OpenGLRenderer.cpp revision e8cb9c14309b0f01c0159efdf9a7198f44a62642
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
30e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
329d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guy
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define REQUIRED_TEXTURE_UNITS_COUNT 3
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
40dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
41bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy
43759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
469d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
479d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
489d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
499d5316e3f56d138504565ff311145ac01621dff4Romain Guy
50026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
51026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
52ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const TextureVertex gMeshVertices[] = {
53c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
54c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
55c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
56c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
58ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshStride = sizeof(TextureVertex);
59ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guystatic const GLsizei gMeshCount = 4;
60026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
65889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
66889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
67889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
68889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
69889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
70026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
71026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
86e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
90f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
91f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
92f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrc_Mode,     GL_ZERO,                 GL_ONE },
93f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDst_Mode,     GL_ONE,                  GL_ZERO },
94f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
95f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
96f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
97f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
98f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
99f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
100f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
101f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kDstATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
102f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
103f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
105889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystatic const GLenum gTextureUnits[] = {
10606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
10706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
10806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
109d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
110d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
111f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
112f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
113f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
114f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
115fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1179d5316e3f56d138504565ff311145ac01621dff4Romain Guy
11806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
119db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1201e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
121026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
122ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
123ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
124ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
125ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy
126ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    GLint maxTextureUnits;
127ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
128ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
129889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy        LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
130889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
131b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
132b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
133e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
134e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
13585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
13685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
13729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
13829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
139e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
140e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
141f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
142f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
143f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
144f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
14585bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
14608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
147260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
148bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
149bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
150bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
151e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
152e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
15385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1548aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
1568fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
157f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
158fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glViewport(0, 0, mWidth, mHeight);
159fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy
160d90f23e24a4d1768d5a7ed0e7072e67af6330a45Romain Guy    glDisable(GL_DITHER);
16108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
162bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
16408ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
165bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
16608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
167c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
168f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
169b82da65cb1601be504241f36778395cd6cb9f87bRomain Guy    mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
170bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
171bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
172b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
173b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
174b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
175b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
176b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        LOGD("GL error from OpenGLRenderer: 0x%x", status);
177b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
179b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
180b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
181da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::acquireContext() {
182da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
183da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
184da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
185da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
186da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
187da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
188da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
189da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guyvoid OpenGLRenderer::releaseContext() {
191f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glViewport(0, 0, mWidth, mHeight);
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    setScissorFromClip();
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
196f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glDisable(GL_DITHER);
197f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
198f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, 0);
199f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.blend) {
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glEnable(GL_BLEND);
202da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
203f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        glBlendEquation(GL_FUNC_ADD);
204da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    } else {
205da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        glDisable(GL_BLEND);
206da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
207da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
208da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
209f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
210f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
211f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
212f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
213bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
216bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
217bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2222542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2232542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
227bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2288fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
229bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2308fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2312542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
233bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
234bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2358aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2368aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2378fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
238bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
239bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
240bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2417ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
242bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
243bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
244bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2457ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
246bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2478b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
2488b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
2498b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
250bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
251d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
252d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
253bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2542542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
2552542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setScissorFromClip();
2568fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
2572542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
2582542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
259d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2605cbbce535744b89df5ecea95de21ee3733298260Romain Guy
261f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
262bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
263bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
264bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
265bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
266bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
2678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    int count = saveSnapshot(flags);
268d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
269d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
270d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
271d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
272d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
273d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
274a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
275a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
276a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
277a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
278a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mode = SkXfermode::kSrcOver_Mode;
279a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
280a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
281a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = getXfermode(p->getXfermode());
282d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
283d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
284d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
285d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
286d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
287f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
288d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
289d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
291bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
292bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
2948aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    if (alpha == 0xff) {
2958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
2968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
2978aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
2988aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
2998aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3008b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
302bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3061c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3071c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3081c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3091c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3101c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3151c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3161c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3171c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3181c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3201c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To avoid this, layers are implemented in a different way here.
3211c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3221c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3231c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3241c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
32587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3261c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3271c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3281c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3291c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3311c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3321c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3331c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3341c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3351c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3361c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3371c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3381c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
3391c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
3401c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
3411c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3421c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
3431c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
3441c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
34587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
34687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
34787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
34887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
34987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
3501c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
351d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
352d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
353d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
354fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
355dda570201ac851dd85af3861f7e575721d3345daRomain Guy
356f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
3578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
358f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    mSnapshot->transform->mapRect(bounds);
3598aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy
3608411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    // Layers only make sense if they are in the framebuffer's bounds
3618411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    bounds.intersect(*mSnapshot->clipRect);
362bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy    bounds.snapToPixelBoundaries();
363bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
364b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    if (bounds.isEmpty() || bounds.getWidth() > mMaxTextureSize ||
365b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy            bounds.getHeight() > mMaxTextureSize) {
366b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
367b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
368dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3690bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    glActiveTexture(GL_TEXTURE0);
3700bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
3718411f336c786379c5a03106e9ed3bc8622b579a5Romain Guy    LayerSize size(bounds.getWidth(), bounds.getHeight());
372f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    Layer* layer = mCaches.layerCache.get(size);
373f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
374f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
375bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
376bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
377dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
378f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    layer->alpha = alpha;
3798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
380dda570201ac851dd85af3861f7e575721d3345daRomain Guy
3818fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
3828fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
383dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
3841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
385f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Copy the framebuffer into the layer
386f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glBindTexture(GL_TEXTURE_2D, layer->texture);
38738c85b907a478af96d71b9a5df5a2066b8475311Romain Guy
3880bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    // TODO: Workaround for b/3054204
3890bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
3900bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy            bounds.getWidth(), bounds.getHeight(), 0);
3910bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
3920bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    // TODO: Waiting for b/3054204 to be fixed
3930bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy//    if (layer->empty) {
3940bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy//        glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left, mHeight - bounds.bottom,
3950bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy//                bounds.getWidth(), bounds.getHeight(), 0);
3960bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy//        layer->empty = false;
3970bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy//    } else {
3980bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy//        glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left, mHeight - bounds.bottom,
3990bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy//                bounds.getWidth(), bounds.getHeight());
4000bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy//    }
4010bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy
4020bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy    if (flags & SkCanvas::kClipToLayer_SaveFlag && mSnapshot->clipTransformed(bounds)) {
4030bb5667b4ef91fefd0500fae0186789d15d54e0eRomain Guy        setScissorFromClip();
404f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
405f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
4068694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Enqueue the buffer coordinates to clear the corresponding region later
4078694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.push(new Rect(bounds));
408f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
409d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
410bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
411bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4121c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
4131c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
4141c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
4151d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
4161d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
4171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LOGE("Attempting to compose a layer that does not exist");
4181d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
4191d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4201d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4211d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Restore the clip from the previous snapshot
4228aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *previous->clipRect;
423f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
4241d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4251d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
4261d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
4271d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
428f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (layer->alpha < 255) {
429f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
4301c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy                layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
431f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
432f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
433f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Layers are already drawn with a top-left origin, don't flip the texture
4348b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
4358b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
436f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
437f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            1.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
4386820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, true, true);
4391d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
4418b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
4421d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
4431d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // Failing to add the layer to the cache should happen only if the
4441d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    // layer is too large
445fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    if (!mCaches.layerCache.put(size, layer)) {
4461d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
4471d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4481d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        glDeleteTextures(1, &layer->texture);
4491d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4501d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
4511d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
4521d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
4531d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
4548694230ff25fa0a60e480d424843e56b718f0516Romain Guyvoid OpenGLRenderer::clearLayerRegions() {
4558694230ff25fa0a60e480d424843e56b718f0516Romain Guy    if (mLayers.size() == 0) return;
4568694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4578694230ff25fa0a60e480d424843e56b718f0516Romain Guy    for (uint32_t i = 0; i < mLayers.size(); i++) {
4588694230ff25fa0a60e480d424843e56b718f0516Romain Guy        Rect* bounds = mLayers.itemAt(i);
4598694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4608694230ff25fa0a60e480d424843e56b718f0516Romain Guy        // Clear the framebuffer where the layer will draw
4618694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glScissor(bounds->left, mHeight - bounds->bottom,
4628694230ff25fa0a60e480d424843e56b718f0516Romain Guy                bounds->getWidth(), bounds->getHeight());
4638694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
4648694230ff25fa0a60e480d424843e56b718f0516Romain Guy        glClear(GL_COLOR_BUFFER_BIT);
4658694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4668694230ff25fa0a60e480d424843e56b718f0516Romain Guy        delete bounds;
4678694230ff25fa0a60e480d424843e56b718f0516Romain Guy    }
4688694230ff25fa0a60e480d424843e56b718f0516Romain Guy    mLayers.clear();
4698694230ff25fa0a60e480d424843e56b718f0516Romain Guy
4708694230ff25fa0a60e480d424843e56b718f0516Romain Guy    // Restore the clip
4718694230ff25fa0a60e480d424843e56b718f0516Romain Guy    setScissorFromClip();
4728694230ff25fa0a60e480d424843e56b718f0516Romain Guy}
4738694230ff25fa0a60e480d424843e56b718f0516Romain Guy
474bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
475f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
476f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
477f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
478f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
4798aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
480f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
481f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
482f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
4838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
484f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
485f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
486f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
4878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
488f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
489f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
490f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
4918aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->load(*matrix);
492f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
493f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
494f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
4958aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
496f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
497f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
498f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
4997ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
5008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->multiply(m);
501f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
502f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
503f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
504f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
505f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
506f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
507bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
5088aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
509f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
5109d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
5119d5316e3f56d138504565ff311145ac01621dff4Romain Guy
5129d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
513079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
514bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
515bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
516c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
5171d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
5188aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
5198aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->intersects(r);
520c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
521c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
522079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
523079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
5247ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
5257ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
5267ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
5278aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
528e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
529e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
530f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
531f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
532f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
533f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
534c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
5356926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
5366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
5376926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
5386926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5406926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
54261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
543fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5449cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
54522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
54622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
5476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
5488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
5498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
550f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
551f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
552f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
553f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
554f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
5566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
55961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
560fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5619cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
56222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
56322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
56482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
565f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
566f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
5678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
5688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
5698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
570f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
5716926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
5726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
57561c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
576fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
5779cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
57822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
5798ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5808ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
5818ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
582c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5838ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
5848ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
5858ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
5868ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
587c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
5888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
5898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
59082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
5918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
5928ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
593ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
594ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
5954aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
5964aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy        uint32_t width, uint32_t height, float left, float top, float right, float bottom,
5974aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy        const SkPaint* paint) {
5986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6006926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
60261c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    glActiveTexture(GL_TEXTURE0);
603fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const Texture* texture = mCaches.textureCache.get(bitmap);
6049cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
60522158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
606f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
607f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
608f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
609f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
610f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
6114aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy    Patch* mesh = mCaches.patchCache.get(width, height);
612759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    mesh->updateVertices(bitmap->width(), bitmap->height(),left, top, right, bottom,
6134aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guy            xDivs, yDivs, width, height);
614f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
615f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
616f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
617a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
618a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
6196820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mesh->vertices[0].texture[0], GL_TRIANGLES, mesh->verticesCount);
620f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
621f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
622759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::drawLines(float* points, int count, const SkPaint* paint) {
623759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    int alpha;
624759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    SkXfermode::Mode mode;
625759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
626759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
627759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    uint32_t color = paint->getColor();
628759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat a = alpha / 255.0f;
629759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
630759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
631759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
632759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
633c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const bool isAA = paint->isAntiAlias();
634c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    if (isAA) {
635c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        GLuint textureUnit = 0;
63629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        setupTextureAlpha8(mCaches.line.getTexture(), 0, 0, textureUnit, 0.0f, 0.0f, r, g, b, a,
63729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                mode, false, true, mCaches.line.getVertices(), mCaches.line.getTexCoords());
638c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    } else {
639c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        setupColorRect(0.0f, 0.0f, 1.0f, 1.0f, r, g, b, a, mode, false);
640c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    }
641c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
642c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const float strokeWidth = paint->getStrokeWidth();
64329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    const GLsizei elementsCount = isAA ? mCaches.line.getElementsCount() : gMeshCount;
644c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    const GLenum drawMode = isAA ? GL_TRIANGLES : GL_TRIANGLE_STRIP;
645759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
646759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    for (int i = 0; i < count; i += 4) {
647759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float tx = 0.0f;
648759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        float ty = 0.0f;
649759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
650c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (isAA) {
65129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            mCaches.line.update(points[i], points[i + 1], points[i + 2], points[i + 3],
652c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy                    strokeWidth, tx, ty);
653c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        } else {
654b5ab4173e0927e4668a45298c9900cd8007584e1Romain Guy            ty = strokeWidth <= 1.0f ? 0.0f : -strokeWidth * 0.5f;
655c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
656759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
657759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dx = points[i + 2] - points[i];
658759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float dy = points[i + 3] - points[i + 1];
659759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float mag = sqrtf(dx * dx + dy * dy);
660759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const float angle = acos(dx / mag);
661759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
662759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.loadTranslate(points[i], points[i + 1], 0.0f);
663759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (angle > MIN_ANGLE || angle < -MIN_ANGLE) {
664759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mModelView.rotate(angle * RAD_TO_DEG, 0.0f, 0.0f, 1.0f);
665759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
666759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mModelView.translate(tx, ty, 0.0f);
667c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        if (!isAA) {
66829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy            float length = mCaches.line.getLength(points[i], points[i + 1],
66929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy                    points[i + 2], points[i + 3]);
670c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy            mModelView.scale(length, strokeWidth, 1.0f);
671c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        }
672759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
673759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
674759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        if (mShader) {
675759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            mShader->updateTransforms(mCaches.currentProgram, mModelView, *mSnapshot);
676759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        }
677759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
678c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        glDrawArrays(drawMode, 0, elementsCount);
679759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    }
680759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
68129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    if (isAA) {
68229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
68329d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    }
684759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
685759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
68685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
6878aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    const Rect& clip = *mSnapshot->clipRect;
6883d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
689c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
6909d5316e3f56d138504565ff311145ac01621dff4Romain Guy
691bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
6926926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
6936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
6946926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
6956926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
696026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
697a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (!mExtensions.hasFramebufferFetch()) {
698a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
699a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
700a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
701a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
702a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
703a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
704a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
705026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
706026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
707026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
708026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
709026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
710d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
711026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
712026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
713026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
714026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
715c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
7169d5316e3f56d138504565ff311145ac01621dff4Romain Guy
717e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
718e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
719f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
720e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
721e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
722e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
723f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    paint->setAntiAlias(true);
724e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
725a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy    float length = -1.0f;
726e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
727e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
728e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
729e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
730e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
731e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
732e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
733e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
734e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
735e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
736e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
737e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
738e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
739694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
740694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
741694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
742694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
7432542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    uint32_t color = paint->getColor();
7442542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = alpha / 255.0f;
7452542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
7462542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
7472542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
7482542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
749b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
750b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
751fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
752e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
7531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
7541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        glActiveTexture(gTextureUnits[0]);
755b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
756fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
7571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy                count, mShadowRadius);
7581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
7590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7602542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        setupShadow(shadow, x, y, mode, a);
7610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
7620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // Draw the mesh
7630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
764fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
7651e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
7661e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
76706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
768db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
76906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
770e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    // Assume that the modelView matrix does not force scales, rotates, etc.
771e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    const bool linearFilter = mSnapshot->transform->changesBounds();
772e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy    setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
773e8cb9c14309b0f01c0159efdf9a7198f44a62642Romain Guy            x, y, r, g, b, a, mode, false, true);
77406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
77509147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
7768694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
777b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
778694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
779694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
780fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
781a674ab74e359ac73b4c4dd6b1a3a771836ac7e40Romain Guy
7820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    drawTextDecorations(text, bytesCount, length, x, y, paint);
783694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
784694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
7857fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
7867fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    GLuint textureUnit = 0;
7877fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    glActiveTexture(gTextureUnits[textureUnit]);
7887fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
789fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
7909cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
79122158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
7927fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
7938b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
7948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
7958b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
7968b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
7978b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy        return;
7988b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
7998b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
8007fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    int alpha;
8017fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    SkXfermode::Mode mode;
8027fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
8037fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
8047fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    uint32_t color = paint->getColor();
8057fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat a = alpha / 255.0f;
8067fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
8077fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
8087fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
8097fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
8100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, x, y, r, g, b, a, mode, true, true);
8110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8128694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
8138694230ff25fa0a60e480d424843e56b718f0516Romain Guy
8140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Draw the mesh
8150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
816fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
8177fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
8187fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
8196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
820d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
821d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
822d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
823d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
82406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
82506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
82606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
82706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
82806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
82906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
830fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
83106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
8327fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
8337fac2e18339f765320d759e8d4c090f92431959eRomain Guy
834d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
835db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
836db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
837db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
838db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
839db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
840db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
841db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
842db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
843db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
844db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
845db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
846db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
8471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
8481e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
8491e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8501e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
8511e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
8521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
8531e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8541e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
8551e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
8561e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
8571e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
8581e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
8591e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
8601e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
8611e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
8621e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
8636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
8646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
8656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
8660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupShadow(const ShadowTexture* texture, float x, float y,
8672542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        SkXfermode::Mode mode, float alpha) {
8680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sx = x - texture->left + mShadowDx;
8690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const float sy = y - texture->top + mShadowDy;
8700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8712542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
8722542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    const GLfloat a = shadowAlpha < 255 ? shadowAlpha / 255.0f : alpha;
8730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat r = a * ((mShadowColor >> 16) & 0xFF) / 255.0f;
8740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat g = a * ((mShadowColor >>  8) & 0xFF) / 255.0f;
8750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    const GLfloat b = a * ((mShadowColor      ) & 0xFF) / 255.0f;
8760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    GLuint textureUnit = 0;
8780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture, textureUnit, sx, sy, r, g, b, a, mode, true, false);
8790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(const Texture* texture, GLuint& textureUnit,
8820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, float r, float g, float b, float a, SkXfermode::Mode mode,
8830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        bool transforms, bool applyFilters) {
8840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    setupTextureAlpha8(texture->id, texture->width, texture->height, textureUnit,
885759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
886759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
8870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
8880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
8890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
8900a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
8910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters) {
892759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    setupTextureAlpha8(texture, width, height, textureUnit,
893759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            x, y, r, g, b, a, mode, transforms, applyFilters,
894759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
895759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
896759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
897759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid OpenGLRenderer::setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
898759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
899759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        SkXfermode::Mode mode, bool transforms, bool applyFilters,
900759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        GLvoid* vertices, GLvoid* texCoords) {
9010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Describe the required shaders
9020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     ProgramDescription description;
9030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasTexture = true;
9040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     description.hasAlpha8Texture = true;
9050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
9070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
9080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mShader->describe(description, mExtensions);
9090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9100a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
9110a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy             mColorFilter->describe(description, mExtensions);
9120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9130a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
9140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
915a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     // Setup the blending mode
916a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy     chooseBlending(true, mode, description);
917a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
9180a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Build and use the appropriate shader
919fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     useProgram(mCaches.programCache.get(description));
9200a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9210a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, textureUnit);
922fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform1i(mCaches.currentProgram->getUniform("sampler"), textureUnit);
9230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
924fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
9250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glEnableVertexAttribArray(texCoordsSlot);
9260a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9270a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup attributes
928fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
929759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, vertices);
9300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE,
931759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy             gMeshStride, texCoords);
9320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     // Setup uniforms
9340a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (transforms) {
9350a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadTranslate(x, y, 0.0f);
9360a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.scale(width, height, 1.0f);
9370a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     } else {
9380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         mModelView.loadIdentity();
9390a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
9408aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy     mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
941fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy     glUniform4f(mCaches.currentProgram->color, r, g, b, a);
9420a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     textureUnit++;
9440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     if (applyFilters) {
9450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         // Setup attributes and uniforms required by the shaders
9460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mShader) {
947fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
9480a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9490a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         if (mColorFilter) {
950fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy             mColorFilter->setupProgram(mCaches.currentProgram);
9510a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy         }
9520a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy     }
9530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
9540a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
955f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
9560a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
9570a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
9580a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
9590a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9600a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
9610a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
9620a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
9630a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
9640a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
9650a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
9660a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
9670a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
9680a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            underlineWidth = paint->measureText(text, bytesCount);
9690a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9700a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9710a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
9720a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        switch (paint->getTextAlign()) {
9730a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
9740a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
9750a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
9770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
9780a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9790a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
9800a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
9810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
9820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
984e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float textSize = paint->getTextSize();
985e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float strokeWidth = textSize * kStdUnderline_Thickness;
9860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
987e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
9880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
989e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
990e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
991e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
992e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
9930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
9940a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
9950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
996e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
997e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
998e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
999e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
10000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
10010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
10020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
10030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
1004e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
1005e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
1006e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
1007e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
10080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
1009e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1010e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            SkPaint linesPaint(*paint);
1011e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            linesPaint.setStrokeWidth(strokeWidth);
1012e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
1013e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            drawLines(&points[0], pointsCount, &linesPaint);
10140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
10150a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
10160a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
10170a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
1018026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
10191c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
10208694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
10218694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1022d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
102306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1024d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
1025d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1026d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
1027d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
1028026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
1029d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
1030c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
1031c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
1032c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
1033c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
1034c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    setupColorRect(left, top, right, bottom, r, g, b, a, mode, ignoreTransform);
1035c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1036c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    // Draw the mesh
1037c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1038c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
1039c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
1040c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guyvoid OpenGLRenderer::setupColorRect(float left, float top, float right, float bottom,
1041c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy        float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform) {
104206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureUnit = 0;
10439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
104406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Describe the required shaders
1045889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
104606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
104706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mShader->describe(description, mExtensions);
1048c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
1049db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1050db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1051db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1052c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
10531c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy    // Setup the blending mode
1054c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    chooseBlending(a < 1.0f || (mShader && mShader->blend()), mode, description);
1055a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
105606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Build and use the appropriate shader
1057fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1058c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
105906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes
1060fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1061ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, &mMeshVertices[0].position[0]);
1062c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
106306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup uniforms
1064889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
1065889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
106606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!ignoreTransform) {
10678aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1068889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    } else {
106906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mat4 identity;
1070fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, identity);
1071889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    }
1072fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, r, g, b, a);
1073d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
107406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Setup attributes and uniforms required by the shaders
107506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
1076fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &textureUnit);
1077d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
1078db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1079fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1080db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1081d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
1082d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
108382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1084a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
108582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
108682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
108782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
108882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
10896820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
10906820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
10916820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
109285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
109385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
1094bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
1095a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1096a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
10976820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
10986820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy            GL_TRIANGLE_STRIP, gMeshCount);
1099f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1100f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1101f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
1102a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
11036820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
1104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        bool swapSrcDst, bool ignoreTransform) {
11058694230ff25fa0a60e480d424843e56b718f0516Romain Guy    clearLayerRegions();
11068694230ff25fa0a60e480d424843e56b718f0516Romain Guy
1107889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    ProgramDescription description;
1108889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    description.hasTexture = true;
1109db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1110db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy        mColorFilter->describe(description, mExtensions);
1111db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1112889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
1113bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
1114bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
1115bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1116f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    chooseBlending(blend || alpha < 1.0f, mode, description, swapSrcDst);
1117a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1118fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    useProgram(mCaches.programCache.get(description));
1119f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    if (!ignoreTransform) {
1120f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1121f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    } else {
1122f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mat4 m;
1123f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, m);
1124f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
1125bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1126889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Texture
112706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, 0);
1128fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform1i(mCaches.currentProgram->getUniform("sampler"), 0);
1129c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
1130a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
1131fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glUniform4f(mCaches.currentProgram->color, alpha, alpha, alpha, alpha);
1132bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1133889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    // Mesh
1134fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    int texCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1135889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glEnableVertexAttribArray(texCoordsSlot);
1136fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1137ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy            gMeshStride, vertices);
1138889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glVertexAttribPointer(texCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1139bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1140db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    // Color filter
1141db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    if (mColorFilter) {
1142fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
1143db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
1144db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
11456820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
1146889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glDisableVertexAttribArray(texCoordsSlot);
114782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
114882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1149a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
1150f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
115182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
115282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
1153a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (mode < SkXfermode::kPlus_Mode) {
1154a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!mCaches.blend) {
1155a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glEnable(GL_BLEND);
1156a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
115782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1158f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1159f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy            GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
116082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
1161a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1162a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glBlendFunc(sourceMode, destMode);
1163a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastSrcMode = sourceMode;
1164a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                mCaches.lastDstMode = destMode;
1165a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1166a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1167a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // These blend modes are not supported by OpenGL directly and have
1168a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // to be implemented using shaders. Since the shader will perform
1169a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // the blending, turn blending off here
1170a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mExtensions.hasFramebufferFetch()) {
1171a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
1172f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
1173a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1174a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1175a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (mCaches.blend) {
1176a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                glDisable(GL_BLEND);
1177a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1178a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            blend = false;
117982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
1180fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
118182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
118282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
1183fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
1184bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
1185bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
1186889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
1187d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
1188fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
1189d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
1190fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
11916926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
1192260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
11936926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
1194260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
1195260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
1196026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
1197ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
119882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
119982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
120082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
120182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
12028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
12038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
12058ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
1206a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!mExtensions.hasFramebufferFetch()) {
1207a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1208a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            if (!isMode) {
1209a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                // Assume SRC_OVER
1210a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                *mode = SkXfermode::kSrcOver_Mode;
1211a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
1212a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
1213a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            *mode = getXfermode(paint->getXfermode());
12148ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
12158ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
12168ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
12178ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
12188ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
12198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
12208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
12218ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
12228ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
12238ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
12248ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
12258ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
12268ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
1227026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
1228026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1229a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1230a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    if (mode == NULL) {
1231a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        return SkXfermode::kSrcOver_Mode;
1232a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
1233a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    return mode->fMode;
1234a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
1235a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
1236889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
1237889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    glActiveTexture(gTextureUnits[textureUnit]);
1238ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    glBindTexture(GL_TEXTURE_2D, texture);
1239a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1240a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1241a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
1242a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
12439d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
1244e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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