OpenGLRenderer.cpp revision e8e62a4a032a80409114a37908b5f18ab0080848
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
26121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#include <cutils/properties.h>
275cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
3051769a68a5cb34e9564740c6a854fcb93018789dRomain Guy#include "Properties.h"
31e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
32e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
339d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
349d5316e3f56d138504565ff311145ac01621dff4Romain Guy
359d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
369d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
379d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
389d5316e3f56d138504565ff311145ac01621dff4Romain Guy
39c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_TEXTURE_CACHE_SIZE 20.0f
40c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_LAYER_CACHE_SIZE 10.0f
41f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy#define DEFAULT_PATCH_CACHE_SIZE 100
42c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy#define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
43dda570201ac851dd85af3861f7e575721d3345daRomain Guy
44121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy// Converts a number of mega-bytes into bytes
45121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy#define MB(s) s * 1024 * 1024
46121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
47dda570201ac851dd85af3861f7e575721d3345daRomain Guy// Generates simple and textured vertices
48bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define SV(x, y) { { x, y } }
49bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#define FV(x, y, u, v) { { x, y }, { u, v } }
509d5316e3f56d138504565ff311145ac01621dff4Romain Guy
519d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy
55026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const SimpleVertex gDrawColorVertices[] = {
56bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 0.0f),
57bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 0.0f),
58bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(0.0f, 1.0f),
59bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        SV(1.0f, 1.0f)
609d5316e3f56d138504565ff311145ac01621dff4Romain Guy};
61026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexStride = sizeof(SimpleVertex);
62026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawColorVertexCount = 4;
639d5316e3f56d138504565ff311145ac01621dff4Romain Guy
64026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// This array is never used directly but used as a memcpy source in the
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// OpenGLRenderer constructor
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const TextureVertex gDrawTextureVertices[] = {
67c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 0.0f, 0.0f, 0.0f),
68c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 0.0f, 1.0f, 0.0f),
69c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(0.0f, 1.0f, 0.0f, 1.0f),
70c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy        FV(1.0f, 1.0f, 1.0f, 1.0f)
71bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy};
72026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexStride = sizeof(TextureVertex);
73026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const GLsizei gDrawTextureVertexCount = 4;
74026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
75026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
76026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
77026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
78026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kClear_Mode,   GL_ZERO,                 GL_ZERO },
79026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrc_Mode,     GL_ONE,                  GL_ZERO },
80026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDst_Mode,     GL_ZERO,                 GL_ONE },
81026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOver_Mode, GL_ONE,                  GL_ONE_MINUS_SRC_ALPHA },
82026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_ONE },
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcIn_Mode,   GL_DST_ALPHA,            GL_ZERO },
84026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstIn_Mode,   GL_ZERO,                 GL_SRC_ALPHA },
85026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcOut_Mode,  GL_ONE_MINUS_DST_ALPHA,  GL_ZERO },
86026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstOut_Mode,  GL_ZERO,                 GL_ONE_MINUS_SRC_ALPHA },
87026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA,            GL_ONE_MINUS_SRC_ALPHA },
88026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA,  GL_SRC_ALPHA },
89026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        { SkXfermode::kXor_Mode,     GL_ONE_MINUS_DST_ALPHA,  GL_ONE_MINUS_SRC_ALPHA }
90026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
91e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
92d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guystatic const GLint gTileModes[] = {
93d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
94d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
95d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
96d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy};
97d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
98f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
99f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
100f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
101f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
102dda570201ac851dd85af3861f7e575721d3345daRomain GuyOpenGLRenderer::OpenGLRenderer():
10382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        mBlend(false), mLastSrcMode(GL_ZERO), mLastDstMode(GL_ZERO),
104dda570201ac851dd85af3861f7e575721d3345daRomain Guy        mTextureCache(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
105f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mLayerCache(MB(DEFAULT_LAYER_CACHE_SIZE)),
106c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mGradientCache(MB(DEFAULT_GRADIENT_CACHE_SIZE)),
107f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        mPatchCache(DEFAULT_PATCH_CACHE_SIZE) {
10885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Create OpenGLRenderer");
1099d5316e3f56d138504565ff311145ac01621dff4Romain Guy
110121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    char property[PROPERTY_VALUE_MAX];
111121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
112dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting texture cache size to %sMB", property);
113c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mTextureCache.setMaxSize(MB(atof(property)));
114dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
115c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
116dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
117dda570201ac851dd85af3861f7e575721d3345daRomain Guy
118dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (property_get(PROPERTY_LAYER_CACHE_SIZE, property, NULL) > 0) {
119dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGD("  Setting layer cache size to %sMB", property);
120c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
121dda570201ac851dd85af3861f7e575721d3345daRomain Guy    } else {
122c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default layer cache size of %.2fMB", DEFAULT_LAYER_CACHE_SIZE);
123c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
124c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
125c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (property_get(PROPERTY_GRADIENT_CACHE_SIZE, property, NULL) > 0) {
126c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Setting gradient cache size to %sMB", property);
127c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mLayerCache.setMaxSize(MB(atof(property)));
128c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    } else {
129c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        LOGD("  Using default gradient cache size of %.2fMB", DEFAULT_GRADIENT_CACHE_SIZE);
130121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy    }
131121e2242565d5f09ad83a2d33ecd2225838802c5Romain Guy
132d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawColorProgram = new DrawColorProgram;
133d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram = new DrawTextureProgram;
134694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mDrawTextProgram = new DrawTextProgram;
135f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mDrawLinearGradientProgram = new DrawLinearGradientProgram;
136d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mCurrentProgram = mDrawTextureProgram;
137d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
138d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = kShaderNone;
139a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
140a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
141d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = NULL;
142d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = NULL;
143026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
1441e79386ba34f0db38c1b35b22cdf122632534354Romain Guy    mLastTexture = 0;
1451e79386ba34f0db38c1b35b22cdf122632534354Romain Guy
146026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    memcpy(mDrawTextureVertices, gDrawTextureVertices, sizeof(gDrawTextureVertices));
147e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
148e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
14985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
15085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy    LOGD("Destroy OpenGLRenderer");
151ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
152ce0537b80087a6225273040a987414b1dd081aa0Romain Guy    mTextureCache.clear();
153dda570201ac851dd85af3861f7e575721d3345daRomain Guy    mLayerCache.clear();
154c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mGradientCache.clear();
1556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    mPatchCache.clear();
156e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
157e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
158f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
159f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
160f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
161f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
16285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
16308ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glViewport(0, 0, width, height);
16408ae317c21ec3086b5017672bba87420cc38a407Romain Guy
165260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
168bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
169f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mFirstSnapshot.height = height;
170e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
171e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
17285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::prepare() {
1737ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = &mFirstSnapshot;
1747ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSaveCount = 0;
175f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
17608ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glDisable(GL_SCISSOR_TEST);
177bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
17808ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
17908ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
180bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
18108ae317c21ec3086b5017672bba87420cc38a407Romain Guy    glEnable(GL_SCISSOR_TEST);
182c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glScissor(0, 0, mWidth, mHeight);
183f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
184bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mSnapshot->clipRect.set(0.0f, 0.0f, mWidth, mHeight);
185bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
186bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
187f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
188f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
189f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
190f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
191bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
1927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
193bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
194bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
195bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
1967ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return saveSnapshot();
197bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
198bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
199bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2007ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (mSaveCount == 0) return;
201bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2027ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreSnapshot()) {
2037ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2047ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
205bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
206bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
207bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2087ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (saveCount <= 0 || saveCount > mSaveCount) return;
209bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2107ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = false;
211bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2127ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    while (mSaveCount != saveCount - 1) {
2137ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        restoreClip |= restoreSnapshot();
2147ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
215bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2167ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (restoreClip) {
2177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
2187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
219bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
220bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
221bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::saveSnapshot() {
2227ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot = new Snapshot(mSnapshot);
2237ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return ++mSaveCount;
224bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
225bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
226bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2277ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
228bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
229f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
230bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
231bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2327ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
233bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
234f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    if (restoreOrtho) {
235260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
236f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    }
237f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
238bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    if (restoreLayer) {
239d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        composeLayer(current, previous);
240d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
241bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
242d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSnapshot = previous;
243d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    mSaveCount--;
2445cbbce535744b89df5ecea95de21ee3733298260Romain Guy
245d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return restoreClip;
246d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
2475cbbce535744b89df5ecea95de21ee3733298260Romain Guy
248d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
249dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!current->layer) {
250dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LOGE("Attempting to compose a layer that does not exist");
251dda570201ac851dd85af3861f7e575721d3345daRomain Guy        return;
252dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
253dda570201ac851dd85af3861f7e575721d3345daRomain Guy
254d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Unbind current FBO and restore previous one
255d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Most of the time, previous->fbo will be 0 to bind the default buffer
256d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
2575cbbce535744b89df5ecea95de21ee3733298260Romain Guy
258d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Restore the clip from the previous snapshot
259079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = previous->clipRect;
260d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
261bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
262dda570201ac851dd85af3861f7e575721d3345daRomain Guy    Layer* layer = current->layer;
263dda570201ac851dd85af3861f7e575721d3345daRomain Guy
264d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // Compute the correct texture coordinates for the FBO texture
265d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // The texture is currently as big as the window but drawn with
266d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    // a quad of the appropriate size
267dda570201ac851dd85af3861f7e575721d3345daRomain Guy    const Rect& rect = layer->layer;
268dda570201ac851dd85af3861f7e575721d3345daRomain Guy
269dda570201ac851dd85af3861f7e575721d3345daRomain Guy    drawTextureRect(rect.left, rect.top, rect.right, rect.bottom,
270a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            layer->texture, layer->alpha, layer->mode, layer->blend);
271bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
272dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LayerSize size(rect.getWidth(), rect.getHeight());
273f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // Failing to add the layer to the cache should happen only if the
274f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    // layer is too large
275dda570201ac851dd85af3861f7e575721d3345daRomain Guy    if (!mLayerCache.put(size, layer)) {
276dda570201ac851dd85af3861f7e575721d3345daRomain Guy        LAYER_LOGD("Deleting layer");
277bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
278dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteFramebuffers(1, &layer->fbo);
279dda570201ac851dd85af3861f7e575721d3345daRomain Guy        glDeleteTextures(1, &layer->texture);
280dda570201ac851dd85af3861f7e575721d3345daRomain Guy
281dda570201ac851dd85af3861f7e575721d3345daRomain Guy        delete layer;
282dda570201ac851dd85af3861f7e575721d3345daRomain Guy    }
283bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
284bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
285f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
286bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
287bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
288bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
289bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        const SkPaint* p, int flags) {
291d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int count = saveSnapshot();
292d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
293d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    int alpha = 255;
294d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    SkXfermode::Mode mode;
295d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
296d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    if (p) {
297d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        alpha = p->getAlpha();
298d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
299d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        if (!isMode) {
300d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            // Assume SRC_OVER
301d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy            mode = SkXfermode::kSrcOver_Mode;
302d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
303d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    } else {
304d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        mode = SkXfermode::kSrcOver_Mode;
305d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    }
306d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
307d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags);
308d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
309d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
310bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
311bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
312bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
313bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
314bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    int count = saveSnapshot();
315d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    createLayer(mSnapshot, left, top, right, bottom, alpha, SkXfermode::kSrcOver_Mode, flags);
316d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
317d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
318bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
319d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
320d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,int flags) {
321bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
322d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    LAYER_LOGD("Requesting layer %fx%f", right - left, bottom - top);
323dda570201ac851dd85af3861f7e575721d3345daRomain Guy    LAYER_LOGD("Layer cache size = %d", mLayerCache.getSize());
324dda570201ac851dd85af3861f7e575721d3345daRomain Guy
325f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    GLuint previousFbo = snapshot->previous.get() ? snapshot->previous->fbo : 0;
326f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    LayerSize size(right - left, bottom - top);
327dda570201ac851dd85af3861f7e575721d3345daRomain Guy
328f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    Layer* layer = mLayerCache.get(size, previousFbo);
329f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
330f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
331bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
332bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
333f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
334f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy
335f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Clear the FBO
336f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glDisable(GL_SCISSOR_TEST);
337f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
338f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glClear(GL_COLOR_BUFFER_BIT);
339f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glEnable(GL_SCISSOR_TEST);
340f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
341dda570201ac851dd85af3861f7e575721d3345daRomain Guy    // Save the layer in the snapshot
342d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
343dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->mode = mode;
344dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->alpha = alpha / 255.0f;
345dda570201ac851dd85af3861f7e575721d3345daRomain Guy    layer->layer.set(left, top, right, bottom);
346dda570201ac851dd85af3861f7e575721d3345daRomain Guy
347dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
348dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->fbo = layer->fbo;
349d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
350f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Creates a new snapshot to draw into the FBO
351f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    saveSnapshot();
352f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // TODO: This doesn't preserve other transformations (check Skia first)
353f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
354079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->setClip(0.0f, 0.0f, right - left, bottom - top);
355f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    mSnapshot->height = bottom - top;
356f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    setScissorFromClip();
357f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
358079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->flags = Snapshot::kFlagDirtyOrtho | Snapshot::kFlagClipSet;
359260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mSnapshot->orthoMatrix.load(mOrthoMatrix);
360f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
361f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    // Change the ortho projection
362260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
363f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
364d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
365bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
366bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
367bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
368f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
369f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
370f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
371f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
3727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.translate(dx, dy, 0.0f);
373f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
374f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
375f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
3767ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.rotate(degrees, 0.0f, 0.0f, 1.0f);
377f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
378f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
379f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
3807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.scale(sx, sy, 1.0f);
381f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
382f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
383f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
3847ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.load(*matrix);
385f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
386f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
387f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
3887ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.copyTo(*matrix);
389f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
390f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
391f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
3927ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mat4 m(*matrix);
3937ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    mSnapshot->transform.multiply(m);
394f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
395f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
396f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
397f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
398f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
399f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
400bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
401079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
402f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
4039d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
4049d5316e3f56d138504565ff311145ac01621dff4Romain Guy
4059d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
406079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
407bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
408bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
409c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
410c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    Rect r(left, top, right, bottom);
411079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    mSnapshot->transform.mapRect(r);
412c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    return !mSnapshot->clipRect.intersects(r);
413c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
414c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
415079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
416079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
4177ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
4187ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy        setScissorFromClip();
4197ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
420079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return !mSnapshot->clipRect.isEmpty();
421e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
422e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
423f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
424f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
425f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
426f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
427c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
4286926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
4296926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
4306926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
4316926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4326926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4336926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4346926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
435f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4366926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    drawTextureRect(left, top, right, bottom, texture, paint);
4378ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
4388ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
439f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
440f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
441f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
442f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
443f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4446926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
4456926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4476926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
448f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
44982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(r.left, r.top, r.right, r.bottom, texture, paint);
450f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
451f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
4528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
4538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
4548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
455f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy         const SkPaint* paint) {
4566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
4576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4596926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
460f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const Texture* texture = mTextureCache.get(bitmap);
4618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
4638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
464c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u1 = srcLeft / width;
4668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v1 = srcTop / height;
4678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float u2 = srcRight / width;
4688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float v2 = srcBottom / height;
469c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
4708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
4718ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
47282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture, paint);
4738ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
4748ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
475ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
476ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
477deba785f122a47915756ffd991f5540d952cf937Romain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
478deba785f122a47915756ffd991f5540d952cf937Romain Guy        float left, float top, float right, float bottom, const SkPaint* paint) {
4796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
4806926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
4816926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
4826926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
483f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    const Texture* texture = mTextureCache.get(bitmap);
484f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
485f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
486f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
487f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
488f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
489f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    Patch* mesh = mPatchCache.get(patch);
490fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy    mesh->updateVertices(bitmap, left, top, right, bottom,
491fb5e23c327cd5f8f93d1eaa7c10f34d6fd3efb6cRomain Guy            &patch->xDivs[0], &patch->yDivs[0], patch->numXDivs, patch->numYDivs);
492f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
493f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // Specify right and bottom as +1.0f from left/top to prevent scaling since the
494f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    // patch mesh already defines the final size
495a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, left + 1.0f, top + 1.0f, texture->id, alpha / 255.0f,
496a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            mode, texture->blend, &mesh->vertices[0].position[0],
49716202fc9745e9b11db089ebc8f40119d13732016Romain Guy            &mesh->vertices[0].texture[0], mesh->indices, mesh->indicesCount);
498f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
499f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
50085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
501079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    const Rect& clip = mSnapshot->clipRect;
5023d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
503c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5049d5316e3f56d138504565ff311145ac01621dff4Romain Guy
505bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, const SkPaint* p) {
5066926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
5076926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
5086926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
5096926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
510026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
511026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
512026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
513026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    if (!isMode) {
514026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        // Assume SRC_OVER
515026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        mode = SkXfermode::kSrcOver_Mode;
516026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
517026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
518026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Skia draws using the color's alpha channel if < 255
519026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    // Otherwise, it uses the paint's alpha
520026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
521d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (((color >> 24) & 0xff) == 255) {
522026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy        color |= p->getAlpha() << 24;
523026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
524026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
525026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    drawColorRect(left, top, right, bottom, color, mode);
526c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
5279d5316e3f56d138504565ff311145ac01621dff4Romain Guy
528e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
529e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        float x, float y, SkPaint* paint) {
530e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    if (text == NULL || count == 0 || (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
531e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
532e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
533e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
534e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    float length;
535e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
536e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
537e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
538e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
539e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
540e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
541e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            length = paint->measureText(text, bytesCount);
542e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
543e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
544e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
545e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
546e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
547e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
548694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    int alpha;
549694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    SkXfermode::Mode mode;
550694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
551694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
552694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    uint32_t color = paint->getColor();
553694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat a = alpha / 255.0f;
554694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
555694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
556694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
557694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
558694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mModelView.loadIdentity();
559694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
560694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    useProgram(mDrawTextProgram);
561694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mDrawTextProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
562694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
563694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    chooseBlending(true, mode);
564694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    bindTexture(mFontRenderer.getTexture(), GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
565694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
566694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // Always premultiplied
567694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glUniform4f(mDrawTextProgram->color, r, g, b, a);
568694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
56909147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    // TODO: Implement scale properly
57009147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy    const Rect& clip = mSnapshot->getLocalClip();
57109147fbdc8206a0cac78bfe9083e7e15b3c5689cRomain Guy
572694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    mFontRenderer.setFont(SkTypeface::UniqueID(paint->getTypeface()), paint->getTextSize());
573e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    mFontRenderer.renderText(paint, &clip, text, 0, bytesCount, count, x, y);
574694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
575694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
576694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
577694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
5786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
579d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
580d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
581d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
582d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
583d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShader = OpenGLRenderer::kShaderNone;
584f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = NULL;
585d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = false;
586a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = GL_CLAMP_TO_EDGE;
587a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = GL_CLAMP_TO_EDGE;
588d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
589d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
590d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::setupBitmapShader(SkBitmap* bitmap, SkShader::TileMode tileX,
591d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool hasAlpha) {
5927fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderBitmap;
593d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBlend = hasAlpha;
594d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderBitmap = bitmap;
595a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileX];
596a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileY];
597d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mShaderMatrix = matrix;
598d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
599d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
600c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::setupLinearGradientShader(SkShader* shader, float* bounds, uint32_t* colors,
601c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float* positions, int count, SkShader::TileMode tileMode, SkMatrix* matrix,
602c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        bool hasAlpha) {
603f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    // TODO: We should use a struct to describe each shader
6047fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShader = OpenGLRenderer::kShaderLinearGradient;
605f9764a4f532561f6e2e985ff3b25112f1132ce44Romain Guy    mShaderKey = shader;
6067fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBlend = hasAlpha;
607a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileX = gTileModes[tileMode];
608a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    mShaderTileY = gTileModes[tileMode];
6097fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderMatrix = matrix;
6107fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderBounds = bounds;
6117fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderColors = colors;
6127fac2e18339f765320d759e8d4c090f92431959eRomain Guy    mShaderPositions = positions;
613c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mShaderCount = count;
6147fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
6157fac2e18339f765320d759e8d4c090f92431959eRomain Guy
616d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
6176926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
6186926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
6196926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
620026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
6213d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
622d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
623d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShader != kShaderNone) {
624d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
625d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
626d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
627d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // Render using pre-multiplied alpha
628026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    const int alpha = (color >> 24) & 0xFF;
629d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const GLfloat a = alpha / 255.0f;
630d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
631d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    switch (mShader) {
6327fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderBitmap:
633d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            drawBitmapShader(left, top, right, bottom, a, mode);
634d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            return;
6357fac2e18339f765320d759e8d4c090f92431959eRomain Guy        case OpenGLRenderer::kShaderLinearGradient:
636c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            drawLinearGradientShader(left, top, right, bottom, a, mode);
637c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            return;
638d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        default:
639d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            break;
640d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
641026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
642c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat r = a * ((color >> 16) & 0xFF) / 255.0f;
643c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat g = a * ((color >>  8) & 0xFF) / 255.0f;
644c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const GLfloat b = a * ((color      ) & 0xFF) / 255.0f;
645c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
6466926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    // Pre-multiplication happens when setting the shader color
647d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    chooseBlending(alpha < 255 || mShaderBlend, mode);
6489d5316e3f56d138504565ff311145ac01621dff4Romain Guy
649c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
650c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
6519d5316e3f56d138504565ff311145ac01621dff4Romain Guy
652079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    if (!useProgram(mDrawColorProgram)) {
653d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        const GLvoid* p = &gDrawColorVertices[0].position[0];
654079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        glVertexAttribPointer(mDrawColorProgram->position, 2, GL_FLOAT, GL_FALSE,
655d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy                gDrawColorVertexStride, p);
656d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
657d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
6583d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    if (!ignoreTransform) {
659079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
6603d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    } else {
6613d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy        mat4 identity;
662079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy        mDrawColorProgram->set(mOrthoMatrix, mModelView, identity);
6633d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    }
6649d5316e3f56d138504565ff311145ac01621dff4Romain Guy
665079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    glUniform4f(mDrawColorProgram->color, r, g, b, a);
6669d5316e3f56d138504565ff311145ac01621dff4Romain Guy
667c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawColorVertexCount);
66882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
669026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
670c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guyvoid OpenGLRenderer::drawLinearGradientShader(float left, float top, float right, float bottom,
671c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        float alpha, SkXfermode::Mode mode) {
672c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Texture* texture = mGradientCache.get(mShaderKey);
673c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (!texture) {
674a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        SkShader::TileMode tileMode = SkShader::kClamp_TileMode;
675a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        switch (mShaderTileX) {
676a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_REPEAT:
677a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kRepeat_TileMode;
678a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
679a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy            case GL_MIRRORED_REPEAT:
680a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                tileMode = SkShader::kMirror_TileMode;
681a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                break;
682a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        }
683a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
684c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        texture = mGradientCache.addLinearGradient(mShaderKey, mShaderBounds, mShaderColors,
685a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy                mShaderPositions, mShaderCount, tileMode);
686c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
687c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
688c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.loadTranslate(left, top, 0.0f);
689c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
690c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
691c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    useProgram(mDrawLinearGradientProgram);
692c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mDrawLinearGradientProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
693c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
694c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    chooseBlending(mShaderBlend || alpha < 1.0f, mode);
695a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    bindTexture(texture->id, mShaderTileX, mShaderTileY);
696c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
697c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    Rect start(mShaderBounds[0], mShaderBounds[1], mShaderBounds[2], mShaderBounds[3]);
698c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    if (mShaderMatrix) {
699c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        mat4 shaderMatrix(*mShaderMatrix);
700c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy        shaderMatrix.mapRect(start);
701c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    }
702c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mSnapshot->transform.mapRect(start);
703c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
704c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientX = start.right - start.left;
705c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    const float gradientY = start.bottom - start.top;
706c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
707c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    mat4 screenSpace(mSnapshot->transform);
708c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    screenSpace.multiply(mModelView);
709c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
710c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    // Always premultiplied
711c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform4f(mDrawLinearGradientProgram->color, alpha, alpha, alpha, alpha);
712c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform2f(mDrawLinearGradientProgram->start, start.left, start.top);
713c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform2f(mDrawLinearGradientProgram->gradient, gradientX, gradientY);
714c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniform1f(mDrawLinearGradientProgram->gradientLength,
715c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            1.0f / (gradientX * gradientX + gradientY * gradientY));
716c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glUniformMatrix4fv(mDrawLinearGradientProgram->screenSpace, 1, GL_FALSE,
717c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            &screenSpace.data[0]);
718c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
719c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glVertexAttribPointer(mDrawLinearGradientProgram->position, 2, GL_FLOAT, GL_FALSE,
720c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy            gDrawTextureVertexStride, &mDrawTextureVertices[0].position[0]);
721c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
722c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
723c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy}
724c0ac193b9415680f0a69e20a3f5f22d16f8053beRomain Guy
725d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::drawBitmapShader(float left, float top, float right, float bottom,
726d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        float alpha, SkXfermode::Mode mode) {
727d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const Texture* texture = mTextureCache.get(mShaderBitmap);
728d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
729d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float width = texture->width;
730d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    const float height = texture->height;
731d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
732d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // This could be done in the vertex shader but we have only 4 vertices
733d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u1 = 0.0f;
734d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v1 = 0.0f;
735d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float u2 = right - left;
736d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    float v2 = bottom - top;
737d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
738694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy    // TODO: If the texture is not pow, use a shader to support repeat/mirror
739d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (mShaderMatrix) {
740d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        SkMatrix inverse;
741d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mShaderMatrix->invert(&inverse);
742d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mat4 m(inverse);
743d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        Rect r(u1, v1, u2, v2);
744d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        m.mapRect(r);
745d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
746d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u1 = r.left;
747d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        u2 = r.right;
748d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v1 = r.top;
749d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        v2 = r.bottom;
750d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
751d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
752d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u1 /= width;
753d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    u2 /= width;
754d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v1 /= height;
755d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    v2 /= height;
756d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
757d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
758d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
759d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha, mode, texture->blend,
760d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
761d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
762d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
763d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy}
764d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
76582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
766a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        const Texture* texture, const SkPaint* paint) {
76782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
76882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
76982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
77082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
771a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode, texture->blend,
772a979474f15b454c8e2963f239a3770e200bb227cRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
77385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
77485bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
775bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
776a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
777a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
778f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            &mDrawTextureVertices[0].position[0], &mDrawTextureVertices[0].texture[0], NULL);
779f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
780f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
781f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
782a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
783f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount) {
784bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
785bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    mModelView.scale(right - left, bottom - top, 1.0f);
786bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
787d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    useProgram(mDrawTextureProgram);
788d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    mDrawTextureProgram->set(mOrthoMatrix, mModelView, mSnapshot->transform);
789bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
790a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    chooseBlending(blend || alpha < 1.0f, mode);
791a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    bindTexture(texture, mShaderTileX, mShaderTileY);
792c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
793a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    // Always premultiplied
794d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glUniform4f(mDrawTextureProgram->color, alpha, alpha, alpha, alpha);
795bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
796d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->position, 2, GL_FLOAT, GL_FALSE,
797f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, vertices);
798d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    glVertexAttribPointer(mDrawTextureProgram->texCoords, 2, GL_FLOAT, GL_FALSE,
799f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy            gDrawTextureVertexStride, texCoords);
800bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
801f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    if (!indices) {
802f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gDrawTextureVertexCount);
803f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    } else {
804f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy        glDrawElements(GL_TRIANGLES, elementsCount, GL_UNSIGNED_SHORT, indices);
805f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    }
80682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
80782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
80882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied) {
80982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // In theory we should not blend if the mode is Src, but it's rare enough
81082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    // that it's not worth it
81182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
81282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
81382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!mBlend) {
81482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glEnable(GL_BLEND);
81582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
81682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
81782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum sourceMode = gBlends[mode].src;
81882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        GLenum destMode = gBlends[mode].dst;
81982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (!isPremultiplied && sourceMode == GL_ONE) {
82082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            sourceMode = GL_SRC_ALPHA;
82182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
82282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
82382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        if (sourceMode != mLastSrcMode || destMode != mLastDstMode) {
82482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            glBlendFunc(sourceMode, destMode);
82582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastSrcMode = sourceMode;
82682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy            mLastDstMode = destMode;
82782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
82882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    } else if (mBlend) {
82982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
83082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
83182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    mBlend = blend;
832bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
833bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
834d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guybool OpenGLRenderer::useProgram(const sp<Program>& program) {
835d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
836d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram->remove();
837d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
838d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        mCurrentProgram = program;
8396926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
840260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
8416926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
842260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
843260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
844026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
84582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex* v = &mDrawTextureVertices[0];
84682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
84782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
84882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
84982ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
8508ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
8518ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8528ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
8538ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
8548ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
8558ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (!isMode) {
8568ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            // Assume SRC_OVER
8578ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *mode = SkXfermode::kSrcOver_Mode;
8588ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
8598ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
8608ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
8618ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
8628ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
8638ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
8648ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
8658ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
8668ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
8678ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
8688ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
8698ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
8708ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
871026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
872026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
873a1db574036c9bc2d397b69f8200594027e1fff16Romain Guyvoid OpenGLRenderer::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT) {
874a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    if (texture != mLastTexture) {
875a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        glBindTexture(GL_TEXTURE_2D, texture);
876a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy        mLastTexture = texture;
877a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    }
878a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    // TODO: Don't set the texture parameters every time
879a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
880a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
881a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy}
882a1db574036c9bc2d397b69f8200594027e1fff16Romain Guy
8839d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
884e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
885