OpenGLRenderer.cpp revision ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
2403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy#include <SkPathMeasure.h>
25694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
28e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
350fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
36a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
38e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
47759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
50dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
569d5316e3f56d138504565ff311145ac01621dff4Romain Guy
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
832ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
85e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
89f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1042ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
106f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
110f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
111fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
113db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1141e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
1155ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
116026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
117ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
119ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
121e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
125e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
126e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
12813631f3da855f200a151e7837ed9f6b079622b58Romain Guy// Debug
12913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
13013631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13113631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::startMark(const char* name) const {
13213631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.startMark(0, name);
13313631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13413631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13513631f3da855f200a151e7837ed9f6b079622b58Romain Guyvoid OpenGLRenderer::endMark() const {
13613631f3da855f200a151e7837ed9f6b079622b58Romain Guy    mCaches.endMark();
13713631f3da855f200a151e7837ed9f6b079622b58Romain Guy}
13813631f3da855f200a151e7837ed9f6b079622b58Romain Guy
13913631f3da855f200a151e7837ed9f6b079622b58Romain Guy///////////////////////////////////////////////////////////////////////////////
140f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
143530041d3191ce817832a0108514617768e43cda6Romain Guyuint32_t OpenGLRenderer::getStencilSize() {
144530041d3191ce817832a0108514617768e43cda6Romain Guy    return STENCIL_BUFFER_SIZE;
145530041d3191ce817832a0108514617768e43cda6Romain Guy}
146530041d3191ce817832a0108514617768e43cda6Romain Guy
14785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
148260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
151bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
152eb99356a0548684a501766e6a524529ab93304c8Romain Guy
153eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
154eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
155746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1563e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
15739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glEnable(GL_SCISSOR_TEST);
1583e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
15915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1603e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
161e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
162e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1647d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1657d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1667d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1677d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
168fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
1698f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    mFunctors.clear();
170fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1718aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1728aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
17384962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1748fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
175f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17639d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glViewport(0, 0, mWidth, mHeight);
1778f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
17839d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy
1797d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
18039d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    mDirtyClip = false;
1817d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1826b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1836b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1846b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
188b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
189b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
190b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
1915baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
192a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
193a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
1943762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                ALOGE("  OpenGLRenderer is out of memory!");
195a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
196a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
197b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
198b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
199c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
200c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
201e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
202e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
203e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
204e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
205c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
206b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
207b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
2086c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
209da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
210da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
213da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
214da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
21550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
21615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
217f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
21815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
219da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
220da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2216c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
22208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
22308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
22408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2253e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2263e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
227da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
22882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
229746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
230da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
231a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
23208837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
23350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
23450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
23550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
23650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
23750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
238da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
239da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
240ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::detachFunctor(Functor* functor) {
241ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.remove(functor);
242ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2438f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
244ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guyvoid OpenGLRenderer::attachFunctor(Functor* functor) {
245ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    mFunctors.add(functor);
246ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy}
2478f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
248ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guystatus_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
249ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    status_t result = DrawGlInfo::kStatusDone;
2508f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    size_t count = functors.size();
2518f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
252ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy    if (count > 0) {
253ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        SortedVector<Functor*> functors(mFunctors);
254ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        mFunctors.clear();
255ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
256ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        DrawGlInfo info;
257ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipLeft = 0;
258ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipTop = 0;
259ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipRight = 0;
260ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.clipBottom = 0;
261ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.isLayer = false;
262ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.width = 0;
263ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        info.height = 0;
264ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        memset(info.transform, 0, sizeof(float) * 16);
265ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
266ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy        for (size_t i = 0; i < count; i++) {
267ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            Functor* f = functors.itemAt(i);
268ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            result |= (*f)(DrawGlInfo::kModeProcess, &info);
269ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
270ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            if (result != DrawGlInfo::kStatusDone) {
271ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
272ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                dirty.unionWith(localDirty);
273ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy
274ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                if (result & DrawGlInfo::kStatusInvoke) {
275ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                    mFunctors.add(f);
276ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy                }
2778f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy            }
2788f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
2798f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    }
2808f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2818f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    return result;
2828f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy}
2838f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
2848f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guystatus_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
285daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
286f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
287f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
288f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
289d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
29080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
29180911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
29280911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
293d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
294d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
295d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
296d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
297d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
298d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
299d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
300d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
30108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
30208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
30308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
30408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
30508aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
30608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
3077b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.width = getSnapshot()->viewport.getWidth();
3087b6a75872bd2df96a23453d31c2e2e7fcc373554Chet Haase    info.height = getSnapshot()->height;
30908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
31080911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
3118f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
312cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
3138f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy    if (result != DrawGlInfo::kStatusDone) {
31408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
315cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
3168f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy
31765924a3e56c2e7ac863f8e25e9f9a58b9db7d513Chris Craik        if (result & DrawGlInfo::kStatusInvoke) {
318ba6be8a62dcdb3ffd210cd36b9af4e3a658eac47Romain Guy            mFunctors.add(functor);
3198f3b8e32993d190a26c70c839a63d8ce4c3b16d9Romain Guy        }
320cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
321cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
322daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
3236554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return result;
324daf98e941e140e8739458126640183b9f296a2abChet Haase}
325daf98e941e140e8739458126640183b9f296a2abChet Haase
326f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
327f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
328f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
329f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
330bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
3317ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
332bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
333bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
334bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
3358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
336bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
337bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
338bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
3392542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
3402542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3417ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
342bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
343bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
344bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
3458fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
346bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3478fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
3482542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
3497ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
350bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
351bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
3528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
3538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
3548fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
355bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
356bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
357bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
3587ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
359bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
360eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
361bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
362bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
3637ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
364bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
365eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
366eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
367eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
368eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
369eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
370eb99356a0548684a501766e6a524529ab93304c8Romain Guy
3718b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
3728b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
3738b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3742542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
375746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3768fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3772542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3785ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3795ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3805ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3815ec9924d24495822b589f1a17996655d66273b30Romain Guy
3822542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
383d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3845cbbce535744b89df5ecea95de21ee3733298260Romain Guy
385f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
386bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
387bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
388bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
389bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3905c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
391eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
392eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
393d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
394af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
395e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
396e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
397e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
398e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
399e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
400e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
401e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
402e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
403e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
404e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
405e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
406e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
407e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
408a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
409a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
410e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
411d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
412d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
413dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
414dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
415d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
416d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
417bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
418bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
419bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
420bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
4215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
4228aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
4238b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
4248aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
4258aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
4268aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
4278b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
428d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
429bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
4321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
4331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
4341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
4351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
4361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
4371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
4391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
4401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
4411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
4421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
4431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
4441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
4451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
4476b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
4486b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
4496b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
4506b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
4511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
4531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
4541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
45587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
4561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
4571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
4581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
4601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
4611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
4621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
4631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
4641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
4661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
4671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
4681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
4711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
4731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
4741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
47587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
47687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
47787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
47887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
47987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
481d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
482eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
483eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
484eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
485fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
486dda570201ac851dd85af3861f7e575721d3345daRomain Guy
487eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
488eb99356a0548684a501766e6a524529ab93304c8Romain Guy
489f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4908aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4917b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
492eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
493ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
494eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
495ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
496ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
497ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
498ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
499ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
500ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
501ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
502ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
503ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
504ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
505ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
506ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
507ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
508eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
509bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
510746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
511746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
51232963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
513dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
514e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
515dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
516dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
517dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
518af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
519b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
520b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
521dda570201ac851dd85af3861f7e575721d3345daRomain Guy
522a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5238550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
524f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
525f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
526bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
527bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5289ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
5298aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
5309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
5319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
5329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
533a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    layer->setBlend(true);
534dda570201ac851dd85af3861f7e575721d3345daRomain Guy
5358fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
5368fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
537dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
5381d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
539eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
541eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
542eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
5439ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
544514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
5459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
5469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
5479ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
5489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
5499ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
550514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
551514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
552514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
553514fb18827186591d66973c2362c859b64b63556Romain Guy            }
5547b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
55554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
55654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
557ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
558eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
559f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
560d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
561bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
562bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
5659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
5685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
5695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
5705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5845ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5879ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
5979ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
6009ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
6019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
6029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
6035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
6069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
6075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
6105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
6113762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
6125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
6149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
6165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
6185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
6248f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
6381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
6391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
6401d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
6411d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
6423762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
6431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
6441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6451d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
647eb99356a0548684a501766e6a524529ab93304c8Romain Guy
648eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
649e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        // Detach the texture from the FBO
650e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
651e0aa84b7dc087e999e20055dcc04cb6a48d5bd62Romain Guy
652eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
653eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
654eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
655eb99356a0548684a501766e6a524529ab93304c8Romain Guy
6561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
6571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
6581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
660f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
6619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
6639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
664f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
665f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
66603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
6678b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
668a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
6695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
672eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
6749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
6759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
676171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
6789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
679171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
680171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
6829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
6839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
684eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
686eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6879c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
6889c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
6899c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
6909c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
6919c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
692eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
693eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
6945c88fc744db977ef26887df9605beaa409394806Romain Guy        layer->setFbo(0);
695eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
696eb99356a0548684a501766e6a524529ab93304c8Romain Guy
697746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
698746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
699eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
7008550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
7011d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
7029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
7031d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
7041d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
7051d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
7061d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
707aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
7089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
709aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
710302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
711302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
712302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
713302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
714302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
715302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
716aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
7179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7188f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
7198f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7208f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
7218f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
7228f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
723aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
724aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
7259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
726aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
727aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
728aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
7299ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
7309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7318f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
7329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
7338f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
734ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
735ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
736ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
7379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7389ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
740d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
7419ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7429ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
743d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
7449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
7459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
7469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
747aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
748aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
749aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
750aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
751aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
752302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
753302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
754302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
755302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
756aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
757aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
7599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
760aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
761aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
762aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
7635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
7659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
766b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
767ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
768b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
769b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
770b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
7719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
7729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
7739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
7769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
777d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
7789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
779d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
7809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7829ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
7839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
7849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
7859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
7869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
788aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
789aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
790aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
791aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
792aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
793aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
7999fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
8009fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
80140667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
8029fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8078a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
8088a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
809211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
8125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
8149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
8159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
816f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
8175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
8195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
8205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8217230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
8227230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
8237230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
824ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
8259ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
8267230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
8277230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
8287230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
829ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
8309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
8319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
8329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
8339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
8349ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
835d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
8369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
8379ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
838d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
8399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
8409ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
84115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
8455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
847f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
8485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
849f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
8505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
8535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
8545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
8565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
8585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
8605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
8625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
8635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
8645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
8675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8707230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8733a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
8745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
8795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
8805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8833a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
8843a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8853a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
8863a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
8873a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
8893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
8903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
8913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
8923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
8943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
8953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8963a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
8973a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
8983a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
8993a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
9003a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
9013a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9023a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
9033a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
9043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
9053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
9063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
9073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
9083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
9095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
9115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
912f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
9145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
915f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
9205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
9215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
9225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
923f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
9245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
925f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
9261bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
9271bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
9281bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
9291bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
9301bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
9311bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
9321bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
9331bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
9341bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
9351bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
9361bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
9375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
9385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
9395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
9405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
9415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
94254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
94354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
94454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
94554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
94654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
94754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
94854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
94954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
95054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
95154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
95254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
95354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
95454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
95554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
95654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
95754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
95854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
95954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
96054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
96154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
96254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
96354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
96454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
96554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
96654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
96754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
96854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
96954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
97054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
97154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
97254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
97354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
97454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
97554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
97654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
97754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
97839d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
97954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
98154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
98354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
98454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
98554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
98654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
98754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
98854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
98954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
99054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
99154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
992bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
993f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
994f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
995f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
996f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
9978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
998f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
999f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1000f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
10018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
1002f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1003f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1004f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
10058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
1006f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1007f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1008807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
1009807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
1010807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
1011807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
1012f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
1013e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
1014e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
1015e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
1016e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
1017e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
1018f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1019f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1020f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
10218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
1022f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1023f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1024f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
1025e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
1026e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
1027e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
1028e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
1029f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
1030f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1031f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1032f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
1033f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1034f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1035bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
1036e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
1037e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
10388f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
10398f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
10408f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy            clip.getWidth(), clip.getHeight());
10418f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
1042746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
10439d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
10449d5316e3f56d138504565ff311145ac01621dff4Romain Guy
10459d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
1046079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
1047bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
1048bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1049c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
1050af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
1051dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
1052dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
1053dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
10541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
10558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
1056d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
1057d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1058d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
1059d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
1060d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
1061d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
1062c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
1063c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
1064079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1065079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
10667ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
1067746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
10687ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
10698aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1070e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1071e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1072a23eed808a1ae4ec0d818c0a9238385e797fd056Chet HaaseRect* OpenGLRenderer::getClipRect() {
1073a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase    return mSnapshot->clipRect;
1074a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase}
1075a23eed808a1ae4ec0d818c0a9238385e797fd056Chet Haase
1076f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
107870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
107970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
108054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
108154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
108270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
108370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
108470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
108570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
108670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
108770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
108870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
108970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
109070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
109170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
109370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
109470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
109570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
109670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1098aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1099aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1100aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1101aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
110215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
110315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
110415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
110515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
11065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
110799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
11085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
11095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1110ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1111ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1112ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1113ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1114ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
11168d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
11178d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11188d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
11198d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
11208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
1121db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    mColorA *= mSnapshot->alpha;
11226cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
11236cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
112470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1125fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1126fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1127fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
112870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
113286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
113386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
11346cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
11356cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
113686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
113786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
113886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
113986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
114086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
114186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
114286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
114386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
114470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
114570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
114670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
114770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
115070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
115270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
115386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
115486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
115586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
115686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
115786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
115886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
115986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
116086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
116186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
116270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
116370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
116470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
116570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
116870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
116970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
117070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
117170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
117270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1174f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1175f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1176f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1177f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
117854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1179f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1180f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1181f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
118270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1183f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1184f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1185f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
118670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
118770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
118870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1191f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1192f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1193f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
119470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
119570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
119670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
119870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
119970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
120070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
120770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
120870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
120970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
121170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
121270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
121370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
121470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
121570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
121670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
12198a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
12208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
122270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
122370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
122470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
122570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
122670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
122770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
122870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
122970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
123086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
123186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
123286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
123386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
123486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
123586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
123686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
123786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
123886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
123986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
124070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
124170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1242ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1243ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1244ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1245ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1246ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
124770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
124855fd2c9b2e87986b03cb58676bdf46bc6d5f1c36Romain Guy    if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
124970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
125070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
125170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
125270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
125386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
12545536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
125586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
12565536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
12575536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
12585536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
125970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
126070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
126170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
126270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
126370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
126470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
126570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
126670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
126770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12688d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
12698d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
12708d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
12718d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
12728d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
12738d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
127470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
127570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
127670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
127770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
127870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
127970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1281f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1282f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
128315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
128470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
128570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
128670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
128770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
12882d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
128915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
129070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
129170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1292aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1293aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
12942d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
129515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1296aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1297aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
12988f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
12998f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
13008f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
13018f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
13028f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1303aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1304aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1305aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1306aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
130770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1308f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
130970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1310f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
131170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1312f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
131370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1314d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1315f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
131615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
131715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
131815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
131915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
132015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
132115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
132215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
132315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
132415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
132515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
132615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
132715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
13288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
132970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
133070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
13315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1332f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1333f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1334f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
133515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
13365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
13385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
13395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
134099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
134199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
134299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
134399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
134499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
134599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
134699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
134799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
13485b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
134999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
13507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
1351f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1352f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1353f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1354f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
135515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1356d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13577b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
135899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
135999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1360d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
136299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
136399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1364d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
13655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
136699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1367d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
136899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
13695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
13707b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
13717b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy}
13727b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
13737b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guyvoid OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
13747b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(widthSlot);
13757b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glDisableVertexAttribArray(lengthSlot);
13765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
13775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
137870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
137970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
138070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
138170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1384f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13851271e2cc80b01d577e9db339459ef0222bb9320dChet Haasestatus_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
138633f6beb10f98e8ba96250e284876d607055d278dRomain Guy        Rect& dirty, int32_t flags, uint32_t level) {
1387b85967b9af76e1e60f7a96603e2567a6449d2e04Chet Haase
13880fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
13890fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
139004c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
13911271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        return displayList->replay(*this, dirty, flags, level);
13920fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
13937b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
13946554943a1dd6854c0f4976900956e556767b49e1Romain Guy    return DrawGlInfo::kStatusDone;
13950fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
13960fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1397ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1398ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1399ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1400ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1401ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1402ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1403a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1404a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1405a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1406a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1407a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1408a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1409a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1410a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1411e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1412a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1413a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1414a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1415a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1416a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1417e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1418d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1419d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1420a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1421a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1422a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1423a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
14245b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
14255b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
14265b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1427a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1428a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1429a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1430a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1431a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1432e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1433a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1434d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1435d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1436e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1437a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1438a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1439a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1440a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1441a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1442a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1443a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1444a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1445a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1446a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
14475c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
14486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
14496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
14506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
14516926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14526926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14536926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14546926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1455a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14568164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14579cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
145822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
145922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1460211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1461a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1462a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1463a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1464a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
14658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
14668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
14675c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1468f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1469f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1470f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1471f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
14736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1476a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14778164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14789cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
147922158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
148022158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
14815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
14825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
14835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
14845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
14855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
14865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1487f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1488f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14895a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
14905a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
14915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
14925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
14935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
14945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
14955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1496a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14975a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14985a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
14995a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1500e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1501d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1502d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
15035a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15045a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
15055a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
15065a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
15075a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15085a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
15095a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1510b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1511b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1512b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1513b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1514b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1515b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1516211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
1517b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1518211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
1519b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1520b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1521a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1522a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
15235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
15245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
15255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
15265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
15275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
15295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
15305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
15315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
15325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
15345a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
15355a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
15365a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
15375a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
15385a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
15395a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
15405a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
15415a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15425a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15435a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
15445a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15455a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
15475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
15485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1549b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1550b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1551b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1552b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1553b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1554b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1555b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1556b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1557b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1558b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
15595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
15605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
15615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1562b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1563b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1564b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1565b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1566b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1567b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
15685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
15695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1570b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
15715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
15725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
15738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
15748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
15758ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
15765c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
15776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
15786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1581a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15828164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15839cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
158422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
15858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
15878ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1588c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
15896816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
15906816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
15916816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
15926816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1593c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
159403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
15958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
15968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
159703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
159803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
159903750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
160003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1601d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1602d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
1603211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
16046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
16056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
16066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1607b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1608631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1609631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1610d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1611b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1612b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1613d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
16146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
16156620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
16166620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
16186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1619d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
16206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
16216620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
16226620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
16236620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
16248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
16258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1626ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1627ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
16284aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
16294bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
16305c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
16316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
16326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
16336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
16346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1635a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
16368164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
16379cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
163822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1639d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1640d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1641f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1642f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1643f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1644f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1645f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
16462728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
16474bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1648f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1649211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
16506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1651a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
16525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
16538168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1654c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1655c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
16565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
16575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
16588ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
1659211370fd943cf26905001b38b8b1791851b26adcRomain Guy                if (CC_LIKELY(pureTranslate)) {
1660c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1661c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1662c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
16636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1664c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1665c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
16666620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
16675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
16685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1669a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
16705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
1671211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(pureTranslate)) {
16726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
16736620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
16746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
16756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
16766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
16786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
16806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
16816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
16836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1685054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1686f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1687f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
168899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1689858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1690858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1691858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1692858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1693858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1694858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1695181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1696858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1697858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1698858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1699211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
1700858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1701858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1702858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1703858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1704858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1705858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1706858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1707858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1708858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1709858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1710858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1711858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1712858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1713858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
171415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
1715858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1716858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1717858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1718858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1719858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1720858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1721858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1722858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1723858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1724858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1725858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1726858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1727858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1728858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1729858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1730858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1731858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1732858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1733858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1734858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1735858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1736858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1737858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1738858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1739858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1740858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1741858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1742858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
17437b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
17447b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
17457b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1746858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1747858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
17487b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
17497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy            boundaryWidthProportion, widthSlot, lengthSlot);
17507b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1751858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1752858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1753858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
17547b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1755858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1756858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1757858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1758858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1759858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1760858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1761858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1762858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1763858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
17647b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
17657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    finishDrawAALine(widthSlot, lengthSlot);
1766858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1767858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1768858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
176999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
177099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
177199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
177299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
177399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
177499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
177599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
177699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
177799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
177899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
177999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
178099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
178199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
178299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
178399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
178499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
178599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
17868a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
17878a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
17888a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
179099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
179199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
179299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
17938a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
17948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
17958a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
17967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
179799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
179899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
179999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
18007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18018a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
18028a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
18037b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
18055b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
18065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1807c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
180899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
180999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
181099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
181199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
181299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
181399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
181499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
1815211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
181699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
181799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
181899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
181999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
182099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
182199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
182299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
18237b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1824211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleX = sqrtf(m00 * m00 + m01 * m01);
1825211370fd943cf26905001b38b8b1791851b26adcRomain Guy            float scaleY = sqrtf(m10 * m10 + m11 * m11);
18267b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
182799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
182899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
18297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
183099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
183199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
183299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
183399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
18345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18358a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18368a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
18378a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
183815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
18398a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
18408a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
18418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
18428a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
18438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
18448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
1845211370fd943cf26905001b38b8b1791851b26adcRomain Guy    setupDrawBlending(isAA, mode);
18468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
18478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
18488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
18498a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
18508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
18518a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
18528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
18538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
185499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
185599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
18565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
185799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
18585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18597b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18607b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int widthSlot;
18617b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    int lengthSlot;
18627b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
18645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
18657b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
186699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
186799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
18687b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
1869211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(!isAA)) {
18705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
18715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
187299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
187399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
187499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
18755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
18765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
187799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
187899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
187999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
18807b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
18817b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy                boundaryWidthProportion, widthSlot, lengthSlot);
18825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
18835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
188499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
188599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1886740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
188799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
188899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
188999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
189099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
18917b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
18925b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
18935b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
18945b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
18955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
18967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
189799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
189899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
189999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
19005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
190299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
19038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
19048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
19058a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
19068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
19078a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
19088a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
19098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
19108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
19118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
19125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
19137b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
191499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
191599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
191699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
191799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
191899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
191999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
192099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
192199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
192299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
192399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
19247b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
192599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
192699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
192799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
192899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
19295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19307b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
19325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
19335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
19345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
193599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
193699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
193799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
193899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
193999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
19407b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
194199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
194299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
194399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
194499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
194599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
194699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
194799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
194899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
19497b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
195099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
195199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
195299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
195399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
195499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19555b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
19565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
19575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
19585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
19595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
19605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
196199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
19635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
19645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
19655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
19665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
19675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
19685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
19695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
19705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
19715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
19725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
19735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
19745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
19755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
19765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
19775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
19787b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
19805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
19815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
19825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
19837b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
19845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
19855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
19865b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
198799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
198899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
198999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
199099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
199199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
199299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
199399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
199499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
199599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
19967b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
199799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
199899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
199999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
20007b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
200199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
200299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
200399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
200499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
200599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
20067b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
200799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
200899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
200999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
20105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
20115b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
20125b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
20135b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
20145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
201599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
201699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
201799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
20185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
20195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
20207b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
202199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
202299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
202399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
202499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
20257b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
20275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
20285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
20297b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
203099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
203199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
203299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
20335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
20345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20357b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
20375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
20385b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
20397b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20407b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    if (isAA) {
20417b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy        finishDrawAALine(widthSlot, lengthSlot);
20427b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy    }
20435b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
20445b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
2045ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2046ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
2047ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2048ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
2049ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
2050ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
20515b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
2052ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
20538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
2054ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
20558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
20568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
20578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
20588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
20598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
2060ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
2061ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
2062ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2063ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2064ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
2065ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
2066ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2067ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
2068ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
2069ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2070ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
207115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
20728a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
2073ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
2074ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
2075ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
2076ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
2077ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
20788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
2079ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
2080ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
2081ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
2082ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
2083ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
2084ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2085ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
2086ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2087ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
20887b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20898a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
20908a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
20918a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
20928a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
20937b63142d2f4bc32beacedcc761453b8aea1f3a86Romain Guy
20948a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
2095ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
2096ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
2097ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
2098ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
2099ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
210085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
2101e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
2102af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2103e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
2104ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
2105ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
210670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
21073d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
2108c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21099d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2110c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
211101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
211201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
211301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
211401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
211501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
211601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
211701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
211801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
211901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2120c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2121c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
212201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
212301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2124a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2125c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2126c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2127c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2128c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
212901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2130c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2131c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2132c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2133a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
213401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2135c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
2136c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
213701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2138c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2139c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
214001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2141a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2142c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2143c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2144c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2145c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
21468b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
21478b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
21488b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
21498b2f5267f16c295f12faab810527cd6311997e34Romain Guy
21508b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
21518b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
21528b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
21538b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
21548b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2155a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21568b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
21578b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
21588b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
21598b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
21608b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2161c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2162c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2163c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2164c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2165a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2166c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2167c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
216801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
216901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
21705c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2171c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2172c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2173c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2174c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2175c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
21766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
21776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
21786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
21796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2180026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2181746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2182a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2183a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2184a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2185a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2186a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2187a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2188a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2189026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2190026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2191026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2192181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2193858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2194858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2195858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2196858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2197c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
21989d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2199eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guyvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2200eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2201671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2202671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2203eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        return;
2204eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2205eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2206671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // NOTE: Skia does not support perspective transform on drawPosText yet
2207671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (!mSnapshot->transform->isSimple()) {
2208671d6cf460531825a321edb200523d0faa7792c9Romain Guy        return;
2209671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2210671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2211671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float x = 0.0f;
2212671d6cf460531825a321edb200523d0faa7792c9Romain Guy    float y = 0.0f;
2213671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2214671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate) {
2215671d6cf460531825a321edb200523d0faa7792c9Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2216671d6cf460531825a321edb200523d0faa7792c9Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2217671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2218671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2219671d6cf460531825a321edb200523d0faa7792c9Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2220671d6cf460531825a321edb200523d0faa7792c9Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2221671d6cf460531825a321edb200523d0faa7792c9Romain Guy            paint->getTextSize());
2222671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2223671d6cf460531825a321edb200523d0faa7792c9Romain Guy    int alpha;
2224671d6cf460531825a321edb200523d0faa7792c9Romain Guy    SkXfermode::Mode mode;
2225671d6cf460531825a321edb200523d0faa7792c9Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
2226671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2227671d6cf460531825a321edb200523d0faa7792c9Romain Guy    // Pick the appropriate texture filtering
2228671d6cf460531825a321edb200523d0faa7792c9Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
2229671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (pureTranslate && !linearFilter) {
2230671d6cf460531825a321edb200523d0faa7792c9Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2231671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2232671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2233671d6cf460531825a321edb200523d0faa7792c9Romain Guy    mCaches.activeTexture(0);
2234671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDraw();
2235671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawDirtyRegionsDisabled();
2236671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawWithTexture(true);
2237671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
2238671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilter();
2239671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShader();
2240671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawBlending(true, mode);
2241671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawProgram();
2242671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
2243671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
2244671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawPureColorUniforms();
2245671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawColorFilterUniforms();
2246671d6cf460531825a321edb200523d0faa7792c9Romain Guy    setupDrawShaderUniforms(pureTranslate);
2247671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2248671d6cf460531825a321edb200523d0faa7792c9Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2249671d6cf460531825a321edb200523d0faa7792c9Romain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2250671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2251671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2252211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
2253671d6cf460531825a321edb200523d0faa7792c9Romain Guy#else
2254211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
2255671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2256671d6cf460531825a321edb200523d0faa7792c9Romain Guy
2257671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2258671d6cf460531825a321edb200523d0faa7792c9Romain Guy            positions, hasActiveLayer ? &bounds : NULL)) {
2259671d6cf460531825a321edb200523d0faa7792c9Romain Guy#if RENDER_LAYERS_AS_REGIONS
2260671d6cf460531825a321edb200523d0faa7792c9Romain Guy        if (hasActiveLayer) {
2261671d6cf460531825a321edb200523d0faa7792c9Romain Guy            if (!pureTranslate) {
2262671d6cf460531825a321edb200523d0faa7792c9Romain Guy                mSnapshot->transform->mapRect(bounds);
2263671d6cf460531825a321edb200523d0faa7792c9Romain Guy            }
2264671d6cf460531825a321edb200523d0faa7792c9Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
2265671d6cf460531825a321edb200523d0faa7792c9Romain Guy        }
2266671d6cf460531825a321edb200523d0faa7792c9Romain Guy#endif
2267671d6cf460531825a321edb200523d0faa7792c9Romain Guy    }
2268eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2269eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2270e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2271cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        float x, float y, SkPaint* paint, float length) {
2272671d6cf460531825a321edb200523d0faa7792c9Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2273671d6cf460531825a321edb200523d0faa7792c9Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
2274e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2275e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2276e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2277a1cff5043d0fbd78fcf9c48e7658e56a5b0c2de3Chet Haase    if (length < 0.0f) length = paint->measureText(text, bytesCount);
2278e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2279e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2280e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2281e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2282e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2283e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2284e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2285e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2286e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2287e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2288e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2289cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2290cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
229133f6beb10f98e8ba96250e284876d607055d278dRomain Guy    if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
2292cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        return;
2293cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2294cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
22953a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
22963a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
22976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2298211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(pureTranslate)) {
22996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
23006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
23016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2303ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
23045baa3a62a97544669fba6d65a11c07f252e654ddSteve Block    ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
2305ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2306eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2307eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2308b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2309fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2310e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
231186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
231286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
231386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
23149d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
2315211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_UNLIKELY(mHasShadow)) {
23162d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mCaches.activeTexture(0);
23172d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy
2318b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
231967ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
232067ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
23211e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
23220a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2323740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2324740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
232586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
232686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2327740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2328740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2329740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2330740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
233186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
233286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
233386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2334740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2335740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2336740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
233786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
233886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2339740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
234086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
234186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2342740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2343740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
234486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
23450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
23471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
23481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
23506620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
23516620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
23526620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
23536620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
23545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2355a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
235686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
235786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
235886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
235986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
236086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
236186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
236286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
236386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
236486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
236586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
236686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
236786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
236886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
236906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
23706620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
23715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
23725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
23735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2374211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = hasLayer();
23755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2376211370fd943cf26905001b38b8b1791851b26adcRomain Guy    const bool hasActiveLayer = false;
23775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2378894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
23796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2380f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
23815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2382f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
23836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
23846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
23856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2386f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
23875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
23885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
23895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2390694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
23913a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2392694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2393694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
2394325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guyvoid OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
2395325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy        float hOffset, float vOffset, SkPaint* paint) {
239603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
239703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
239803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy        return;
239903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    }
240003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
240103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
240203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
240303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy            paint->getTextSize());
240403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
240503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    int alpha;
240603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    SkXfermode::Mode mode;
240703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
240803d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
240903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    mCaches.activeTexture(0);
241003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDraw();
241103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawDirtyRegionsDisabled();
241203d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawWithTexture(true);
241303d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
241403d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilter();
241503d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawShader();
241603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawBlending(true, mode);
241703d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawProgram();
24189777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
241903d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawTexture(fontRenderer.getTexture(true));
242003d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawPureColorUniforms();
242103d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy    setupDrawColorFilterUniforms();
24229777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    setupDrawShaderUniforms(false);
24239777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
24249777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const Rect* clip = &mSnapshot->getLocalClip();
24259777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
242603d58520c3eb6bb7efb7235bfd957550533d6725Romain Guy
24279777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
24289777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = hasLayer();
24299777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#else
24309777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    const bool hasActiveLayer = false;
24319777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
24329777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy
24339777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
24349777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
24359777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#if RENDER_LAYERS_AS_REGIONS
24369777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        if (hasActiveLayer) {
24379777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            mSnapshot->transform->mapRect(bounds);
24389777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy            dirtyLayerUnchecked(bounds, getRegion());
24399777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy        }
24409777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy#endif
24419777173eb6c9eb97c7921c8288ebc65e3ab3ce6fRomain Guy    }
2442325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy}
2443325740fb444af8fc7fb0119b2e30ce322c2ae134Romain Guy
24447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2445af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2446dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2447a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
24487fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
244933f6beb10f98e8ba96250e284876d607055d278dRomain Guy    // TODO: Perform early clip test before we rasterize the path
2450fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
24519cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
245222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
24537fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
24548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
24558b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
24568b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
245701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
24587fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
24597fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2460ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2461ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
24626c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
24636c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
24646c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24652bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
24662bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        OpenGLRenderer* renderer = layer->renderer;
24672bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        Rect& dirty = layer->dirtyRect;
24682bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
24692bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        interrupt();
24702bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
24712bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
24721271e2cc80b01d577e9db339459ef0222bb9320dChet Haase        renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
24732bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        renderer->finish();
24742bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        resume();
24752bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
24762bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        dirty.setEmpty();
24772bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->deferredUpdateScheduled = false;
24782bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->renderer = NULL;
24792bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy        layer->displayList = NULL;
24802bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy    }
24812bf68f063b0077ddef6ebfe54f2ae5e063c2c229Romain Guy
2482a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
24836c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24846c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
24856c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
24866c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
24876c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
24889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
24896c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2490f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2491211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(!layer->region.isEmpty())) {
2492c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
249340667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2494c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
24958168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2496c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2497c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2498c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2499c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
25008168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2501c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
25029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2503c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2504c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2505c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
25069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
2507211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
25089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
25099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
25109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2511d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
25129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
25139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
25149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2515d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
25169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
25179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
25189ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2519c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2520c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2521c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2522c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2523c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2524c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
25253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
25263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
25273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
25283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2529c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2530f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2531f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2532ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2533ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2534f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
25356c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
25366c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
25376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2538d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2539d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2540d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2541d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
254206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
254306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
254406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
254506f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
254606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
254706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2548fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
254906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
25507fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
25517fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2552d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2553db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2554db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2555db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2556db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2557db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2558db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2559db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2560db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2561db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2562db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2563db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2564db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
25651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
25661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
25671e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25681e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
25691e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
25701e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
25711e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
25731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
25741e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
25751e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
25761e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
25771e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
25781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
25791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
25801e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
25815ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy// Draw filters
25825ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
25835ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25845ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::resetPaintFilter() {
25855ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = false;
25865ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
25875ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25885ff9df658230d49e42c43586997a02d8e4dd417eRomain Guyvoid OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
25895ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mHasDrawFilter = true;
25905ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
25915ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
25925ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
25935ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25945ff9df658230d49e42c43586997a02d8e4dd417eRomain GuySkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
2595dd7c8e4c68205d39109d4317dd0c9b05ed43e8e5Romain Guy    if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
25965ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25975ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    uint32_t flags = paint->getFlags();
25985ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
25995ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint = *paint;
26005ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
26015ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26025ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy    return &mFilteredPaint;
26035ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy}
26045ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy
26055ff9df658230d49e42c43586997a02d8e4dd417eRomain Guy///////////////////////////////////////////////////////////////////////////////
26066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
26076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
26086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
260901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
261001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
261101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
261201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
261301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
261401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
261501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
261601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
261701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
261801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
261901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
262001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
262101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
262201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
262301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
262401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
262501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
262601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
262701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
262801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
262901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
263001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
263101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
263201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
263301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
263401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
263501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
263601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
263701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2638f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
26390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
26400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
26410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
26420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
26440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
26450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
26460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
26470a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2648726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
26490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
26500a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
26510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2652726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
26530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
26540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26550a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2656726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
26570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
26580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
26590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
26600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
26610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
26620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
26630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
26640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
26650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
26660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2667211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if (CC_LIKELY(underlineWidth > 0.0f)) {
2668726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2669f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
26700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2671e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
26720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2673e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2674f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2675f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2676f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2677f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2678f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2679e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2680e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
26810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
26830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2684e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2685e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2686e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2687e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
26880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
26890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
26900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
26910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2692e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2693e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2694e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2695e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
26960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2697e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2698726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2699e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2700726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
27010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
27020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
27030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
27040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2705026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
27061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2707d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
270806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2709d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2710d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2711d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
271270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
271315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
271470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
271570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
271670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
271770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
271870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
271970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
272070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
272170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
272270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
272370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2724c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2725c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2726c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2727c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
272882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
27298164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
273082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
273182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
273282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
273382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2734d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
27358164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
2736211370fd943cf26905001b38b8b1791851b26adcRomain Guy    if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
27376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
27386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
27396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2740d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
27416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
27426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
27436620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
27446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2745d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
27466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
27476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
27486620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
27496620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
275085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
275185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2752bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2753a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2754a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
275503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2756f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2757f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2758f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2759a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
27606820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
27615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
27628694230ff25fa0a60e480d424843e56b718f0516Romain Guy
276370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
276470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
276570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
276670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
276770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
276870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
276970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
277070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2771db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
27725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
277370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
277403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
277570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2776db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
277786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
277870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
277970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
278070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2781db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
27826820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
278370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
278470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
278582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
278682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2787a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2788f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
278982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
279082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
279182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
279282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
279382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
279482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
279582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
2796211370fd943cf26905001b38b8b1791851b26adcRomain Guy        if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2797211370fd943cf26905001b38b8b1791851b26adcRomain Guy            if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
2798a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2799f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2800a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
280182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
280282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
280382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
280482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
280582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
280682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
280782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
280882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2809a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
281082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
281182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
281282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
281382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
281482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
281582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
281682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
281782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
281882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
281982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
282082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
282182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
282282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
282382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2824fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
282582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
282682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2827fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2828bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2829bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2830889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2831d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2832fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2833d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2834fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
28356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2836260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
28376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2838260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2839260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2840026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2841ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
284282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
284382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
284482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
284582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
28468ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
28478ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
28485c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
28498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
28502ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
28518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
28528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
28538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
28548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
28558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
28568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
28578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
28588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
28598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
28608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
28618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
28628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2863db8c9a6a4d9bf8c39f834b25611926caf21380f6Chet Haase    *alpha *= mSnapshot->alpha;
2864026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2865026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2866a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2867d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2868d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2869d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2870a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2871d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2872a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2873a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
28749d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2875e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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