, etc.
893e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    const bool linearFilter = mSnapshot->transform->changesBounds();
894e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
89503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            x, y, r, g, b, a, mode, false, true, NULL, NULL);
89606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
89709147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
8988694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
8999d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
90003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
901b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
902694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
903694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
904fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
905a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
9060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
9079d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
9089d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy    setScissorFromClip();
909694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
910694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
9117fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
912dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    if (mSnapshot->invisible) return;
913dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
9147fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
9157fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
9167fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
917fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
9189cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
91922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
9207fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9218b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
9228b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
9238b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
9248b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
9258b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
9268b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
9278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
9287fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
9297fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
9307fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
9317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9327fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
9337fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
9347fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
9357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
9367fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
9377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
9390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9408694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
9418694230ff25fa0a60e480d424843e56b718f0516Romain Guy
9420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
9430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
944fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
9457fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
9467fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
9476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
948d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
949d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
950d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
951d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
95206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
95306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
95406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
95506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
95606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
95706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
958fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
95906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
9607fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
9617fac2e18339f765320d759e8d4c090f92431959eRomain Guy
962d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
963db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
964db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
965db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
966db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
967db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
968db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
969db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
970db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
971db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
972db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
973db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
974db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
9751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
9761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
9791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
9801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9811e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9821e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
9831e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
9841e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
9851e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
9861e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
9871e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
9881e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
9891e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
9901e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
9916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
9926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
9936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
9940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
9952542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
9960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
9970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
9980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
10002542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
10010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
10020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
10030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
10040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
10060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
10070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
10100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
10110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
10120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
1013759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
101403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
10150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
10180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
10190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
102003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    setupTextureAlpha8(texture, width, height, textureUnit, x, y, r, g, b, a, mode,
102103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            transforms, applyFilters, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset);
1022759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1023759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1024759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
1025759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
1026759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
102703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
10280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
10290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
10300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
10310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
1032707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     const bool setColor = description.setAlpha8Color(r, g, b, a);
10330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
10360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
10370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
10390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
10400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1043a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
1044a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
1045a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
10460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
1047fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
10480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
1050fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
10510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1052fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
10530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
10540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
105503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     if (texCoords) {
105603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         // Setup attributes
105703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         if (!vertices) {
105803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
105903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         } else {
106003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy             mCaches.unbindMeshBuffer();
106103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         }
106203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
106303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy                 gMeshStride, vertices);
106403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy         glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
106503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy     }
10660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
10680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
10690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
10700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
10710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
10720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
10730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10748aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1075707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     if (setColor) {
1076707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy         mCaches.currentProgram->setColor(r, g, b, a);
1077707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy     }
10780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
10800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
10810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
10820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
1083fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
10840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
1086fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
10870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
10880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
10890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1091f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
10920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
10930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
10940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
10950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
10970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
10980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
10990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
11000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
11010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
11020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
11030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
11040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
11050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
11060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
11080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
11090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
11100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
11110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
11120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
11130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
11140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
11150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
11160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
11170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
11180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1120e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1121e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
11220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1123e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
11240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1125e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1126e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1127e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1128e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
11290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
11310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1132e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1133e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1134e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1135e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
11360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
11370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
11380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
11390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1140e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1141e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1142e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1143e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
11440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1145e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1146e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1147e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1148e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1149e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
11500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
11510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
11520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
11530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1154026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
11551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
11568694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
11578694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1158d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
115906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1160d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1161d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1162d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1163d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1164026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1165d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1166c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1167c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1168c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1169c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1170c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1171c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1172c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1173c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1174c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1175c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1176c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1177c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
117806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
11799d5316e3f56d138504565ff311145ac01621dff4Romain Guy
118006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1181889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1182707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(r, g, b, a);
1183707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy
118406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
118506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
1186c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1187db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1188db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1189db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1190c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
11911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1192c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1193a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
119406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1195fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1196c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
119706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
119803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.bindMeshBuffer();
1199fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
120003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            gMeshStride, 0);
1201c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
120206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1203889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1204889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
120506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
12068aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1207889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
120806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1209fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1210889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1211707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    mCaches.currentProgram->setColor(r, g, b, a);
1212d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
121306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
121406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1215fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1216d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1217db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1218fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1219db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1220d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1221d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
122282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
12235c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        const Texture* texture, SkPaint* paint) {
122482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
122582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
122682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
122782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
12286820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
122903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
12306820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
123185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
123285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1234a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1235a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
123603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1237f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1238f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1239f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1240a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
12416820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
124203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo) {
12438694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
12448694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1245889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1246889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1247707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    const bool setColor = description.setColor(alpha, alpha, alpha, alpha);
1248db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1249db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1250db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1251889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1252bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
1253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
1254bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1255f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1256a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1257fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1258f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1259f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1260f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1261f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1262f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1263f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1265889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
126606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1267fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1268c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1269a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1270707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    if (setColor) {
1271707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy        mCaches.currentProgram->setColor(alpha, alpha, alpha, alpha);
1272707b2f78ccaa09965d7e030fda3a883ce9b75ea8Romain Guy    }
1273bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1274889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1275fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1276889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
127703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
127803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    if (!vertices) {
127903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
128003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
128103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy        mCaches.unbindMeshBuffer();
128203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    }
1283fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1284ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1285889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1287db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1288db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1289fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1290db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1291db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
12926820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1293889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
129482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
129582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1296a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1297f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
129882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
129982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1300a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1301a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1302a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1303a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
130482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1305f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1306f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
130782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1308a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1309a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1310a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1311a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1312a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1313a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1314a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1315a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1316a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1317a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1318a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1319f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1320a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1321a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1322a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1323a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1324a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1325a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
132682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1327fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
132882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
132982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1330fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1331bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1332bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1333889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1334d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1335fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1336d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1337fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
13386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1339260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
13406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1341260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1342260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1343026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1344ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
134582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
134682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
134782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
134882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
13498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
13508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13515c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
13528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1353a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1354a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1355a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1356a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1357a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1358a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1359a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1360a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
13618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
13648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
13658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
13668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
13678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
13688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
13698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
13708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
13718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
13728ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
13738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1374026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1375026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1376a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1377a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1378a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1379a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1380a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1381a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1382a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1383889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1384889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1385ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1386a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1387a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1388a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1389a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
13909d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1391e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
1392