OpenGLRenderer.cpp revision cabfcc1364eb7e4de0b15b3574fba45027b45cfc
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3185bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
320fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
33a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
34e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
35e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
369d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy
42759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
45dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
46dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
52889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
53889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
54889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
55889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
64b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
65b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
66b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
67b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
68b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
69b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
70b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
71b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
72b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
73b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
74b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
75b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
77e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
7887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
7987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
81f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
82b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
83b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
84b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
85b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
86b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
87b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
88b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
89b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
90b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
91b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
92b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
93b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
96889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
97b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE0,
98b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE1,
99b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    GL_TEXTURE2
100d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
101d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
102f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
103f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
104f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
105f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
106fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
108db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1091e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
110026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
111ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
113ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
114e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
115e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
11685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
11729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
11829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
120e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
121f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
122f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
123f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
124f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
12608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
127260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
128bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
129bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
130bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
131eb99356a0548684a501766e6a524529ab93304c8Romain Guy
132eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
133eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
134746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
135746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
136e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
137e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1386b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1397d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1407d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1417d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1427d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
143fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
144fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1458aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1468aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
14784962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
14884962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy
1498fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
150f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
151fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
152fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
153d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
154bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
1557d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glEnable(GL_SCISSOR_TEST);
1567d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    glScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
1577d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
1587d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1596b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1606b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1616b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
163bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
164bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
165b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
166b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
167b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
168b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
170a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
171a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
172a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                LOGE("  OpenGLRenderer is out of memory!");
173a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
174a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
175b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
176b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
177c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
178c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
179e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
180e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
181e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
182e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
183c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
184b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
185b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1866c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
19350c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
1966c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
197eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
198da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
199da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
200746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
202f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
203f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
20442f3a4b7c35dd1ea1922356eb3611af8cde05179Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
20503750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
20650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
20750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
20850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
20950c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
21050c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
212da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
213cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
214daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
215f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
216f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
217f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
218d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
219d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
220d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
221d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
222d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
223d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        Rect clip(*mSnapshot->clipRect);
224d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        clip.snapToPixelBoundaries();
225d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
226d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
227d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
228d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
229cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    float bounds[4];
230cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    status_t result = (*functor)(&bounds[0], 4);
231cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
232cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
233cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        Rect localDirty(bounds[0], bounds[1], bounds[2], bounds[3]);
234cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
235cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
236cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
237daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
238cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
239daf98e941e140e8739458126640183b9f296a2abChet Haase}
240daf98e941e140e8739458126640183b9f296a2abChet Haase
241f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
242f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
243f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
244f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
245bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2467ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
247bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
248bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
249bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2508aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
251bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
252bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
253bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2567ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
257bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
258bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
259bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2608fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2628fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2632542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
265bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
266bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2688aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2698fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
270bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
271bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
272bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
274bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
275eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
276bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
277bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2787ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
279bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
280eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
281eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
282eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
283eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
284eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
285eb99356a0548684a501766e6a524529ab93304c8Romain Guy
2868b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2878b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2888b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
2892542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
290746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
2918fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2922542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2935ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
2945ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
2955ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
2965ec9924d24495822b589f1a17996655d66273b30Romain Guy
2972542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2995cbbce535744b89df5ecea95de21ee3733298260Romain Guy
300f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
301bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
302bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
303bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
304bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3055c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
306eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
307eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
309af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
310e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
311e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
312e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
313e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
314e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
315e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
316e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
317e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
318e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
319e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
320e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
321e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
322e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
323a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
324a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
325e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
326d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
327d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
328dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
329dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
330d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
331d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
332bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
333bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
334bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
335bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3378aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3388b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3398aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3418aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3428b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
343d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
344bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3461c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3471c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3491c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3541c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3551c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3561c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3571c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3581c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3591c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3601c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3626b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3656b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
37087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3781c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3791c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3801c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3811c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3861c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
39087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
39187a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
39287a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
39387a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
39487a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
396d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
397eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
398eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
399eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
400fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
401dda570201ac851dd85af3861f7e575721d3345daRomain Guy
402eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
403eb99356a0548684a501766e6a524529ab93304c8Romain Guy
404f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4058aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
406ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    if (fboLayer) {
407ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // Clear the previous layer regions before we change the viewport
408ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        clearLayerRegions();
409ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    } else {
410eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
411ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
412eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
41358ae6db4ff8a9d0910e1183ee8be9a038a2712a6Romain Guy        bounds.intersect(*snapshot->clipRect);
414ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
415ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        // We cannot work with sub-pixels in this case
416ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        bounds.snapToPixelBoundaries();
417ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy
418ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // When the layer is not an FBO, we may use glCopyTexImage so we
419ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // need to make sure the layer does not extend outside the bounds
420ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        // of the framebuffer
421ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy        bounds.intersect(snapshot->previous->viewport);
422eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
423bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
424746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
425746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
42632963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
427dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
428e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
429dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
430dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
431dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
432af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
433b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
434b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
435dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glActiveTexture(gTextureUnits[0]);
4378550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
438f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
439f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
440bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
441bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
442dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
443f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
4448aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4458550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
4468550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy            bounds.getWidth() / float(layer->width), 0.0f);
447171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy    layer->colorFilter = mColorFilter;
448dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4498fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4508fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
451dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
453eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4545b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
455eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
456eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
457eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindTexture(GL_TEXTURE_2D, layer->texture);
458514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
459514fb18827186591d66973c2362c859b64b63556Romain Guy            if (layer->empty) {
460514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
461514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, layer->width, layer->height, 0);
462514fb18827186591d66973c2362c859b64b63556Romain Guy                layer->empty = false;
463514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
464514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
465514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
466514fb18827186591d66973c2362c859b64b63556Romain Guy            }
467514fb18827186591d66973c2362c859b64b63556Romain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
468514fb18827186591d66973c2362c859b64b63556Romain Guy            mLayers.push(new Rect(bounds));
469ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
470eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
471f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
472d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
473bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
474bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    layer->fbo = mCaches.fboCache.get();
4785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
4825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
4835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
4855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
4865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
4875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
4895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
4915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
4925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
4955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
4965ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->fbo = layer->fbo;
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->empty) {
5135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->empty = false;
5145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5175b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->texture, 0);
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glDeleteTextures(1, &layer->texture);
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        mCaches.fboCache.put(layer->fbo);
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5511c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5521c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5541d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5551d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5561d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
5571d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5581d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5591d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
561eb99356a0548684a501766e6a524529ab93304c8Romain Guy
562eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
563eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
564eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
565eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
566eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5671d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5691d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
570eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (!fboLayer && layer->alpha < 255) {
571f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
5735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->alpha = 255;
575f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
576f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
57703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5788b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
579746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
5805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
583eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
5845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
585171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
586171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            setupColorFilter(layer->colorFilter);
587171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
5885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
589171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        if (layer->colorFilter) {
590171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
591171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
592eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
593514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!rect.isEmpty()) {
594514fb18827186591d66973c2362c859b64b63556Romain Guy            dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
595514fb18827186591d66973c2362c859b64b63556Romain Guy            composeLayerRect(layer, rect, true);
596514fb18827186591d66973c2362c859b64b63556Romain Guy        }
597eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
5981d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
599eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
600eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
601eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
602eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
603eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
604eb99356a0548684a501766e6a524529ab93304c8Romain Guy
605eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
606eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
607eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
608eb99356a0548684a501766e6a524529ab93304c8Romain Guy
609746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
610746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
611eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6128550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6131d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6141d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
6151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
6195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
6205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const Rect& texCoords = layer->texCoords;
6215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
6225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
6245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
6255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
6265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
6285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
6295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
6315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
6325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
6335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRect(layer, rect);
6345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
6365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
6395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
6405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
6415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float alpha = layer->alpha / 255.0f;
6435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texX = 1.0f / float(layer->width);
6445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float texY = 1.0f / float(layer->height);
645f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
6465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
6485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
6495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6507230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
6517230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
6527230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
653ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
6547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
6557230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
6567230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
6577230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
658ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
6597230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawTexture(layer->texture);
660c038ea358aadca082198f3effc550d33135bf426Romain Guy        setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
6617230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
6625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
6645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
6655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
667f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
6685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
669f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
6705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
6725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
6735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
6745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
6755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
6765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
6785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
6805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
6825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
6835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
6845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
6875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
6885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
6917230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
6925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
6943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
6955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
6965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
6985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
6995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
7005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
7015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
7053a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
7063a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
7073a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
7083a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7093a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
7103a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
7113a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
7123a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
7133a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
7153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
7163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
7183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
7193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
7203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
7213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
7223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
7243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
7253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
7263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
7273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
7283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
7293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
7305b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
7325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
733f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
736f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
744f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
7455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
746f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
7471bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
7481bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
7491bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
7501bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
7511bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
7521bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
7531bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
7541bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
7551bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
7561bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
7571bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
7585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
7615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7638694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
764af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mLayers.size() == 0 || mSnapshot->isIgnored()) return;
7658694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clipRect(*mSnapshot->clipRect);
7675b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clipRect.snapToPixelBoundaries();
7685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7698694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
7708694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
7715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (clipRect.intersects(*bounds)) {
7725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Clear the framebuffer where the layer will draw
7735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glScissor(bounds->left, mSnapshot->height - bounds->bottom,
7745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                    bounds->getWidth(), bounds->getHeight());
7755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
7765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glClear(GL_COLOR_BUFFER_BIT);
7775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7785b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // Restore the clip
7795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            dirtyClip();
7805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7818694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7828694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
7838694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
7848694230ff25fa0a60e480d424843e56b718f0516Romain Guy
7855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mLayers.clear();
7868694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
7878694230ff25fa0a60e480d424843e56b718f0516Romain Guy
788bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
789f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
790f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
791f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
792f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
7938aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
794f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
795f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
796f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
7978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
798f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
799f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
800f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
8018aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
802f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
803f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
804807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
805807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
806807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
807807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
808f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
8098aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
810f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
811f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
81241030da16856c8869e1e51d4a0405432fa96614eRomain Guyconst float* OpenGLRenderer::getMatrix() const {
81399bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    if (mSnapshot->fbo != 0) {
81499bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy        return &mSnapshot->transform->data[0];
81599bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    }
81699bcdc52dcb365ed7d8cfa13540fb33fbcbbac9dRomain Guy    return &mIdentity.data[0];
81741030da16856c8869e1e51d4a0405432fa96614eRomain Guy}
81841030da16856c8869e1e51d4a0405432fa96614eRomain Guy
819f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
8208aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
821f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
822f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
823f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
824e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
825e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
826e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
827e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
828f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
829f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
830f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
831f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
832f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
833f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
834bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
835e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
836e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
837eb99356a0548684a501766e6a524529ab93304c8Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
838746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
8399d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
8409d5316e3f56d138504565ff311145ac01621dff4Romain Guy
8419d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
842079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
843bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
844bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
845c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
846af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
847dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
848dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
849dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
8501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
8518aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
852d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
853d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
854d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
855d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
856d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
857d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
858c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
859c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
860079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
861079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
8627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
863746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
8647ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
8658aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
866e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
867e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
868f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
86970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
87070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
87170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
87270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDraw() {
87370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    clearLayerRegions();
87470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
87570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
87670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
87770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
87870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
87970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
88070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
88170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
88270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
8838d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mTexCoordsSlot = -1;
88470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
88570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
88670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
88770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
88870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
88970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
89070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
89170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
8928d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
8938d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
8948d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
8958d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
8968d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
89770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
898fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
899fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
900fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
90170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
90270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
90370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
90470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
90586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
90686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
90786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
90886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
90986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
91086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
91186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
91286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
91386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
91486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
91570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
91670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
91770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
91870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
91970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
92070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
92170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
92270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
92370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
92486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
92586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
92686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
92786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
92886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
92986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
93086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
93186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
93286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
93370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
93470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
93570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
93670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
93770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
93870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
93970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
94070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
94170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
94270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
94370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
94570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
94670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
94770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
94870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
94970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
95170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
95270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
95370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
95670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
95770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
95870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
95970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
96070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
96170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
96270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
96370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
96470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
96570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
96670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
96770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
96870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
96970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
97070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
97170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
97270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
97370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
97470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
9758d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawModelViewIdentity() {
9768d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
9778d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
9788d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
97970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
98070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
98170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
98270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
98370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
98470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
98570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
98670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
98786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
98886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
98986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
99086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
99186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
99286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
99386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
99486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
99586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
99686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
99770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
99870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
99970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
10005536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
100170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
100270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
100370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
100470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
10065536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
100786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
10085536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
10095536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
10105536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
101170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
10208d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
10218d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
10228d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
10238d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
10248d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10258d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
102670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
102770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
102870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
102970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
103070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
103370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mCaches.bindMeshBuffer();
103470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
103570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, 0);
103670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
103770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
103870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
103970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
104070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
104170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
104370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glEnableVertexAttribArray(mTexCoordsSlot);
104470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
104570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
104670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
104770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
104870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
104970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
105070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.unbindMeshBuffer();
105170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
105270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
105370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            gMeshStride, vertices);
1054cf28957c89127ccfc82d535903c776124665446aDavid Li    if (mTexCoordsSlot >= 0) {
10558d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
10568d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
105770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
105870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
105970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
106070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    glDisableVertexAttribArray(mTexCoordsSlot);
106170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
106270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
106370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1064f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1065f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1066f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
1067cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty, uint32_t level) {
10680fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
10690fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
10700fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    if (displayList) {
1071cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
10720fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
1073daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
10740fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
10750fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
10765c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
10776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
10786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
10796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
10806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
10816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
10836926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
108486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
10858164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
10869cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
108722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
108822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
10896926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
10908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
10918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
10925c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1093f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1094f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1095f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1096f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
10976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
10986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
10996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
11006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
110186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
11028164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11039cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
110422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
110522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
11065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
11075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
11085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
11095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
11105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
11115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1112f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1113f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
11145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
11155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
11165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
11175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
11185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
11195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
11205a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    glActiveTexture(gTextureUnits[0]);
11225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
11235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
11245a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
11255a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
11265a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
11285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
11295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
11305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
11325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1133b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1134b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1135b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1136b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1137b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1138b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1139b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1140b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1141b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1142b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1143b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1144a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1145a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
11465a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
11475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
11485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
11495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
11505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
11525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
11535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
11545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
11555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
11575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
11585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
11595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
11605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
11615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
11625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
11635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
11645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
11665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
11675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
11685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
11705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
11715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1172b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1173b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1174b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1175b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1176b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1177b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1178b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1179b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1180b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1181b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
11825a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
11835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
11845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1185b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1186b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1187b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1188b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1189b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1190b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
11915a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
11925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1193b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
11945a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
11955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
11968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
11978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
11988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
11995c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
12006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
12016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1204746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
12058164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12069cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
120722158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
12088164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
12098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
12118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1212c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
12138ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
12148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
12158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
12168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
1217c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
121803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
12198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
12208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
122103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
122203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
122303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
122403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
12256620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
12266620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
12276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
12286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
12296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
12306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
12316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
12336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
12346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
12356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
12366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
12376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
12388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12398ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1240ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1241ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
12424aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
12434bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
12445c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
12456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
12466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
12476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
12486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1249746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    glActiveTexture(gTextureUnits[0]);
12508164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
12519cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
125222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
12538164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1254f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1255f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1256f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1257f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1258f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
12592728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
12604bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1261f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1262a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
12636620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1264a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
12655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
12668168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1267c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1268c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
12695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
12705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
12718ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
12726620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1273c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1274c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1275c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
12766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1277c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1278c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
12796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
12805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
12815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1282a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
12835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
12846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
12856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
12866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
12876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
12886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
12896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
12906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
12916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
12926620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
12936620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
12946620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
12956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
12966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
12976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1298054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1299f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1300f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
13015c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1302af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1303dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
1304a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isAA = paint->isAntiAlias();
1305a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1306a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // A stroke width of 0 has a special meaningin Skia:
1307a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    // it draws an unscaled 1px wide line
1308a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1309a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1310759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
1311759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
1312759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1313759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1314a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    int verticesCount = count >> 2;
13157230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy    int generatedVerticesCount = 0;
1316a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1317a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA needs more vertices
1318a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 6;
1319a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1320a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: AA will be different
1321a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        verticesCount *= 2;
1322a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    }
1323759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1324a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex lines[verticesCount];
1325a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    TextureVertex* vertex = &lines[0];
1326759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
13278d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDraw();
13288d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(paint->getColor(), alpha);
13298d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilter();
13308d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShader();
13318d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawBlending(mode);
13328d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawProgram();
13338d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawModelViewIdentity();
13348d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorUniforms();
13358d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColorFilterUniforms();
13368d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawShaderIdentityUniforms();
13378d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawMesh(vertex);
1338759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
1339a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    if (!isHairLine) {
1340a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1341a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
1342a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // a = start point, b = end point
1343a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 a(points[i], points[i + 1]);
1344a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 b(points[i + 2], points[i + 3]);
1345a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1346a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Bias to snap to the same pixels as Skia
1347a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            a += 0.375;
1348a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            b += 0.375;
1349a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1350a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Find the normal to the line
1351a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 n = (b - a).copyNormalized() * strokeWidth;
1352a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            float x = n.x;
1353a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.x = -n.y;
1354a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            n.y = x;
1355a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
1356a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            // Four corners of the rectangle defining a thick line
1357a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p1 = a - n;
1358a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p2 = a + n;
1359a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p3 = b + n;
1360a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy            vec2 p4 = b - n;
1361a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
13627230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
13637230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
13647230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
13657230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
13667230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13677230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
13687230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Draw the line as 2 triangles, could be optimized
13697230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // by using only 4 vertices and the correct indices
13707230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // Also we should probably used non textured vertices
13717230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                // when line AA is disabled to save on bandwidth
13727230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
13737230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
13747230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
13757230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
13767230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
13777230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
13787230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13797230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 6;
13807230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13817230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
13827230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1383a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
1384a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy
13857230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
13867230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            // GL_LINE does not give the result we want to match Skia
13877230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
13887230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
1389a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy    } else {
1390a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        // TODO: Handle the AA case
1391a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        for (int i = 0; i < count; i += 4) {
13927230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float left = fmin(points[i], points[i + 1]);
13937230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float right = fmax(points[i], points[i + 1]);
13947230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float top = fmin(points[i + 2], points[i + 3]);
13957230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            const float bottom = fmax(points[i + 2], points[i + 3]);
13967230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
13977230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            if (!quickReject(left, top, right, bottom)) {
13987230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
13997230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
14007230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
14017230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                generatedVerticesCount += 2;
14027230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy
14037230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy                dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
14047230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            }
1405a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy        }
14068d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
14077230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        if (generatedVerticesCount > 0) {
14087230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glLineWidth(1.0f);
14097230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy            glDrawArrays(GL_LINES, 0, generatedVerticesCount);
14107230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        }
141129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
1412759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
1413759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
141485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1415e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1416af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1417e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1418ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1419ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
142070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
14213d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1422c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
14239d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1424c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
142501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
142601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
142701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
142801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
142901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
143001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
143101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
143201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
143301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1434c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1435c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
143601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
143701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
143801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
1439c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1440c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
1441c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1442c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
144301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1444c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1445c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1446c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1447c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
144801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1449c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
1450c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
145101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1452c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
1453c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
145401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1455c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1456c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
1457c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
1458c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
1459c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
14608b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
14618b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
14628b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
14638b2f5267f16c295f12faab810527cd6311997e34Romain Guy
14648b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
14658b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
14668b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
14678b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
14688b2f5267f16c295f12faab810527cd6311997e34Romain Guy
14698b2f5267f16c295f12faab810527cd6311997e34Romain Guy    glActiveTexture(gTextureUnits[0]);
14708b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
14718b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
14728b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
14738b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
14748b2f5267f16c295f12faab810527cd6311997e34Romain Guy
1475c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
1476c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
1477c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
1478c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
1479c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    glActiveTexture(gTextureUnits[0]);
1480c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
1481c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
148201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
148301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
14845c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
1485c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
1486c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
1487c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
1488c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
1489c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
14906926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
14916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
14926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
14936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1494026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
1495746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
1496a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1497a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
1498a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
1499a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
1500a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
1501a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
1502a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
1503026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
1504026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1505026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
1506026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
1507c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
15089d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1509e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1510e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
1511b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
1512e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
1513e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1514af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1515e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
1516f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
1517e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
1518a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
1519e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
1520e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
1521e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1522e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
1523e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1524e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
1525e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
1526e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
1527e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1528e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
1529e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
1530e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
1531e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
15323a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
15333a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
15346620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
15356620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
15366620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
15376620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
15386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1540b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1541b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
1542fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
1543e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
154486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
154586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
154686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
15479d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
15481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
1549b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
1550fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
15511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
15521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
15530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
155486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sx = x - shadow->left + mShadowDx;
155586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const float sy = y - shadow->top + mShadowDy;
155686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
155786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
155886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
155986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        glActiveTexture(gTextureUnits[0]);
156086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
156186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
156286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
156386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
156486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
156586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
156686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
156786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
156886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
15690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
15700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
157186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        finishDrawTexture();
15721e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
15731e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
1574b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1575b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
1576b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
1577b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
15786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
15796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
15806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
15816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
15826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
158486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    glActiveTexture(gTextureUnits[0]);
158586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
158686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
158786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
158886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
158986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
159086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
159186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
159286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
159386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
159486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
159586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
159686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
159786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
159806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
15996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
16005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
16015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
16025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1603f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
16045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
1605f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
16065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
160703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
1608894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
1609894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // Tell font renderer the locations of position and texture coord
1610894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    // attributes so it can bind its data properly
1611894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    int positionSlot = mCaches.currentProgram->position;
1612894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk    fontRenderer.setAttributeBindingSlots(positionSlot, mTexCoordsSlot);
16136620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
1614f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
16155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
1616f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
16176620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
16186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
16196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
1620f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
16215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
16225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
16235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
1624694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
1625694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1626fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
1627a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
16283a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
1629694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
1630694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
16317fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
1632af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1633dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
163401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glActiveTexture(gTextureUnits[0]);
16357fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1636fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
16379cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
163822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
16397fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
16408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
16418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
16428b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
164301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
16447fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
16457fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
1646ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1647ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
16486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
16496c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
16506c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16516c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    glActiveTexture(gTextureUnits[0]);
16526c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
16536c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
16546c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
16556c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
16566c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1657ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->alpha = alpha;
1658ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    layer->mode = mode;
16596c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
1660f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
1661c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
1662c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
1663c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1664c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            composeLayerRect(layer, r);
1665c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
16668168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
1667c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
1668c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1669c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
1670c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
16718168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
1672c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
1673c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1674c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
1675c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
1676c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
1677c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawTexture(layer->texture);
16784f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            // TODO: The current layer, if any, will be dirtied with the bounding box
16794f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            //       of the layer we are drawing. Since the layer we are drawing has
16804f09f5417b5c14fd31336dacfff86972e7885a03Romain Guy            //       a mesh, we know the dirty region, we should use it instead
1681c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1682c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
1683c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1684c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1685c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
1686c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
1687c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
16883a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
16893a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
16903a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
16913a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
1692c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
1693f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
1694f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
1695ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1696ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
1697f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
16986c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
16996c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
17006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
1701d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
1702d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1703d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1704d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
170506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
170606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
170706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
170806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
170906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
171006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1711fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
171206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
17137fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
17147fac2e18339f765320d759e8d4c090f92431959eRomain Guy
1715d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
1716db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
1717db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
1718db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1719db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
1720db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1721db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1722db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1723db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1724db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
1725db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
1726db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
1727db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
17281e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
17291e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
17301e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17311e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
17321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
17331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
17341e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
17361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
17371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
17381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
17391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
17401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
17411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
17421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
17431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
17446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
17456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
17466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
174701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
174801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
174901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
175001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
175101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
175201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
175301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
175401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
175501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
175601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
175701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
175801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
175901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
176001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
176101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
176201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
176301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
176401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
176501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
176601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
176701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
176801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
176901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
177001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
177101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
177201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
177301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
177401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
177501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
1776f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
17770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
17780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
17790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
17800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
17820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
17830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
17840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
17850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
17860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
17870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
17880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
17890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
17900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
17910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
17920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
17930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
17940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
17950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
17960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
17970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
17980a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
17990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
18000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
18010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
18020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
18030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
1805e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
1806f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            // TODO: Support stroke width < 1.0f when we have AA lines
1807f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
18080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1809e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
18100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
1811e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1812f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
1813f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
1814f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
1815f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
1816f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
1817e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
1818e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
18190a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
18210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
1822e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1823e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1824e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1825e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
18260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
18270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
18280a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
18290a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1830e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1831e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1832e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1833e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
18340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1835e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1836e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1837e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1838e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1839e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
18400a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
18410a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
18420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
18430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1844026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
18451c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
1846d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
184706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1848d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1849d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1850d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
185170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
185270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
185370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
185470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
185570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
185670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
185770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
185870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
185970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
186070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
186170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
1862c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1863c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1864c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1865c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
186682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
18678164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
186882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
186982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
187082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
187182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
18728164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
18738164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
18746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
18756620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
18766620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
18776620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
18786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
18796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
18806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
18816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
18826620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
18836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
18846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
18856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
188685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
188785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1888bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1889a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1890a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
189103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
1892f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1893f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1894f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1895a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
18966820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
18975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
18988694230ff25fa0a60e480d424843e56b718f0516Romain Guy
189970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
190070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
190170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
190270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
190370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
190470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
190570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
190670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
1907db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
19085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
190970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
191003750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
191170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
1912db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
191386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
191470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
191570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
191670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
1917db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
19186820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
191970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
192070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
192182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
192282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1923a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1924f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
192582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
192682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1927a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1928a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1929a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1930a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
193182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1932f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1933f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
193482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1935a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1936a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1937a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1938a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1939a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1940a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1941a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1942a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1943a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1944746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
1945a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1946f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1947a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1948a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1949a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1950a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1951a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1952a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
195382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1954fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
195582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
195682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1957fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1958bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1959bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1960889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1961d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1962fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1963d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1964fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
19656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1966260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
19676926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1968260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1969260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1970026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1971ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
197282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
197382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
197482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
197582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
19768ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
19778ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
19785c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
19798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1980746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        if (!mCaches.extensions.hasFramebufferFetch()) {
1981a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1982a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1983a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1984a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1985a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1986a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1987a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
19888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
19898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
19908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
19918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
19928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
19938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
19948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
19958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
19968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
19978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
19988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
19998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
20008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2001026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2002026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2003a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2004b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // In the future we should look at unifying the Porter-Duff modes and
2005b37cbec6d06578a72bdd9c2caa3fd964ade71c53Romain Guy    // SkXferModes so that we can use SkXfermode::IsMode(xfer, &mode).
2006a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
2007a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
2008a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2009a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
2010a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2011a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
2012746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guyvoid OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
20138164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    bool bound = false;
20148164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapS != texture->wrapS) {
20158164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glBindTexture(GL_TEXTURE_2D, texture->id);
20168164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        bound = true;
20178164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
20188164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapS = wrapS;
20198164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
20208164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    if (wrapT != texture->wrapT) {
20213e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        if (!bound) {
20223e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy            glBindTexture(GL_TEXTURE_2D, texture->id);
20233e3ba155fc0ef7a7f40f06762240d9ba22f62b19Romain Guy        }
20248164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
20258164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        texture->wrapT = wrapT;
20268164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    }
2027a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
2028a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
20299d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2030e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
2031