OpenGLRenderer.cpp revision b45c0c9774bd19a9dbe77d149abae4e124b08bf6
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
29e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
319d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guy
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
39dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
40bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
459d5316e3f56d138504565ff311145ac01621dff4Romain Guy
46026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
47026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
48ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
49c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
50c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
51c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
52c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
53bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
54ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
55ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
56026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
69026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
82e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
83889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
8406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
8506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
8606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
87d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
88d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
89f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
90f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
91f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
92f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
93fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
9485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
97db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
981e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
99026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
100ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
101ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
102ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
103ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
104ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
105ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
106ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
107889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
109e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
110e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
113e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
115f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
116f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
117f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
118f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
11985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
121260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
122bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
123bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
124bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
125ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot->height = height;
1261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
127e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
128e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
130b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot = new Snapshot(mFirstSnapshot);
1318fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
132f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
133fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
134fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
13508ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
136bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
13708ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
13808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
139bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
14008ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
141c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
143b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
144bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
145bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
146f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
147f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
148f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
149f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
152bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
153bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
156bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
157bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
158bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
1592542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
1602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
1617ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
163bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
1658fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1678fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
1682542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
1697ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
172bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
1737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
1748fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
175bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
176bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
177bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
1787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
179bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
180f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
181bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
182bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
1837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
184bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
185f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
1861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        Rect& r = previous->viewport;
1871d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
188260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
189f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
190f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
1918b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
1928b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
1938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
194bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
195d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
196d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
197bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1982542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
1992542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2008fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2012542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2022542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
203d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2045cbbce535744b89df5ecea95de21ee3733298260Romain Guy
205f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
206bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
207bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
208bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
209bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
210bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
211d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
212d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
213d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
214d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
215d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
216d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
217d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
218d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
219d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
220d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
221d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
222d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
223d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
224d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
225d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
226d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
2278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (alpha > 0 && !mSnapshot->invisible) {
2288b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
2298b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2308b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        mSnapshot->invisible = true;
2318b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
232d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
233d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
234bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
235bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
236bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
237bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
2398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (alpha > 0 && !mSnapshot->invisible) {
2408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
2418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2428b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        mSnapshot->invisible = true;
2438b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
244d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
247d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
249d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
250fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy
252f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
253f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
254dda570201ac851dd85af3861f7e575721d3345daRomain Guy
255fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Layer* layer = mCaches.layerCache.get(size, previousFbo);
256f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
257f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
258bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
259bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
260f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
261f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
262f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
263f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
264f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
265f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
266f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
267f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
268dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
269dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
270dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
271dda570201ac851dd85af3861f7e575721d3345daRomain Guy
2728fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
2738fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
274dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
275dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
2762542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->transform.loadTranslate(-left, -top, 0.0f);
2772542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
2782542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->viewport.set(0.0f, 0.0f, right - left, bottom - top);
2792542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->height = bottom - top;
2802542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
2812542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
2821d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
283f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
284f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
285f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
2861d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glViewport(0, 0, right - left, bottom - top);
2878b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, -1.0f, 1.0f);
288f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2921d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
2931d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
2941d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
2951d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
2961d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
2971d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
2981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Unbind current FBO and restore previous one
2991d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
3001d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
3011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3021d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
3031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& clip = previous->clipRect;
3041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
3051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
3071d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
3081d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3098b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    // FBOs are already drawn with a top-left origin, don't flip the texture
3108b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
3118b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
3131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
3141d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3158b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
3168b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
3181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
3191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
320fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
3211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
3221d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3231d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteFramebuffers(1, &layer->fbo);
3241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
3251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
3261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
3271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
3281d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
3291d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
330bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
331f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
332f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
333f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
334f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3357ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
336f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
337f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
338f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3397ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
340f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
341f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
342f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3437ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
344f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
345f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
346f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3477ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
348f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
349f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
350f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3517ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
352f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
353f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
354f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3557ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
357f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
358f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
359f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
360f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
361f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
362f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
363bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
364079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
365f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
3669d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
3679d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3689d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
369079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
370bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
371bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
372c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
3738b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return true;
3748b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
3761d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    mSnapshot->transform.mapRect(r);
377c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
378c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
379c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
380079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
381079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
3827ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
3837ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
3847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
385079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
386e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
387e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
388f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
392c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
3936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
3946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
3956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
3966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
3976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
3986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
3996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
40061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
401fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4029cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
40322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
40422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
4056926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4068ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4078ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
408f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
409f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
410f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
411f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
412f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4136926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4146926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4156926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4166926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
41761c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
418fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4199cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
42022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
42122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
42282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
423f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
424f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4278ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
428f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
43361c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
434fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4359cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
43622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
4378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
440c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4418ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4428ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4438ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4448ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
445c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
44882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
451ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
452ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
453deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
454deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
45961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
460fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
4619cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
46222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
463f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
464f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
465f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
466f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
467f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
468fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    Patch* mesh = mCaches.patchCache.get(patch);
469fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
470fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
471f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
472f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
473f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
474a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
475a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
47616202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
477f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
478f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
47985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
4808b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return;
481079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
4823d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
483c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
4849d5316e3f56d138504565ff311145ac01621dff4Romain Guy
485bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
4866926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4876926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4886926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
490026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
491026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
492026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
493026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
494026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
495026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
496026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
497026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
498026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
499026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
500026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
501d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
502026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
503026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
504026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
505026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
506c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5079d5316e3f56d138504565ff311145ac01621dff4Romain Guy
508e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
509e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
5108b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible || text == NULL || count == 0 ||
5118b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
512e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
513e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
514e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
515a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    float scaleX = paint->getTextScaleX();
516a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    bool applyScaleX = scaleX < 0.9999f || scaleX > 1.0001f;
517a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    if (applyScaleX) {
518a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        save(0);
519a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        translate(x - (x * scaleX), 0.0f);
520a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        scale(scaleX, 1.0f);
521a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    }
522a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy
523a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
524e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
525e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
526e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
527e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
528e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
529e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
530e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
531e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
532e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
533e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
534e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
535e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
536e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
537694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
538694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
539694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
540694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5412542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
5422542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
5432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
5442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
5452542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
5462542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
547b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
548b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
549fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
5501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
5511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
552b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
553fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
5541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
5551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
5560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
5572542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
5580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
5590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
5600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
561fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
5621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
5631e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
56406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
565db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
56606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
567b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
5680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            mode, false, true);
56906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
57009147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
571b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
572694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
573694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
574fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
575a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
5760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
577a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy
578a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    if (applyScaleX) {
579a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy        restore();
580a80d32f7b69aa37026ab99e4ade1ad86dae76a81Romain Guy    }
581694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
582694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5837fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
5848b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (mSnapshot->invisible) return;
5858b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
5867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
5877fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
5887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
589fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
5909cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
59122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5927fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
5938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
5948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
5958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
5968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
5978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
5988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
5998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
6007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
6017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
6027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
6037fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6047fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
6057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
6067fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
6077fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
6087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
6097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
6110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
6130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
614fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
6157fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
6167fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
6176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
618d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
619d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
620d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
621d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
62206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
62306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
62406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
62506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
62606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
62706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
628fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
62906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
6307fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6317fac2e18339f765320d759e8d4c090f92431959eRomain Guy
632d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
633db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
634db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
635db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
636db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
637db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
638db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
639db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
640db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
641db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
642db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
643db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
644db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
6451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
6461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
6491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
6501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
6531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
6541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
6551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
6561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
6571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
6581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
6591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
6601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
6616926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
6626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
6636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
6640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
6652542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
6660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
6670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
6680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6692542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
6702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
6710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
6720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
6730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
6740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
6760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
6770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
6780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
6800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
6810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
6820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
6830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            x, y, r, g, b, a, mode, transforms, applyFilters);
6840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
6850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
6870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
6880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
6890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
6900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
6910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
6920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
6930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
6940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
6950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
6960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
6970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
6980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
6990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
7000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
704fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
7050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup the blending mode
7070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     chooseBlending(true, mode);
7080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
709fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
7100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
711fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
7120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
7130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
715fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
7160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].position[0]);
7170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
7180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             gMeshStride, &mMeshVertices[0].texture[0]);
7190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
7210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
7220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
7230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
7240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
7250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
7260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
727fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
728fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
7290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
7310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
7320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
7330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
734fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
7350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
737fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
7380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
7390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
7400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
7430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
7440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
7450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
7470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
7480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
7490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
7500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
7510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
7520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
7530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
7540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
7550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
7560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
7580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
7600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
7640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
7660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
7670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
7680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
7700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float textSize = paint->getTextSize();
7710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float height = textSize * kStdUnderline_Thickness;
7720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float left = x - offsetX;
7740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
7750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float right = left + underlineWidth;
7760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float bottom = 0.0f;
7770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
7790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
7800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
7810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
7830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
7850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
7860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                bottom = top + height;
7870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                drawRect(left, top, right, bottom, paint);
7880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
7890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
7900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
7910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
7920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
793026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
7943d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
795d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
79606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
797d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
798d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
799d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
800d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
801026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
802d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
803c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
804c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
805c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
806c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
80706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
8089d5316e3f56d138504565ff311145ac01621dff4Romain Guy
80906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup the blending mode
81006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    chooseBlending(alpha < 255 || (mShader && mShader->blend()), mode);
8119d5316e3f56d138504565ff311145ac01621dff4Romain Guy
81206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
813889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
81406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
81506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
816c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
817db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
818db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
819db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
820c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
82106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
822fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
823c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
82406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
825fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
826ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
827c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
82806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
829889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
830889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
83106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
832fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
833889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
83406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
835fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
836889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
837fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
838d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
83906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
84006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
841fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
842d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
843db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
844fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
845db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
846d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
84706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Draw the mesh
848889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
849d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
850d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
85182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
852a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
85382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
85482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
85582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
85682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
857a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
858ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
85985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
86085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
861bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
862a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
863a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
864ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0], NULL);
865f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
866f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
867f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
868a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
869f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
870889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
871889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
872db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
873db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
874db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
875889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
876bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
877bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
878bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
879fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
880fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.currentProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
881bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
882a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
883889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
884889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
88506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
886fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
887c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
888a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
889fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
890bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
891889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
892fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
893889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
894fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
895ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
896889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
897bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
898db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
899db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
900fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
901db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
902db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
903f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
904ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
905f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
906f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
907f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
908889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
90982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
91082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
91182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
91282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
91382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
914fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (!mCaches.blend) {
91582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
91682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
91782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
91882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
91982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
92082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
92182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
92282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
92382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
924fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
92582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
926fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            mCaches.lastSrcMode = sourceMode;
927fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            mCaches.lastDstMode = destMode;
92882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
929fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
93082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
93182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
932fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
933bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
934bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
935889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
936d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
937fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
938d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
939fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
9406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
941260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
9426926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
943260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
944260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
945026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
946ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
94782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
94882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
94982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
95082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
9518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
9528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
9548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
9558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
9568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
9578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
9588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
9598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
9618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
9628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
9638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
9648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
9658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
9668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
9678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
9688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
9698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
9708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
9718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
972026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
973026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
974889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
975889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
976ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
977a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
978a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
979a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
980a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
9819d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
982e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
983