OpenGLRenderer.cpp revision eb9a5367e8f0e970db8509ffb2584f5376bc62ed
1e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy/*
2e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Copyright (C) 2010 The Android Open Source Project
3e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
4e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Licensed under the Apache License, Version 2.0 (the "License");
5e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * you may not use this file except in compliance with the License.
6e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * You may obtain a copy of the License at
7e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
8e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *      http://www.apache.org/licenses/LICENSE-2.0
9e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy *
10e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * Unless required by applicable law or agreed to in writing, software
11e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * distributed under the License is distributed on an "AS IS" BASIS,
12e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * See the License for the specific language governing permissions and
14e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy * limitations under the License.
15e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy */
16e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1785bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#define LOG_TAG "OpenGLRenderer"
18e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
19e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdlib.h>
20e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <stdint.h>
21e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy#include <sys/types.h>
22e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
23bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy#include <SkCanvas.h>
24694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy#include <SkTypeface.h>
255cbbce535744b89df5ecea95de21ee3733298260Romain Guy
265cbbce535744b89df5ecea95de21ee3733298260Romain Guy#include <utils/Log.h>
27e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy#include <utils/StopWatch.h>
2885bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy#include <private/hwui/DrawGlInfo.h>
3008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy
315b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#include <ui/Rect.h>
325b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
3385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy#include "OpenGLRenderer.h"
340fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy#include "DisplayListRenderer.h"
35a957eea78557cb47a91d44d9e6ee641c58cf1c07Romain Guy#include "Vector.h"
36e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
37e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guynamespace android {
389d5316e3f56d138504565ff311145ac01621dff4Romain Guynamespace uirenderer {
399d5316e3f56d138504565ff311145ac01621dff4Romain Guy
409d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
419d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Defines
429d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
439d5316e3f56d138504565ff311145ac01621dff4Romain Guy
44759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define RAD_TO_DEG (180.0f / 3.14159265f)
45759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy#define MIN_ANGLE 0.001f
46759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
47dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy// TODO: This should be set in properties
48dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
49dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
50d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
529d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
539d5316e3f56d138504565ff311145ac01621dff4Romain Guy// Globals
549d5316e3f56d138504565ff311145ac01621dff4Romain Guy///////////////////////////////////////////////////////////////////////////////
559d5316e3f56d138504565ff311145ac01621dff4Romain Guy
56889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy/**
57889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy * Structure mapping Skia xfermodes to OpenGL blending factors.
58889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy */
59889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guystruct Blender {
60889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    SkXfermode::Mode mode;
61889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum src;
62889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy    GLenum dst;
63889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy}; // struct Blender
64889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guy
65026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// In this array, the index of each Blender equals the value of the first
66026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67026c5e16704e817cac7d9c382914c947e34f87e0Romain Guystatic const Blender gBlends[] = {
682ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
692ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ONE,                 GL_ZERO },
702ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ZERO,                GL_ONE },
712ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
722ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
732ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
742ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
752ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
762ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
772ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
782ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
792ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
802ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
812ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_ZERO,                GL_SRC_COLOR },
822ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE,                 GL_ONE_MINUS_SRC_COLOR }
83026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy};
84e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
8587a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// This array contains the swapped version of each SkXfermode. For instance
8687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// this array's SrcOver blending mode is actually DstOver. You can refer to
8787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy// createLayer() for more information on the purpose of this array.
88f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guystatic const Blender gBlendsSwap[] = {
892ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kClear_Mode,    GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
902ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrc_Mode,      GL_ZERO,                GL_ONE },
912ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDst_Mode,      GL_ONE,                 GL_ZERO },
922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOver_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_ONE },
932ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOver_Mode,  GL_ONE,                 GL_ONE_MINUS_SRC_ALPHA },
942ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcIn_Mode,    GL_ZERO,                GL_SRC_ALPHA },
952ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstIn_Mode,    GL_DST_ALPHA,           GL_ZERO },
962ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcOut_Mode,   GL_ZERO,                GL_ONE_MINUS_SRC_ALPHA },
972ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstOut_Mode,   GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
982ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kSrcATop_Mode,  GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
992ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kDstATop_Mode,  GL_DST_ALPHA,           GL_ONE_MINUS_SRC_ALPHA },
1002ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kXor_Mode,      GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
1012ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kPlus_Mode,     GL_ONE,                 GL_ONE },
1022ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kMultiply_Mode, GL_DST_COLOR,           GL_ZERO },
1032ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy    { SkXfermode::kScreen_Mode,   GL_ONE_MINUS_DST_COLOR, GL_ONE }
104f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy};
105f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
106f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
107f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Constructors/destructor
108f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
109f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
110fb8b763f762ae21923c58d64caa729b012f40e05Romain GuyOpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
112db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
1131e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
114026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
115ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
116ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy
117ae5575b3421c8fbe590ab046d7d5f2b36ecfd821Romain Guy    mFirstSnapshot = new Snapshot;
118e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
119e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
12085bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain GuyOpenGLRenderer::~OpenGLRenderer() {
12129d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // The context has already been destroyed at this point, do not call
12229d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    // GL APIs. All GL state should be kept in Caches.h
123e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
124e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
125f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
126f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Setup
127f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
128f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
12985bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::setViewport(int width, int height) {
130260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
131bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
132bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mWidth = width;
133bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy    mHeight = height;
134eb99356a0548684a501766e6a524529ab93304c8Romain Guy
135eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->height = height;
136eb99356a0548684a501766e6a524529ab93304c8Romain Guy    mFirstSnapshot->viewport.set(0, 0, width, height);
137746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
1383e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glDisable(GL_DITHER);
13939d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glEnable(GL_SCISSOR_TEST);
1403e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
14115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
1423e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glEnableVertexAttribArray(Program::kBindingPosition);
143e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
144e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1456b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guyvoid OpenGLRenderer::prepare(bool opaque) {
1467d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
1477d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy}
1487d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1497d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guyvoid OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
150fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy    mCaches.clearGarbage();
151fe48f65922d4a3cc4aefe058cee5acec51504a20Romain Guy
1528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mFirstSnapshot,
1538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy            SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
15484962f2fe6ce779c583cc54b11a9de2b6a568117Romain Guy    mSnapshot->fbo = getTargetFbo();
1558fb954263dd2f918ad339045cc6d82e346515599Romain Guy    mSaveCount = 1;
156f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
15739d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    glViewport(0, 0, mWidth, mHeight);
1588f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
15939d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy
1607d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy    mSnapshot->setClip(left, top, right, bottom);
16139d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy    mDirtyClip = false;
1627d7b5490a0b0763e831b31bc11f17d8159b5914aRomain Guy
1636b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    if (!opaque) {
1646b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy        glClear(GL_COLOR_BUFFER_BIT);
1656b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy    }
166bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
167bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
168b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guyvoid OpenGLRenderer::finish() {
169b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#if DEBUG_OPENGL
170b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    GLenum status = GL_NO_ERROR;
171b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    while ((status = glGetError()) != GL_NO_ERROR) {
1725baa3a62a97544669fba6d65a11c07f252e654ddSteve Block        ALOGD("GL error from OpenGLRenderer: 0x%x", status);
173a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        switch (status) {
174a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy            case GL_OUT_OF_MEMORY:
1753762c311729fe9f3af085c14c5c1fb471d994c03Steve Block                ALOGE("  OpenGLRenderer is out of memory!");
176a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy                break;
177a07105b7d2a27e6d69407bf96ddb773bddb5e553Romain Guy        }
178b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
179b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy#endif
180c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#if DEBUG_MEMORY_USAGE
181c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy    mCaches.dumpMemoryUsage();
182e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy#else
183e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    if (mCaches.getDebugLevel() & kDebugMemory) {
184e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy        mCaches.dumpMemoryUsage();
185e190aa69756aecfaffabdd4c6d32cb6b3220d842Romain Guy    }
186c15008e72ec00ca20a271c3006dac649fd07533bRomain Guy#endif
187b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy}
188b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy
1896c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::interrupt() {
190da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    if (mCaches.currentProgram) {
191da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        if (mCaches.currentProgram->isInUse()) {
192da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram->remove();
193da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy            mCaches.currentProgram = NULL;
194da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy        }
195da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    }
19650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.unbindMeshBuffer();
19715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
198f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetVertexPointers();
19915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
200da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
201da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
2026c319ca1275c8db892c39b48fc54864c949f9171Romain Guyvoid OpenGLRenderer::resume() {
20308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
20408837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase
20508837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
2063e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
2073e263fac8c9c0e0fb242186b514a7af8efb40961Romain Guy
208da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy    glEnable(GL_SCISSOR_TEST);
20982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy    mCaches.resetScissor();
210746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
211da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
212a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
21308837c246c9c27902c59b41c8661c2f27a4aa2bcChet Haase    glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
21450c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy
21550c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    mCaches.blend = true;
21650c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glEnable(GL_BLEND);
21750c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
21850c0f093d942a59d4e01b2c76d26c0e9d6ed796cRomain Guy    glBlendEquation(GL_FUNC_ADD);
219da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy}
220da8532c6f48b4c10b5e2ccb9e08690341efa1616Romain Guy
221cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guybool OpenGLRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
222daf98e941e140e8739458126640183b9f296a2abChet Haase    interrupt();
223f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    if (mDirtyClip) {
224f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy        setScissorFromClip();
225f90f8171e6acb56f9f87093c01fd586f2140697aRomain Guy    }
226d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
22780911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    Rect clip(*mSnapshot->clipRect);
22880911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy    clip.snapToPixelBoundaries();
22980911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
230d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#if RENDER_LAYERS_AS_REGIONS
231d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // Since we don't know what the functor will draw, let's dirty
232d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    // tne entire clip region
233d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    if (hasLayer()) {
234d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy        dirtyLayerUnchecked(clip, getRegion());
235d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy    }
236d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy#endif
237d643bb56fdf21973ea75984f0816b7dc024698dfRomain Guy
23808aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    DrawGlInfo info;
23908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipLeft = clip.left;
24008aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipTop = clip.top;
24108aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipRight = clip.right;
24208aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.clipBottom = clip.bottom;
24308aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    info.isLayer = hasLayer();
24408aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    getSnapshot()->transform->copyTo(&info.transform[0]);
24580911b851764b073310fd0bffdf4a7db0d8fdd0bRomain Guy
24608aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy    status_t result = (*functor)(0, &info);
247cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
248cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    if (result != 0) {
24908aa2cbd5e62e7ca140f78f8bea0477a19880fd9Romain Guy        Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
250cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        dirty.unionWith(localDirty);
251cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    }
252cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy
253daf98e941e140e8739458126640183b9f296a2abChet Haase    resume();
254cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy    return result != 0;
255daf98e941e140e8739458126640183b9f296a2abChet Haase}
256daf98e941e140e8739458126640183b9f296a2abChet Haase
257f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
258f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// State management
259f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
260f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
261bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::getSaveCount() const {
2627ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    return mSaveCount;
263bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
264bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
265bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyint OpenGLRenderer::save(int flags) {
2668aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return saveSnapshot(flags);
267bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
268bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
269bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restore() {
2702542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (mSaveCount > 1) {
2712542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2727ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
273bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
274bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
275bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::restoreToCount(int saveCount) {
2768fb954263dd2f918ad339045cc6d82e346515599Romain Guy    if (saveCount < 1) saveCount = 1;
277bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2788fb954263dd2f918ad339045cc6d82e346515599Romain Guy    while (mSaveCount > saveCount) {
2792542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy        restoreSnapshot();
2807ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
281bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
282bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
2838aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guyint OpenGLRenderer::saveSnapshot(int flags) {
2848aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot = new Snapshot(mSnapshot, flags);
2858fb954263dd2f918ad339045cc6d82e346515599Romain Guy    return mSaveCount++;
286bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
287bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
288bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guybool OpenGLRenderer::restoreSnapshot() {
2897ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
290bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
291eb99356a0548684a501766e6a524529ab93304c8Romain Guy    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
292bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
293bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    sp<Snapshot> current = mSnapshot;
2947ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    sp<Snapshot> previous = mSnapshot->previous;
295bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
296eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (restoreOrtho) {
297eb99356a0548684a501766e6a524529ab93304c8Romain Guy        Rect& r = previous->viewport;
298eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glViewport(r.left, r.top, r.right, r.bottom);
299eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mOrthoMatrix.load(current->orthoMatrix);
300eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
301eb99356a0548684a501766e6a524529ab93304c8Romain Guy
3028b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSaveCount--;
3038b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    mSnapshot = previous;
3048b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
3052542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    if (restoreClip) {
306746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
3078fb954263dd2f918ad339045cc6d82e346515599Romain Guy    }
3082542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy
3095ec9924d24495822b589f1a17996655d66273b30Romain Guy    if (restoreLayer) {
3105ec9924d24495822b589f1a17996655d66273b30Romain Guy        composeLayer(current, previous);
3115ec9924d24495822b589f1a17996655d66273b30Romain Guy    }
3125ec9924d24495822b589f1a17996655d66273b30Romain Guy
3132542d199745cdf3ec910b8e3e4cff5851ed24e9bRomain Guy    return restoreClip;
314d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
3155cbbce535744b89df5ecea95de21ee3733298260Romain Guy
316f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
317bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy// Layers
318bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
319bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
320bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
3215c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        SkPaint* p, int flags) {
322eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const GLuint previousFbo = mSnapshot->fbo;
323eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const int count = saveSnapshot(flags);
324d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
325af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (!mSnapshot->isIgnored()) {
326e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        int alpha = 255;
327e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        SkXfermode::Mode mode;
328e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
329e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        if (p) {
330e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            alpha = p->getAlpha();
331e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            if (!mCaches.extensions.hasFramebufferFetch()) {
332e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
333e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                if (!isMode) {
334e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    // Assume SRC_OVER
335e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                    mode = SkXfermode::kSrcOver_Mode;
336e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                }
337e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            } else {
338e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy                mode = getXfermode(p->getXfermode());
339a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
340a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        } else {
341e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy            mode = SkXfermode::kSrcOver_Mode;
342d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy        }
343d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
344dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
345dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
346d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy
347d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return count;
348bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
349bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
350bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyint OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
351bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy        int alpha, int flags) {
3525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (alpha >= 255 - ALPHA_THRESHOLD) {
3538aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, NULL, flags);
3548b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    } else {
3558aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        SkPaint paint;
3568aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        paint.setAlpha(alpha);
3578aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy        return saveLayer(left, top, right, bottom, &paint, flags);
3588b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    }
359d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy}
360bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
3611c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
3621c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Layers are viewed by Skia are slightly different than layers in image editing
3631c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * programs (for instance.) When a layer is created, previously created layers
3641c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * and the frame buffer still receive every drawing command. For instance, if a
3651c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * layer is created and a shape intersecting the bounds of the layers and the
3661c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * framebuffer is draw, the shape will be drawn on both (unless the layer was
3671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
3681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * A way to implement layers is to create an FBO for each layer, backed by an RGBA
3701c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * texture. Unfortunately, this is inefficient as it requires every primitive to
3711c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be drawn n + 1 times, where n is the number of active layers. In practice this
3721c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * means, for every primitive:
3731c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Switch active frame buffer
3741c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Change viewport, clip and projection matrix
3751c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *   - Issue the drawing
3761c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3771c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Switching rendering target n + 1 times per drawn primitive is extremely costly.
3786b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * To avoid this, layers are implemented in a different way here, at least in the
3796b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * general case. FBOs are used, as an optimization, when the "clip to layer" flag
3806b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * is set. When this flag is set we can redirect all drawing operations into a
3816b7bd24659fb175fe1f0e97c86c18969918b496aRomain Guy * single FBO.
3821c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3831c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * This implementation relies on the frame buffer being at least RGBA 8888. When
3841c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * a layer is created, only a texture is created, not an FBO. The content of the
3851c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer contained within the layer's bounds is copied into this texture
38687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
3871c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * buffer and drawing continues as normal. This technique therefore treats the
3881c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * frame buffer as a scratch buffer for the layers.
3891c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3901c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * To compose the layers back onto the frame buffer, each layer texture
3911c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * (containing the original frame buffer data) is drawn as a simple quad over
3921c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * the frame buffer. The trick is that the quad is set as the composition
3931c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * destination in the blending equation, and the frame buffer becomes the source
3941c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * of the composition.
3951c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
3961c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Drawing layers with an alpha value requires an extra step before composition.
3971c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * An empty quad is drawn over the layer's region in the frame buffer. This quad
3981c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
3991c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * quad is used to multiply the colors in the frame buffer. This is achieved by
4001c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * changing the GL blend functions for the GL_FUNC_ADD blend equation to
4011c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * GL_ZERO, GL_SRC_ALPHA.
4021c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy *
4031c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Because glCopyTexImage2D() can be slow, an alternative implementation might
4041c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * be use to draw a single clipped layer. The implementation described above
4051c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * is correct in every case.
40687a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *
40787a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy * (1) The frame buffer is actually not cleared right away. To allow the GPU
40887a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     to potentially optimize series of calls to glCopyTexImage2D, the frame
40987a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     buffer is left untouched until the first drawing operation. Only when
41087a76578f76f4a6bceb187da6b7a01899ca0d85aRomain Guy *     something actually gets drawn are the layers regions cleared.
4111c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
412d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guybool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
413eb99356a0548684a501766e6a524529ab93304c8Romain Guy        float right, float bottom, int alpha, SkXfermode::Mode mode,
414eb99356a0548684a501766e6a524529ab93304c8Romain Guy        int flags, GLuint previousFbo) {
415eb99356a0548684a501766e6a524529ab93304c8Romain Guy    LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
416fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
417dda570201ac851dd85af3861f7e575721d3345daRomain Guy
418eb99356a0548684a501766e6a524529ab93304c8Romain Guy    const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
419eb99356a0548684a501766e6a524529ab93304c8Romain Guy
420f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    // Window coordinates of the layer
4218aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    Rect bounds(left, top, right, bottom);
4227b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (!fboLayer) {
423eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mSnapshot->transform->mapRect(bounds);
424ae517591d96be39f5f18a1716c856ade13a8bcc7Romain Guy
425eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Layers only make sense if they are in the framebuffer's bounds
426ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        if (bounds.intersect(*snapshot->clipRect)) {
427ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // We cannot work with sub-pixels in this case
428ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.snapToPixelBoundaries();
429ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy
430ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // When the layer is not an FBO, we may use glCopyTexImage so we
431ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // need to make sure the layer does not extend outside the bounds
432ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            // of the framebuffer
433ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            if (!bounds.intersect(snapshot->previous->viewport)) {
434ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy                bounds.setEmpty();
435ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            }
436ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        } else {
437ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy            bounds.setEmpty();
438ad37cd3b5d3de9dd0858af04fbccd102e8ff4b0eRomain Guy        }
439eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
440bf434114cbf55b216fdc76fc8d65a75e84c9dab5Romain Guy
441746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
442746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            bounds.getHeight() > mCaches.maxTextureSize) {
44332963c393a804db2cd86c24443c2f1c6eee6064bRomain Guy        snapshot->empty = fboLayer;
444dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    } else {
445e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy        snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
446dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
447dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
448dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    // Bail out if we won't draw in this snapshot
449af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (snapshot->invisible || snapshot->empty) {
450b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy        return false;
451b025b9c8b4efefadb01937db61a1f8ee7d2452bfRomain Guy    }
452dda570201ac851dd85af3861f7e575721d3345daRomain Guy
453a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
4548550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
455f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy    if (!layer) {
456f18fd99b5c182329cd8936a9611f0103d8ece44aRomain Guy        return false;
457bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy    }
458bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4599ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
4608aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    layer->layer.set(bounds);
4619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
4629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            bounds.getWidth() / float(layer->getWidth()), 0.0f);
4639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setColorFilter(mColorFilter);
464dda570201ac851dd85af3861f7e575721d3345daRomain Guy
4658fb954263dd2f918ad339045cc6d82e346515599Romain Guy    // Save the layer in the snapshot
4668fb954263dd2f918ad339045cc6d82e346515599Romain Guy    snapshot->flags |= Snapshot::kFlagIsLayer;
467dda570201ac851dd85af3861f7e575721d3345daRomain Guy    snapshot->layer = layer;
4681d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
469eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
4705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return createFboLayer(layer, bounds, snapshot, previousFbo);
471eb99356a0548684a501766e6a524529ab93304c8Romain Guy    } else {
472eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Copy the framebuffer into the layer
4739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->bindTexture();
474514fb18827186591d66973c2362c859b64b63556Romain Guy        if (!bounds.isEmpty()) {
4759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (layer->isEmpty()) {
4769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
4779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        bounds.left, snapshot->height - bounds.bottom,
4789ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        layer->getWidth(), layer->getHeight(), 0);
4799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->setEmpty(false);
480514fb18827186591d66973c2362c859b64b63556Romain Guy            } else {
481514fb18827186591d66973c2362c859b64b63556Romain Guy                glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
482514fb18827186591d66973c2362c859b64b63556Romain Guy                        snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
483514fb18827186591d66973c2362c859b64b63556Romain Guy            }
4847b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
48554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            // Enqueue the buffer coordinates to clear the corresponding region later
48654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            mLayers.push(new Rect(bounds));
487ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy        }
488eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
489f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
490d55a86120dd1e8ebcc6906c9ffd463f7460348daRomain Guy    return true;
491bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
492bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
4935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guybool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
4945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLuint previousFbo) {
4959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setFbo(mCaches.fboCache.get());
4965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
4975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
4985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->region = &snapshot->layer->region;
4995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagFboTarget;
5005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5015b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect clip(bounds);
5035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->transform->mapRect(clip);
5045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(*snapshot->clipRect);
5055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(snapshot->previous->viewport);
5075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mat4 inverse;
5095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.loadInverse(*mSnapshot->transform);
5105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    inverse.mapRect(clip);
5125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.snapToPixelBoundaries();
5135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    clip.intersect(bounds);
5145ec9924d24495822b589f1a17996655d66273b30Romain Guy    clip.translate(-bounds.left, -bounds.top);
5155b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagIsFboLayer;
5179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    snapshot->fbo = layer->getFbo();
5185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
5195b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
5205b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
5215b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->height = bounds.getHeight();
5225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->flags |= Snapshot::kFlagDirtyOrtho;
5235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    snapshot->orthoMatrix.load(mOrthoMatrix);
5245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Bind texture to FBO
5269ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
5279ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->bindTexture();
5285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Initialize the texture if needed
5309ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->isEmpty()) {
5319ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
5329ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setEmpty(false);
5335b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
5369ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            layer->getTexture(), 0);
5375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5385b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
5395b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
5405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (status != GL_FRAMEBUFFER_COMPLETE) {
5413762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
5425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
5449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
5459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        mCaches.fboCache.put(layer->getFbo());
5465b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        delete layer;
5485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return false;
5505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
5515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
5525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
5548f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
5555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
5565b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glClear(GL_COLOR_BUFFER_BIT);
5575b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5585b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    dirtyClip();
5595b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5605b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // Change the ortho projection
5615b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
5625b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
5635b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5645b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    return true;
5655b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
5665b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5671c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy/**
5681c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy * Read the documentation of createLayer() before doing anything in this method.
5691c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy */
5701d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guyvoid OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
5711d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    if (!current->layer) {
5723762c311729fe9f3af085c14c5c1fb471d994c03Steve Block        ALOGE("Attempting to compose a layer that does not exist");
5731d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        return;
5741d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
5751d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
577eb99356a0548684a501766e6a524529ab93304c8Romain Guy
578eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
579eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Unbind current FBO and restore previous one
580eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
581eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
582eb99356a0548684a501766e6a524529ab93304c8Romain Guy
5831d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Layer* layer = current->layer;
5841d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    const Rect& rect = layer->layer;
5851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
5869ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!fboLayer && layer->getAlpha() < 255) {
587f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
5889ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
5895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Required below, composeLayerRect() will divide by 255
5909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->setAlpha(255);
591f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy    }
592f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy
59303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
5948b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
595a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
5965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
5975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // When the layer is stored in an FBO, we can save a bit of fillrate by
5985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // drawing only the dirty region
599eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
6019ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
6029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupColorFilter(layer->getColorFilter());
603171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6045b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        composeLayerRegion(layer, rect);
6059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (layer->getColorFilter()) {
606171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy            resetColorFilter();
607171c592f0b7066acf279863c8a52ddabea49d3dbRomain Guy        }
6089ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else if (!rect.isEmpty()) {
6099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
6109ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        composeLayerRect(layer, rect, true);
611eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
6121d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
613eb99356a0548684a501766e6a524529ab93304c8Romain Guy    if (fboLayer) {
6149c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // Note: No need to use glDiscardFramebufferEXT() since we never
6159c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       create/compose layers that are not on screen with this
6169c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        //       code path
6179c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy        // See LayerRenderer::destroyLayer(Layer*)
6189c4b79af221b53f602f946faa9ff317a596a0c39Romain Guy
619eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Detach the texture from the FBO
620eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
621eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
622eb99356a0548684a501766e6a524529ab93304c8Romain Guy        glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
623eb99356a0548684a501766e6a524529ab93304c8Romain Guy
624eb99356a0548684a501766e6a524529ab93304c8Romain Guy        // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
625eb99356a0548684a501766e6a524529ab93304c8Romain Guy        mCaches.fboCache.put(current->fbo);
626eb99356a0548684a501766e6a524529ab93304c8Romain Guy    }
627eb99356a0548684a501766e6a524529ab93304c8Romain Guy
628746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    dirtyClip();
629746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy
630eb99356a0548684a501766e6a524529ab93304c8Romain Guy    // Failing to add the layer to the cache should happen only if the layer is too large
6318550c4c7b5952b7a4e1e0ede95c9492d03099a13Romain Guy    if (!mCaches.layerCache.put(layer)) {
6321d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        LAYER_LOGD("Deleting layer");
6339ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        layer->deleteTexture();
6341d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy        delete layer;
6351d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    }
6361d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy}
6371d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy
638aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
6399ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    float alpha = layer->getAlpha() / 255.0f;
640aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
641302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    mat4& transform = layer->getTransform();
642302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
643302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        save(0);
644302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        mSnapshot->transform->multiply(transform);
645302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
646302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
647aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDraw();
6489ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6498f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithTexture();
6508f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6518f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy        setupDrawWithExternalTexture();
6528f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
6538f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    setupDrawTextureTransform();
654aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
655aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilter();
6569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
657aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawProgram();
658aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawPureColorUniforms();
659aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawColorFilterUniforms();
6609ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (layer->getRenderTarget() == GL_TEXTURE_2D) {
6619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
6628f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    } else {
6639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawExternalTexture(layer->getTexture());
6648f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    }
665ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy    if (mSnapshot->transform->isPureTranslate() &&
666ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getWidth() == (uint32_t) rect.getWidth() &&
667ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy            layer->getHeight() == (uint32_t) rect.getHeight()) {
6689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
6699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
6709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
671d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_NEAREST);
6729ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
6739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    } else {
674d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        layer->setFilter(GL_LINEAR);
6759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
6769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    }
6779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    setupDrawTextureTransformUniforms(layer->getTexTransform());
678aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
679aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
680aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
681aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
682aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    finishDrawTexture();
683302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy
684302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    if (!transform.isIdentity()) {
685302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy        restore();
686302a9df1d50373c82923bb84ff665dfce584fb22Romain Guy    }
687aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
688aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
6895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
6909ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    if (!layer->isTextureLayer()) {
691aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        const Rect& texCoords = layer->texCoords;
692aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(texCoords.left, texCoords.top,
693aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy                texCoords.right, texCoords.bottom);
6945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
6959ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float x = rect.left;
6969ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        float y = rect.top;
697b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
698ec19b4a764d512091a780fc93ced567dfbf80914Romain Guy                layer->getWidth() == (uint32_t) rect.getWidth() &&
699b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy                layer->getHeight() == (uint32_t) rect.getHeight();
700b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy
701b2479153b743df9e54f7e17c7132a5ecd87fa453Romain Guy        if (simpleTransform) {
7029ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            // When we're swapping, the layer is already in screen coordinates
7039ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (!swap) {
7049ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7059ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7069ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
7079ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
708d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST, true);
7099ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
710d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR, true);
7119ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
7129ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
7139ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
7149ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getTexture(), layer->getAlpha() / 255.0f,
7159ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                layer->getMode(), layer->isBlend(),
7169ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
7179ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
7185b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
719aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
720aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    } else {
721aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
722aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        drawTextureLayer(layer, rect);
723aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy        resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
724aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    }
7255b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
7265b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7275b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
7285b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
7295b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (layer->region.isRect()) {
7309fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy        layer->setRegionAsRect();
7319fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
73240667676e542a9daeafeac9904c30004e8706fd3Romain Guy        composeLayerRect(layer, layer->regionRect);
7339fc27819d75e24ad63d7b383d80f5cb66a577a0dRomain Guy
7345b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
7355b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        return;
7365b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
7375b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7388a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    // TODO: See LayerRenderer.cpp::generateMesh() for important
7398a3957d43bcae93fbb9f6b4b4c3de8abdb3c953cRomain Guy    //       information about this implementation
7405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!layer->region.isEmpty()) {
7415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        size_t count;
7425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const android::Rect* rects = layer->region.getArray(&count);
7435b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7449ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float alpha = layer->getAlpha() / 255.0f;
7459ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texX = 1.0f / float(layer->getWidth());
7469ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        const float texY = 1.0f / float(layer->getHeight());
747f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        const float height = rect.getHeight();
7485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        TextureVertex* mesh = mCaches.getRegionMesh();
7505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        GLsizei numQuads = 0;
7515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7527230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDraw();
7537230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawWithTexture();
7547230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawColor(alpha, alpha, alpha, alpha);
755ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilter();
7569ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
7577230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawProgram();
7587230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawDirtyRegionsDisabled();
7597230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        setupDrawPureColorUniforms();
760ada830f639591b99c3e40de22b07296c7932a33fRomain Guy        setupDrawColorFilterUniforms();
7619ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        setupDrawTexture(layer->getTexture());
7629ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        if (mSnapshot->transform->isPureTranslate()) {
7639ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
7649ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
7659ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
766d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_NEAREST);
7679ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
7689ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        } else {
769d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            layer->setFilter(GL_LINEAR);
7709ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
7719ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy        }
77215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
7735b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7745b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        for (size_t i = 0; i < count; i++) {
7755b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const android::Rect* r = &rects[i];
7765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7775b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u1 = r->left * texX;
778f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v1 = (height - r->top) * texY;
7795b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const float u2 = r->right * texX;
780f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            const float v2 = (height - r->bottom) * texY;
7815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7825b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            // TODO: Reject quads outside of the clip
7835b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->top, u1, v1);
7845b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->top, u2, v1);
7855b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
7865b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
7875b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7885b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            numQuads++;
7895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7905b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            if (numQuads >= REGION_MESH_QUAD_COUNT) {
7915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                numQuads = 0;
7935b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy                mesh = mCaches.getRegionMesh();
7945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
7955b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
7965b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
7975b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        if (numQuads > 0) {
7985b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
7995b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8005b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8017230a74e9a36dfc6c4346c14e325bf07cd05b380Romain Guy        finishDrawTexture();
8025b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8043a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawRegionRects(layer->region);
8055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        layer->region.clear();
8085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
8105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    composeLayerRect(layer, rect);
8115b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8135b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8143a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guyvoid OpenGLRenderer::drawRegionRects(const Region& region) {
8153a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
8163a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    size_t count;
8173a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    const android::Rect* rects = region.getArray(&count);
8183a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8193a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    uint32_t colors[] = {
8203a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7fff0000, 0x7f00ff00,
8213a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            0x7f0000ff, 0x7fff00ff,
8223a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    };
8233a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8243a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int offset = 0;
8253a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    int32_t top = rects[0].top;
8263a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8273a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    for (size_t i = 0; i < count; i++) {
8283a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        if (top != rects[i].top) {
8293a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            offset ^= 0x2;
8303a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            top = rects[i].top;
8313a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        }
8323a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8333a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
8343a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy        drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
8353a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy                SkXfermode::kSrcOver_Mode);
8363a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy    }
8373a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
8383a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy}
8393a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
8405b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8415b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom, const mat4 transform) {
8425b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
843f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8445b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
8455b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        transform.mapRect(bounds);
846f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8475b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8485b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8495b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8505b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
8515b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guyvoid OpenGLRenderer::dirtyLayer(const float left, const float top,
8525b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        const float right, const float bottom) {
8535b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
854f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    if (hasLayer()) {
8555b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        Rect bounds(left, top, right, bottom);
856f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        dirtyLayerUnchecked(bounds, getRegion());
8571bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    }
8581bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#endif
8591bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy}
8601bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy
8611bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guyvoid OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
8621bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy#if RENDER_LAYERS_AS_REGIONS
8631bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy    if (bounds.intersect(*mSnapshot->clipRect)) {
8641bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        bounds.snapToPixelBoundaries();
8651bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
8661bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy        if (!dirty.isEmpty()) {
8671bd1bad0b4a75e633c5edbe802bf6fb4dd765161Romain Guy            region->orSelf(dirty);
8685b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
8695b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
8705b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
8715b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy}
8725b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
87354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::clearLayerRegions() {
87454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    const size_t count = mLayers.size();
87554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (count == 0) return;
87654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
87754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (!mSnapshot->isIgnored()) {
87854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // Doing several glScissor/glClear here can negatively impact
87954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // GPUs with a tiler architecture, instead we draw quads with
88054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // the Clear blending mode
88154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
88254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // The list contains bounds that have already been clipped
88354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // against their initial clip rect, and the current clip
88454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        // is likely different so we need to disable clipping here
88554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDisable(GL_SCISSOR_TEST);
88654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
88754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex mesh[count * 6];
88854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        Vertex* vertex = mesh;
88954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
89154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Rect* bounds = mLayers.itemAt(i);
89254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
89354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
89454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->top);
89554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
89654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->left, bounds->bottom);
89754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->top);
89854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            Vertex::set(vertex++, bounds->right, bounds->bottom);
89954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete bounds;
90154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
90254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
90354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDraw(false);
90454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
90554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawBlending(true, SkXfermode::kClear_Mode);
90654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawProgram();
90754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawPureColorUniforms();
90854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
90939d252a6632d057d5077f7eaf1b8ed7a142f3397Romain Guy        setupDrawVertices(&mesh[0].position[0]);
91054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glDrawArrays(GL_TRIANGLES, 0, count * 6);
91254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
91354be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        glEnable(GL_SCISSOR_TEST);
91454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    } else {
91554be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        for (uint32_t i = 0; i < count; i++) {
91654be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy            delete mLayers.itemAt(i);
91754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        }
91854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    }
91954be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
92054be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    mLayers.clear();
92154be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy}
92254be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy
923bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy///////////////////////////////////////////////////////////////////////////////
924f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Transforms
925f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
926f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
927f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::translate(float dx, float dy) {
9288aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->translate(dx, dy, 0.0f);
929f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
930f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
931f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::rotate(float degrees) {
9328aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
933f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
934f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
935f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::scale(float sx, float sy) {
9368aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->scale(sx, sy, 1.0f);
937f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
938f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
939807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guyvoid OpenGLRenderer::skew(float sx, float sy) {
940807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy    mSnapshot->transform->skew(sx, sy);
941807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy}
942807daf7df615b60ce6fc41355aabe3aa353cebabRomain Guy
943f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::setMatrix(SkMatrix* matrix) {
944e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    if (matrix) {
945e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->load(*matrix);
946e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    } else {
947e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy        mSnapshot->transform->loadIdentity();
948e707859415f4c8e1c01228dfaa58fb0a690d442eRomain Guy    }
949f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
950f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
951f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::getMatrix(SkMatrix* matrix) {
9528aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->copyTo(*matrix);
953f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
954f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
955f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guyvoid OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
956e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    SkMatrix transform;
957e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->copyTo(transform);
958e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    transform.preConcat(*matrix);
959e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    mSnapshot->transform->load(transform);
960f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy}
961f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
962f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
963f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Clipping
964f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
965f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
966bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guyvoid OpenGLRenderer::setScissorFromClip() {
967e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    Rect clip(*mSnapshot->clipRect);
968e5ebcb0107a939395e03592fd44c746cd09e311dRomain Guy    clip.snapToPixelBoundaries();
9698f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
9708f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy    mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
9718f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy            clip.getWidth(), clip.getHeight());
9728f85e80b64b89fd38cc23b129f61ec36ddde7f15Romain Guy
973746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    mDirtyClip = false;
9749d5316e3f56d138504565ff311145ac01621dff4Romain Guy}
9759d5316e3f56d138504565ff311145ac01621dff4Romain Guy
9769d5316e3f56d138504565ff311145ac01621dff4Romain Guyconst Rect& OpenGLRenderer::getClipBounds() {
977079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    return mSnapshot->getLocalClip();
978bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy}
979bb9524b6bdddc7ac77d8628daa8b366b8a7be4a4Romain Guy
980c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guybool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
981af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) {
982dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy        return true;
983dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy    }
984dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
9851d83e1981c8b89da93dff37a4f8b2b1ad8480b44Romain Guy    Rect r(left, top, right, bottom);
9868aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    mSnapshot->transform->mapRect(r);
987d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    r.snapToPixelBoundaries();
988d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
989d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    Rect clipRect(*mSnapshot->clipRect);
990d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    clipRect.snapToPixelBoundaries();
991d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy
992d2a1ff003b9b1212c9ab4b5f679b5b097720a359Romain Guy    return !clipRect.intersects(r);
993c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
994c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy
995079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guybool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
996079ba2c85b15e882629b8d188f5fbdb42f7f8eeaRomain Guy    bool clipped = mSnapshot->clip(left, top, right, bottom, op);
9977ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    if (clipped) {
998746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy        dirtyClip();
9997ae7ac48aa2b53453c9805075171ecd5bcafd7deRomain Guy    }
10008aef54fa17f2a3753d9a8f2027629bc480088f69Romain Guy    return !mSnapshot->clipRect->isEmpty();
1001e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}
1002e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy
1003f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
100470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy// Drawing commands
100570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
100670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
100754be1cdf3d63095512120fa7ced5c16e462abffaRomain Guyvoid OpenGLRenderer::setupDraw(bool clear) {
100854be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy    if (clear) clearLayerRegions();
100970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mDirtyClip) {
101070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setScissorFromClip();
101170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
101270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.reset();
101370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = false;
101470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = false;
101570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = mColorR = mColorG = mColorB = 0.0f;
101670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTextureUnit = 0;
101770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = true;
101870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
101970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
102070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
102170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasTexture = true;
102270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mDescription.hasAlpha8Texture = isAlpha8;
102370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
102470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1025aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawWithExternalTexture() {
1026aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    mDescription.hasExternalTexture = true;
1027aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1028aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
102915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawNoTexture() {
103015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.disbaleTexCoordsVertexArray();
103115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
103215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
10335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawAALine() {
103499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    mDescription.isAA = true;
10355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
10365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1037ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPoint(float pointSize) {
1038ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.isPoint = true;
1039ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    mDescription.pointSize = pointSize;
1040ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1041ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
104270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(int color) {
10438d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    setupDrawColor(color, (color >> 24) & 0xFF);
10448d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
10458d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
10468d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawColor(int color, int alpha) {
10478d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    mColorA = alpha / 255.0f;
10486cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Second divide of a by 255 is an optimization, allowing us to simply multiply
10496cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
105070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    const float a = mColorA / 255.0f;
1051fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorR = a * ((color >> 16) & 0xFF);
1052fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorG = a * ((color >>  8) & 0xFF);
1053fa7952dbb86a8aff0c90418aa77dddee3802c23aRomain Guy    mColorB = a * ((color      ) & 0xFF);
105470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
105570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
105670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
105770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
105886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
105986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = alpha / 255.0f;
10606cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // Double-divide of a by 255 is an optimization, allowing us to simply multiply
10616cfdf4538049e4b96f50d8c0fe3119664420cc34Chet Haase    // the rgb values by a instead of also dividing by 255
106286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    const float a = mColorA / 255.0f;
106386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = a * ((color >> 16) & 0xFF);
106486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = a * ((color >>  8) & 0xFF);
106586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = a * ((color      ) & 0xFF);
106686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
106786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
106886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
106986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
107070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
107170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorA = a;
107270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorR = r;
107370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorG = g;
107470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorB = b;
107570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mColorSet = true;
107670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mSetShaderColor = mDescription.setColor(r, g, b, a);
107770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
107870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
107986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
108086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorA = a;
108186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorR = r;
108286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorG = g;
108386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorB = b;
108486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mColorSet = true;
108586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
108686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy}
108786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
108870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShader() {
108970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
109070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->describe(mDescription, mCaches.extensions);
109170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
109270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
109470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilter() {
109570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
109670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->describe(mDescription, mCaches.extensions);
109770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
109870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
109970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1100f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guyvoid OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1101f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    if (mColorSet && mode == SkXfermode::kClear_Mode) {
1102f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorA = 1.0f;
1103f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy        mColorR = mColorG = mColorB = 0.0f;
110454be1cdf3d63095512120fa7ced5c16e462abffaRomain Guy        mSetShaderColor = mDescription.modulate = true;
1105f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    }
1106f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy}
1107f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy
110870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
1109f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1110f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1111f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
111270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
111370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
111470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
111570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
111670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
1117f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // When the blending mode is kClear_Mode, we need to use a modulate color
1118f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    // argb=1,0,0,0
1119f09ef51889f75289b041f9e9f949b7b82ed5b686Romain Guy    accountForClear(mode);
112070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
112170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mDescription, swapSrcDst);
112270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
112370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
112470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawProgram() {
112570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    useProgram(mCaches.programCache.get(mDescription));
112670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
112770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
112870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
112970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mTrackDirtyRegions = false;
113070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
113170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
113270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
113370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform) {
113470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    mModelView.loadTranslate(left, top, 0.0f);
113570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreTransform) {
113670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
113770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
113870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
113970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
114070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
114170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
114270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
114370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
11458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
11468d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11478d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
114870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
114970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        bool ignoreTransform, bool ignoreModelView) {
115070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!ignoreModelView) {
115170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadTranslate(left, top, 0.0f);
115270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.scale(right - left, bottom - top, 1.0f);
115370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
115470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mModelView.loadIdentity();
115570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
115686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    bool dirty = right - left > 0.0f && bottom - top > 0.0f;
115786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    if (!ignoreTransform) {
115886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
115986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) {
116086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy            dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
116186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        }
116286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    } else {
116386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
116486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
116586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    }
116670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
116770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1168ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::setupDrawPointUniforms() {
1169ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int slot = mCaches.currentProgram->getUniform("pointSize");
1170ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glUniform1f(slot, mDescription.pointSize);
1171ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1172ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
117370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorUniforms() {
11745536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mColorSet || (mShader && mSetShaderColor)) {
117570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
117670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
117770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
117870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
117986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guyvoid OpenGLRenderer::setupDrawPureColorUniforms() {
11805536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    if (mSetShaderColor) {
118186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
11825536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy    }
11835536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy}
11845536841e5452172e7772d84ad5f4a2fc7059c9ddRomain Guy
118570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
118670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mShader) {
118770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        if (ignoreTransform) {
118870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy            mModelView.loadInverse(*mSnapshot->transform);
118970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        }
119070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
119170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
119270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
119370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
11948d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guyvoid OpenGLRenderer::setupDrawShaderIdentityUniforms() {
11958d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    if (mShader) {
11968d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy        mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
11978d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
11988d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy}
11998d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy
120070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawColorFilterUniforms() {
120170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (mColorFilter) {
120270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        mColorFilter->setupProgram(mCaches.currentProgram);
120370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
120470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
120570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
120670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawSimpleMesh() {
1207f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.bindMeshBuffer();
1208f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
120915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
121070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
121270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawTexture(GLuint texture) {
121370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    bindTexture(texture);
12142d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
121515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
121670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
121770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
1218aa6c24c21c727a196451332448d4e3b11a80be69Romain Guyvoid OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1219aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    bindExternalTexture(texture);
12202d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy    mTextureUnit++;
122115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.enableTexCoordsVertexArray();
1222aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1223aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
12248f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransform() {
12258f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy    mDescription.hasTextureTransform = true;
12268f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy}
12278f0095cd33558e9cc8a440047908e53b68906f5fRomain Guy
12288f0095cd33558e9cc8a440047908e53b68906f5fRomain Guyvoid OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
1229aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy    glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1230aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy            GL_FALSE, &transform.data[0]);
1231aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy}
1232aa6c24c21c727a196451332448d4e3b11a80be69Romain Guy
123370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1234f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = false;
123570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!vertices) {
1236f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
123770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    } else {
1238f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy        force = mCaches.unbindMeshBuffer();
123970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    }
1240d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
1241f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
124215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
124315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
124415bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    }
124515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
124615bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
124715bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy}
124815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy
124915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guyvoid OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
125015bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    bool force = mCaches.unbindMeshBuffer();
125115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
125215bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    if (mCaches.currentProgram->texCoords >= 0) {
125315bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy        mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
12548d0d4783a0206c5884bf0b958d181f450ba5207dRomain Guy    }
125570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
125670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
12575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haasevoid OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
1258f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1259f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1260f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gVertexStride);
126115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
12625b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
12645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase/**
12655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
126699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * outer boundary that fades out to 0. The variables set in the shader define the proportion of
126799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
126899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * attributes (one per vertex) are values from zero to one that tells the fragment
126999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * shader where the fragment is in relation to the line width/length overall; these values are
127099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * then used to compute the proper color, based on whether the fragment lies in the fading AA
127199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * region of the line.
127299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * Note that we only pass down the width values in this setup function. The length coordinates
127399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase * are set up for each individual segment.
12745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase */
127599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haasevoid OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
127699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        GLvoid* lengthCoords, float boundaryWidthProportion) {
1277f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    bool force = mCaches.unbindMeshBuffer();
1278f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1279f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy            vertices, gAAVertexStride);
1280f3a910b423db7ad79cf61518bdd9278c048ad0d8Romain Guy    mCaches.resetTexCoordsVertexPointer();
128115bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    mCaches.unbindIndicesBuffer();
1282d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
128399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
128499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(widthSlot);
128599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
1286d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
128799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
128899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glEnableVertexAttribArray(lengthSlot);
128999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
1290d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
12915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
129299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
1293d71dd367af604571c7d00ca473184a1b9240eca2Romain Guy
129499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    // Setting the inverse value saves computations per-fragment in the shader
12955b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
129699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
12975b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
12985b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
129970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guyvoid OpenGLRenderer::finishDrawTexture() {
130070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy}
130170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
130270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy///////////////////////////////////////////////////////////////////////////////
1303f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy// Drawing
1304f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy///////////////////////////////////////////////////////////////////////////////
1305f6a11b8a9e25ff9861bbba19251bea84d8a5daf2Romain Guy
13067b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guybool OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
13077b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        Rect& dirty, uint32_t level) {
13087b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    if (quickReject(0.0f, 0.0f, width, height)) {
13097b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy        return false;
13107b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy    }
13117b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
13120fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // All the usual checks and setup operations (quickReject, setupDraw, etc.)
13130fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    // will be performed by the display list itself
131404c9d8c2ffd028c35c750bac0a4a7b79e48059b5Romain Guy    if (displayList && displayList->isRenderable()) {
1315cabfcc1364eb7e4de0b15b3574fba45027b45cfcRomain Guy        return displayList->replay(*this, dirty, level);
13160fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy    }
13177b5b6abf852c039983eded25ebe43a70fef5a4abRomain Guy
1318daf98e941e140e8739458126640183b9f296a2abChet Haase    return false;
13190fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy}
13200fe478ea04720a57ef3919dbc23711bc7eba517fRomain Guy
1321ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haasevoid OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1322ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    if (displayList) {
1323ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase        displayList->output(*this, level);
1324ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase    }
1325ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase}
1326ed30fd8e9a2d65ee5c8520de55b0089c219f390cChet Haase
1327a168d7372132d6c87835878794b6ed43d0d282fdRomain Guyvoid OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1328a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    int alpha;
1329a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    SkXfermode::Mode mode;
1330a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1331a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1332a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float x = left;
1333a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    float y = top;
1334a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1335e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy    GLenum filter = GL_LINEAR;
1336a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    bool ignoreTransform = false;
1337a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (mSnapshot->transform->isPureTranslate()) {
1338a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1339a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1340a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        ignoreTransform = true;
1341e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy        filter = GL_NEAREST;
1342d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    } else {
1343d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        filter = FILTER(paint);
1344a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
1345a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1346a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDraw();
1347a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawWithTexture(true);
13485b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    if (paint) {
13495b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy        setupDrawAlpha8Color(paint->getColor(), alpha);
13505b7a3150a6dbf193b371854b66fa654937633d3aRomain Guy    }
1351a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilter();
1352a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShader();
1353a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawBlending(true, mode);
1354a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawProgram();
1355a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
1356e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1357a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawTexture(texture->id);
1358d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE);
1359d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(filter);
1360e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1361a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawPureColorUniforms();
1362a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawColorFilterUniforms();
1363a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawShaderUniforms();
1364a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1365a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1366a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1367a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
1368a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    finishDrawTexture();
1369a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy}
1370a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy
13715c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
13726926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float right = left + bitmap->width();
13736926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    const float bottom = top + bitmap->height();
13746926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
13756926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
13766926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13786926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1379a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
13808164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
13819cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
138222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
138322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
1384a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    if (bitmap->getConfig() == SkBitmap::kA8_Config) {
1385a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawAlphaBitmap(texture, left, top, paint);
1386a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    } else {
1387a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy        drawTextureRect(left, top, right, bottom, texture, paint);
1388a168d7372132d6c87835878794b6ed43d0d282fdRomain Guy    }
13898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
13908ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
13915c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
1392f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1393f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    const mat4 transform(*matrix);
1394f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy    transform.mapRect(r);
1395f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
13966926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(r.left, r.top, r.right, r.bottom)) {
13976926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
13986926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
13996926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1400a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14018164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14029cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
140322158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
140422158e139a3d6c6a9787ca0de224e9368f643284Romain Guy
14055b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // This could be done in a cheaper way, all we need is pass the matrix
14065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    // to the vertex shader. The save/restore is a bit overkill.
14075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    save(SkCanvas::kMatrix_SaveFlag);
14085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    concatMatrix(matrix);
14095b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
14105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    restore();
1411f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy}
1412f86ef57f8bcd8ba43ce222ec6a8b4f67d3600640Romain Guy
14135a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guyvoid OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
14145a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        float* vertices, int* colors, SkPaint* paint) {
14155a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    // TODO: Do a quickReject
14165a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!vertices || mSnapshot->isIgnored()) {
14175a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        return;
14185a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
14195a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1420a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
14215a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
14225a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    if (!texture) return;
14235a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const AutoTexture autoCleanup(texture);
1424e3c26851dc315b730ea0fe5ef35bb1db81f6d675Romain Guy
1425d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1426d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(FILTER(paint), true);
14275a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14285a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    int alpha;
14295a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    SkXfermode::Mode mode;
14305a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
14315a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14325a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    const uint32_t count = meshWidth * meshHeight * 6;
14335a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1434b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float left = FLT_MAX;
1435b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float top = FLT_MAX;
1436b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float right = FLT_MIN;
1437b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    float bottom = FLT_MIN;
1438b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1439b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1440b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = hasLayer();
1441b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#else
1442b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    bool hasActiveLayer = false;
1443b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1444b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1445a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    // TODO: Support the colors array
1446a566b7c3aada08d37cf08096c972e3e641bed773Romain Guy    TextureVertex mesh[count];
14475a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    TextureVertex* vertex = mesh;
14485a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    for (int32_t y = 0; y < meshHeight; y++) {
14495a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        for (int32_t x = 0; x < meshWidth; x++) {
14505a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            uint32_t i = (y * (meshWidth + 1) + x) * 2;
14515a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14525a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u1 = float(x) / meshWidth;
14535a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float u2 = float(x + 1) / meshWidth;
14545a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v1 = float(y) / meshHeight;
14555a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            float v2 = float(y + 1) / meshHeight;
14565a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14575a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ax = i + (meshWidth + 1) * 2;
14585a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int ay = ax + 1;
14595a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int bx = i;
14605a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int by = bx + 1;
14615a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cx = i + 2;
14625a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int cy = cx + 1;
14635a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dx = i + (meshWidth + 1) * 2 + 2;
14645a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            int dy = dx + 1;
14655a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14665a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14675a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
14685a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14695a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14705a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
14715a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
14725a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1473b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
1474b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1475b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            if (hasActiveLayer) {
1476b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                // TODO: This could be optimized to avoid unnecessary ops
1477b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1478b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1479b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1480b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy                bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1481b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            }
1482b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
14835a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy        }
14845a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    }
14855a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
1486b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#if RENDER_LAYERS_AS_REGIONS
1487b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    if (hasActiveLayer) {
1488b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1489b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy    }
1490b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy#endif
1491b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy
14925a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy    drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
14935a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy            mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1494b18d2d0079b4dbf5675ab79b7111b3dfb3cc1ad0Romain Guy            GL_TRIANGLES, count, false, false, 0, false, false);
14955a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy}
14965a7b466a2b4b7ced739bd5c31e022de61650545aRomain Guy
14978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guyvoid OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
14988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float srcLeft, float srcTop, float srcRight, float srcBottom,
14998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy         float dstLeft, float dstTop, float dstRight, float dstBottom,
15005c13d89c1332fcc499379b9064b891187b75ca32Chet Haase         SkPaint* paint) {
15016926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
15026926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15036926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1505a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15068164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15079cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
150822158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
15098ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15108ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float width = texture->width;
15118ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    const float height = texture->height;
1512c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
15136816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u1 = fmax(0.0f, srcLeft / width);
15146816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v1 = fmax(0.0f, srcTop / height);
15156816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float u2 = fmin(1.0f, srcRight / width);
15166816972eb69ee8b294553dac92b3c1ad5b1ca1f7Romain Guy    const float v2 = fmin(1.0f, srcBottom / height);
1517c1396e93b6a5286a5183c00c781b62e940a12c1fRomain Guy
151803750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    mCaches.unbindMeshBuffer();
15198ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(u1, v1, u2, v2);
15208ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
152103750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    int alpha;
152203750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    SkXfermode::Mode mode;
152303750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
152403750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy
1525d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1526d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy
15276620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
15286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
15296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
15306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
1531b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        GLenum filter = GL_NEAREST;
1532631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        // Enable linear filtering if the source rectangle is scaled
1533631582f7f7a3c879a5fba81f2bc082e4826758aaRomain Guy        if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
1534d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy            filter = FILTER(paint);
1535b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy        }
1536b50149825fae95b2918bcf67b2ddb773b9797068Romain Guy
1537d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(filter, true);
15386620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
15396620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->id, alpha / 255.0f, mode, texture->blend,
15406620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15416620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount, false, true);
15426620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
1543d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
15446620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
15456620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
15466620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
15476620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
15488ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
15498ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1550ce0537b80087a6225273040a987414b1dd081aa0Romain Guy}
1551ce0537b80087a6225273040a987414b1dd081aa0Romain Guy
15524aa90573bbf86db0d33a3a790c5dbd0d93b95cfeRomain Guyvoid OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
15534bb942083a0d4db746adf95349108dd8ef842e32Romain Guy        const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
15545c13d89c1332fcc499379b9064b891187b75ca32Chet Haase        float left, float top, float right, float bottom, SkPaint* paint) {
15556926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
15566926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
15576926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
15586926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
1559a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
15608164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy    Texture* texture = mCaches.textureCache.get(bitmap);
15619cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
156222158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
1563d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
1564d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setFilter(GL_LINEAR, true);
1565f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1566f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    int alpha;
1567f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    SkXfermode::Mode mode;
1568f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
1569f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
15702728f961614a385df1f056fc24803a9f65c90fabRomain Guy    const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
15714bb942083a0d4db746adf95349108dd8ef842e32Romain Guy            right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
1572f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
1573a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy    if (mesh && mesh->verticesCount > 0) {
15746620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1575a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#if RENDER_LAYERS_AS_REGIONS
15765b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        // Mark the current layer dirty where we are going to draw the patch
15778168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy        if (hasLayer() && mesh->hasEmptyQuads) {
1578c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetX = left + mSnapshot->transform->getTranslateX();
1579c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy            const float offsetY = top + mSnapshot->transform->getTranslateY();
15805b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            const size_t count = mesh->quads.size();
15815b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            for (size_t i = 0; i < count; i++) {
15828ab4079ca27e36e5c584495bcd71b573598ac021Romain Guy                const Rect& bounds = mesh->quads.itemAt(i);
15836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                if (pureTranslate) {
1584c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1585c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1586c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
15876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                } else {
1588c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                    dirtyLayer(left + bounds.left, top + bounds.top,
1589c78b5d50f961ac8f696f8282979ae283cacd3574Romain Guy                            left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
15906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                }
15915b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy            }
15925b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
1593a5ef39a21683189e5906c9f252b997f0508e350dRomain Guy#endif
15945b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
15956620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        if (pureTranslate) {
15966620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
15976620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
15986620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
15996620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
16006620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16016620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
16026620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16036620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        } else {
16046620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
16056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
16066620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
16076620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                    true, !mesh->hasEmptyQuads);
16086620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        }
1609054dc1840941665e32036f9523df51720ad069c8Romain Guy    }
1610f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
1611f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
161299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase/**
1613858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * This function uses a similar approach to that of AA lines in the drawLines() function.
1614858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1615858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * shader to compute the translucency of the color, determined by whether a given pixel is
1616858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase * within that boundary region and how far into the region it is.
1617858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase */
1618858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haasevoid OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
1619181d0a6ccedee03789919d53c46540a8df751896Romain Guy        int color, SkXfermode::Mode mode) {
1620858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleX = 1.0f;
1621858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float inverseScaleY = 1.0f;
1622858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // The quad that we use needs to account for scaling.
1623858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!mSnapshot->transform->isPureTranslate()) {
1624858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        Matrix4 *mat = mSnapshot->transform;
1625858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m00 = mat->data[Matrix4::kScaleX];
1626858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m01 = mat->data[Matrix4::kSkewY];
1627858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m02 = mat->data[2];
1628858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m10 = mat->data[Matrix4::kSkewX];
1629858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m11 = mat->data[Matrix4::kScaleX];
1630858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float m12 = mat->data[6];
1631858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleX = sqrt(m00 * m00 + m01 * m01);
1632858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        float scaleY = sqrt(m10 * m10 + m11 * m11);
1633858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1634858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1635858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1636858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1637858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDraw();
163815bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
1639858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine();
1640858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColor(color);
1641858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilter();
1642858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShader();
1643858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawBlending(true, mode);
1644858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawProgram();
1645858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawModelViewIdentity(true);
1646858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorUniforms();
1647858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawColorFilterUniforms();
1648858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawShaderIdentityUniforms();
1649858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1650858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex rects[4];
1651858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    AAVertex* aaVertices = &rects[0];
1652858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1653858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1654858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1655858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeX = .5 * inverseScaleX;
1656858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundarySizeY = .5 * inverseScaleY;
1657858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1658858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    // Adjust the rect by the AA boundary padding
1659858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    left -= boundarySizeX;
1660858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    right += boundarySizeX;
1661858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    top -= boundarySizeY;
1662858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    bottom += boundarySizeY;
1663858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1664858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float width = right - left;
1665858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float height = bottom - top;
1666858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1667858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1668858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1669858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
1670858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1671858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1672858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1673858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryHeightProportion));
1674858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1675858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    if (!quickReject(left, top, right, bottom)) {
1676858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, bottom, 1, 1);
1677858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, left, top, 1, 0);
1678858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, bottom, 0, 1);
1679858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        AAVertex::set(aaVertices++, right, top, 0, 0);
1680858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1681858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1682858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
1683858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase}
1684858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase
1685858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase/**
168699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
168799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * rules for those lines produces some unexpected results, and may vary between hardware devices.
168899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
168999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * corners of the quads on either side of each line endpoint, separated by the strokeWidth
169099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * of the line. Hairlines are more involved because we need to account for transform scaling
169199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * to end up with a one-pixel-wide line in screen space..
169299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
169399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * in combination with values that we calculate and pass down in this method. The basic approach
169499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * is that the quad we create contains both the core line area plus a bounding area in which
169599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * the translucent/AA pixels are drawn. The values we calculate tell the shader what
169699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * proportion of the width and the length of a given segment is represented by the boundary
169799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
169899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
169999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * on the inside). This ends up giving the result we want, with pixels that are completely
170099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * 'inside' the line area being filled opaquely and the other pixels being filled according to
170199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase * how far into the boundary region they are, which is determined by shader interpolation.
170299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase */
17038a5cc92a150bae38ec43732d941b38bb381fe153Chet Haasevoid OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
17048a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (mSnapshot->isIgnored()) return;
17058a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17068a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const bool isAA = paint->isAntiAlias();
170799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // We use half the stroke width here because we're going to position the quad
170899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    // corner vertices half of the width away from the line endpoints
170999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
17108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // A stroke width of 0 has a special meaning in Skia:
17118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    // it draws a line 1 px wide regardless of current transform
17128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    bool isHairLine = paint->getStrokeWidth() == 0.0f;
171399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleX = 1.0f;
171499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    float inverseScaleY = 1.0f;
171599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    bool scaled = false;
17168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int alpha;
17178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    SkXfermode::Mode mode;
17188a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    int generatedVerticesCount = 0;
17195b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    int verticesCount = count;
17205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (count > 4) {
1721c54ed966f78b9ee8117931859d62faa6f11fe018Chet Haase        // Polyline: account for extra vertices needed for continuous tri-strip
172299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        verticesCount += (count - 4);
172399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    }
172499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase
172599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    if (isHairLine || isAA) {
172699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
172799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // the line on the screen should always be one pixel wide regardless of scale. For
172899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // AA lines, we only want one pixel of translucent boundary around the quad.
172999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        if (!mSnapshot->transform->isPureTranslate()) {
173099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            Matrix4 *mat = mSnapshot->transform;
173199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m00 = mat->data[Matrix4::kScaleX];
173299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m01 = mat->data[Matrix4::kSkewY];
173399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m02 = mat->data[2];
173499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m10 = mat->data[Matrix4::kSkewX];
173599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m11 = mat->data[Matrix4::kScaleX];
173699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float m12 = mat->data[6];
173799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float scaleX = sqrt(m00*m00 + m01*m01);
173899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float scaleY = sqrt(m10*m10 + m11*m11);
173999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
174099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
174199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
174299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                scaled = true;
174399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
174499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        }
17455b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    getAlphaAndMode(paint, &alpha, &mode);
17488a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDraw();
174915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
17508a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
17518a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawAALine();
17528a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
17538a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColor(paint->getColor(), alpha);
17548a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilter();
17558a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShader();
17568a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isAA) {
17578a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(true, mode);
17588a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    } else {
17598a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        setupDrawBlending(mode);
17608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
17618a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawProgram();
17628a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
17638a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorUniforms();
17648a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawColorFilterUniforms();
17658a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawShaderIdentityUniforms();
17668a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase
17678a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
17688a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Set a real stroke width to be used in quad construction
176999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth = isAA? 1 : .5;
177099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    } else if (isAA && !scaled) {
17715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Expand boundary to enable AA calculations on the quad border
177299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        halfStrokeWidth += .5f;
17735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex lines[verticesCount];
17755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    Vertex* vertices = &lines[0];
177699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex wLines[verticesCount];
177799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    AAVertex* aaVertices = &wLines[0];
17785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (!isAA) {
17795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        setupDrawVertices(vertices);
17805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    } else {
178199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
178299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
178399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // innerProportion is the ratio of the inner (non-AA) part of the line to the total
17845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // AA stroke width (the base stroke width expanded by a half pixel on either side).
17855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // This value is used in the fragment shader to determine how to fill fragments.
178699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // We will need to calculate the actual width proportion on each segment for
178799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
178899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
178999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords, boundaryWidthProportion);
17905b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
17915b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
179299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    AAVertex* prevAAVertex = NULL;
179399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    Vertex* prevVertex = NULL;
1794740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy
179599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int boundaryLengthSlot = -1;
179699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase    int inverseBoundaryLengthSlot = -1;
179799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int boundaryWidthSlot = -1;
179899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase    int inverseBoundaryWidthSlot = -1;
17995b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    for (int i = 0; i < count; i += 4) {
18005b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // a = start point, b = end point
18015b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 a(points[i], points[i + 1]);
18025b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 b(points[i + 2], points[i + 3]);
180399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        float length = 0;
180499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryLengthProportion = 0;
180599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        float boundaryWidthProportion = 0;
18065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Find the normal to the line
180899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
18098a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        if (isHairLine) {
18108a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase            if (isAA) {
18118a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                float wideningFactor;
18128a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                if (fabs(n.x) >= fabs(n.y)) {
18138a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.x);
18148a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                } else {
18158a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                    wideningFactor = fabs(1.0f / n.y);
18168a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                }
18178a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase                n *= wideningFactor;
18185b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
181999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
182099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.x *= inverseScaleX;
182199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                n.y *= inverseScaleY;
182299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
182399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase        } else if (scaled) {
182499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // Extend n by .5 pixel on each side, post-transform
182599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            vec2 extendedN = n.copyNormalized();
182699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN /= 2;
182799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.x *= inverseScaleX;
182899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            extendedN.y *= inverseScaleY;
182999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            float extendedNLength = extendedN.length();
183099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            // We need to set this value on the shader prior to drawing
183199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
183299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            n += extendedN;
18335b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
18345b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        float x = n.x;
18355b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.x = -n.y;
18365b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        n.y = x;
18375b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
183899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        // aa lines expand the endpoint vertices to encompass the AA boundary
183999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        if (isAA) {
184099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            vec2 abVector = (b - a);
184199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            length = abVector.length();
184299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            abVector.normalize();
184399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            if (scaled) {
184499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.x *= inverseScaleX;
184599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                abVector.y *= inverseScaleY;
184699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                float abLength = abVector.length();
184799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = abLength / (length + abLength);
184899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            } else {
184999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                boundaryLengthProportion = .5 / (length + 1);
185099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            }
185199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase            abVector /= 2;
185299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            a -= abVector;
185399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            b += abVector;
185499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase        }
185599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18565b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        // Four corners of the rectangle defining a thick line
18575b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p1 = a - n;
18585b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p2 = a + n;
18595b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p3 = b + n;
18605b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        vec2 p4 = b - n;
18615b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
186299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
18635b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
18645b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
18655b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
18665b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
18675b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
18685b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        if (!quickReject(left, top, right, bottom)) {
18695b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            if (!isAA) {
18705b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevVertex != NULL) {
18715b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
18725b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
18735b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
18745b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
18755b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
18765b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    Vertex::set(vertices++, p1.x, p1.y);
18775b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
18785b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
18795b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p1.x, p1.y);
18805b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p2.x, p2.y);
18815b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p4.x, p4.y);
18825b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                Vertex::set(vertices++, p3.x, p3.y);
18835b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevVertex = vertices - 1;
18845b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
18855b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            } else {
188699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                if (!isHairLine && scaled) {
188799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // Must set width proportions per-segment for scaled non-hairlines to use the
188899ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    // correct AA boundary dimensions
188999ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    if (boundaryWidthSlot < 0) {
189099ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        boundaryWidthSlot =
189199ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("boundaryWidth");
189299ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                        inverseBoundaryWidthSlot =
189399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                                mCaches.currentProgram->getUniform("inverseBoundaryWidth");
189499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    }
189599ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
189699ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                    glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
189799ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                }
189899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                if (boundaryLengthSlot < 0) {
189999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
190099585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    inverseBoundaryLengthSlot =
190199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            mCaches.currentProgram->getUniform("inverseBoundaryLength");
190299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                }
190399ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
190499ecdc480dd4f9b550b2a62ea39f77845a4fec49Chet Haase                glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
190599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase
19065b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                if (prevAAVertex != NULL) {
19075b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // Issue two repeat vertices to create degenerate triangles to bridge
19085b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // between the previous line and the new one. This is necessary because
19095b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // we are creating a single triangle_strip which will contain
19105b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    // potentially discontinuous line segments.
191199585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++,prevAAVertex->position[0],
191299585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                            prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
191399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
19145b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                    generatedVerticesCount += 2;
19155b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                }
191699585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
191799585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
191899585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
191999585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
19205b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                prevAAVertex = aaVertices - 1;
19215b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase                generatedVerticesCount += 4;
19225b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase            }
192399585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase            dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
192499585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
192599585adeb4167ca357a72eb866f34c1af944f4b9Chet Haase                    *mSnapshot->transform);
19265b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase        }
19275b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19285b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    if (generatedVerticesCount > 0) {
19295b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase       glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
19305b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    }
19315b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase}
19325b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase
1933ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guyvoid OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
1934ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    if (mSnapshot->isIgnored()) return;
1935ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1936ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: The paint's cap style defines whether the points are square or circular
1937ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // TODO: Handle AA for round points
1938ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
19395b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82Chet Haase    // A stroke width of 0 has a special meaning in Skia:
1940ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    // it draws an unscaled 1px point
19418a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    float strokeWidth = paint->getStrokeWidth();
1942ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    const bool isHairLine = paint->getStrokeWidth() == 0.0f;
19438a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    if (isHairLine) {
19448a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        // Now that we know it's hairline, we can set the effective width, to be used later
19458a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        strokeWidth = 1.0f;
19468a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    }
19478a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    const float halfWidth = strokeWidth / 2;
1948ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int alpha;
1949ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    SkXfermode::Mode mode;
1950ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
1951ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1952ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int verticesCount = count >> 1;
1953ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    int generatedVerticesCount = 0;
1954ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1955ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex pointsData[verticesCount];
1956ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    TextureVertex* vertex = &pointsData[0];
1957ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1958ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDraw();
195915bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
19608a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawPoint(strokeWidth);
1961ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColor(paint->getColor(), alpha);
1962ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilter();
1963ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShader();
1964ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawBlending(mode);
1965ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawProgram();
19668a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase    setupDrawModelViewIdentity(true);
1967ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorUniforms();
1968ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawColorFilterUniforms();
1969ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawPointUniforms();
1970ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawShaderIdentityUniforms();
1971ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    setupDrawMesh(vertex);
1972ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1973ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    for (int i = 0; i < count; i += 2) {
1974ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1975ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy        generatedVerticesCount++;
19768a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float left = points[i] - halfWidth;
19778a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float right = points[i] + halfWidth;
19788a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float top = points[i + 1] - halfWidth;
19798a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        float bottom = points [i + 1] + halfWidth;
19808a5cc92a150bae38ec43732d941b38bb381fe153Chet Haase        dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1981ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    }
1982ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
1983ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy    glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
1984ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy}
1985ed6fcb034b44d9a6ac2fc72fee6030417811f234Romain Guy
198685bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guyvoid OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
1987e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy    // No need to check against the clip, we fill the clip region
1988af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
1989e45362cad94c014d8b3765cb102db0f8c0d92500Romain Guy
1990ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    Rect& clip(*mSnapshot->clipRect);
1991ae88e5e8e9cb6c9539314c4360c5b20f8ec1fefcRomain Guy    clip.snapToPixelBoundaries();
199270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
19933d58c03de0d8877b36cdb78b0ca8b5cac7f600e2Romain Guy    drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
1994c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
19959d5316e3f56d138504565ff311145ac01621dff4Romain Guy
1996c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, SkPaint* paint) {
199701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (!texture) return;
199801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const AutoTexture autoCleanup(texture);
199901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
200001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float x = left + texture->left - texture->offset;
200101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const float y = top + texture->top - texture->offset;
200201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
200301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
200401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
200501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2006c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
2007c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        float rx, float ry, SkPaint* paint) {
200801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (mSnapshot->isIgnored()) return;
200901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2010a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2011c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2012c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy            right - left, bottom - top, rx, ry, paint);
2013c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2014c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
201501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2016c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2017c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2018c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2019a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
202001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
2021c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(x - radius, y - radius, texture, paint);
2022c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
202301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2024c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) {
2025c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
202601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2027a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2028c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
2029c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
2030c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy}
2031c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20328b2f5267f16c295f12faab810527cd6311997e34Romain Guyvoid OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
20338b2f5267f16c295f12faab810527cd6311997e34Romain Guy        float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
20348b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (mSnapshot->isIgnored()) return;
20358b2f5267f16c295f12faab810527cd6311997e34Romain Guy
20368b2f5267f16c295f12faab810527cd6311997e34Romain Guy    if (fabs(sweepAngle) >= 360.0f) {
20378b2f5267f16c295f12faab810527cd6311997e34Romain Guy        drawOval(left, top, right, bottom, paint);
20388b2f5267f16c295f12faab810527cd6311997e34Romain Guy        return;
20398b2f5267f16c295f12faab810527cd6311997e34Romain Guy    }
20408b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2041a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
20428b2f5267f16c295f12faab810527cd6311997e34Romain Guy    const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
20438b2f5267f16c295f12faab810527cd6311997e34Romain Guy            startAngle, sweepAngle, useCenter, paint);
20448b2f5267f16c295f12faab810527cd6311997e34Romain Guy    drawShape(left, top, texture, paint);
20458b2f5267f16c295f12faab810527cd6311997e34Romain Guy}
20468b2f5267f16c295f12faab810527cd6311997e34Romain Guy
2047c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guyvoid OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
2048c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        SkPaint* paint) {
2049c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (mSnapshot->isIgnored()) return;
2050c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
2051a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
2052c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
2053c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    drawShape(left, top, texture, paint);
205401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
205501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
20565c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
2057c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    if (p->getStyle() != SkPaint::kFill_Style) {
2058c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        drawRectAsShape(left, top, right, bottom, p);
2059c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy        return;
2060c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy    }
2061c1cd9ba335b293f11e1082447ef08e474710a05fRomain Guy
20626926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    if (quickReject(left, top, right, bottom)) {
20636926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return;
20646926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    }
20656926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
2066026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    SkXfermode::Mode mode;
2067746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy    if (!mCaches.extensions.hasFramebufferFetch()) {
2068a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2069a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        if (!isMode) {
2070a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            // Assume SRC_OVER
2071a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            mode = SkXfermode::kSrcOver_Mode;
2072a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        }
2073a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    } else {
2074a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy        mode = getXfermode(p->getXfermode());
2075026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    }
2076026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2077026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy    int color = p->getColor();
2078181d0a6ccedee03789919d53c46540a8df751896Romain Guy    if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
2079858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawAARect(left, top, right, bottom, color, mode);
2080858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    } else {
2081858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase        drawColorRect(left, top, right, bottom, color, mode);
2082858aa93ddb6e69e0503382af63bb681b6728aef1Chet Haase    }
2083c7d53494f1fbd9f9d74af89053ff9fdb1ccbac6cRomain Guy}
20849d5316e3f56d138504565ff311145ac01621dff4Romain Guy
2085eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guyvoid OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
2086eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        const float* positions, SkPaint* paint) {
2087eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    if (text == NULL || count == 0) {
2088eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy        return;
2089eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    }
2090eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    if (mSnapshot->isIgnored()) return;
2091eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2092eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    // TODO: implement properly
2093eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    drawText(text, bytesCount, count, 0, 0, paint);
2094eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy}
2095eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2096e8e62a4a032a80409114a37908b5f18ab0080848Romain Guyvoid OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
2097cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        float x, float y, SkPaint* paint, float length) {
2098b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (text == NULL || count == 0) {
2099e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        return;
2100e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2101af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2102e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
21038f9a9f61ab793d9387a5942b307e74324704893bRomain Guy    // NOTE: AA and glyph id encoding are set in DisplayListRenderer.cpp
2104e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2105e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    switch (paint->getTextAlign()) {
2106e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kCenter_Align:
2107cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy            if (length < 0.0f) length = paint->measureText(text, bytesCount);
2108e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length / 2.0f;
2109e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2110e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        case SkPaint::kRight_Align:
2111cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy            if (length < 0.0f) length = paint->measureText(text, bytesCount);
2112e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            x -= length;
2113e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2114e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy        default:
2115e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy            break;
2116e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy    }
2117e8e62a4a032a80409114a37908b5f18ab0080848Romain Guy
2118cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    SkPaint::FontMetrics metrics;
2119cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    paint->getFontMetrics(&metrics, 0.0f);
21208f9a9f61ab793d9387a5942b307e74324704893bRomain Guy    // If no length was specified, just perform the hit test on the Y axis
2121cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    if (quickReject(x, y + metrics.fTop,
2122cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy            x + (length >= 0.0f ? length : INT_MAX / 2), y + metrics.fBottom)) {
2123cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy        return;
2124cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy    }
2125cac5fd3e09e9dc918753d4aff624bf29a367ade3Romain Guy
21263a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldX = x;
21273a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    const float oldY = y;
21286620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const bool pureTranslate = mSnapshot->transform->isPureTranslate();
21296620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate) {
21306620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
21316620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
21326620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
21336620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2134ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#if DEBUG_GLYPHS
21355baa3a62a97544669fba6d65a11c07f252e654ddSteve Block    ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
2136ef9bb3c3ea3aa08071ea0c32a505b379c322e5b5Fabrice Di Meglio#endif
2137eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy
2138eb9a5367e8f0e970db8509ffb2584f5376bc62edRomain Guy    FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2139b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy    fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2140fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy            paint->getTextSize());
2141e2d345ea67e2960b37bfdc0fc8626d1bfa747404Romain Guy
214286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    int alpha;
214386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    SkXfermode::Mode mode;
214486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
21459d13fe25f4f10b25776b1dc5c858f9ebb0b28b30Romain Guy
21461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    if (mHasShadow) {
21472d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy        mCaches.activeTexture(0);
21482d4fd364843d3efc6e6ee59ccc5beb513a86d789Romain Guy
2149b45c0c9774bd19a9dbe77d149abae4e124b08bf6Romain Guy        mCaches.dropShadowCache.setFontRenderer(fontRenderer);
215067ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy        const ShadowTexture* shadow = mCaches.dropShadowCache.get(
215167ffc36a79ce3a9a0b5da28b65123864b7d2597fRomain Guy                paint, text, bytesCount, count, mShadowRadius);
21521e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy        const AutoTexture autoCleanup(shadow);
21530a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2154740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sx = oldX - shadow->left + mShadowDx;
2155740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        const float sy = oldY - shadow->top + mShadowDy;
215686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
215786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
2158740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        int shadowColor = mShadowColor;
2159740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        if (mShader) {
2160740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy            shadowColor = 0xffffffff;
2161740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        }
216286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy
216386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDraw();
216486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawWithTexture(true);
2165740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2166740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilter();
2167740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShader();
216886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawBlending(true, mode);
216986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawProgram();
2170740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
217186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawTexture(shadow->id);
217286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawPureColorUniforms();
2173740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawColorFilterUniforms();
2174740bf2bb2e900d3db2292b5909b4b4c6e90320e6Romain Guy        setupDrawShaderUniforms();
217586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy        setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
21760a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
21770a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
21781e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    }
21791e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
2180b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
2181b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy        return;
2182b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy    }
2183b146b1214ef6e4fc75d98779b22434335764cfdbRomain Guy
21846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    // Pick the appropriate texture filtering
21856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    bool linearFilter = mSnapshot->transform->changesBounds();
21866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (pureTranslate && !linearFilter) {
21876620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
21886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
21895b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
2190a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
219186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDraw();
219286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawDirtyRegionsDisabled();
219386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawWithTexture(true);
219486568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
219586568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilter();
219686568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShader();
219786568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawBlending(true, mode);
219886568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawProgram();
219986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawModelView(x, y, x, y, pureTranslate, true);
220086568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawTexture(fontRenderer.getTexture(linearFilter));
220186568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
220286568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawColorFilterUniforms();
220386568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawShaderUniforms(pureTranslate);
220406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
22056620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
22065b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
22075b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy
22085b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2209f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = hasLayer();
22105b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#else
2211f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    bool hasActiveLayer = false;
22125b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
2213894df17eee708688c8a6e67941add2017239c790Alex Sakhartchouk
22146620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
2215f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            hasActiveLayer ? &bounds : NULL)) {
22165b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#if RENDER_LAYERS_AS_REGIONS
2217f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy        if (hasActiveLayer) {
22186620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            if (!pureTranslate) {
22196620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                mSnapshot->transform->mapRect(bounds);
22206620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy            }
2221f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy            dirtyLayerUnchecked(bounds, getRegion());
22225b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        }
22235b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy#endif
22245b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    }
2225694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
22263a3fa1be9ab8e11edc660ecb35ae21ae0b5c8cc2Romain Guy    drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
2227694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy}
2228694b519ac647fe998fd396fe0784cc8e179aadc4Romain Guy
22297fbcc0492fca03857e3c45064f4aa040af817d55Romain Guyvoid OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2230af636ebf5feb2837683fbfe965040cb706b32ec1Romain Guy    if (mSnapshot->isIgnored()) return;
2231dbc26d2ba13f80a7590c57de2d80530d96832969Romain Guy
2232a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22337fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2234fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    const PathTexture* texture = mCaches.pathCache.get(path, paint);
22359cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
223622158e139a3d6c6a9787ca0de224e9368f643284Romain Guy    const AutoTexture autoCleanup(texture);
22377fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
22388b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float x = texture->left - texture->offset;
22398b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy    const float y = texture->top - texture->offset;
22408b55f377655d13a445b08a0a8ed09b6e95c752b0Romain Guy
224101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    drawPathTexture(texture, x, y, paint);
22427fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy}
22437fbcc0492fca03857e3c45064f4aa040af817d55Romain Guy
2244ada830f639591b99c3e40de22b07296c7932a33fRomain Guyvoid OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
2245ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
22466c319ca1275c8db892c39b48fc54864c949f9171Romain Guy        return;
22476c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    }
22486c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2249a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy    mCaches.activeTexture(0);
22506c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22516c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    int alpha;
22526c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    SkXfermode::Mode mode;
22536c319ca1275c8db892c39b48fc54864c949f9171Romain Guy    getAlphaAndMode(paint, &alpha, &mode);
22546c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
22559ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy    layer->setAlpha(alpha, mode);
22566c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
2257f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#if RENDER_LAYERS_AS_REGIONS
2258c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy    if (!layer->region.isEmpty()) {
2259c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        if (layer->region.isRect()) {
226040667676e542a9daeafeac9904c30004e8706fd3Romain Guy            composeLayerRect(layer, layer->regionRect);
2261c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        } else if (layer->mesh) {
22628168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            const float a = alpha / 255.0f;
2263c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            const Rect& rect = layer->layer;
2264c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2265c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDraw();
2266c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawWithTexture();
22678168396d1acbcb5fdd29eeda4c30b2803d5283aeRomain Guy            setupDrawColor(a, a, a, a);
2268c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilter();
22699ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
2270c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawProgram();
2271c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawPureColorUniforms();
2272c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawColorFilterUniforms();
22739ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            setupDrawTexture(layer->getTexture());
22749ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            if (mSnapshot->transform->isPureTranslate()) {
22759ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
22769ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
22779ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy
2278d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_NEAREST);
22799ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
22809ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
22819ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            } else {
2282d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy                layer->setFilter(GL_LINEAR);
22839ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                setupDrawModelViewTranslate(x, y,
22849ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy                        x + layer->layer.getWidth(), y + layer->layer.getHeight());
22859ace8f5e79e76893fe4ca9e4d10f6c4056330485Romain Guy            }
2286c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
2287c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2288c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2289c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy                    GL_UNSIGNED_SHORT, layer->meshIndices);
2290c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy
2291c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy            finishDrawTexture();
22923a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy
22933a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#if DEBUG_LAYERS_AS_REGIONS
22943a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy            drawRegionRects(layer->region);
22953a3133d876caf60ebff2176ad75c3dcf0259148dRomain Guy#endif
2296c88e357d1ed9dadfc0efb3dfbe92f24460674ef5Romain Guy        }
2297f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy    }
2298f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#else
2299ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2300ada830f639591b99c3e40de22b07296c7932a33fRomain Guy    composeLayerRect(layer, r);
2301f219da5e32e85deb442468ee9a63bb28eb198557Romain Guy#endif
23026c319ca1275c8db892c39b48fc54864c949f9171Romain Guy}
23036c319ca1275c8db892c39b48fc54864c949f9171Romain Guy
23046926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
2305d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy// Shaders
2306d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2307d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
2308d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guyvoid OpenGLRenderer::resetShader() {
230906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = NULL;
231006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
231106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
231206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid OpenGLRenderer::setupShader(SkiaShader* shader) {
231306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mShader = shader;
231406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2315fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
231606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
23177fac2e18339f765320d759e8d4c090f92431959eRomain Guy}
23187fac2e18339f765320d759e8d4c090f92431959eRomain Guy
2319d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy///////////////////////////////////////////////////////////////////////////////
2320db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy// Color filters
2321db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
2322db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2323db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::resetColorFilter() {
2324db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = NULL;
2325db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2326db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2327db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guyvoid OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2328db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    mColorFilter = filter;
2329db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy}
2330db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
2331db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy///////////////////////////////////////////////////////////////////////////////
23321e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy// Drop shadow
23331e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
23341e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23351e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::resetShadow() {
23361e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = false;
23371e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
23381e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23391e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guyvoid OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
23401e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mHasShadow = true;
23411e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowRadius = radius;
23421e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDx = dx;
23431e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowDy = dy;
23441e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy    mShadowColor = color;
23451e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy}
23461e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy
23471e45aae5de003657e5d18f74d34998f5de5db5b7Romain Guy///////////////////////////////////////////////////////////////////////////////
23486926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy// Drawing implementation
23496926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy///////////////////////////////////////////////////////////////////////////////
23506926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy
235101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guyvoid OpenGLRenderer::drawPathTexture(const PathTexture* texture,
235201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        float x, float y, SkPaint* paint) {
235301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    if (quickReject(x, y, x + texture->width, y + texture->height)) {
235401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy        return;
235501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    }
235601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
235701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    int alpha;
235801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    SkXfermode::Mode mode;
235901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
236001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
236101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDraw();
236201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawWithTexture(true);
236301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawAlpha8Color(paint->getColor(), alpha);
236401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilter();
236501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShader();
236601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawBlending(true, mode);
236701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawProgram();
236801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawModelView(x, y, x + texture->width, y + texture->height);
236901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawTexture(texture->id);
237001d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawPureColorUniforms();
237101d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawColorFilterUniforms();
237201d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawShaderUniforms();
237301d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
237401d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
237501d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
237601d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
237701d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy    finishDrawTexture();
237801d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy}
237901d58e43ede5ca98cbebdd166f9b0c545032c01bRomain Guy
2380f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy// Same values used by Skia
23810a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdStrikeThru_Offset   (-6.0f / 21.0f)
23820a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Offset    (1.0f / 9.0f)
23830a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy#define kStdUnderline_Thickness (1.0f / 18.0f)
23840a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23850a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guyvoid OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
23860a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float x, float y, SkPaint* paint) {
23870a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    // Handle underline and strike-through
23880a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    uint32_t flags = paint->getFlags();
23890a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
2390726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        SkPaint paintCopy(*paint);
23910a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float underlineWidth = length;
23920a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        // If length is > 0.0f, we already measured the text for the text alignment
23930a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (length <= 0.0f) {
2394726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            underlineWidth = paintCopy.measureText(text, bytesCount);
23950a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
23960a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
23970a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        float offsetX = 0;
2398726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy        switch (paintCopy.getTextAlign()) {
23990a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kCenter_Align:
24000a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth * 0.5f;
24010a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
24020a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            case SkPaint::kRight_Align:
24030a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                offsetX = underlineWidth;
24040a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
24050a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            default:
24060a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                break;
24070a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
24080a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24090a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        if (underlineWidth > 0.0f) {
2410726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            const float textSize = paintCopy.getTextSize();
2411f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
24120a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2413e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            const float left = x - offsetX;
24140a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            float top = 0.0f;
2415e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2416f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            int linesCount = 0;
2417f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2418f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2419f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy
2420f6834478b379856d3e5de92ddce7de0e6ba9fa4aRomain Guy            const int pointsCount = 4 * linesCount;
2421e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            float points[pointsCount];
2422e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy            int currentPoint = 0;
24230a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24240a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kUnderlineText_Flag) {
24250a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdUnderline_Offset;
2426e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2427e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2428e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2429e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
24300a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
24310a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
24320a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            if (flags & SkPaint::kStrikeThruText_Flag) {
24330a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy                top = y + textSize * kStdStrikeThru_Offset;
2434e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left;
2435e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
2436e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = left + underlineWidth;
2437e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy                points[currentPoint++] = top;
24380a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy            }
2439e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2440726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            paintCopy.setStrokeWidth(strokeWidth);
2441e20ecbd12d26467754a7770d44bcce2ea92335efRomain Guy
2442726aeba80ffc6778a9bc3e0ee957b8d644183505Romain Guy            drawLines(&points[0], pointsCount, &paintCopy);
24430a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy        }
24440a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy    }
24450a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy}
24460a41749953f35d33f61b3119e3161a82bb5fa59eRomain Guy
2447026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
24481c740bce8a762f02b5283045a0e2de7c8fb41277Romain Guy        int color, SkXfermode::Mode mode, bool ignoreTransform) {
2449d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    // If a shader is set, preserve only the alpha
245006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mShader) {
2451d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        color |= 0x00ffffff;
2452d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    }
2453d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy
245470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
245515bc6437f8b4cf10dba55c7638d349e7b9563f4fRomain Guy    setupDrawNoTexture();
245670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(color);
245770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShader();
245870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
245970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(mode);
246070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
246170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawModelView(left, top, right, bottom, ignoreTransform);
246270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorUniforms();
246370ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawShaderUniforms(ignoreTransform);
246470ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
246570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawSimpleMesh();
2466c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
2467c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy    glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2468c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy}
2469c95c8d6bf8fda5c4e8ebd0033b789be7868e6e07Romain Guy
247082ba814ca0dea659be2cc6523bc0137679d961ceRomain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
24718164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy        Texture* texture, SkPaint* paint) {
247282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    int alpha;
247382ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    SkXfermode::Mode mode;
247482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    getAlphaAndMode(paint, &alpha, &mode);
247582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2476d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy    texture->setWrap(GL_CLAMP_TO_EDGE, true);
24778164c2d338781c3a3c4a443941070dca5d88f2a7Romain Guy
24786620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    if (mSnapshot->transform->isPureTranslate()) {
24796620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
24806620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
24816620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy
2482d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(GL_NEAREST, true);
24836620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
24846620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
24856620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
24866620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    } else {
2487d21b6e1fe337b35f62cf2028e9bd0637fd009a75Romain Guy        texture->setFilter(FILTER(paint), true);
24886620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy        drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
24896620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
24906620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy                GL_TRIANGLE_STRIP, gMeshCount);
24916620c6d413f972819fada92b574f0fa9e96d36c1Romain Guy    }
249285bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy}
249385bf02fc16784d935fb9eebfa9cb20fe46ff7951Romain Guy
2494bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guyvoid OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
2495a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2496a979474f15b454c8e2963f239a3770e200bb227cRomain Guy    drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
249703750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy            (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
2498f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy}
2499f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guy
2500f7f93556c8fcc640ab5adef79d021a80a72a645aRomain Guyvoid OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
2501a979474f15b454c8e2963f239a3770e200bb227cRomain Guy        GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
25026820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy        GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
25035b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy        bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
25048694230ff25fa0a60e480d424843e56b718f0516Romain Guy
250570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDraw();
250670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawWithTexture();
250770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColor(alpha, alpha, alpha, alpha);
250870ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilter();
250970ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawBlending(blend, mode, swapSrcDst);
251070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawProgram();
251170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    if (!dirty) {
251270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawDirtyRegionsDisabled();
2513db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
25145b3b35296e8b2c8d3f07d32bb645d5414db41a1dRomain Guy    if (!ignoreScale) {
251570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelView(left, top, right, bottom, ignoreTransform);
251603750a067e818ca7fbd0f590e2ff6a8fded21e6cRomain Guy    } else {
251770ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy        setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
2518db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy    }
251986568198f2c83d4ce5c4cd692eda074ba9de9ed2Romain Guy    setupDrawPureColorUniforms();
252070ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawColorFilterUniforms();
252170ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawTexture(texture);
252270ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    setupDrawMesh(vertices, texCoords, vbo);
2523db1938e0e6ef816e228c815adccebd5cb05f2aa8Romain Guy
25246820ac8b14b4558f5d8b833dde80895306a3e137Romain Guy    glDrawArrays(drawMode, 0, elementsCount);
252570ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy
252670ca14e08ae197547ac412e8a1210e1ebdfb2eb1Romain Guy    finishDrawTexture();
252782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy}
252882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy
2529a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guyvoid OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
2530f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy        ProgramDescription& description, bool swapSrcDst) {
253182ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    blend = blend || mode != SkXfermode::kSrcOver_Mode;
253282ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    if (blend) {
253382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // These blend modes are not supported by OpenGL directly and have
253482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // to be implemented using shaders. Since the shader will perform
253582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // the blending, turn blending off here
253682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // If the blend mode cannot be implemented using shaders, fall
253782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        // back to the default SrcOver blend mode instead
253882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (mode > SkXfermode::kScreen_Mode) {
2539746b7401ceb86b5f2805f8c0d3b39ac739152015Romain Guy            if (mCaches.extensions.hasFramebufferFetch()) {
2540a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy                description.framebufferMode = mode;
2541f607bdc167f66b3e7003acaa4736ae46d78c1492Romain Guy                description.swapSrcDst = swapSrcDst;
2542a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
254382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                if (mCaches.blend) {
254482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    glDisable(GL_BLEND);
254582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                    mCaches.blend = false;
254682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                }
254782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
254882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                return;
254982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            } else {
255082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy                mode = SkXfermode::kSrcOver_Mode;
2551a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy            }
255282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
255382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
255482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (!mCaches.blend) {
255582bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glEnable(GL_BLEND);
255682bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        }
255782bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
255882bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
255982bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
256082bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy
256182bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy        if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
256282bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            glBlendFunc(sourceMode, destMode);
256382bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastSrcMode = sourceMode;
256482bc7a772747fcf8a6fe7097f70bf2981429ffe9Romain Guy            mCaches.lastDstMode = destMode;
256582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        }
2566fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    } else if (mCaches.blend) {
256782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy        glDisable(GL_BLEND);
256882ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    }
2569fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy    mCaches.blend = blend;
2570bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy}
2571bd6b79b40247aea7bfe13d0831c6c0472df6c636Romain Guy
2572889f8d1403761d5668115ced6cbb3f767cfe966dRomain Guybool OpenGLRenderer::useProgram(Program* program) {
2573d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy    if (!program->isInUse()) {
2574fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
2575d27977d1a91d5a6b3cc9fa7664ac7e835e7bd895Romain Guy        program->use();
2576fb8b763f762ae21923c58d64caa729b012f40e05Romain Guy        mCaches.currentProgram = program;
25776926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy        return false;
2578260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy    }
25796926c72e25b8dec3dd4b84af0819fa1937ae7296Romain Guy    return true;
2580260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy}
2581260e102162322958cf17dbd895cd6bd30dc87e32Romain Guy
2582026c5e16704e817cac7d9c382914c947e34f87e0Romain Guyvoid OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
2583ac670c0433d19397d4e36ced2110475b6f54fe26Romain Guy    TextureVertex* v = &mMeshVertices[0];
258482ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v1);
258582ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v1);
258682ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u1, v2);
258782ba814ca0dea659be2cc6523bc0137679d961ceRomain Guy    TextureVertex::setUV(v++, u2, v2);
25888ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy}
25898ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
25905c13d89c1332fcc499379b9064b891187b75ca32Chet Haasevoid OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
25918ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    if (paint) {
25922ffefd48e20d311b38c0673edadb27c1f6ad328bRomain Guy        *mode = getXfermode(paint->getXfermode());
25938ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy
25948ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Skia draws using the color's alpha channel if < 255
25958ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        // Otherwise, it uses the paint's alpha
25968ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        int color = paint->getColor();
25978ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = (color >> 24) & 0xFF;
25988ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        if (*alpha == 255) {
25998ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy            *alpha = paint->getAlpha();
26008ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        }
26018ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    } else {
26028ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *mode = SkXfermode::kSrcOver_Mode;
26038ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy        *alpha = 255;
26048ba548f81d1ab5f1750cbf86098c4a14e0b8beadRomain Guy    }
2605026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy}
2606026c5e16704e817cac7d9c382914c947e34f87e0Romain Guy
2607a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain GuySkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
2608d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    SkXfermode::Mode resultMode;
2609d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    if (!SkXfermode::AsMode(mode, &resultMode)) {
2610d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger        resultMode = SkXfermode::kSrcOver_Mode;
2611a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy    }
2612d39d1affe82cb8c21d32baaa5fbb2d6afb806f8eDerek Sollenberger    return resultMode;
2613a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy}
2614a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5Romain Guy
26159d5316e3f56d138504565ff311145ac01621dff4Romain Guy}; // namespace uirenderer
2616e4d011201cea40d46cb2b2eef401db8fddc5c9c6Romain Guy}; // namespace android
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